Updated MESSAGE documentation

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FlightControl 2017-04-16 16:38:47 +02:00
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commit d8e8a31cf7

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@ -4,18 +4,24 @@
--
-- ===
--
-- # 1) @{Message#MESSAGE} class, extends @{Base#BASE}
-- @module Message
--- The MESSAGE class
-- @type MESSAGE
-- @extends Core.Base#BASE
--- # MESSAGE class, extends @{Base#BASE}
--
-- Message System to display Messages to Clients, Coalitions or All.
-- Messages are shown on the display panel for an amount of seconds, and will then disappear.
-- Messages can contain a category which is indicating the category of the message.
--
-- ## 1.1) MESSAGE construction
-- ## MESSAGE construction
--
-- Messages are created with @{Message#MESSAGE.New}. Note that when the MESSAGE object is created, no message is sent yet.
-- To send messages, you need to use the To functions.
--
-- ## 1.2) Send messages to an audience
-- ## Send messages to an audience
--
-- Messages are sent:
--
@ -26,19 +32,14 @@
-- * To the blue coalition using @{Message#MESSAGE.ToBlue}().
-- * To all Players using @{Message#MESSAGE.ToAll}().
--
-- ## 1.3) Send conditionally to an audience
-- ## Send conditionally to an audience
--
-- Messages can be sent conditionally to an audience (when a condition is true):
--
-- * To all players using @{Message#MESSAGE.ToAllIf}().
-- * To a coalition using @{Message#MESSAGE.ToCoalitionIf}().
--
--
-- @module Message
--- The MESSAGE class
-- @type MESSAGE
-- @extends Core.Base#BASE
-- @field #MESSAGE
MESSAGE = {
ClassName = "MESSAGE",
MessageCategory = 0,