Merge branch 'develop' into FF/Develop

This commit is contained in:
funkyfranky 2018-08-30 17:56:36 +02:00
commit 0ebbbde6c3
3 changed files with 53 additions and 31 deletions

View File

@ -419,16 +419,21 @@ function AI_CARGO_APC:onbeforeLoad( APC, From, Event, To )
if APC and APC:IsAlive() then
self.APC_Cargo = {}
self.APC_Cargo_Weight = {}
for _, APCUnit in pairs( APC:GetUnits() ) do
local APCUnit = APCUnit -- Wrapper.Unit#UNIT
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
self.APC_Cargo_Weight[APCUnit] = APCUnit:GetCargoBayFreeWeight()
--for _, Cargo in pairs( self.CargoSet:GetSet() ) do
for _, Cargo in UTILS.spairs( self.CargoSet:GetSet(), function( t, a, b ) return t[a]:GetWeight() > t[b]:GetWeight() end ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { IsUnLoaded = Cargo:IsUnLoaded(), IsDeployed = Cargo:IsDeployed(), Cargo:GetName(), APC:GetName() } )
if Cargo:IsUnLoaded() then -- and not Cargo:IsDeployed() then
if Cargo:IsInLoadRadius( APCUnit:GetCoordinate() ) then
self:F( { "In radius", APCUnit:GetName() } )
local CargoBayFreeWeight = APCUnit:GetCargoBayFreeWeight()
local CargoBayFreeWeight = self.APC_Cargo_Weight[APCUnit]
local CargoWeight = Cargo:GetWeight()
self:F({CargoBayFreeWeight=CargoBayFreeWeight})
@ -438,11 +443,12 @@ function AI_CARGO_APC:onbeforeLoad( APC, From, Event, To )
APC:RouteStop()
--Cargo:Ungroup()
Cargo:Board( APCUnit, 25 )
self:__Board( 1, Cargo )
self:__Board( 1, Cargo, APCUnit )
-- So now this APCUnit has Cargo that is being loaded.
-- This will be used further in the logic to follow and to check cargo status.
self.APC_Cargo[APCUnit] = Cargo
self.APC_Cargo_Weight[APCUnit] = self.APC_Cargo_Weight[APCUnit] - CargoWeight
Boarding = true
break
end
@ -462,35 +468,34 @@ end
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #string Cargo.Cargo#CARGO Cargo Cargo object.
function AI_CARGO_APC:onafterBoard( APC, From, Event, To, Cargo )
self:F( { APC, From, Event, To, Cargo } )
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
-- @param Wrapper.Unit#UNIT APCUnit
function AI_CARGO_APC:onafterBoard( APC, From, Event, To, Cargo, APCUnit )
self:F( { APC, From, Event, To, Cargo, APCUnit:GetName() } )
if APC and APC:IsAlive() then
self:F({ IsLoaded = Cargo:IsLoaded(), Cargo:GetName(), APC:GetName() } )
if not Cargo:IsLoaded() then
self:__Board( 10, Cargo )
self:__Board( 10, Cargo, APCUnit )
else
for _, APCUnit in pairs( APC:GetUnits() ) do
local APCUnit = APCUnit -- Wrapper.Unit#UNIT
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
if Cargo:IsUnLoaded() then
if Cargo:IsInLoadRadius( APCUnit:GetCoordinate() ) then
local CargoBayFreeWeight = APCUnit:GetCargoBayFreeWeight()
local CargoWeight = Cargo:GetWeight()
self:F({CargoBayFreeWeight=CargoBayFreeWeight})
for _, Cargo in UTILS.spairs( self.CargoSet:GetSet(), function( t, a, b ) return t[a]:GetWeight() > t[b]:GetWeight() end ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
if Cargo:IsUnLoaded() then
if Cargo:IsInLoadRadius( APCUnit:GetCoordinate() ) then
local CargoBayFreeWeight = self.APC_Cargo_Weight[APCUnit]
local CargoWeight = Cargo:GetWeight()
self:F({CargoBayFreeWeight=CargoBayFreeWeight})
-- Only when there is space within the bay to load the next cargo item!
if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
Cargo:Board( APCUnit, 25 )
self:__Board( 10, Cargo )
-- So now this APCUnit has Cargo that is being loaded.
-- This will be used further in the logic to follow and to check cargo status.
self.APC_Cargo[APCUnit] = Cargo
return
end
-- Only when there is space within the bay to load the next cargo item!
if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
Cargo:Board( APCUnit, 25 )
self:__Board( 10, Cargo, APCUnit )
-- So now this APCUnit has Cargo that is being loaded.
-- This will be used further in the logic to follow and to check cargo status.
self.APC_Cargo[APCUnit] = Cargo
self.APC_Cargo_Weight[APCUnit] = self.APC_Cargo_Weight[APCUnit] - CargoWeight
return
end
end
end
@ -552,6 +557,7 @@ function AI_CARGO_APC:onafterUnload( APC, From, Event, To, Deployed )
for _, Cargo in pairs( APCUnit:GetCargo() ) do
if Cargo:IsLoaded() then
Cargo:UnBoard()
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo, Deployed )
end
end
@ -580,6 +586,7 @@ function AI_CARGO_APC:onafterUnboard( APC, From, Event, To, Cargo, Deployed )
for _, Cargo in pairs( APCUnit:GetCargo() ) do
if Cargo:IsLoaded() then
Cargo:UnBoard()
Cargo:SetDeployed( true )
self:__Unboard( 10, Cargo, Deployed )
return
end
@ -604,7 +611,6 @@ function AI_CARGO_APC:onbeforeUnloaded( APC, From, Event, To, Cargo, Deployed )
self:F( { APC, From, Event, To, Cargo:GetName(), Deployed = Deployed } )
local AllUnloaded = true
Cargo:SetDeployed( true )
--Cargo:Regroup()

View File

@ -420,7 +420,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
local PickupCargo = nil
for CargoName, Cargo in pairs( self.SetCargo:GetSet() ) do
for CargoName, Cargo in UTILS.spairs( self.SetCargo:GetSet(), function( t, a, b ) return t[a]:GetWeight() < t[b]:GetWeight() end ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { Cargo = Cargo:GetName(), UnLoaded = Cargo:IsUnLoaded(), Deployed = Cargo:IsDeployed(), PickupCargo = self.PickupCargo[Carrier] ~= nil } )
if Cargo:IsUnLoaded() == true and Cargo:IsDeployed() == false then
@ -437,9 +437,23 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
end
end
if CoordinateFree == true then
self.PickupCargo[Carrier] = CargoCoordinate
PickupCargo = Cargo
break
-- Check if this cargo can be picked-up by at least one carrier unit of AI_Cargo.
local LargestLoadCapacity = 0
for _, Carrier in pairs( Carrier:GetUnits() ) do
local LoadCapacity = Carrier:GetCargoBayFreeWeight()
if LargestLoadCapacity < LoadCapacity then
LargestLoadCapacity = LoadCapacity
end
end
-- So if there is aa carrier that has the required load capacity to load the total weight of the cargo, dispatch the carrier.
-- Otherwise break and go to the next carrier.
-- This will skip cargo which is too large to be able to be loaded by carriers
-- and will secure an efficient dispatching scheme.
if LargestLoadCapacity >= Cargo:GetWeight() then
self.PickupCargo[Carrier] = CargoCoordinate
PickupCargo = Cargo
break
end
end
end
end

View File

@ -2089,6 +2089,8 @@ do -- Route methods
local dist=ToCoordinate:Get2DDistance(PathOnRoad[#PathOnRoad-1])
if dist>10 then
table.insert(route, ToCoordinate:WaypointGround(Speed, OffRoadFormation))
table.insert(route, ToCoordinate:GetRandomCoordinateInRadius(10,5):WaypointGround(5, OffRoadFormation))
table.insert(route, ToCoordinate:GetRandomCoordinateInRadius(10,5):WaypointGround(5, OffRoadFormation))
end
end