Updated detection algorithm

Now the detected sets are kept consistent to previous sets. New
algorithm developed. This is important to keep assigned tasks consistent
with the detected sets.
This commit is contained in:
FlightControl 2016-07-10 09:11:05 +02:00
parent 40a9c1f7d1
commit 17abcb7b7f
19 changed files with 812 additions and 51696 deletions

View File

@ -73,23 +73,26 @@
-- @type DETECTION_BASE
-- @field Group#GROUP DetectionGroups The GROUP in the Forward Air Controller role.
-- @field DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
-- @field #DETECTION_BASE.DetectedSets DetectedSets A list of @{Set#SET_BASE}s containing the objects in each set that were detected. The base class will not build the detected sets, but will leave that to the derived classes.
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
-- @field #number DetectionRun
-- @extends Base#BASE
DETECTION_BASE = {
ClassName = "DETECTION_BASE",
DetectedSets = {},
DetectedObjects = {},
DetectionGroups = nil,
DetectionRange = nil,
DetectedObjects = {},
DetectionRun = 0,
}
--- @type DETECTION_BASE.DetectedSets
-- @list <Set#SET_BASE>
--- @type DETECTION_BASE.DetectedZones
-- @list <Zone#ZONE_BASE>
--- @type DETECTION_BASE.DetectedObjects
-- @list <#DETECTION_BASE.DetectedObject>
--- @type DETECTION_BASE.DetectedObject
-- @field #string Name
-- @field #boolean Visible
-- @field #string Type
-- @field #number Distance
-- @field #boolean Identified
--- DETECTION constructor.
-- @param #DETECTION_BASE self
@ -173,13 +176,19 @@ function DETECTION_BASE:InitDetectDLINK( DetectDLINK )
self.DetectDLINK = DetectDLINK
end
--- Gets the Detection group.
--- Gets a detected object with a given name.
-- @param #DETECTION_BASE self
-- @return Group#GROUP self
function DETECTION_BASE:GetDetectionGroups()
self:F2()
return self.DetectionGroups
-- @param #string ObjectName
-- @return #DETECTION_BASE.DetectedObject
function DETECTION_BASE:GetDetectedObject( ObjectName )
self:F( ObjectName )
if ObjectName then
local DetectedObject = self.DetectedObjects[ObjectName]
return DetectedObject
end
return nil
end
--- Get the detected @{Set#SET_BASE}s.
@ -214,13 +223,13 @@ function DETECTION_BASE:GetDetectedSet( Index )
return nil
end
--- Get the detected @{Zone}s.
--- Get the detection Groups.
-- @param #DETECTION_BASE self
-- @return #DETECTION_BASE.DetectedZones DetectedZones
function DETECTION_BASE:GetDetectedZones()
-- @return Group#GROUP
function DETECTION_BASE:GetDetectionGroups()
local DetectionZones = self.DetectedZones
return DetectionZones
local DetectionGroups = self.DetectionGroups
return DetectionGroups
end
--- Make a DetectionSet table. This function will be overridden in the derived clsses.
@ -255,8 +264,7 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
self:F2( { SchedulerName } )
self.DetectedObjects = {}
self.DetectedSets = {}
self.DetectedZones = {}
self.DetectionRun = self.DetectionRun + 1
if self.DetectionGroups:IsAlive() then
local DetectionGroupsName = self.DetectionGroups:GetName()
@ -286,7 +294,7 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
( DetectionDetectedObjectPositionVec3.z - DetectionGroupsPositionVec3.z )^2
) ^ 0.5 / 1000
self:T( { DetectionGroupsName, DetectionDetectedObjectName, Distance } )
self:T2( { DetectionGroupsName, DetectionDetectedObjectName, Distance } )
if Distance <= self.DetectionRange then
@ -297,6 +305,7 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
self.DetectedObjects[DetectionDetectedObjectName].Visible = DetectionDetectedTarget.visible
self.DetectedObjects[DetectionDetectedObjectName].Type = DetectionDetectedTarget.type
self.DetectedObjects[DetectionDetectedObjectName].Distance = DetectionDetectedTarget.distance
self.DetectedObjects[DetectionDetectedObjectName].Identified = false -- This flag is used to control identification.
else
-- if beyond the DetectionRange then nullify...
if self.DetectedObjects[DetectionDetectedObjectName] then
@ -324,27 +333,26 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
end
end
--- @type DETECTION_UNITGROUPS.DetectedSets
-- @list <Set#SET_UNIT>
--
--- @type DETECTION_UNITGROUPS.DetectedZones
-- @list <Zone#ZONE_UNIT>
--
--- DETECTION_UNITGROUPS class
-- @type DETECTION_UNITGROUPS
-- @param DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
-- @field #DETECTION_UNITGROUPS.DetectedSets DetectedSets A list of @{Set#SET_UNIT}s containing the units in each set that were detected within a DetectionZoneRange.
-- @field #DETECTION_UNITGROUPS.DetectedZones DetectedZones A list of @{Zone#ZONE_UNIT}s containing the zones of the reference detected units.
-- @field DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
-- @field #DETECTION_UNITGROUPS.DetectedAreas DetectedAreas A list of areas containing the set of @{Unit}s, @{Zone}s, the center @{Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
-- @extends Detection#DETECTION_BASE
DETECTION_UNITGROUPS = {
ClassName = "DETECTION_UNITGROUPS",
DetectedZones = {},
DetectedAreas = { n = 0 },
DetectionZoneRange = nil,
}
--- @type DETECTION_UNITGROUPS.DetectedAreas
-- @list <#DETECTION_UNITGROUPS.DetectedArea>
--- @type DETECTION_UNITGROUPS.DetectedArea
-- @field Set#SET_UNIT Set -- The Set of Units in the detected area.
-- @field Zone#ZONE_UNIT Zone -- The Zone of the detected area.
-- @field #number AreaID -- The identifier of the detected area.
--- DETECTION_UNITGROUPS constructor.
@ -357,6 +365,7 @@ function DETECTION_UNITGROUPS:New( DetectionGroups, DetectionRange, DetectionZon
-- Inherits from DETECTION_BASE
local self = BASE:Inherit( self, DETECTION_BASE:New( DetectionGroups, DetectionRange ) )
self.DetectionZoneRange = DetectionZoneRange
self:Schedule( 10, 30 )
@ -364,31 +373,73 @@ function DETECTION_UNITGROUPS:New( DetectionGroups, DetectionRange, DetectionZon
return self
end
--- Get the detected @{Zone#ZONE_UNIT}s.
-- @param #DETECTION_UNITGROUPS self
-- @return #DETECTION_UNITGROUPS.DetectedZones DetectedZones
function DETECTION_UNITGROUPS:GetDetectedZones()
local DetectedZones = self.DetectedZones
return DetectedZones
--- Add a detected @{#DETECTION_UNITGROUPS.DetectedArea}.
-- @param Set#SET_UNIT Set -- The Set of Units in the detected area.
-- @param Zone#ZONE_UNIT Zone -- The Zone of the detected area.
-- @return #DETECTION_UNITGROUPS.DetectedArea DetectedArea
function DETECTION_UNITGROUPS:AddDetectedArea( Set, Zone )
local DetectedAreas = self:GetDetectedAreas()
DetectedAreas.n = self:GetDetectedAreaCount() + 1
DetectedAreas[DetectedAreas.n] = {}
local DetectedArea = DetectedAreas[DetectedAreas.n]
DetectedArea.Set = Set
DetectedArea.Zone = Zone
DetectedArea.AreaID = #DetectedAreas
return DetectedArea
end
--- Get the amount of @{Zone#ZONE_UNIT}s with detected units.
--- Remove a detected @{#DETECTION_UNITGROUPS.DetectedArea} with a given Index.
-- @param #DETECTION_UNITGROUPS self
-- @return #number Count
function DETECTION_UNITGROUPS:GetDetectedZoneCount()
local DetectedZoneCount = #self.DetectedZones
return DetectedZoneCount
-- @param #number Index The Index of the detection are to be removed.
-- @return #nil
function DETECTION_UNITGROUPS:RemoveDetectedArea( Index )
local DetectedAreas = self:GetDetectedAreas()
local DetectedAreaCount = self:GetDetectedAreaCount()
DetectedAreas[Index] = nil
DetectedAreas.n = DetectedAreas.n - 1
return nil
end
--- Get a SET of detected objects using a given numeric index.
--- Get the detected @{#DETECTION_UNITGROUPS.DetectedAreas}.
-- @param #DETECTION_UNITGROUPS self
-- @return #DETECTION_UNITGROUPS.DetectedAreas DetectedAreas
function DETECTION_UNITGROUPS:GetDetectedAreas()
local DetectedAreas = self.DetectedAreas
return DetectedAreas
end
--- Get the amount of @{#DETECTION_UNITGROUPS.DetectedAreas}.
-- @param #DETECTION_UNITGROUPS self
-- @return #number DetectedAreaCount
function DETECTION_UNITGROUPS:GetDetectedAreaCount()
local DetectedAreaCount = self.DetectedAreas.n
return DetectedAreaCount
end
--- Get the @{Set#SET_UNIT} of a detecttion area using a given numeric index.
-- @param #DETECTION_UNITGROUPS self
-- @param #number Index
-- @return Zone#ZONE_UNIT
-- @return Set#SET_UNIT DetectedSet
function DETECTION_UNITGROUPS:GetDetectedSet( Index )
local DetectedSetUnit = self.DetectedAreas[Index].Set
if DetectedSetUnit then
return DetectedSetUnit
end
return nil
end
--- Get the @{Zone#ZONE_UNIT} of a detection area using a given numeric index.
-- @param #DETECTION_UNITGROUPS self
-- @param #number Index
-- @return Zone#ZONE_UNIT DetectedZone
function DETECTION_UNITGROUPS:GetDetectedZone( Index )
local DetectedZone = self.DetectedZones[Index]
local DetectedZone = self.DetectedAreas[Index].Zone
if DetectedZone then
return DetectedZone
end
@ -396,6 +447,7 @@ function DETECTION_UNITGROUPS:GetDetectedZone( Index )
return nil
end
--- Smoke the detected units
-- @param #DETECTION_UNITGROUPS self
-- @return #DETECTION_UNITGROUPS self
@ -443,34 +495,126 @@ end
function DETECTION_UNITGROUPS:CreateDetectionSets()
self:F2()
for DetectedUnitName, DetectedUnitData in pairs( self.DetectedObjects ) do
self:T( DetectedUnitData.Name )
local DetectedUnit = UNIT:FindByName( DetectedUnitData.Name ) -- Unit#UNIT
if DetectedUnit and DetectedUnit:IsAlive() then
self:T( DetectedUnit:GetName() )
if #self.DetectedSets == 0 then
self:T( { "Adding Unit Set #", 1 } )
self.DetectedZones[1] = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
self.DetectedSets[1] = SET_UNIT:New()
self.DetectedSets[1]:AddUnit( DetectedUnit )
-- First go through all detected sets, and check if there are new detected units, match all existing detected units and identify undetected units.
-- Regroup when needed, split groups when needed.
for DetectedAreaID, DetectedAreaData in ipairs( self.DetectedAreas ) do
local DetectedArea = DetectedAreaData -- #DETECTION_UNITGROUPS.DetectedArea
if DetectedArea then
local DetectedSet = DetectedArea.Set
local DetectedZone = DetectedArea.Zone
-- first test if the center unit is detected in the detection area.
local AreaExists = false -- This flag will determine of the detected area is still existing.
local DetectedObject = self:GetDetectedObject( DetectedArea.Zone.ZoneUNIT.UnitName )
self:T( DetectedObject )
if DetectedObject then
DetectedObject.Identified = true
AreaExists = true
self:T( { DetectedArea = DetectedArea.AreaID, "Detected Center Unit " .. DetectedArea.Zone.ZoneUNIT.UnitName } )
else
local AddedToSet = false
for DetectedZoneIndex = 1, #self.DetectedZones do
self:T( "Detected Unit Set #" .. DetectedZoneIndex )
local DetectedUnitSet = self.DetectedSets[DetectedZoneIndex] -- Set#SET_BASE
local DetectedZone = self.DetectedZones[DetectedZoneIndex] -- Zone#ZONE_UNIT
if DetectedUnit:IsInZone( DetectedZone ) then
self:T( "Adding to Unit Set #" .. DetectedZoneIndex )
DetectedUnitSet:AddUnit( DetectedUnit )
AddedToSet = true
-- The center object of the detected area has not been detected. Find an other unit of the set to become the center of the area.
-- First remove the center unit from the set.
DetectedSet:RemoveUnitsByName( DetectedArea.Zone.ZoneUNIT.UnitName )
self:T( { DetectedArea = DetectedArea.AreaID, "Removed Center Unit " .. DetectedArea.Zone.ZoneUNIT.UnitName } )
for DetectedUnitName, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
local DetectedUnit = DetectedUnitData -- Unit#UNIT
local DetectedObject = self:GetDetectedObject( DetectedUnit.UnitName )
if DetectedObject then
if DetectedObject.Identified == false and DetectedUnit:IsAlive() then
DetectedObject.Identified = true
AreaExists = true
-- Assign the Unit as the new center unit of the detected area.
DetectedArea.Zone = ZONE_UNIT:New( DetectedUnit:GetName(), DetectedUnit, self.DetectionZoneRange )
self:T( { DetectedArea = DetectedArea.AreaID, "New Center Unit " .. DetectedArea.Zone.ZoneUNIT.UnitName } )
break
end
end
end
if AddedToSet == false then
local DetectedZoneIndex = #self.DetectedZones + 1
self:T( "Adding new zone #" .. DetectedZoneIndex )
self.DetectedZones[DetectedZoneIndex] = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
self.DetectedSets[DetectedZoneIndex] = SET_UNIT:New()
self.DetectedSets[DetectedZoneIndex]:AddUnit( DetectedUnit )
end
-- Now we've determined the center unit of the area, now we can iterate the units in the detected area.
-- Note that the position of the area may have moved due to the center unit repositioning.
-- If no center unit was identified, then the detected area does not exist anymore and should be deleted, as there are no valid units that can be the center unit.
if AreaExists then
-- ok, we found the center unit of the area, now iterate through the detected area set and see which units are still within the center unit zone ...
-- Those units within the zone are flagged as Identified.
-- If a unit was not found in the set, remove it from the set. This may be added later to other existing or new sets.
for DetectedUnitName, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
local DetectedUnit = DetectedUnitData -- Unit#UNIT
local DetectedObject = self:GetDetectedObject( DetectedUnit:GetName() )
if DetectedObject then
if DetectedObject.Identified == false then
if DetectedUnit:IsInZone( DetectedZone ) then
DetectedObject.Identified = true
self:T( { DetectedArea = DetectedArea.AreaID, "Unit in zone " .. DetectedUnit.UnitName } )
else
-- Not anymore in the zone. Remove from the set.
DetectedSet:Remove( DetectedUnitName )
self:T( { DetectedArea = DetectedArea.AreaID, "Unit not in zone " .. DetectedUnit.UnitName } )
end
end
else
-- The detected object has not been found, delete from the Set!
DetectedSet:Remove( DetectedUnitName )
self:T( { DetectedArea = DetectedArea.AreaID, "Unit not found " .. DetectedUnit.UnitName } )
end
end
else
self:T( { DetectedArea = DetectedArea.AreaID, "Removed detected area " } )
self:RemoveDetectedArea( DetectedAreaID )
end
end
end
-- We iterated through the existing detection areas and:
-- - We checked which units are still detected in each detection area. Those units were flagged as Identified.
-- - We recentered the detection area to new center units where it was needed.
--
-- Now we need to loop through the unidentified detected units and see where they belong:
-- - They can be added to a new detection area and become the new center unit.
-- - They can be added to a new detection area.
for DetectedUnitName, DetectedObjectData in pairs( self.DetectedObjects ) do
local DetectedObject = DetectedObjectData -- #DETECTION_BASE.DetectedObject
if DetectedObject.Identified == false then
-- We found an unidentified unit outside of any existing detection area.
local DetectedUnit = UNIT:FindByName( DetectedObjectData.Name ) -- Unit#UNIT
if DetectedUnit and DetectedUnit:IsAlive() then
self:T( { "Search for " .. DetectedObjectData.Name, DetectedObjectData.Identified } )
local AddedToDetectionArea = false
for DetectedAreaID, DetectedAreaData in ipairs( self.DetectedAreas ) do
local DetectedArea = DetectedAreaData -- #DETECTION_UNITGROUPS.DetectedArea
if DetectedArea then
self:T( "Detection Area #" .. DetectedArea.AreaID )
local DetectedSet = DetectedArea.Set
local DetectedZone = DetectedArea.Zone -- Zone#ZONE_UNIT
if DetectedUnit:IsInZone( DetectedZone ) then
DetectedSet:AddUnit( DetectedUnit )
AddedToDetectionArea = true
DetectedObject.Identified = true
self:T( "Detection Area #" .. DetectedArea.AreaID .. " added unit " .. DetectedUnit.UnitName )
end
end
end
if AddedToDetectionArea == false then
-- New detection area
local DetectedArea = self:AddDetectedArea(
SET_UNIT:New(),
ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
)
self:T( { "Added Detection Area #", DetectedArea.AreaID } )
DetectedArea.Set:AddUnit( DetectedUnit )
self:T( "Detection Area #" .. DetectedArea.AreaID .. " added unit " .. DetectedUnit.UnitName )
DetectedObject.Identified = true
end
end
end
@ -478,14 +622,17 @@ function DETECTION_UNITGROUPS:CreateDetectionSets()
-- Now all the tests should have been build, now make some smoke and flares...
for DetectedZoneIndex = 1, #self.DetectedZones do
local DetectedUnitSet = self.DetectedSets[DetectedZoneIndex] -- Set#SET_BASE
local DetectedZone = self.DetectedZones[DetectedZoneIndex] -- Zone#ZONE_UNIT
self:T( "Detected Set #" .. DetectedZoneIndex )
DetectedUnitSet:ForEachUnit(
for DetectedAreaID, DetectedAreaData in ipairs( self.DetectedAreas ) do
local DetectedArea = DetectedAreaData -- #DETECTION_UNITGROUPS.DetectedArea
local DetectedSet = DetectedArea.Set
local DetectedZone = DetectedArea.Zone
DetectedZone.ZoneUNIT:SmokeRed()
DetectedSet:ForEachUnit(
--- @param Unit#UNIT DetectedUnit
function( DetectedUnit )
self:T( DetectedUnit:GetName() )
self:T( "Detected Set #" .. DetectedArea.AreaID .. ":" .. DetectedUnit:GetName() )
if self._FlareDetectedUnits then
DetectedUnit:FlareRed()
end

View File

@ -1,44 +1,45 @@
--- This module contains the FAC classes.
--- This module contains the DETECTION_MANAGER class and derived classes.
-- @module DetectionManager
--
-- ===
--
-- 1) @{Fac#DETECTION_MANAGER} class, extends @{Base#BASE}
-- ==============================================
-- The @{Fac#DETECTION_MANAGER} class defines the core functions to report detected objects to groups.
-- 1) @{DetectionManager#DETECTION_MANAGER} class, extends @{Base#BASE}
-- ====================================================================
-- The @{DetectionManager#DETECTION_MANAGER} class defines the core functions to report detected objects to groups.
-- Reportings can be done in several manners, and it is up to the derived classes if DETECTION_MANAGER to model the reporting behaviour.
--
-- 1.1) DETECTION_MANAGER constructor:
-- ----------------------------
-- * @{Fac#DETECTION_MANAGER.New}(): Create a new DETECTION_MANAGER instance.
-- -----------------------------------
-- * @{DetectionManager#DETECTION_MANAGER.New}(): Create a new DETECTION_MANAGER instance.
--
-- 1.2) DETECTION_MANAGER reporting:
-- ------------------------
-- Derived DETECTION_MANAGER classes will reports detected units using the method @{Fac#DETECTION_MANAGER.ReportDetected}(). This method implements polymorphic behaviour.
-- ---------------------------------
-- Derived DETECTION_MANAGER classes will reports detected units using the method @{DetectionManager#DETECTION_MANAGER.ReportDetected}(). This method implements polymorphic behaviour.
--
-- The time interval in seconds of the reporting can be changed using the methods @{Fac#DETECTION_MANAGER.SetReportInterval}().
-- To control how long a reporting message is displayed, use @{Fac#DETECTION_MANAGER.SetReportDisplayTime}().
-- Derived classes need to implement the method @{Fac#DETECTION_MANAGER.GetReportDisplayTime}() to use the correct display time for displayed messages during a report.
-- The time interval in seconds of the reporting can be changed using the methods @{DetectionManager#DETECTION_MANAGER.SetReportInterval}().
-- To control how long a reporting message is displayed, use @{DetectionManager#DETECTION_MANAGER.SetReportDisplayTime}().
-- Derived classes need to implement the method @{DetectionManager#DETECTION_MANAGER.GetReportDisplayTime}() to use the correct display time for displayed messages during a report.
--
-- Reporting can be started and stopped using the methods @{Fac#DETECTION_MANAGER.StartReporting}() and @{Fac#DETECTION_MANAGER.StopReporting}() respectively.
-- If an ad-hoc report is requested, use the method @{Fac#DETECTION_MANAGER#ReportNow}().
-- Reporting can be started and stopped using the methods @{DetectionManager#DETECTION_MANAGER.StartReporting}() and @{DetectionManager#DETECTION_MANAGER.StopReporting}() respectively.
-- If an ad-hoc report is requested, use the method @{DetectionManager#DETECTION_MANAGER#ReportNow}().
--
-- The default reporting interval is every 60 seconds. The reporting messages are displayed 15 seconds.
--
-- ===
--
-- 2) @{Fac#FAC_REPORTING} class, extends @{Fac#DETECTION_MANAGER}
-- 2) @{DetectionManager#FAC_REPORTING} class, extends @{DetectionManager#DETECTION_MANAGER}
-- ======================================================
-- The @{Fac#FAC_REPORTING} class implements detected units reporting. Reporting can be controlled using the reporting methods available in the @{Fac#DETECTION_MANAGER} class.
-- The @{DetectionManager#FAC_REPORTING} class implements detected units reporting. Reporting can be controlled using the reporting methods available in the @{DetectionManager#DETECTION_MANAGER} class.
--
-- 2.1) FAC_REPORTING constructor:
-- -------------------------------
-- The @{Fac#FAC_REPORTING.New}() method creates a new FAC_REPORTING instance.
-- The @{DetectionManager#FAC_REPORTING.New}() method creates a new FAC_REPORTING instance.
--
-- ===
--
-- @module Fac
-- @author Mechanic, Prof_Hilactic, FlightControl : Concept & Testing
-- @author FlightControl : Design & Programming
-- ### Contributions - Mechanic, Prof_Hilactic, FlightControl : Concept & Testing
-- ### Author - FlightControl : Framework Design & Programming
--
@ -68,7 +69,7 @@ function DETECTION_MANAGER:New( SetGroup, Detection )
self:SetReportInterval( 60 )
self:SetReportDisplayTime( 15 )
return self
end
@ -102,47 +103,15 @@ function DETECTION_MANAGER:GetReportDisplayTime()
return self._ReportDisplayTime
end
--- Creates a string of the detected items in a @{Set}.
-- @param #DETECTION_MANAGER self
-- @param Set#SET_BASE DetectedSets The detected Sets created by the @{Detection#DETECTION_BASE} object.
-- @return #DETECTION_MANAGER self
function DETECTION_MANAGER:GetDetectedItemsText( DetectedSet )
self:F2()
local MT = {} -- Message Text
local UnitTypes = {}
for DetectedUnitID, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
local DetectedUnit = DetectedUnitData -- Unit#UNIT
local UnitType = DetectedUnit:GetTypeName()
if not UnitTypes[UnitType] then
UnitTypes[UnitType] = 1
else
UnitTypes[UnitType] = UnitTypes[UnitType] + 1
end
end
for UnitTypeID, UnitType in pairs( UnitTypes ) do
MT[#MT+1] = UnitType .. " of " .. UnitTypeID
end
local MessageText = table.concat( MT, ", " )
return MessageText
end
--- Reports the detected items to the @{Set#SET_GROUP}.
-- @param #DETECTION_MANAGER self
-- @param Set#SET_BASE DetectedSets The detected Sets created by the @{Detection#DETECTION_BASE} object.
-- @param Detection#DETECTION_BASE Detection
-- @return #DETECTION_MANAGER self
function DETECTION_MANAGER:ReportDetected( DetectedSets )
function DETECTION_MANAGER:ReportDetected( Detection )
self:F2()
end
--- Schedule the FAC reporting.
@ -157,7 +126,7 @@ function DETECTION_MANAGER:Schedule( DelayTime, ReportInterval )
self:SetReportInterval( ReportInterval )
self.FacScheduler = SCHEDULER:New(self, self._FacScheduler, { self, "Fac" }, self._ScheduleDelayTime, self._ReportInterval )
self.FacScheduler = SCHEDULER:New(self, self._FacScheduler, { self, "DetectionManager" }, self._ScheduleDelayTime, self._ReportInterval )
return self
end
@ -170,9 +139,7 @@ function DETECTION_MANAGER:_FacScheduler( SchedulerName )
--- @param Group#GROUP Group
function( Group )
if Group:IsAlive() then
local DetectedSets = self.Detection:GetDetectedSets()
local DetectedZones =self.Detection:GetDetectedZones()
return self:ProcessDetected( Group, DetectedSets, DetectedZones )
return self:ProcessDetected( Group, self.Detection )
end
end
)
@ -195,7 +162,7 @@ FAC_REPORTING = {
--- FAC_REPORTING constructor.
-- @param #FAC_REPORTING self
-- @param Set#SET_GROUP SetGroup
-- @param Detection#DETECTION_BASE Detection
-- @param Detection#DETECTION_UNITGROUPS Detection
-- @return #FAC_REPORTING self
function FAC_REPORTING:New( SetGroup, Detection )
@ -206,22 +173,51 @@ function FAC_REPORTING:New( SetGroup, Detection )
return self
end
--- Creates a string of the detected items in a @{Detection}.
-- @param #DETECTION_MANAGER self
-- @param Set#SET_UNIT DetectedSet The detected Set created by the @{Detection#DETECTION_BASE} object.
-- @return #DETECTION_MANAGER self
function FAC_REPORTING:GetDetectedItemsText( DetectedSet )
self:F2()
local MT = {} -- Message Text
local UnitTypes = {}
for DetectedUnitID, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
local DetectedUnit = DetectedUnitData -- Unit#UNIT
local UnitType = DetectedUnit:GetTypeName()
if not UnitTypes[UnitType] then
UnitTypes[UnitType] = 1
else
UnitTypes[UnitType] = UnitTypes[UnitType] + 1
end
end
for UnitTypeID, UnitType in pairs( UnitTypes ) do
MT[#MT+1] = UnitType .. " of " .. UnitTypeID
end
return table.concat( MT, ", " )
end
--- Reports the detected items to the @{Set#SET_GROUP}.
-- @param #FAC_REPORTING self
-- @param Group#GROUP Group The @{Group} object to where the report needs to go.
-- @param Set#SET_BASE DetectedSets The detected Sets created by the @{Detection#DETECTION_BASE} object.
-- @param Detection#DETECTION_UNITGROUPS Detection The detection created by the @{Detection#DETECTION_BASE} object.
-- @return #boolean Return true if you want the reporting to continue... false will cancel the reporting loop.
function FAC_REPORTING:ProcessDetected( Group, DetectedSets, DetectedZones )
function FAC_REPORTING:ProcessDetected( Group, Detection )
self:F2( Group )
self:E( Group )
local DetectedMsg = {}
for DetectedUnitSetID, DetectedUnitSet in pairs( DetectedSets ) do
local UnitSet = DetectedUnitSet -- Set#SET_UNIT
DetectedMsg[#DetectedMsg+1] = " - Group #" .. DetectedUnitSetID .. ": " .. self:GetDetectedItemsText( UnitSet )
for DetectedAreaID, DetectedAreaData in pairs( Detection:GetDetectedAreas() ) do
local DetectedArea = DetectedAreaData -- Detection#DETECTION_UNITGROUPS.DetectedArea
DetectedMsg[#DetectedMsg+1] = " - Group #" .. DetectedAreaID .. ": " .. self:GetDetectedItemsText( DetectedArea.Set )
end
local FACGroup = self.Detection:GetDetectionGroups()
local FACGroup = Detection:GetDetectionGroups()
FACGroup:MessageToGroup( "Reporting detected target groups:\n" .. table.concat( DetectedMsg, "\n" ), self:GetReportDisplayTime(), Group )
return true
@ -236,7 +232,7 @@ end
-- @field Detection#DETECTION_BASE Detection The DETECTION_BASE object that is used to report the detected objects.
-- @field Mission#MISSION Mission
-- @field Group#GROUP CommandCenter
-- @extends #DETECTION_MANAGER
-- @extends DetectionManager#DETECTION_MANAGER
TASK_DISPATCHER = {
ClassName = "TASK_DISPATCHER",
Mission = nil,
@ -264,13 +260,106 @@ function TASK_DISPATCHER:New( Mission, CommandCenter, SetGroup, Detection )
end
--- Creates a SEAD task when there are targets for it.
-- @param #TASK_DISPATCHER self
-- @param Mission#MISSION Mission
-- @param Detection#DETECTION_UNITGROUPS.DetectedArea DetectedArea
-- @return #string Message explaining which task was added.
function TASK_DISPATCHER:EvaluateTaskSEAD( Mission, DetectedArea )
self:F( { Mission, DetectedArea.AreaID } )
MT = {}
local DetectedSet = DetectedArea.Set
local DetectedZone = DetectedArea.Zone
-- Determine if the set has radar targets. If it does, construct a SEAD task.
local RadarCount = DetectedSet:HasRadar( Unit.RadarType.AS )
DetectedArea.Tasks = DetectedArea.Tasks or {}
if RadarCount > 0 then
if not DetectedArea.Tasks.SEADTask then
local Task = TASK_SEAD:New( Mission, DetectedSet, DetectedZone )
self.Mission:AddTask( Task )
MT[#MT+1] = "SEAD"
DetectedArea.Tasks.SEADTask = Task
end
else
if DetectedArea.Tasks.SEADTask then
-- Abort Task
end
end
return table.concat( MT, "," )
end
--- Creates a CAS task when there are targets for it.
-- @param #TASK_DISPATCHER self
-- @param Mission#MISSION Mission
-- @param Detection#DETECTION_UNITGROUPS.DetectedArea DetectedArea
-- @return #string Message explaining which task was added.
function TASK_DISPATCHER:EvaluateTaskCAS( Mission, DetectedArea )
self:F2( { Mission, DetectedArea.AreaID } )
MT = {}
local DetectedSet = DetectedArea.Set
local DetectedZone = DetectedArea.Zone
-- Determine if the set has radar targets. If it does, construct a SEAD task.
local GroundUnitCount = DetectedSet:HasGroundUnits()
DetectedArea.Tasks = DetectedArea.Tasks or {}
if GroundUnitCount > 0 then
if not DetectedArea.Tasks.CASTask then
local Task = TASK_CAS:New( Mission, DetectedSet , DetectedZone )
self.Mission:AddTask( Task )
MT[#MT+1] = "CAS"
DetectedArea.Tasks.CASTask = Task
end
else
if DetectedArea.Tasks.CASTask then
-- Abort Mission
end
end
return table.concat( MT, "," )
end
--- Creates a string of the detected items in a @{Detection}.
-- @param #DETECTION_MANAGER self
-- @param Set#SET_UNIT DetectedSet The detected Set created by the @{Detection#DETECTION_BASE} object.
-- @return #DETECTION_MANAGER self
function TASK_DISPATCHER:GetDetectedItemsText( DetectedSet )
self:F2()
local MT = {} -- Message Text
local UnitTypes = {}
for DetectedUnitID, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
local DetectedUnit = DetectedUnitData -- Unit#UNIT
local UnitType = DetectedUnit:GetTypeName()
if not UnitTypes[UnitType] then
UnitTypes[UnitType] = 1
else
UnitTypes[UnitType] = UnitTypes[UnitType] + 1
end
end
for UnitTypeID, UnitType in pairs( UnitTypes ) do
MT[#MT+1] = UnitType .. " of " .. UnitTypeID
end
return table.concat( MT, ", " )
end
--- Assigns tasks in relation to the detected items to the @{Set#SET_GROUP}.
-- @param #TASK_DISPATCHER self
-- @param Group#GROUP Group The @{Group} object to where the report needs to go.
-- @param #table DetectedSets The detected Sets created by the @{Detection#DETECTION_BASE} object.
-- @param #table DetectedZones The detected Zones cretaed by the @{Detection#DETECTION_BASE} object.
-- @param Detection#DETECTION_UNITGROUPS Detection The detection created by the @{Detection#DETECTION_UNITGROUPS} object.
-- @return #boolean Return true if you want the task assigning to continue... false will cancel the loop.
function TASK_DISPATCHER:ProcessDetected( TaskGroup, DetectedSets, DetectedZones )
function TASK_DISPATCHER:ProcessDetected( TaskGroup, Detection )
self:F2( TaskGroup )
local DetectedMsg = {}
@ -281,33 +370,31 @@ function TASK_DISPATCHER:ProcessDetected( TaskGroup, DetectedSets, DetectedZones
self:E( TaskGroup )
--- First we need to the detected targets.
for DetectedID, DetectedUnitSet in pairs( DetectedSets ) do
local UnitSet = DetectedUnitSet -- Set#SET_UNIT
for DetectedAreaID, DetectedAreaData in ipairs( Detection:GetDetectedAreas() ) do
local DetectedArea = DetectedAreaData -- Detection#DETECTION_UNITGROUPS.DetectedArea
local TargetSetUnit = DetectedArea.Set
local MT = {} -- Message Text
local UnitTypes = {}
local TargetZone = DetectedArea.Zone -- Zone#ZONE_BASE
Detection:FlareDetectedZones()
Detection:FlareDetectedUnits()
for DetectedUnitID, DetectedUnitData in pairs( UnitSet:GetSet() ) do
for DetectedUnitID, DetectedUnitData in pairs( TargetSetUnit:GetSet() ) do
local DetectedUnit = DetectedUnitData -- Unit#UNIT
self:E( DetectedUnit )
local DetectedUnitName = DetectedUnit:GetName()
local UnitType = DetectedUnit:GetTypeName()
local TargetUnit = DetectedUnitData -- Unit#UNIT
self:E( TargetUnit )
local TargetUnitName = TargetUnit:GetName()
local TargetUnitType = TargetUnit:GetTypeName()
-- Determine if the set has radar targets. If it does, construct a SEAD task.
local RadarCount = UnitSet:HasRadar( Unit.RadarType.AS )
if RadarCount > 0 then
local DetectedZone = DetectedZones[DetectedID]
local Task = TASK_SEAD:New( self.Mission, UnitSet, DetectedZone, UnitSet )
self.Mission:AddTask( Task )
MT[#MT+1] = "SEAD task added."
end
MT[#MT+1] = self:EvaluateTaskSEAD( self.Mission, DetectedArea )
MT[#MT+1] = self:EvaluateTaskCAS( self.Mission, DetectedArea )
end
DetectedMsg[#DetectedMsg+1] = " - Group #" .. DetectedID .. ": " .. self:GetDetectedItemsText( UnitSet ) .. ". " .. table.concat( MT, "," )
DetectedMsg[#DetectedMsg+1] = " - Group #" .. DetectedAreaID .. ": " .. self:GetDetectedItemsText( TargetSetUnit ) .. ". " .. table.concat( MT, "," ) .. " tasks addded."
end
self.CommandCenter:MessageToGroup( "Reporting tasks for target groups:\n" .. table.concat( DetectedMsg, "\n" ), self:GetReportDisplayTime(), TaskGroup )
self.Mission:FillMissionMenu( TaskGroup )
self.Mission:CreateTaskMenus( TaskGroup )
return true
end

View File

@ -112,7 +112,7 @@ end
--- Fill mission menu for the Group.
-- @param #MISSION self
-- @return #MISSION self
function MISSION:FillMissionMenu( TaskGroup )
function MISSION:CreateTaskMenus( TaskGroup )
local MissionMenu = self:GetMissionMenu()
local TaskMenus = self.TaskMenus
@ -142,6 +142,9 @@ function MISSION:FillMissionMenu( TaskGroup )
end
TaskMenus[TaskMenuID].MenuType = TaskTypeMenus[TaskType]
if TaskMenus[TaskMenuID].Menu then
TaskMenus[TaskMenuID].Menu:Remove()
end
TaskMenus[TaskMenuID].Menu = MENU_GROUP_COMMAND:New( TaskGroup, TaskName .. "." .. TaskID, TaskMenus[TaskMenuID].MenuType, self.AssignTaskToGroup, { self = self, Task = Task, TaskGroup = TaskGroup } )
end

View File

@ -45,13 +45,14 @@ Include.File( "PatrolZone" )
Include.File( "AIBalancer" )
Include.File( "AirbasePolice" )
Include.File( "Detection" )
Include.File( "FAC" )
Include.File( "DetectionManager" )
Include.File( "StateMachine" )
Include.File( "Process" )
Include.File( "Process_Assign" )
Include.File( "Process_Route" )
Include.File( "Process_SEAD" )
Include.File( "Task" )
Include.File( "Task_CAS" )
Include.File( "Task_SEAD" )
-- The order of the declarations is important here. Don't touch it.

View File

@ -0,0 +1,142 @@
--- @module Process_CAS
--- PROCESS_CAS class
-- @type PROCESS_CAS
-- @field Unit#UNIT ProcessUnit
-- @field Set#SET_UNIT TargetSetUnit
-- @extends Process#PROCESS
PROCESS_CAS = {
ClassName = "PROCESS_CAS",
Fsm = {},
TargetSetUnit = nil,
}
--- Creates a new CAS task.
-- @param #PROCESS_CAS self
-- @param Task#TASK Task
-- @param Unit#UNIT ProcessUnit
-- @param Set#SET_UNIT TargetSetUnit
-- @return #PROCESS_CAS self
function PROCESS_CAS:New( Task, ProcessUnit, TargetSetUnit )
-- Inherits from BASE
local self = BASE:Inherit( self, PROCESS:New( Task, ProcessUnit ) ) -- #PROCESS_CAS
self.TargetSetUnit = TargetSetUnit
self.Fsm = STATEMACHINE_PROCESS:New( self, {
initial = 'Assigned',
events = {
{ name = 'Await', from = 'Assigned', to = 'Waiting' },
{ name = 'HitTarget', from = 'Waiting', to = 'Destroy' },
{ name = 'MoreTargets', from = 'Destroy', to = 'Waiting' },
{ name = 'Destroyed', from = 'Destroy', to = 'Success' },
{ name = 'Fail', from = 'Assigned', to = 'Failed' },
{ name = 'Fail', from = 'Waiting', to = 'Failed' },
{ name = 'Fail', from = 'Destroy', to = 'Failed' },
},
callbacks = {
onAwait = self.OnAwait,
onHitTarget = self.OnHitTarget,
onMoreTargets = self.OnMoreTargets,
onDestroyed = self.OnDestroyed,
onKilled = self.OnKilled,
},
endstates = { 'Success', 'Failed' }
} )
_EVENTDISPATCHER:OnDead( self.EventDead, self )
return self
end
--- Process Events
--- StateMachine callback function for a PROCESS
-- @param #PROCESS_CAS self
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
function PROCESS_CAS:OnAwait( Fsm, Event, From, To )
self:E( { Event, From, To, self.ProcessUnit.UnitName} )
self:NextEvent( Fsm.Await )
end
--- StateMachine callback function for a PROCESS
-- @param #PROCESS_CAS self
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Event#EVENTDATA Event
function PROCESS_CAS:OnHitTarget( Fsm, Event, From, To, Event )
if self.TargetSetUnit:Count() > 0 then
self:NextEvent( Fsm.MoreTargets )
else
self:NextEvent( Fsm.Destroyed )
end
end
--- StateMachine callback function for a PROCESS
-- @param #PROCESS_CAS self
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
function PROCESS_CAS:OnMoreTargets( Fsm, Event, From, To )
end
--- StateMachine callback function for a PROCESS
-- @param #PROCESS_CAS self
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Event#EVENTDATA DCSEvent
function PROCESS_CAS:OnKilled( Fsm, Event, From, To )
self:NextEvent( Fsm.Restart )
end
--- StateMachine callback function for a PROCESS
-- @param #PROCESS_CAS self
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
function PROCESS_CAS:OnRestart( Fsm, Event, From, To )
self:NextEvent( Fsm.Menu )
end
--- StateMachine callback function for a PROCESS
-- @param #PROCESS_CAS self
-- @param StateMachine#STATEMACHINE_PROCESS Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
function PROCESS_CAS:OnDestroyed( Fsm, Event, From, To )
end
--- DCS Events
--- @param #PROCESS_CAS self
-- @param Event#EVENTDATA Event
function PROCESS_CAS:EventDead( Event )
if Event.IniUnit then
self:NextEvent( self.Fsm.HitTarget, Event )
end
end

View File

@ -224,9 +224,13 @@
--- SET_BASE class
-- @type SET_BASE
-- @field #table Filter
-- @field #table Set
-- @field #table List
-- @extends Base#BASE
SET_BASE = {
ClassName = "SET_BASE",
Filter = {},
Set = {},
List = {},
}
@ -280,7 +284,7 @@ end
-- @param Base#BASE Object
-- @return Base#BASE The added BASE Object.
function SET_BASE:Add( ObjectName, Object )
self:E( ObjectName )
self:F2( ObjectName )
local t = { _ = Object }
@ -304,7 +308,7 @@ end
-- @param #SET_BASE self
-- @param #string ObjectName
function SET_BASE:Remove( ObjectName )
self:E( ObjectName )
self:F2( ObjectName )
local t = self.Set[ObjectName]
@ -345,6 +349,18 @@ function SET_BASE:Count()
return self.List.Count
end
--- Copies the Filter criteria from a given Set (for rebuilding a new Set based on an existing Set).
-- @param #SET_BASE self
-- @param #SET_BASE OtherSet
-- @return #SET_BASE
function SET_BASE:CopyFilter( OtherSet )
local OtherFilter = routines.utils.deepCopy( OtherSet.Filter )
self.Filter = OtherFilter
return self
end
--- Define the SET iterator **"yield interval"** and the **"time interval"**.
-- @param #SET_BASE self
@ -1184,6 +1200,22 @@ function SET_UNIT:FilterPrefixes( Prefixes )
return self
end
--- Builds a set of units having a radar of give types.
-- All the units having a radar of a given type will be included within the set.
-- @param #SET_UNIT self
-- @param #table RadarTypes The radar types.
-- @return #SET_UNIT self
function SET_UNIT:FilterHasRadar( RadarTypes )
self.Filter.RadarTypes = self.Filter.RadarTypes or {}
if type( RadarTypes ) ~= "table" then
RadarTypes = { RadarTypes }
end
for RadarTypeID, RadarType in pairs( RadarTypes ) do
self.Filter.RadarTypes[RadarType] = RadarType
end
return self
end
@ -1310,6 +1342,23 @@ function SET_UNIT:HasRadar( RadarType )
end
--- Returns if the @{Set} has ground targets.
-- @param #SET_UNIT self
-- @return #number The amount of ground targets in the Set.
function SET_UNIT:HasGroundUnits()
self:F2()
local GroundUnitCount = 0
for UnitID, UnitData in pairs( self:GetSet()) do
local UnitTest = UnitData -- Unit#UNIT
if UnitTest:IsGround() then
GroundUnitCount = GroundUnitCount + 1
end
end
return GroundUnitCount
end
----- Iterate the SET_UNIT and call an interator function for each **alive** player, providing the Unit of the player and optional parameters.
@ -1401,6 +1450,17 @@ function SET_UNIT:IsIncludeObject( MUnit )
MUnitInclude = MUnitInclude and MUnitPrefix
end
if self.Filter.RadarTypes then
local MUnitRadar = false
for RadarTypeID, RadarType in pairs( self.Filter.RadarTypes ) do
self:T3( { "Radar:", RadarType } )
if MUnit:HasSensors( Unit.SensorType.RADAR, RadarType ) then
MUnitRadar = true
end
end
MUnitInclude = MUnitInclude and MUnitRadar
end
self:T2( MUnitInclude )
return MUnitInclude
end

View File

@ -0,0 +1,105 @@
--- @module Task_CAS
--- The TASK_CAS class
-- @type TASK_CAS
-- @extends Task#TASK_BASE
TASK_CAS = {
ClassName = "TASK_CAS",
}
--- Instantiates a new TASK_CAS.
-- @param #TASK_CAS self
-- @param Mission#MISSION Mission
-- @param Set#SET_UNIT UnitSetTargets
-- @param Zone#ZONE_BASE TargetZone
-- @return #TASK_CAS self
function TASK_CAS:New( Mission, TargetSetUnit, TargetZone )
local self = BASE:Inherit( self, TASK_BASE:New( Mission, "CAS Attack", "CAS", "A2G" ) )
self:F()
self.TargetSetUnit = TargetSetUnit
self.TargetZone = TargetZone
_EVENTDISPATCHER:OnBirth( self._EventAssignUnit, self )
_EVENTDISPATCHER:OnPlayerEnterUnit(self._EventAssignUnit, self )
_EVENTDISPATCHER:OnPlayerLeaveUnit(self._EventUnAssignUnit, self )
_EVENTDISPATCHER:OnCrash(self._EventUnAssignUnit, self )
_EVENTDISPATCHER:OnDead(self._EventUnAssignUnit, self )
_EVENTDISPATCHER:OnPilotDead(self._EventUnAssignUnit, self )
return self
end
--- Assign the @{Task} to a @{Unit}.
-- @param #TASK_CAS self
-- @param Unit#UNIT TaskUnit
-- @return #TASK_CAS self
function TASK_CAS:AssignToUnit( TaskUnit )
self:F( TaskUnit:GetName() )
local ProcessAssign = self:AddProcess( TaskUnit, PROCESS_ASSIGN:New( self, TaskUnit, self.TaskBriefing ) )
local ProcessRoute = self:AddProcess( TaskUnit, PROCESS_ROUTE:New( self, TaskUnit, self.TargetZone ) )
local ProcessSEAD = self:AddProcess( TaskUnit, PROCESS_SEAD:New( self, TaskUnit, self.TargetSetUnit ) )
local Process = self:AddStateMachine( TaskUnit, STATEMACHINE_TASK:New( self, {
initial = 'None',
events = {
{ name = 'Next', from = 'None', to = 'Planned' },
{ name = 'Next', from = 'Planned', to = 'Assigned' },
{ name = 'Reject', from = 'Planned', to = 'Rejected' },
{ name = 'Next', from = 'Assigned', to = 'Success' },
{ name = 'Fail', from = 'Assigned', to = 'Failed' },
{ name = 'Fail', from = 'Arrived', to = 'Failed' }
},
callbacks = {
onNext = self.OnNext,
onRemove = self.OnRemove,
},
subs = {
Assign = { onstateparent = 'Planned', oneventparent = 'Next', fsm = ProcessAssign.Fsm, event = 'Menu', returnevents = { 'Next', 'Reject' } },
Route = { onstateparent = 'Assigned', oneventparent = 'Next', fsm = ProcessRoute.Fsm, event = 'Route' },
Sead = { onstateparent = 'Assigned', oneventparent = 'Next', fsm = ProcessSEAD.Fsm, event = 'Await', returnevents = { 'Next' } }
}
} ) )
ProcessRoute:AddScore( "Failed", "failed to destroy a ground unit", -100 )
ProcessSEAD:AddScore( "Destroy", "destroyed a ground unit", 25 )
ProcessSEAD:AddScore( "Failed", "failed to destroy a ground unit", -100 )
Process:Next()
return self
end
--- StateMachine callback function for a TASK
-- @param #TASK_CAS self
-- @param StateMachine#STATEMACHINE_TASK Fsm
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Event#EVENTDATA Event
function TASK_CAS:OnNext( Fsm, Event, From, To, Event )
self:SetState( self, "State", To )
end
--- @param #TASK_CAS self
function TASK_CAS:_Schedule()
self:F2()
self.TaskScheduler = SCHEDULER:New( self, _Scheduler, {}, 15, 15 )
return self
end
--- @param #TASK_CAS self
function TASK_CAS._Scheduler()
self:F2()
return true
end

View File

@ -7,7 +7,7 @@ TASK_SEAD = {
ClassName = "TASK_SEAD",
}
--- Instantiates a new TASK_SEAD. Should never be used. Interface Class.
--- Instantiates a new TASK_SEAD.
-- @param #TASK_SEAD self
-- @param Mission#MISSION Mission
-- @param Set#SET_UNIT UnitSetTargets

View File

@ -586,12 +586,62 @@ end
function UNIT:IsAir()
self:F2()
local UnitDescriptor = self.DCSUnit:getDesc()
self:T3( { UnitDescriptor.category, Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
local DCSUnit = self:GetDCSObject()
local IsAirResult = ( UnitDescriptor.category == Unit.Category.AIRPLANE ) or ( UnitDescriptor.category == Unit.Category.HELICOPTER )
self:T3( IsAirResult )
return IsAirResult
if DCSUnit then
local UnitDescriptor = DCSUnit:getDesc()
self:T3( { UnitDescriptor.category, Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
local IsAirResult = ( UnitDescriptor.category == Unit.Category.AIRPLANE ) or ( UnitDescriptor.category == Unit.Category.HELICOPTER )
self:T3( IsAirResult )
return IsAirResult
end
return nil
end
--- Returns if the unit is of an ground category.
-- If the unit is a ground vehicle or infantry, this method will return true, otherwise false.
-- @param #UNIT self
-- @return #boolean Ground category evaluation result.
function UNIT:IsGround()
self:F2()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitDescriptor = DCSUnit:getDesc()
self:T3( { UnitDescriptor.category, Unit.Category.GROUND_UNIT } )
local IsGroundResult = ( UnitDescriptor.category == Unit.Category.GROUND_UNIT )
self:T3( IsGroundResult )
return IsGroundResult
end
return nil
end
--- Returns if the unit is of a ship category.
-- If the unit is a ship, this method will return true, otherwise false.
-- @param #UNIT self
-- @return #boolean Ship category evaluation result.
function UNIT:IsShip()
self:F2()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitDescriptor = DCSUnit:getDesc()
self:T3( { UnitDescriptor.category, Unit.Category.SHIP } )
local IsShipResult = ( UnitDescriptor.category == Unit.Category.SHIP )
self:T3( IsShipResult )
return IsShipResult
end
return nil
end

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -83,13 +83,14 @@ COPY /b Moose.lua + %1\PatrolZone.lua Moose.lua
COPY /b Moose.lua + %1\AIBalancer.lua Moose.lua
COPY /b Moose.lua + %1\AirbasePolice.lua Moose.lua
COPY /b Moose.lua + %1\Detection.lua Moose.lua
COPY /b Moose.lua + %1\FAC.lua Moose.lua
COPY /b Moose.lua + %1\DetectionManager.lua Moose.lua
COPY /b Moose.lua + %1\StateMachine.lua Moose.lua
COPY /b Moose.lua + %1\Process.lua Moose.lua
COPY /b Moose.lua + %1\Process_Assign.lua Moose.lua
COPY /b Moose.lua + %1\Process_Route.lua Moose.lua
COPY /b Moose.lua + %1\Process_SEAD.lua Moose.lua
COPY /b Moose.lua + %1\Task.lua Moose.lua
COPY /b Moose.lua + %1\Task_CAS.lua Moose.lua
COPY /b Moose.lua + %1\Task_SEAD.lua Moose.lua
COPY /b Moose.lua + "Moose Create Static\Moose_Trace_Off.lua" Moose.lua

View File

@ -1,5 +1,5 @@
local FACGroup = GROUP:FindByName( "FAC Group" )
local FACDetection = DETECTION_UNITGROUPS:New( FACGroup, 1000, 250 ):SmokeDetectedZones():FlareDetectedUnits()
local FACDetection = DETECTION_UNITGROUPS:New( FACGroup, 1000, 250 ):FlareDetectedZones():FlareDetectedUnits()

View File

@ -6,12 +6,12 @@ Mission:AddScoring( Scoring )
local FACGroup = GROUP:FindByName( "FAC" )
local FACDetection = DETECTION_UNITGROUPS:New( FACGroup, 1000, 250 )
local FACDetection = DETECTION_UNITGROUPS:New( FACGroup, 6000, 1000 )
local SEAD_Attack = SET_GROUP:New():FilterCoalitions( "red" ):FilterPrefixes( "SEAD Attack" ):FilterStart()
local AttackGroups = SET_GROUP:New():FilterCoalitions( "red" ):FilterPrefixes( "SEAD Attack" ):FilterStart()
local CommandCenter = GROUP:FindByName( "HQ" )
local TaskAssign = TASK_DISPATCHER:New( Mission, CommandCenter, SEAD_Attack, FACDetection )
local TaskAssign = TASK_DISPATCHER:New( Mission, CommandCenter, AttackGroups, FACDetection )