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README.md
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README.md
@ -3,7 +3,15 @@ A Toolbox For Mission Designers
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(no Lua Required)
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(no Lua Required)
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## What?
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## What?
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DML is a **mission-building toolbox** for Eagle Dynamic's DCS combat flight simulator that **does not require Lua**, yet it also provides comprehensive support if you do want to use Lua. At its heart are modules that **attach themselves to Mission Editor’s (ME) Trigger Zones** to provide new abilities. Mission designers control these new abilities in ME by adding ‘Attributes’ to these Trigger Zones.
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DML is a **mission-building toolbox** for Eagle Dynamic's DCS combat flight simulator. It contains many modules that all can do something for you. It’s built similar to a box of LEGO® bricks – you seldom need all, and you can start having fun building stuff knowing just the basics and using just a few.
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Here are some examples:
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- Do you want to add a moving NDB to a ship? Just add the NDB module
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- Want to keep kill scores? Add the PlayerScore module.
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- How about dynamically spawn troops when you need? Look at Cloners.
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- Your mission needs random civilian traffic? Check out Civ Air.
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Even better, **DML does not require Lua**, yet it also provides comprehensive support for Lua.
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At its heart are modules that attach themselves to Mission Editor’s (ME) Trigger Zones to provide new abilities. Mission designers control abilities in ME by adding ‘Attributes’ to these Trigger Zones.
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@ -64,6 +72,8 @@ So, what’s in DML right now? In a nutshell here’s what you get:
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- Conquerable Zones and FARPS
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- Conquerable Zones and FARPS
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- (moving) NDB
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- (moving) NDB
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- Map/Scenery Object destruction Detector
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- Map/Scenery Object destruction Detector
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- **Persistence** – players can **save a mission and then later continue** it (within the confines of DCS’s limitations)
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- An **Interactive Debugger** to inspect flag values, report any time they change their value or if their value changes to a specific number – with ME integration that allows you to set up debugging missions before you run them
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- **Foundation**, a library of ready-to-use methods **(only for mission designers who use Lua)**. They support
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- **Foundation**, a library of ready-to-use methods **(only for mission designers who use Lua)**. They support
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- Advanced Event Handlers for mission and player events
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- Advanced Event Handlers for mission and player events
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- Zone management and attaching/reading zone attributes
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- Zone management and attaching/reading zone attributes
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