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# Dynamic loading of mission scripts
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The other way of loading scripts is by using `DO SCRIPT`. This time the mission
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The other way of loading scripts is by using **DO SCRIPT**. This time the mission
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editor don't show a file browse button. Instead you see a (very small) text
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field to enter the code directly into it. It is only useful for very small
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script snippets. But we can use it to load a file from your hard drive like
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@ -10,4 +10,23 @@ this:
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dofile('C:/MyScripts/hello-world.lua')
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dofile('C:\\MyScripts\\hello-world.lua')
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dofile([[C:\MyScripts\hello-world.lua]])
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```
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```
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# Simple Recovery tanker script demonstrating the use of the RECOVERYTANKER.uncontrolledac method.
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# or RECOVERYTANKER:SetUseUncontrolledAircraft().
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Both are shown below.
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You will require an AI skill S-3B tanker group placed in the mission editor,
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Set to **"Takeoff from Ramp"** and ensure **"Uncontrolled"** is ticked.
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Ensure **"Late activation"** is not ticked.
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2 S-3B Tankers will be spawned on the USS Stennis as a visible objects (not late activation) but without crew.
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After 30 seconds, the first S-3B will start up go on station overhead at angels 6 with 274 knots TAS (~250 KIAS).
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After 1 minute, the second S-3B will start up and go on station overhead at angels 12 with 300 knots TAS (~250 KIAS)
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Radio frequencies, callsign are set below and overrule the settings of the AI group.
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```lua
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tankerStennis2:Start()
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```
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the above is loaded to the Mission editor trigger **"Do Script" action after 60 seconds condition**.
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NOTE: Delay to show Aircraft visible on deck then starts later (60 seconds after mission start)..
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