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@ -1591,10 +1591,9 @@ function AIRWING:onafterAssetSpawned(From, Event, To, group, asset, request)
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-- Get the SQUADRON of the asset.
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local squadron=self:GetSquadronOfAsset(asset)
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-- Set default TACAN channel.
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-- Get TACAN channel.
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local Tacan=squadron:FetchTacan()
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if Tacan then
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flightgroup:SwitchTACAN(Tacan, Morse, UnitName, Band)
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asset.tacan=Tacan
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end
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@ -1617,14 +1616,27 @@ function AIRWING:onafterAssetSpawned(From, Event, To, group, asset, request)
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-- Add mission to flightgroup queue.
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if mission then
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if Tacan then
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mission:SetTACAN(Tacan, Morse, UnitName, Band)
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end
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-- Add mission to flightgroup queue.
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asset.flightgroup:AddMission(mission)
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-- Trigger event.
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self:FlightOnMission(flightgroup, mission)
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else
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if Tacan then
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flightgroup:SwitchTACAN(Tacan, Morse, UnitName, Band)
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end
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end
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-- Add group to the detection set of the WINGCOMMANDER.
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if self.wingcommander and self.wingcommander.chief then
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self.wingcommander.chief.detectionset:AddGroup(asset.flightgroup.group)
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@ -150,8 +150,6 @@ function CHIEF:New(AgentSet, Coalition)
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BASE:TraceClass(self.ClassName)
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BASE:TraceLevel(1)
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end
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self.Debug=true
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return self
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end
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@ -427,7 +425,7 @@ function CHIEF:onafterStatus(From, Event, To)
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mission.nassets=1
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-- Missons are repeated max 3 times on failure.
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mission.missionRepeatMax=3
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mission.NrepeatFailure=3
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-- Set mission contact.
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contact.mission=mission
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@ -18,13 +18,17 @@
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #number coalition Coalition side number, e.g. `coalition.side.RED`.
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-- @field #string alias Name of the agency.
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-- @field #table filterCategory Category filters.
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-- @field Core.Set#SET_GROUP detectionset Set of detection groups, aka agents.
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-- @field #table filterCategory Filter for unit categories.
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-- @field #table filterCategoryGroup Filter for group categories.
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-- @field Core.Set#SET_ZONE acceptzoneset Set of accept zones. If defined, only contacts in these zones are considered.
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-- @field Core.Set#SET_ZONE rejectzoneset Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones.
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-- @field #table Contacts Table of detected items.
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-- @field #table ContactsLost Table of lost detected items.
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-- @field #table ContactsUnknown Table of new detected items.
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-- @field #table Clusters Clusters of detected groups.
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-- @field #boolean clusteranalysis If true, create clusters of detected targets.
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-- @field #boolean clustermarkers If true, create cluster markers on F10 map.
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-- @field #number clustercounter Running number of clusters.
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-- @field #number dTforget Time interval in seconds before a known contact which is not detected any more is forgotten.
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-- @extends Core.Fsm#FSM
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@ -188,7 +192,6 @@ function INTEL:New(DetectionSet, Coalition)
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BASE:TraceClass(self.ClassName)
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BASE:TraceLevel(1)
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end
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self.Debug=true
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return self
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end
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@ -241,6 +244,7 @@ function INTEL:SetFilterCategory(Categories)
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if type(Categories)~="table" then
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Categories={Categories}
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end
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self.filterCategory=Categories
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local text="Filter categories: "
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@ -261,7 +265,7 @@ end
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-- * Group.Category.TRAIN
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--
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-- @param #INTEL self
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-- @param #table Categories Filter categories, e.g. {Group.Category.AIRPLANE, Group.Category.HELICOPTER}.
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-- @param #table GroupCategories Filter categories, e.g. `{Group.Category.AIRPLANE, Group.Category.HELICOPTER}`.
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-- @return #INTEL self
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function INTEL:FilterCategoryGroup(GroupCategories)
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if type(GroupCategories)~="table" then
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@ -279,6 +283,17 @@ function INTEL:FilterCategoryGroup(GroupCategories)
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return self
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end
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--- Enable or disable cluster analysis of detected targets.
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-- Targets will be grouped in coupled clusters.
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-- @param #INTEL self
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-- @param #boolean Switch If true, enable cluster analysis.
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-- @param #boolean Markers If true, place markers on F10 map.
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-- @return #INTEL self
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function INTEL:SetClusterAnalysis(Switch, Markers)
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self.clusteranalysis=Switch
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self.clustermarkers=Markers
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Start & Status
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@ -320,12 +335,14 @@ function INTEL:onafterStatus(From, Event, To)
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local Ncontacts=#self.Contacts
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-- Short info.
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local text=string.format("Status %s [Agents=%s]: Contacts=%d, New=%d, Lost=%d", fsmstate, self.detectionset:CountAlive(), Ncontacts, #self.ContactsUnknown, #self.ContactsLost)
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self:I(self.lid..text)
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if self.verbose>=1 then
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local text=string.format("Status %s [Agents=%s]: Contacts=%d, New=%d, Lost=%d", fsmstate, self.detectionset:CountAlive(), Ncontacts, #self.ContactsUnknown, #self.ContactsLost)
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self:I(self.lid..text)
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end
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-- Detailed info.
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if Ncontacts>0 then
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text="Detected Contacts:"
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if self.verbose>=2 and Ncontacts>0 then
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local text="Detected Contacts:"
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for _,_contact in pairs(self.Contacts) do
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local contact=_contact --#INTEL.Contact
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local dT=timer.getAbsTime()-contact.Tdetected
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@ -347,28 +364,29 @@ end
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function INTEL:UpdateIntel()
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-- Set of all detected units.
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local DetectedSet=SET_UNIT:New()
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local DetectedUnits={}
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-- Loop over all units providing intel.
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for _,_group in pairs(self.detectionset:GetSet()) do
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for _,_group in pairs(self.detectionset.Set or {}) do
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local group=_group --Wrapper.Group#GROUP
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if group and group:IsAlive() then
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for _,_recce in pairs(group:GetUnits()) do
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local recce=_recce --Wrapper.Unit#UNIT
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-- Get set of detected units.
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local detectedunitset=recce:GetDetectedUnitSet()
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-- Add detected units to all set.
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DetectedSet=DetectedSet:GetSetUnion(detectedunitset)
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-- Get detected units.
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self:GetDetectedUnits(recce, DetectedUnits)
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end
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end
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end
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-- TODO: Filter units from reject zones.
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-- TODO: Filter detection methods?
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local remove={}
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for _,_unit in pairs(DetectedSet.Set) do
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for unitname,_unit in pairs(DetectedUnits) do
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local unit=_unit --Wrapper.Unit#UNIT
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-- Check if unit is in any of the accept zones.
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@ -384,7 +402,7 @@ function INTEL:UpdateIntel()
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-- Unit is not in accept zone ==> remove!
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if not inzone then
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table.insert(remove, unit:GetName())
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table.insert(remove, unitname)
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end
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end
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@ -399,8 +417,8 @@ function INTEL:UpdateIntel()
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end
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end
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if not keepit then
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self:I(self.lid..string.format("Removing unit %s category=%d", unit:GetName(), unit:GetCategory()))
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table.insert(remove, unit:GetName())
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self:I(self.lid..string.format("Removing unit %s category=%d", unitname, unit:GetCategory()))
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table.insert(remove, unitname)
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end
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end
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@ -408,14 +426,26 @@ function INTEL:UpdateIntel()
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-- Remove filtered units.
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for _,unitname in pairs(remove) do
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DetectedSet:Remove(unitname, true)
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DetectedUnits[unitname]=nil
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end
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-- Create detected groups.
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local DetectedGroups={}
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for unitname,_unit in pairs(DetectedUnits) do
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local unit=_unit --Wrapper.Unit#UNIT
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local group=unit:GetGroup()
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if group then
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DetectedGroups[group:GetName()]=group
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end
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end
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-- Create detected contacts.
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self:CreateDetectedItems(DetectedSet)
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self:CreateDetectedItems(DetectedGroups)
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-- Paint a picture of the battlefield.
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self:PaintPicture()
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if self.clusteranalysis then
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self:PaintPicture()
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end
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end
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@ -425,32 +455,15 @@ end
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--- Create detected items.
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-- @param #INTEL self
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-- @param Core.Set#SET_UNIT detectedunitset Set of detected units.
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function INTEL:CreateDetectedItems(detectedunitset)
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local detectedgroupset=SET_GROUP:New()
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-- Convert detected UNIT set to detected GROUP set.
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for _,_unit in pairs(detectedunitset:GetSet()) do
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local unit=_unit --Wrapper.Unit#UNIT
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local group=unit:GetGroup()
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if group and group:IsAlive() then
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local groupname=group:GetName()
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detectedgroupset:Add(groupname, group)
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end
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end
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-- @param #table DetectedGroups Table of detected Groups
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function INTEL:CreateDetectedItems(DetectedGroups)
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-- Current time.
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local Tnow=timer.getAbsTime()
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for _,_group in pairs(detectedgroupset.Set) do
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for groupname,_group in pairs(DetectedGroups) do
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local group=_group --Wrapper.Group#GROUP
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-- Group name.
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local groupname=group:GetName()
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-- Get contact if already known.
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local detecteditem=self:GetContactByName(groupname)
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@ -498,8 +511,6 @@ function INTEL:CreateDetectedItems(detectedunitset)
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for i=#self.Contacts,1,-1 do
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local item=self.Contacts[i] --#INTEL.Contact
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local group=detectedgroupset:FindGroup(item.groupname)
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-- Check if deltaT>Tforget. We dont want quick oscillations between detected and undetected states.
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if self:_CheckContactLost(item) then
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@ -514,6 +525,41 @@ function INTEL:CreateDetectedItems(detectedunitset)
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end
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--- Return the detected target groups of the controllable as a @{SET_GROUP}.
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-- The optional parametes specify the detection methods that can be applied.
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-- If no detection method is given, the detection will use all the available methods by default.
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-- @param #INTEL self
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-- @param Wrapper.Unit#UNIT Unit The unit detecting.
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-- @param #boolean DetectVisual (Optional) If *false*, do not include visually detected targets.
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-- @param #boolean DetectOptical (Optional) If *false*, do not include optically detected targets.
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-- @param #boolean DetectRadar (Optional) If *false*, do not include targets detected by radar.
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-- @param #boolean DetectIRST (Optional) If *false*, do not include targets detected by IRST.
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-- @param #boolean DetectRWR (Optional) If *false*, do not include targets detected by RWR.
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-- @param #boolean DetectDLINK (Optional) If *false*, do not include targets detected by data link.
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function INTEL:GetDetectedUnits(Unit, DetectedUnits, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)
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-- Get detected DCS units.
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local detectedtargets=Unit:GetDetectedTargets(DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)
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for DetectionObjectID, Detection in pairs(detectedtargets or {}) do
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local DetectedObject=Detection.object -- DCS#Object
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if DetectedObject and DetectedObject:isExist() and DetectedObject.id_<50000000 then
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local unit=UNIT:Find(DetectedObject)
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if unit and unit:IsAlive() then
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local unitname=unit:GetName()
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DetectedUnits[unitname]=unit
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end
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end
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- FSM Events
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -960,7 +1006,7 @@ end
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-- @param #INTEL self
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-- @param #INTEL.Cluster cluster The cluster.
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-- @return #INTEL self
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function INTEL:UpdateClusterMarker(cluster, newcoordinate)
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function INTEL:UpdateClusterMarker(cluster)
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-- Create a marker.
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local text=string.format("Cluster #%d. Size %d, TLsum=%d", cluster.index, cluster.size, cluster.threatlevelSum)
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@ -449,7 +449,9 @@ AIRBASE.TerminalType = {
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-- @field Core.Point#COORDINATE position Position of runway start.
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-- @field Core.Point#COORDINATE endpoint End point of runway.
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-- Registration.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Registration
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new AIRBASE from DCSAirbase.
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-- @param #AIRBASE self
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@ -491,6 +493,7 @@ function AIRBASE:Register(AirbaseName)
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self:GetCoordinate()
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if vec2 then
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-- TODO: For ships we need a moving zone.
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self.AirbaseZone=ZONE_RADIUS:New( AirbaseName, vec2, 2500 )
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else
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self:E(string.format("ERROR: Cound not get position Vec2 of airbase %s", AirbaseName))
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@ -499,7 +502,9 @@ function AIRBASE:Register(AirbaseName)
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return self
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end
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-- Reference methods.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Reference methods
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Finds a AIRBASE from the _DATABASE using a DCSAirbase object.
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-- @param #AIRBASE self
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@ -622,6 +627,38 @@ function AIRBASE:GetID(unique)
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end
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--- Get category of airbase.
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-- @param #AIRBASE self
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-- @return #number Category of airbase from GetDesc().category.
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function AIRBASE:GetAirbaseCategory()
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return self.category
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end
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--- Check if airbase is an airdrome.
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-- @param #AIRBASE self
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-- @return #boolean If true, airbase is an airdrome.
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function AIRBASE:IsAirdrome()
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return self.isAirdrome
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end
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--- Check if airbase is a helipad.
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-- @param #AIRBASE self
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-- @return #boolean If true, airbase is a helipad.
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function AIRBASE:IsHelipad()
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return self.isHelipad
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end
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--- Check if airbase is a ship.
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-- @param #AIRBASE self
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-- @return #boolean If true, airbase is a ship.
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function AIRBASE:IsShip()
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return self.isShip
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Parking
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Returns a table of parking data for a given airbase. If the optional parameter *available* is true only available parking will be returned, otherwise all parking at the base is returned. Term types have the following enumerated values:
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--
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-- * 16 : Valid spawn points on runway
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@ -765,8 +802,10 @@ function AIRBASE:_InitParkingSpots()
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self.parkingByID={}
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self.NparkingTotal=0
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self.NparkingX=0
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self.NparkingY=0
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self.NparkingTerminal={}
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for _,terminalType in pairs(AIRBASE.TerminalType) do
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self.NparkingTerminal[terminalType]=0
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end
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-- Put coordinates of parking spots into table.
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for _,spot in pairs(parkingdata) do
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@ -782,24 +821,11 @@ function AIRBASE:_InitParkingSpots()
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park.TerminalType=spot.Term_Type
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park.TOAC=spot.TO_AC
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if park.TerminalID==AIRBASE.TerminalType.FighterAircraft then
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elseif park.TerminalID==AIRBASE.TerminalType.HelicopterOnly then
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elseif park.TerminalID==AIRBASE.TerminalType.HelicopterUsable then
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elseif park.TerminalID==AIRBASE.TerminalType.OpenBig then
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elseif park.TerminalID==AIRBASE.TerminalType.OpenMed then
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elseif park.TerminalID==AIRBASE.TerminalType.OpenMedOrBig then
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elseif park.TerminalID==AIRBASE.TerminalType.Runway then
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elseif park.TerminalID==AIRBASE.TerminalType.Shelter then
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end
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for _,terminalType in pairs(AIRBASE.TerminalType) do
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if self._CheckTerminalType(terminalType, park.TerminalType) then
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self.NparkingTerminal[terminalType]=self.NparkingTerminal[terminalType]+1
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end
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end
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self.parkingByID[park.TerminalID]=park
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table.insert(self.parking, park)
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@ -1134,104 +1160,6 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
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return validspots
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end
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--- Function that checks if at leat one unit of a group has been spawned close to a spawn point on the runway.
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-- @param #AIRBASE self
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-- @param Wrapper.Group#GROUP group Group to be checked.
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-- @param #number radius Radius around the spawn point to be checked. Default is 50 m.
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-- @param #boolean despawn If true, the group is destroyed.
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-- @return #boolean True if group is within radius around spawn points on runway.
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function AIRBASE:CheckOnRunWay(group, radius, despawn)
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-- Default radius.
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radius=radius or 50
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-- We only check at real airbases (not FARPS or ships).
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if self:GetAirbaseCategory()~=Airbase.Category.AIRDROME then
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return false
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end
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if group and group:IsAlive() then
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-- Debug.
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self:T(string.format("%s, checking if group %s is on runway?",self:GetName(), group:GetName()))
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-- Get coordinates on runway.
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local runwaypoints=self:GetParkingSpotsCoordinates(AIRBASE.TerminalType.Runway)
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-- Get units of group.
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local units=group:GetUnits()
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-- Loop over units.
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for _,_unit in pairs(units) do
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|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
|
||||
-- Check if unit is alive and not in air.
|
||||
if unit and unit:IsAlive() and not unit:InAir() then
|
||||
self:T(string.format("%s, checking if unit %s is on runway?",self:GetName(), unit:GetName()))
|
||||
|
||||
-- Loop over runway spawn points.
|
||||
for _i,_coord in pairs(runwaypoints) do
|
||||
|
||||
-- Distance between unit and spawn pos.
|
||||
local dist=unit:GetCoordinate():Get2DDistance(_coord)
|
||||
|
||||
-- Mark unit spawn points for debugging.
|
||||
--unit:GetCoordinate():MarkToAll(string.format("unit %s distance to rwy %d = %d",unit:GetName(),_i, dist))
|
||||
|
||||
-- Check if unit is withing radius.
|
||||
if dist<radius then
|
||||
self:E(string.format("%s, unit %s of group %s was spawned on runway #%d. Distance %.1f < radius %.1f m. Despawn = %s.", self:GetName(), unit:GetName(), group:GetName(),_i, dist, radius, tostring(despawn)))
|
||||
--unit:FlareRed()
|
||||
if despawn then
|
||||
group:Destroy(true)
|
||||
end
|
||||
return true
|
||||
else
|
||||
self:T(string.format("%s, unit %s of group %s was NOT spawned on runway #%d. Distance %.1f > radius %.1f m. Despawn = %s.", self:GetName(), unit:GetName(), group:GetName(),_i, dist, radius, tostring(despawn)))
|
||||
--unit:FlareGreen()
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
self:T(string.format("%s, checking if unit %s of group %s is on runway. Unit is NOT alive.",self:GetName(), unit:GetName(), group:GetName()))
|
||||
end
|
||||
end
|
||||
else
|
||||
self:T(string.format("%s, checking if group %s is on runway. Group is NOT alive.",self:GetName(), group:GetName()))
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Check if airbase is an airdrome.
|
||||
-- @param #AIRBASE self
|
||||
-- @return #boolean If true, airbase is an airdrome.
|
||||
function AIRBASE:IsAirdrome()
|
||||
return self.isAirdrome
|
||||
end
|
||||
|
||||
--- Check if airbase is a helipad.
|
||||
-- @param #AIRBASE self
|
||||
-- @return #boolean If true, airbase is a helipad.
|
||||
function AIRBASE:IsHelipad()
|
||||
return self.isHelipad
|
||||
end
|
||||
|
||||
--- Check if airbase is a ship.
|
||||
-- @param #AIRBASE self
|
||||
-- @return #boolean If true, airbase is a ship.
|
||||
function AIRBASE:IsShip()
|
||||
return self.isShip
|
||||
end
|
||||
|
||||
--- Get category of airbase.
|
||||
-- @param #AIRBASE self
|
||||
-- @return #number Category of airbase from GetDesc().category.
|
||||
function AIRBASE:GetAirbaseCategory()
|
||||
return self.category
|
||||
end
|
||||
|
||||
--- Helper function to check for the correct terminal type including "artificial" ones.
|
||||
-- @param #number Term_Type Termial type from getParking routine.
|
||||
-- @param #AIRBASE.TerminalType termtype Terminal type from AIRBASE.TerminalType enumerator.
|
||||
@ -1278,6 +1206,10 @@ function AIRBASE._CheckTerminalType(Term_Type, termtype)
|
||||
return match
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Runway
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get runways data. Only for airdromes!
|
||||
-- @param #AIRBASE self
|
||||
-- @param #number magvar (Optional) Magnetic variation in degrees.
|
||||
@ -1507,3 +1439,73 @@ function AIRBASE:GetActiveRunway(magvar)
|
||||
|
||||
return runways[iact]
|
||||
end
|
||||
|
||||
--- Function that checks if at leat one unit of a group has been spawned close to a spawn point on the runway.
|
||||
-- @param #AIRBASE self
|
||||
-- @param Wrapper.Group#GROUP group Group to be checked.
|
||||
-- @param #number radius Radius around the spawn point to be checked. Default is 50 m.
|
||||
-- @param #boolean despawn If true, the group is destroyed.
|
||||
-- @return #boolean True if group is within radius around spawn points on runway.
|
||||
function AIRBASE:CheckOnRunWay(group, radius, despawn)
|
||||
|
||||
-- Default radius.
|
||||
radius=radius or 50
|
||||
|
||||
-- We only check at real airbases (not FARPS or ships).
|
||||
if self:GetAirbaseCategory()~=Airbase.Category.AIRDROME then
|
||||
return false
|
||||
end
|
||||
|
||||
if group and group:IsAlive() then
|
||||
|
||||
-- Debug.
|
||||
self:T(string.format("%s, checking if group %s is on runway?",self:GetName(), group:GetName()))
|
||||
|
||||
-- Get coordinates on runway.
|
||||
local runwaypoints=self:GetParkingSpotsCoordinates(AIRBASE.TerminalType.Runway)
|
||||
|
||||
-- Get units of group.
|
||||
local units=group:GetUnits()
|
||||
|
||||
-- Loop over units.
|
||||
for _,_unit in pairs(units) do
|
||||
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
|
||||
-- Check if unit is alive and not in air.
|
||||
if unit and unit:IsAlive() and not unit:InAir() then
|
||||
self:T(string.format("%s, checking if unit %s is on runway?",self:GetName(), unit:GetName()))
|
||||
|
||||
-- Loop over runway spawn points.
|
||||
for _i,_coord in pairs(runwaypoints) do
|
||||
|
||||
-- Distance between unit and spawn pos.
|
||||
local dist=unit:GetCoordinate():Get2DDistance(_coord)
|
||||
|
||||
-- Mark unit spawn points for debugging.
|
||||
--unit:GetCoordinate():MarkToAll(string.format("unit %s distance to rwy %d = %d",unit:GetName(),_i, dist))
|
||||
|
||||
-- Check if unit is withing radius.
|
||||
if dist<radius then
|
||||
self:E(string.format("%s, unit %s of group %s was spawned on runway #%d. Distance %.1f < radius %.1f m. Despawn = %s.", self:GetName(), unit:GetName(), group:GetName(),_i, dist, radius, tostring(despawn)))
|
||||
--unit:FlareRed()
|
||||
if despawn then
|
||||
group:Destroy(true)
|
||||
end
|
||||
return true
|
||||
else
|
||||
self:T(string.format("%s, unit %s of group %s was NOT spawned on runway #%d. Distance %.1f > radius %.1f m. Despawn = %s.", self:GetName(), unit:GetName(), group:GetName(),_i, dist, radius, tostring(despawn)))
|
||||
--unit:FlareGreen()
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
self:T(string.format("%s, checking if unit %s of group %s is on runway. Unit is NOT alive.",self:GetName(), unit:GetName(), group:GetName()))
|
||||
end
|
||||
end
|
||||
else
|
||||
self:T(string.format("%s, checking if group %s is on runway. Group is NOT alive.",self:GetName(), group:GetName()))
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user