mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Updated detection algorithm
Now the detected sets are kept consistent to previous sets. New algorithm developed. This is important to keep assigned tasks consistent with the detected sets.
This commit is contained in:
@@ -73,23 +73,26 @@
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-- @type DETECTION_BASE
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-- @field Group#GROUP DetectionGroups The GROUP in the Forward Air Controller role.
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-- @field DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
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-- @field #DETECTION_BASE.DetectedSets DetectedSets A list of @{Set#SET_BASE}s containing the objects in each set that were detected. The base class will not build the detected sets, but will leave that to the derived classes.
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-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
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-- @field #number DetectionRun
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-- @extends Base#BASE
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DETECTION_BASE = {
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ClassName = "DETECTION_BASE",
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DetectedSets = {},
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DetectedObjects = {},
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DetectionGroups = nil,
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DetectionRange = nil,
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DetectedObjects = {},
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DetectionRun = 0,
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}
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--- @type DETECTION_BASE.DetectedSets
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-- @list <Set#SET_BASE>
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--- @type DETECTION_BASE.DetectedZones
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-- @list <Zone#ZONE_BASE>
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--- @type DETECTION_BASE.DetectedObjects
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-- @list <#DETECTION_BASE.DetectedObject>
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--- @type DETECTION_BASE.DetectedObject
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-- @field #string Name
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-- @field #boolean Visible
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-- @field #string Type
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-- @field #number Distance
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-- @field #boolean Identified
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--- DETECTION constructor.
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-- @param #DETECTION_BASE self
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@@ -173,13 +176,19 @@ function DETECTION_BASE:InitDetectDLINK( DetectDLINK )
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self.DetectDLINK = DetectDLINK
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end
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--- Gets the Detection group.
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--- Gets a detected object with a given name.
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-- @param #DETECTION_BASE self
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-- @return Group#GROUP self
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function DETECTION_BASE:GetDetectionGroups()
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self:F2()
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return self.DetectionGroups
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-- @param #string ObjectName
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-- @return #DETECTION_BASE.DetectedObject
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function DETECTION_BASE:GetDetectedObject( ObjectName )
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self:F( ObjectName )
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if ObjectName then
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local DetectedObject = self.DetectedObjects[ObjectName]
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return DetectedObject
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end
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return nil
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end
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--- Get the detected @{Set#SET_BASE}s.
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@@ -214,13 +223,13 @@ function DETECTION_BASE:GetDetectedSet( Index )
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return nil
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end
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--- Get the detected @{Zone}s.
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--- Get the detection Groups.
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-- @param #DETECTION_BASE self
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-- @return #DETECTION_BASE.DetectedZones DetectedZones
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function DETECTION_BASE:GetDetectedZones()
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-- @return Group#GROUP
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function DETECTION_BASE:GetDetectionGroups()
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local DetectionZones = self.DetectedZones
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return DetectionZones
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local DetectionGroups = self.DetectionGroups
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return DetectionGroups
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end
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--- Make a DetectionSet table. This function will be overridden in the derived clsses.
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@@ -255,8 +264,7 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
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self:F2( { SchedulerName } )
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self.DetectedObjects = {}
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self.DetectedSets = {}
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self.DetectedZones = {}
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self.DetectionRun = self.DetectionRun + 1
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if self.DetectionGroups:IsAlive() then
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local DetectionGroupsName = self.DetectionGroups:GetName()
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@@ -286,7 +294,7 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
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( DetectionDetectedObjectPositionVec3.z - DetectionGroupsPositionVec3.z )^2
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) ^ 0.5 / 1000
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self:T( { DetectionGroupsName, DetectionDetectedObjectName, Distance } )
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self:T2( { DetectionGroupsName, DetectionDetectedObjectName, Distance } )
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if Distance <= self.DetectionRange then
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@@ -297,6 +305,7 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
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self.DetectedObjects[DetectionDetectedObjectName].Visible = DetectionDetectedTarget.visible
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self.DetectedObjects[DetectionDetectedObjectName].Type = DetectionDetectedTarget.type
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self.DetectedObjects[DetectionDetectedObjectName].Distance = DetectionDetectedTarget.distance
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self.DetectedObjects[DetectionDetectedObjectName].Identified = false -- This flag is used to control identification.
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else
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-- if beyond the DetectionRange then nullify...
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if self.DetectedObjects[DetectionDetectedObjectName] then
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@@ -324,27 +333,26 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
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end
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end
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--- @type DETECTION_UNITGROUPS.DetectedSets
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-- @list <Set#SET_UNIT>
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--
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--- @type DETECTION_UNITGROUPS.DetectedZones
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-- @list <Zone#ZONE_UNIT>
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--
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--- DETECTION_UNITGROUPS class
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-- @type DETECTION_UNITGROUPS
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-- @param DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
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-- @field #DETECTION_UNITGROUPS.DetectedSets DetectedSets A list of @{Set#SET_UNIT}s containing the units in each set that were detected within a DetectionZoneRange.
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-- @field #DETECTION_UNITGROUPS.DetectedZones DetectedZones A list of @{Zone#ZONE_UNIT}s containing the zones of the reference detected units.
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-- @field DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
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-- @field #DETECTION_UNITGROUPS.DetectedAreas DetectedAreas A list of areas containing the set of @{Unit}s, @{Zone}s, the center @{Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
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-- @extends Detection#DETECTION_BASE
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DETECTION_UNITGROUPS = {
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ClassName = "DETECTION_UNITGROUPS",
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DetectedZones = {},
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DetectedAreas = { n = 0 },
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DetectionZoneRange = nil,
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}
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--- @type DETECTION_UNITGROUPS.DetectedAreas
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-- @list <#DETECTION_UNITGROUPS.DetectedArea>
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--- @type DETECTION_UNITGROUPS.DetectedArea
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-- @field Set#SET_UNIT Set -- The Set of Units in the detected area.
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-- @field Zone#ZONE_UNIT Zone -- The Zone of the detected area.
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-- @field #number AreaID -- The identifier of the detected area.
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--- DETECTION_UNITGROUPS constructor.
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@@ -357,6 +365,7 @@ function DETECTION_UNITGROUPS:New( DetectionGroups, DetectionRange, DetectionZon
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-- Inherits from DETECTION_BASE
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local self = BASE:Inherit( self, DETECTION_BASE:New( DetectionGroups, DetectionRange ) )
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self.DetectionZoneRange = DetectionZoneRange
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self:Schedule( 10, 30 )
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@@ -364,31 +373,73 @@ function DETECTION_UNITGROUPS:New( DetectionGroups, DetectionRange, DetectionZon
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return self
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end
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--- Get the detected @{Zone#ZONE_UNIT}s.
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-- @param #DETECTION_UNITGROUPS self
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-- @return #DETECTION_UNITGROUPS.DetectedZones DetectedZones
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function DETECTION_UNITGROUPS:GetDetectedZones()
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local DetectedZones = self.DetectedZones
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return DetectedZones
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--- Add a detected @{#DETECTION_UNITGROUPS.DetectedArea}.
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-- @param Set#SET_UNIT Set -- The Set of Units in the detected area.
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-- @param Zone#ZONE_UNIT Zone -- The Zone of the detected area.
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-- @return #DETECTION_UNITGROUPS.DetectedArea DetectedArea
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function DETECTION_UNITGROUPS:AddDetectedArea( Set, Zone )
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local DetectedAreas = self:GetDetectedAreas()
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DetectedAreas.n = self:GetDetectedAreaCount() + 1
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DetectedAreas[DetectedAreas.n] = {}
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local DetectedArea = DetectedAreas[DetectedAreas.n]
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DetectedArea.Set = Set
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DetectedArea.Zone = Zone
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DetectedArea.AreaID = #DetectedAreas
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return DetectedArea
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end
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--- Get the amount of @{Zone#ZONE_UNIT}s with detected units.
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--- Remove a detected @{#DETECTION_UNITGROUPS.DetectedArea} with a given Index.
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-- @param #DETECTION_UNITGROUPS self
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-- @return #number Count
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function DETECTION_UNITGROUPS:GetDetectedZoneCount()
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local DetectedZoneCount = #self.DetectedZones
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return DetectedZoneCount
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-- @param #number Index The Index of the detection are to be removed.
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-- @return #nil
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function DETECTION_UNITGROUPS:RemoveDetectedArea( Index )
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local DetectedAreas = self:GetDetectedAreas()
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local DetectedAreaCount = self:GetDetectedAreaCount()
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DetectedAreas[Index] = nil
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DetectedAreas.n = DetectedAreas.n - 1
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return nil
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end
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--- Get a SET of detected objects using a given numeric index.
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--- Get the detected @{#DETECTION_UNITGROUPS.DetectedAreas}.
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-- @param #DETECTION_UNITGROUPS self
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-- @return #DETECTION_UNITGROUPS.DetectedAreas DetectedAreas
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function DETECTION_UNITGROUPS:GetDetectedAreas()
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local DetectedAreas = self.DetectedAreas
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return DetectedAreas
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end
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--- Get the amount of @{#DETECTION_UNITGROUPS.DetectedAreas}.
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-- @param #DETECTION_UNITGROUPS self
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-- @return #number DetectedAreaCount
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function DETECTION_UNITGROUPS:GetDetectedAreaCount()
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local DetectedAreaCount = self.DetectedAreas.n
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return DetectedAreaCount
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end
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--- Get the @{Set#SET_UNIT} of a detecttion area using a given numeric index.
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-- @param #DETECTION_UNITGROUPS self
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-- @param #number Index
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-- @return Zone#ZONE_UNIT
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-- @return Set#SET_UNIT DetectedSet
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function DETECTION_UNITGROUPS:GetDetectedSet( Index )
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local DetectedSetUnit = self.DetectedAreas[Index].Set
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if DetectedSetUnit then
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return DetectedSetUnit
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end
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return nil
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end
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--- Get the @{Zone#ZONE_UNIT} of a detection area using a given numeric index.
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-- @param #DETECTION_UNITGROUPS self
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-- @param #number Index
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-- @return Zone#ZONE_UNIT DetectedZone
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function DETECTION_UNITGROUPS:GetDetectedZone( Index )
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local DetectedZone = self.DetectedZones[Index]
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local DetectedZone = self.DetectedAreas[Index].Zone
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if DetectedZone then
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return DetectedZone
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end
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@@ -396,6 +447,7 @@ function DETECTION_UNITGROUPS:GetDetectedZone( Index )
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return nil
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end
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--- Smoke the detected units
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-- @param #DETECTION_UNITGROUPS self
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-- @return #DETECTION_UNITGROUPS self
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@@ -443,34 +495,126 @@ end
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function DETECTION_UNITGROUPS:CreateDetectionSets()
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self:F2()
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for DetectedUnitName, DetectedUnitData in pairs( self.DetectedObjects ) do
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self:T( DetectedUnitData.Name )
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local DetectedUnit = UNIT:FindByName( DetectedUnitData.Name ) -- Unit#UNIT
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if DetectedUnit and DetectedUnit:IsAlive() then
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self:T( DetectedUnit:GetName() )
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if #self.DetectedSets == 0 then
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self:T( { "Adding Unit Set #", 1 } )
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self.DetectedZones[1] = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
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self.DetectedSets[1] = SET_UNIT:New()
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self.DetectedSets[1]:AddUnit( DetectedUnit )
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-- First go through all detected sets, and check if there are new detected units, match all existing detected units and identify undetected units.
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-- Regroup when needed, split groups when needed.
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for DetectedAreaID, DetectedAreaData in ipairs( self.DetectedAreas ) do
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local DetectedArea = DetectedAreaData -- #DETECTION_UNITGROUPS.DetectedArea
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if DetectedArea then
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local DetectedSet = DetectedArea.Set
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local DetectedZone = DetectedArea.Zone
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-- first test if the center unit is detected in the detection area.
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local AreaExists = false -- This flag will determine of the detected area is still existing.
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local DetectedObject = self:GetDetectedObject( DetectedArea.Zone.ZoneUNIT.UnitName )
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self:T( DetectedObject )
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if DetectedObject then
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DetectedObject.Identified = true
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AreaExists = true
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self:T( { DetectedArea = DetectedArea.AreaID, "Detected Center Unit " .. DetectedArea.Zone.ZoneUNIT.UnitName } )
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else
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local AddedToSet = false
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for DetectedZoneIndex = 1, #self.DetectedZones do
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self:T( "Detected Unit Set #" .. DetectedZoneIndex )
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local DetectedUnitSet = self.DetectedSets[DetectedZoneIndex] -- Set#SET_BASE
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local DetectedZone = self.DetectedZones[DetectedZoneIndex] -- Zone#ZONE_UNIT
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if DetectedUnit:IsInZone( DetectedZone ) then
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self:T( "Adding to Unit Set #" .. DetectedZoneIndex )
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DetectedUnitSet:AddUnit( DetectedUnit )
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AddedToSet = true
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-- The center object of the detected area has not been detected. Find an other unit of the set to become the center of the area.
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-- First remove the center unit from the set.
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DetectedSet:RemoveUnitsByName( DetectedArea.Zone.ZoneUNIT.UnitName )
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self:T( { DetectedArea = DetectedArea.AreaID, "Removed Center Unit " .. DetectedArea.Zone.ZoneUNIT.UnitName } )
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for DetectedUnitName, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
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local DetectedUnit = DetectedUnitData -- Unit#UNIT
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local DetectedObject = self:GetDetectedObject( DetectedUnit.UnitName )
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if DetectedObject then
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if DetectedObject.Identified == false and DetectedUnit:IsAlive() then
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DetectedObject.Identified = true
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AreaExists = true
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-- Assign the Unit as the new center unit of the detected area.
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DetectedArea.Zone = ZONE_UNIT:New( DetectedUnit:GetName(), DetectedUnit, self.DetectionZoneRange )
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self:T( { DetectedArea = DetectedArea.AreaID, "New Center Unit " .. DetectedArea.Zone.ZoneUNIT.UnitName } )
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break
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end
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end
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end
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if AddedToSet == false then
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local DetectedZoneIndex = #self.DetectedZones + 1
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self:T( "Adding new zone #" .. DetectedZoneIndex )
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self.DetectedZones[DetectedZoneIndex] = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
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self.DetectedSets[DetectedZoneIndex] = SET_UNIT:New()
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self.DetectedSets[DetectedZoneIndex]:AddUnit( DetectedUnit )
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end
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-- Now we've determined the center unit of the area, now we can iterate the units in the detected area.
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-- Note that the position of the area may have moved due to the center unit repositioning.
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-- If no center unit was identified, then the detected area does not exist anymore and should be deleted, as there are no valid units that can be the center unit.
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if AreaExists then
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-- ok, we found the center unit of the area, now iterate through the detected area set and see which units are still within the center unit zone ...
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-- Those units within the zone are flagged as Identified.
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-- If a unit was not found in the set, remove it from the set. This may be added later to other existing or new sets.
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for DetectedUnitName, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
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local DetectedUnit = DetectedUnitData -- Unit#UNIT
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local DetectedObject = self:GetDetectedObject( DetectedUnit:GetName() )
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if DetectedObject then
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if DetectedObject.Identified == false then
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if DetectedUnit:IsInZone( DetectedZone ) then
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DetectedObject.Identified = true
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self:T( { DetectedArea = DetectedArea.AreaID, "Unit in zone " .. DetectedUnit.UnitName } )
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else
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-- Not anymore in the zone. Remove from the set.
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DetectedSet:Remove( DetectedUnitName )
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self:T( { DetectedArea = DetectedArea.AreaID, "Unit not in zone " .. DetectedUnit.UnitName } )
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end
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end
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else
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-- The detected object has not been found, delete from the Set!
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DetectedSet:Remove( DetectedUnitName )
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self:T( { DetectedArea = DetectedArea.AreaID, "Unit not found " .. DetectedUnit.UnitName } )
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end
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end
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else
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self:T( { DetectedArea = DetectedArea.AreaID, "Removed detected area " } )
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self:RemoveDetectedArea( DetectedAreaID )
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end
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end
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end
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-- We iterated through the existing detection areas and:
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-- - We checked which units are still detected in each detection area. Those units were flagged as Identified.
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-- - We recentered the detection area to new center units where it was needed.
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--
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-- Now we need to loop through the unidentified detected units and see where they belong:
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-- - They can be added to a new detection area and become the new center unit.
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-- - They can be added to a new detection area.
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for DetectedUnitName, DetectedObjectData in pairs( self.DetectedObjects ) do
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local DetectedObject = DetectedObjectData -- #DETECTION_BASE.DetectedObject
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if DetectedObject.Identified == false then
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-- We found an unidentified unit outside of any existing detection area.
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local DetectedUnit = UNIT:FindByName( DetectedObjectData.Name ) -- Unit#UNIT
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if DetectedUnit and DetectedUnit:IsAlive() then
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self:T( { "Search for " .. DetectedObjectData.Name, DetectedObjectData.Identified } )
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local AddedToDetectionArea = false
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for DetectedAreaID, DetectedAreaData in ipairs( self.DetectedAreas ) do
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local DetectedArea = DetectedAreaData -- #DETECTION_UNITGROUPS.DetectedArea
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if DetectedArea then
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self:T( "Detection Area #" .. DetectedArea.AreaID )
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local DetectedSet = DetectedArea.Set
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local DetectedZone = DetectedArea.Zone -- Zone#ZONE_UNIT
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if DetectedUnit:IsInZone( DetectedZone ) then
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DetectedSet:AddUnit( DetectedUnit )
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AddedToDetectionArea = true
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DetectedObject.Identified = true
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self:T( "Detection Area #" .. DetectedArea.AreaID .. " added unit " .. DetectedUnit.UnitName )
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end
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end
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end
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if AddedToDetectionArea == false then
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-- New detection area
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local DetectedArea = self:AddDetectedArea(
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SET_UNIT:New(),
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ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
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)
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self:T( { "Added Detection Area #", DetectedArea.AreaID } )
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DetectedArea.Set:AddUnit( DetectedUnit )
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self:T( "Detection Area #" .. DetectedArea.AreaID .. " added unit " .. DetectedUnit.UnitName )
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DetectedObject.Identified = true
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end
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end
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end
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@@ -478,14 +622,17 @@ function DETECTION_UNITGROUPS:CreateDetectionSets()
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-- Now all the tests should have been build, now make some smoke and flares...
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for DetectedZoneIndex = 1, #self.DetectedZones do
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local DetectedUnitSet = self.DetectedSets[DetectedZoneIndex] -- Set#SET_BASE
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local DetectedZone = self.DetectedZones[DetectedZoneIndex] -- Zone#ZONE_UNIT
|
||||
self:T( "Detected Set #" .. DetectedZoneIndex )
|
||||
DetectedUnitSet:ForEachUnit(
|
||||
for DetectedAreaID, DetectedAreaData in ipairs( self.DetectedAreas ) do
|
||||
|
||||
|
||||
local DetectedArea = DetectedAreaData -- #DETECTION_UNITGROUPS.DetectedArea
|
||||
local DetectedSet = DetectedArea.Set
|
||||
local DetectedZone = DetectedArea.Zone
|
||||
DetectedZone.ZoneUNIT:SmokeRed()
|
||||
DetectedSet:ForEachUnit(
|
||||
--- @param Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit )
|
||||
self:T( DetectedUnit:GetName() )
|
||||
self:T( "Detected Set #" .. DetectedArea.AreaID .. ":" .. DetectedUnit:GetName() )
|
||||
if self._FlareDetectedUnits then
|
||||
DetectedUnit:FlareRed()
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user