Update README.md

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@ -3,7 +3,15 @@ A Toolbox For Mission Designers
(no Lua Required) (no Lua Required)
## What? ## What?
DML is a **mission-building toolbox** for Eagle Dynamic's DCS combat flight simulator that **does not require Lua**, yet it also provides comprehensive support if you do want to use Lua. At its heart are modules that **attach themselves to Mission Editors (ME) Trigger Zones** to provide new abilities. Mission designers control these new abilities in ME by adding Attributes to these Trigger Zones. DML is a **mission-building toolbox** for Eagle Dynamic's DCS combat flight simulator. It contains many modules that all can do something for you. Its built similar to a box of LEGO® bricks you seldom need all, and you can start having fun building stuff knowing just the basics and using just a few.
Here are some examples:
- Do you want to add a moving NDB to a ship? Just add the NDB module
- Want to keep kill scores? Add the PlayerScore module.
- How about dynamically spawn troops when you need? Look at Cloners.
- Your mission needs random civilian traffic? Check out Civ Air.
Even better, **DML does not require Lua**, yet it also provides comprehensive support for Lua.
At its heart are modules that attach themselves to Mission Editors (ME) Trigger Zones to provide new abilities. Mission designers control abilities in ME by adding Attributes to these Trigger Zones.
![image](https://user-images.githubusercontent.com/21967811/150338060-10061782-c59c-46ac-8e42-ab598aae1fc9.png) ![image](https://user-images.githubusercontent.com/21967811/150338060-10061782-c59c-46ac-8e42-ab598aae1fc9.png)
@ -64,6 +72,8 @@ So, whats in DML right now? In a nutshell heres what you get:
- Conquerable Zones and FARPS - Conquerable Zones and FARPS
- (moving) NDB - (moving) NDB
- Map/Scenery Object destruction Detector - Map/Scenery Object destruction Detector
- **Persistence** players can **save a mission and then later continue** it (within the confines of DCSs limitations)
- An **Interactive Debugger** to inspect flag values, report any time they change their value or if their value changes to a specific number with ME integration that allows you to set up debugging missions before you run them
- **Foundation**, a library of ready-to-use methods **(only for mission designers who use Lua)**. They support - **Foundation**, a library of ready-to-use methods **(only for mission designers who use Lua)**. They support
- Advanced Event Handlers for mission and player events - Advanced Event Handlers for mission and player events
- Zone management and attaching/reading zone attributes - Zone management and attaching/reading zone attributes