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1276204685
MEDEVAC Script first iteration that worked. Removed duplicate smoke functions for medevac system.
2025-11-09 09:43:58 -06:00
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195e232cf5
MEDEVAC system error and added extensive debug logging. The main issues were:
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1. Nil Reference Error Fix
The error attempt to call method 'getCoalition' (a nil value) occurred because the event handler was trying to call methods on a unit object that had already been destroyed.
2025-11-09 01:03:54 -06:00
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66117b7324
✅ Mix any troop types
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✅ Load multiple groups until capacity is full
✅ See running total: "Loaded 4 more troops (total: 8)"
❌ Can't exceed aircraft max (11 for Huey)
❌ Can't exceed weight limits
2025-11-09 00:43:35 -06:00
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6b94905650
Fixed issue with MASHZone not showing.
2025-11-08 23:45:44 -06:00
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5d47bff8c9
Fixed drone spawning at ground level and blowing up.
2025-11-08 20:34:35 -06:00
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2266965416
.
2025-11-08 20:16:42 -06:00
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aa249a6a36
Updated MASH Zone functions to be setup like the other types.
2025-11-08 20:05:42 -06:00
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0c71a0246e
2nd Attempt at fixing spawning troops as tank bug.
2025-11-08 19:37:32 -06:00
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257333a971
Fixed troops spawning as tanks. Removed hard coded catalog from main script. Removed option for internal / extneral catalog. Force single source of truth with external catalog.
2025-11-08 18:00:11 -06:00
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b875b6eff6
Added CTLD MedeVac System - First public draft.
2025-11-08 11:21:30 -06:00
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393da13ff3
CTLD Red: Added RootMenuName = '1-CTLD' - ensures CTLD is always F1
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FAC Blue: Added RootMenuName = '2-FAC/RECCE' - ensures FAC is always F2
2025-11-08 10:32:35 -06:00
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be75543c12
Hover coach menus moved to bottom.
2025-11-08 10:26:06 -06:00
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d8d5e049b9
The error should now be resolved. The script was expecting a } to close the table that started at line 177 (which is CTLD.Config = {), but instead found the = from CTLD.HoverCoachConfig = { on line 340.
2025-11-08 10:08:56 -06:00
iTracerFacer
949db19de9
MedVac System First Go
2025-11-08 10:01:08 -06:00
iTracerFacer
6bf1de3966
added config and airborne builder; switched MQ-9 and WingLoong to spawn in the air.
2025-11-05 23:51:43 -06:00
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197b49c343
Fixed OnBirthMessage issue and several bugs after live testing.
2025-11-05 23:37:21 -06:00
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0db94ef9ba
make composite “All crates” behave like a bundle you can request in one click and show accurate availability
2025-11-05 21:18:31 -06:00
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61ad4eddcb
Under “Admin/Help,” the “Player Guides” (group-level) and “Player Help” (coalition-level) submenus now appear at the top of the Admin/Help root, before status, map drawings, and debug entries.
2025-11-05 21:05:05 -06:00
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54ce683c05
Added smoke nearest zone.
2025-11-05 20:59:22 -06:00
iTracerFacer
184970a01d
Fixed bug that allowed you to put a drop zone in/near a pickzone.
2025-11-05 20:22:01 -06:00
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c2c8586446
Added a dropzoneradious for dynamicly created drop zones.
2025-11-05 16:59:12 -06:00
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69eb481863
Rearranged the F10 Menu
2025-11-05 16:50:01 -06:00
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ec1a066f42
-- Safety rules around Supply (Pickup) Zones
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ForbidDropsInsidePickupZones = true, -- if true, players cannot drop crates while inside a Pickup Zone
ForbidTroopDeployInsidePickupZones = true, -- if true, players cannot deploy troops while inside a Pickup Zone
ForbidChecksActivePickupOnly = true, -- when true, restriction applies only to ACTIVE pickup zones; set false to block inside any configured pickup zone
2025-11-05 15:00:13 -06:00
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4ec8f2b039
Added player help menus.
2025-11-05 14:40:18 -06:00
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cdca9733d2
“repair/augment” crates and a build hook so when you drop a repair crate near an existing SAM site, it respawns repaired and with +N launchers, consuming the crate(s).
2025-11-05 13:40:24 -06:00
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e03f5af35b
Attack/Defend AI behavior for deployed troops and built vehicles
2025-11-05 12:45:16 -06:00
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75d4c2947f
added a safe forward offset so built groups and unloaded troops appear 25 m in front of your aircraft instead of under your rotors.
2025-11-05 12:27:14 -06:00
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7dfb324688
refined inventory system intent.
2025-11-05 12:16:47 -06:00
iTracerFacer
777c14bbc1
add inventory system.
2025-11-05 11:57:00 -06:00
iTracerFacer
6cab918ad5
Fixed catalog bug.
2025-11-05 11:24:21 -06:00
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ec967de71e
Fixed offset menus.
2025-11-05 10:45:02 -06:00
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65eae0a317
Final zone label offset fix.
2025-11-05 09:25:31 -06:00
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b1e3c687ae
Added zone lable offsetting
2025-11-05 09:10:05 -06:00
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890cdb0125
Removed the global MapDraw.FillColor so there’s a single source of truth.
2025-11-05 08:58:38 -06:00
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3ba7c60bcf
removed the single LabelPrefix from MapDraw and kept only the per-kind LabelPrefixes
2025-11-05 08:55:19 -06:00
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b8730a4bf9
Optional per-kind label prefixes (overrides LabelPrefix for specific kinds)
2025-11-05 08:52:26 -06:00
iTracerFacer
2e62cbe45b
Optional per-kind label prefixes (overrides LabelPrefix for specific kinds)
2025-11-05 08:52:05 -06:00
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7b56a17661
Added zone activation/deactivation messages.
2025-11-05 08:28:11 -06:00
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a02e439092
Added the ability to activate/deactivate pickup and drop zones.
2025-11-05 08:20:56 -06:00
iTracerFacer
d7409d44fd
added a new config flag plus a user-facing message, then implemented a strict “inside pickup zone” check before allowing Load Troops.
2025-11-05 07:55:54 -06:00
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6eee20b84b
update the coalition summary output order and add clear crate-timeout warnings to the drop flow.
2025-11-05 07:51:46 -06:00
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0f2106b6ca
added a single coalition-level summary command that shows CTLD crate counts per type, nearby buildable recipes for active players, and a quick help card—all in one message.
2025-11-05 07:41:29 -06:00
iTracerFacer
b38336fb6a
FAC laser code reservation and visibility.
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Coalition-level Admin/Help menus.
Build confirmations and cooldowns (CTLD).
2025-11-05 07:30:37 -06:00
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68fdee7e85
Worked on Artilery fire missoins.
2025-11-04 17:05:59 -06:00
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b799e83283
First run of it working and spawning a crate! ha! suck on that mist
2025-11-04 15:35:54 -06:00
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9affd7a583
Added region comments.
2025-11-04 11:43:13 -06:00
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2d7ec65c65
Configured messages to be one table for simplicity.
2025-11-04 10:57:24 -06:00
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d74226ee40
added hover messages and message flow from crate cradle to pickup.
2025-11-04 10:29:38 -06:00
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1338c4d9ac
In Moose_CTLD.lua within Build Here flow:
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If BuildRequiresGroundCrates is true and the helo has loaded crates, the script now shows:
“Insufficient ground crates to build here. You have X loaded crate(s) onboard — drop them first (F10 -> Drop Loaded Crates).”
Otherwise it falls back to the generic:
“Insufficient crates to build any asset here.”
2025-11-04 09:58:11 -06:00
iTracerFacer
0e4d47353a
Added hover to pick up crates ability.
2025-11-04 09:54:33 -06:00