MENU documentation update

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FlightControl
2017-04-16 17:07:26 +02:00
parent d8e8a31cf7
commit 0e7ebff9a2
9 changed files with 384 additions and 765 deletions

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@@ -101,71 +101,21 @@
<hr/>
<h1>1) <a href="Message.html##(MESSAGE)">Message#MESSAGE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>Message System to display Messages to Clients, Coalitions or All.
Messages are shown on the display panel for an amount of seconds, and will then disappear.
Messages can contain a category which is indicating the category of the message.</p>
<h2>1.1) MESSAGE construction</h2>
<p>Messages are created with <a href="Message.html##(MESSAGE).New">Message#MESSAGE.New</a>. Note that when the MESSAGE object is created, no message is sent yet.
To send messages, you need to use the To functions.</p>
<h2>1.2) Send messages to an audience</h2>
<p>Messages are sent:</p>
<ul>
<li>To a <a href="Client.html">Client</a> using <a href="Message.html##(MESSAGE).ToClient">Message#MESSAGE.ToClient</a>().</li>
<li>To a <a href="Group.html">Group</a> using <a href="Message.html##(MESSAGE).ToGroup">Message#MESSAGE.ToGroup</a>()</li>
<li>To a coalition using <a href="Message.html##(MESSAGE).ToCoalition">Message#MESSAGE.ToCoalition</a>().</li>
<li>To the red coalition using <a href="Message.html##(MESSAGE).ToRed">Message#MESSAGE.ToRed</a>().</li>
<li>To the blue coalition using <a href="Message.html##(MESSAGE).ToBlue">Message#MESSAGE.ToBlue</a>().</li>
<li>To all Players using <a href="Message.html##(MESSAGE).ToAll">Message#MESSAGE.ToAll</a>().</li>
</ul>
<h2>1.3) Send conditionally to an audience</h2>
<p>Messages can be sent conditionally to an audience (when a condition is true):</p>
<ul>
<li>To all players using <a href="Message.html##(MESSAGE).ToAllIf">Message#MESSAGE.ToAllIf</a>().</li>
<li>To a coalition using <a href="Message.html##(MESSAGE).ToCoalitionIf">Message#MESSAGE.ToCoalitionIf</a>().</li>
</ul>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#MESSAGE">MESSAGE</a></td>
<td class="summary">
<h1>MESSAGE class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>Message System to display Messages to Clients, Coalitions or All.</p>
</td>
</tr>
</table>
<h2><a id="#(MESSAGE)">Type <code>MESSAGE</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(MESSAGE).ClassName">MESSAGE.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(MESSAGE).MessageCategory">MESSAGE.MessageCategory</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(MESSAGE).MessageID">MESSAGE.MessageID</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(MESSAGE).New">MESSAGE:New(MessageText, MessageDuration, MessageCategory)</a></td>
<td class="summary">
<p>Creates a new MESSAGE object.</p>
@@ -232,6 +182,40 @@ To send messages, you need to use the To functions.</p>
</dt>
<dd>
<h1>MESSAGE class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>Message System to display Messages to Clients, Coalitions or All.</p>
<p>Messages are shown on the display panel for an amount of seconds, and will then disappear.
Messages can contain a category which is indicating the category of the message.</p>
<h2>MESSAGE construction</h2>
<p>Messages are created with <a href="Message.html##(MESSAGE).New">Message#MESSAGE.New</a>. Note that when the MESSAGE object is created, no message is sent yet.
To send messages, you need to use the To functions.</p>
<h2>Send messages to an audience</h2>
<p>Messages are sent:</p>
<ul>
<li>To a <a href="Client.html">Client</a> using <a href="Message.html##(MESSAGE).ToClient">Message#MESSAGE.ToClient</a>().</li>
<li>To a <a href="Group.html">Group</a> using <a href="Message.html##(MESSAGE).ToGroup">Message#MESSAGE.ToGroup</a>()</li>
<li>To a coalition using <a href="Message.html##(MESSAGE).ToCoalition">Message#MESSAGE.ToCoalition</a>().</li>
<li>To the red coalition using <a href="Message.html##(MESSAGE).ToRed">Message#MESSAGE.ToRed</a>().</li>
<li>To the blue coalition using <a href="Message.html##(MESSAGE).ToBlue">Message#MESSAGE.ToBlue</a>().</li>
<li>To all Players using <a href="Message.html##(MESSAGE).ToAll">Message#MESSAGE.ToAll</a>().</li>
</ul>
<h2>Send conditionally to an audience</h2>
<p>Messages can be sent conditionally to an audience (when a condition is true):</p>
<ul>
<li>To all players using <a href="Message.html##(MESSAGE).ToAllIf">Message#MESSAGE.ToAllIf</a>().</li>
<li>To a coalition using <a href="Message.html##(MESSAGE).ToCoalitionIf">Message#MESSAGE.ToCoalitionIf</a>().</li>
</ul>
</dd>
@@ -246,48 +230,6 @@ To send messages, you need to use the To functions.</p>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(MESSAGE).ClassName" >
<strong>MESSAGE.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(MESSAGE).MessageCategory" >
<strong>MESSAGE.MessageCategory</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(MESSAGE).MessageID" >
<strong>MESSAGE.MessageID</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(MESSAGE).New" >
<strong>MESSAGE:New(MessageText, MessageDuration, MessageCategory)</strong>
</a>