53 Commits

Author SHA1 Message Date
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1276204685 MEDEVAC Script first iteration that worked. Removed duplicate smoke functions for medevac system. 2025-11-09 09:43:58 -06:00
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195e232cf5 MEDEVAC system error and added extensive debug logging. The main issues were:
1. Nil Reference Error Fix
The error attempt to call method 'getCoalition' (a nil value) occurred because the event handler was trying to call methods on a unit object that had already been destroyed.
2025-11-09 01:03:54 -06:00
iTracerFacer
66117b7324 Mix any troop types
 Load multiple groups until capacity is full
 See running total: "Loaded 4 more troops (total: 8)"
 Can't exceed aircraft max (11 for Huey)
 Can't exceed weight limits
2025-11-09 00:43:35 -06:00
iTracerFacer
6b94905650 Fixed issue with MASHZone not showing. 2025-11-08 23:45:44 -06:00
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5d47bff8c9 Fixed drone spawning at ground level and blowing up. 2025-11-08 20:34:35 -06:00
iTracerFacer
2266965416 . 2025-11-08 20:16:42 -06:00
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aa249a6a36 Updated MASH Zone functions to be setup like the other types. 2025-11-08 20:05:42 -06:00
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0c71a0246e 2nd Attempt at fixing spawning troops as tank bug. 2025-11-08 19:37:32 -06:00
iTracerFacer
257333a971 Fixed troops spawning as tanks. Removed hard coded catalog from main script. Removed option for internal / extneral catalog. Force single source of truth with external catalog. 2025-11-08 18:00:11 -06:00
iTracerFacer
b875b6eff6 Added CTLD MedeVac System - First public draft. 2025-11-08 11:21:30 -06:00
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393da13ff3 CTLD Red: Added RootMenuName = '1-CTLD' - ensures CTLD is always F1
FAC Blue: Added RootMenuName = '2-FAC/RECCE' - ensures FAC is always F2
2025-11-08 10:32:35 -06:00
iTracerFacer
be75543c12 Hover coach menus moved to bottom. 2025-11-08 10:26:06 -06:00
iTracerFacer
d8d5e049b9 The error should now be resolved. The script was expecting a } to close the table that started at line 177 (which is CTLD.Config = {), but instead found the = from CTLD.HoverCoachConfig = { on line 340. 2025-11-08 10:08:56 -06:00
iTracerFacer
949db19de9 MedVac System First Go 2025-11-08 10:01:08 -06:00
iTracerFacer
6bf1de3966 added config and airborne builder; switched MQ-9 and WingLoong to spawn in the air. 2025-11-05 23:51:43 -06:00
iTracerFacer
197b49c343 Fixed OnBirthMessage issue and several bugs after live testing. 2025-11-05 23:37:21 -06:00
iTracerFacer
0db94ef9ba make composite “All crates” behave like a bundle you can request in one click and show accurate availability 2025-11-05 21:18:31 -06:00
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61ad4eddcb Under “Admin/Help,” the “Player Guides” (group-level) and “Player Help” (coalition-level) submenus now appear at the top of the Admin/Help root, before status, map drawings, and debug entries. 2025-11-05 21:05:05 -06:00
iTracerFacer
54ce683c05 Added smoke nearest zone. 2025-11-05 20:59:22 -06:00
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184970a01d Fixed bug that allowed you to put a drop zone in/near a pickzone. 2025-11-05 20:22:01 -06:00
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c2c8586446 Added a dropzoneradious for dynamicly created drop zones. 2025-11-05 16:59:12 -06:00
iTracerFacer
69eb481863 Rearranged the F10 Menu 2025-11-05 16:50:01 -06:00
iTracerFacer
ec1a066f42 -- Safety rules around Supply (Pickup) Zones
ForbidDropsInsidePickupZones = true,   -- if true, players cannot drop crates while inside a Pickup Zone
  ForbidTroopDeployInsidePickupZones = true, -- if true, players cannot deploy troops while inside a Pickup Zone
  ForbidChecksActivePickupOnly = true,   -- when true, restriction applies only to ACTIVE pickup zones; set false to block inside any configured pickup zone
2025-11-05 15:00:13 -06:00
iTracerFacer
4ec8f2b039 Added player help menus. 2025-11-05 14:40:18 -06:00
iTracerFacer
cdca9733d2 “repair/augment” crates and a build hook so when you drop a repair crate near an existing SAM site, it respawns repaired and with +N launchers, consuming the crate(s). 2025-11-05 13:40:24 -06:00
iTracerFacer
e03f5af35b Attack/Defend AI behavior for deployed troops and built vehicles 2025-11-05 12:45:16 -06:00
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75d4c2947f added a safe forward offset so built groups and unloaded troops appear 25 m in front of your aircraft instead of under your rotors. 2025-11-05 12:27:14 -06:00
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7dfb324688 refined inventory system intent. 2025-11-05 12:16:47 -06:00
iTracerFacer
777c14bbc1 add inventory system. 2025-11-05 11:57:00 -06:00
iTracerFacer
6cab918ad5 Fixed catalog bug. 2025-11-05 11:24:21 -06:00
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ec967de71e Fixed offset menus. 2025-11-05 10:45:02 -06:00
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65eae0a317 Final zone label offset fix. 2025-11-05 09:25:31 -06:00
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b1e3c687ae Added zone lable offsetting 2025-11-05 09:10:05 -06:00
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890cdb0125 Removed the global MapDraw.FillColor so there’s a single source of truth. 2025-11-05 08:58:38 -06:00
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3ba7c60bcf removed the single LabelPrefix from MapDraw and kept only the per-kind LabelPrefixes 2025-11-05 08:55:19 -06:00
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b8730a4bf9 Optional per-kind label prefixes (overrides LabelPrefix for specific kinds) 2025-11-05 08:52:26 -06:00
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2e62cbe45b Optional per-kind label prefixes (overrides LabelPrefix for specific kinds) 2025-11-05 08:52:05 -06:00
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7b56a17661 Added zone activation/deactivation messages. 2025-11-05 08:28:11 -06:00
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a02e439092 Added the ability to activate/deactivate pickup and drop zones. 2025-11-05 08:20:56 -06:00
iTracerFacer
d7409d44fd added a new config flag plus a user-facing message, then implemented a strict “inside pickup zone” check before allowing Load Troops. 2025-11-05 07:55:54 -06:00
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6eee20b84b update the coalition summary output order and add clear crate-timeout warnings to the drop flow. 2025-11-05 07:51:46 -06:00
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0f2106b6ca added a single coalition-level summary command that shows CTLD crate counts per type, nearby buildable recipes for active players, and a quick help card—all in one message. 2025-11-05 07:41:29 -06:00
iTracerFacer
b38336fb6a FAC laser code reservation and visibility.
Coalition-level Admin/Help menus.
Build confirmations and cooldowns (CTLD).
2025-11-05 07:30:37 -06:00
iTracerFacer
68fdee7e85 Worked on Artilery fire missoins. 2025-11-04 17:05:59 -06:00
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b799e83283 First run of it working and spawning a crate! ha! suck on that mist 2025-11-04 15:35:54 -06:00
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9affd7a583 Added region comments. 2025-11-04 11:43:13 -06:00
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2d7ec65c65 Configured messages to be one table for simplicity. 2025-11-04 10:57:24 -06:00
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d74226ee40 added hover messages and message flow from crate cradle to pickup. 2025-11-04 10:29:38 -06:00
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1338c4d9ac In Moose_CTLD.lua within Build Here flow:
If BuildRequiresGroundCrates is true and the helo has loaded crates, the script now shows:
“Insufficient ground crates to build here. You have X loaded crate(s) onboard — drop them first (F10 -> Drop Loaded Crates).”
Otherwise it falls back to the generic:
“Insufficient crates to build any asset here.”
2025-11-04 09:58:11 -06:00
iTracerFacer
0e4d47353a Added hover to pick up crates ability. 2025-11-04 09:54:33 -06:00