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UNIT:IsPlayer() Small fix for an error that is I think produced by the swapr script
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@ -445,7 +445,11 @@ function UNIT:IsPlayer()
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if not group then return false end
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-- Units of template group.
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local units=group:GetTemplate().units
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local template = group:GetTemplate()
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if (template == nil) or (template.units == nil ) then return false end
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local units=template.units
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-- Get numbers.
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for _,unit in pairs(units) do
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@ -1192,17 +1196,17 @@ function UNIT:GetThreatLevel()
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if self:IsGround() then
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local ThreatLevels = {
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"Unarmed",
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"Infantry",
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"Old Tanks & APCs",
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"Tanks & IFVs without ATGM",
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"Tanks & IFV with ATGM",
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"Modern Tanks",
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"AAA",
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"IR Guided SAMs",
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"SR SAMs",
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"MR SAMs",
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"LR SAMs"
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[1] = "Unarmed",
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[2] = "Infantry",
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[3] = "Old Tanks & APCs",
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[4] = "Tanks & IFVs without ATGM",
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[5] = "Tanks & IFV with ATGM",
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[6] = "Modern Tanks",
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[7] = "AAA",
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[8] = "IR Guided SAMs",
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[9] = "SR SAMs",
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[10] = "MR SAMs",
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[11] = "LR SAMs"
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}
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@ -1228,17 +1232,17 @@ function UNIT:GetThreatLevel()
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if self:IsAir() then
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local ThreatLevels = {
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"Unarmed",
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"Tanker",
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"AWACS",
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"Transport Helicopter",
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"UAV",
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"Bomber",
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"Strategic Bomber",
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"Attack Helicopter",
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"Battleplane",
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"Multirole Fighter",
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"Fighter"
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[1] = "Unarmed",
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[2] = "Tanker",
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[3] = "AWACS",
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[4] = "Transport Helicopter",
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[5] = "UAV",
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[6] = "Bomber",
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[7] = "Strategic Bomber",
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[8] = "Attack Helicopter",
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[9] = "Battleplane",
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[10] = "Multirole Fighter",
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[11] = "Fighter"
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}
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@ -1272,17 +1276,17 @@ function UNIT:GetThreatLevel()
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--["Unarmed ships"] = {"Ships","HeavyArmoredUnits",},
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local ThreatLevels = {
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"Unarmed ship",
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"Light armed ships",
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"Corvettes",
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"",
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"Frigates",
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"",
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"Cruiser",
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"",
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"Destroyer",
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"",
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"Aircraft Carrier"
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[1] = "Unarmed ship",
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[2] = "Light armed ships",
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[3] = "Corvettes",
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[4] = "",
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[5] = "Frigates",
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[6] = "",
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[7] = "Cruiser",
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[8] = "",
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[9] = "Destroyer",
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[10] = "",
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[11] = "Aircraft Carrier"
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}
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