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* less noise
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@ -504,7 +504,7 @@ do -- COORDINATE
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local gotscenery=false
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local function EvaluateZone(ZoneObject)
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BASE:I({ZoneObject})
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BASE:T({ZoneObject})
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if ZoneObject then
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-- Get category of scanned object.
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@ -6800,7 +6800,7 @@ do -- SET_SCENERY
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if ZoneSet then
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for _,_zone in pairs(ZoneSet.Set) do
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self:I("Zone type handed: "..tostring(_zone.ClassName))
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self:T("Zone type handed: "..tostring(_zone.ClassName))
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table.insert(zonenames,_zone:GetName())
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end
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self:AddSceneryByName(zonenames)
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@ -268,6 +268,8 @@
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-- Unfortunately, it is not possible to determine the duration of the complete transmission. So once the transmission is finished, there might be some radio silence before
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-- the next iteration begins. You can fine tune the time interval between transmissions with the @{#ATIS.SetQueueUpdateTime}() function. The default interval is 90 seconds.
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--
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-- An SRS Setup-Guide can be found here: [Moose TTS Setup Guide](https://github.com/FlightControl-Master/MOOSE_GUIDES/blob/master/documents/Moose%20TTS%20Setup%20Guide.pdf)
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--
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-- # Examples
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--
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-- ## Caucasus: Batumi
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@ -512,7 +512,7 @@ function COMMANDCENTER:AssignTask( TaskGroup )
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if Task then
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self:I( "Assigning task " .. Task:GetName() .. " using auto assign method " .. self.AutoAssignMethod .. " to " .. TaskGroup:GetName() .. " with task priority " .. AssignPriority )
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self:T( "Assigning task " .. Task:GetName() .. " using auto assign method " .. self.AutoAssignMethod .. " to " .. TaskGroup:GetName() .. " with task priority " .. AssignPriority )
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if not self.AutoAcceptTasks == true then
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Task:SetAutoAssignMethod( ACT_ASSIGN_MENU_ACCEPT:New( Task.TaskBriefing ) )
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@ -413,7 +413,7 @@ end
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-- @param Wrapper.Group#GROUP PlayerGroup The GROUP of the player joining the Mission.
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-- @return #boolean true if Unit is part of a Task in the Mission.
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function MISSION:JoinUnit( PlayerUnit, PlayerGroup )
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self:I( { Mission = self:GetName(), PlayerUnit = PlayerUnit, PlayerGroup = PlayerGroup } )
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self:T( { Mission = self:GetName(), PlayerUnit = PlayerUnit, PlayerGroup = PlayerGroup } )
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local PlayerUnitAdded = false
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@ -571,7 +571,7 @@ do -- Group Assignment
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local MissionGroupName = MissionGroup:GetName()
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self.AssignedGroups[MissionGroupName] = MissionGroup
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self:I( string.format( "Mission %s is assigned to %s", MissionName, MissionGroupName ) )
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self:T( string.format( "Mission %s is assigned to %s", MissionName, MissionGroupName ) )
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return self
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end
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@ -698,7 +698,7 @@ end
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function MISSION:AddTask( Task )
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local TaskName = Task:GetTaskName()
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self:I( { "==> Adding TASK ", MissionName = self:GetName(), TaskName = TaskName } )
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self:T( { "==> Adding TASK ", MissionName = self:GetName(), TaskName = TaskName } )
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self.Tasks[TaskName] = Task
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@ -717,7 +717,7 @@ end
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function MISSION:RemoveTask( Task )
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local TaskName = Task:GetTaskName()
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self:I( { "<== Removing TASK ", MissionName = self:GetName(), TaskName = TaskName } )
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self:T( { "<== Removing TASK ", MissionName = self:GetName(), TaskName = TaskName } )
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self:F( TaskName )
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self.Tasks[TaskName] = self.Tasks[TaskName] or { n = 0 }
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@ -1576,6 +1576,8 @@ function UTILS.GMTToLocalTimeDifference()
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return 3 -- Damascus is UTC+3 hours
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elseif theatre==DCSMAP.MarianaIslands then
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return 10 -- Guam is UTC+10 hours.
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elseif theatre==DCSMAP.Falklands then
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return -3 -- Guam is UTC+10 hours.
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else
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BASE:E(string.format("ERROR: Unknown Map %s in UTILS.GMTToLocal function. Returning 0", tostring(theatre)))
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return 0
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@ -1368,7 +1368,7 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
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local _nspots=nspots or group:GetSize()
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-- Debug info.
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self:E(string.format("%s: Looking for %d parking spot(s) for aircraft of size %.1f m (x=%.1f,y=%.1f,z=%.1f) at terminal type %s.", airport, _nspots, _aircraftsize, ax, ay, az, tostring(terminaltype)))
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self:T(string.format("%s: Looking for %d parking spot(s) for aircraft of size %.1f m (x=%.1f,y=%.1f,z=%.1f) at terminal type %s.", airport, _nspots, _aircraftsize, ax, ay, az, tostring(terminaltype)))
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-- Table of valid spots.
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local validspots={}
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@ -2395,7 +2395,7 @@ do -- Route methods
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-- @return DCS#Task Task.
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-- @return #boolean If true, path on road is possible. If false, task will route the group directly to its destination.
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function CONTROLLABLE:TaskGroundOnRoad( ToCoordinate, Speed, OffRoadFormation, Shortcut, FromCoordinate, WaypointFunction, WaypointFunctionArguments )
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self:I( { ToCoordinate = ToCoordinate, Speed = Speed, OffRoadFormation = OffRoadFormation, WaypointFunction = WaypointFunction, Args = WaypointFunctionArguments } )
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self:T( { ToCoordinate = ToCoordinate, Speed = Speed, OffRoadFormation = OffRoadFormation, WaypointFunction = WaypointFunction, Args = WaypointFunctionArguments } )
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-- Defaults.
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Speed = Speed or 20
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