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- fixed cargo APC unloading in case of enemy presence and loading in case of enemy destroy or leave.
- fixed boarding near range to 5 meters for cargo units.
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@ -423,7 +423,7 @@ function AI_CARGO_APC:onbeforeLoad( APC, From, Event, To )
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for _, Cargo in pairs( self.CargoSet:GetSet() ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { IsUnLoaded = Cargo:IsUnLoaded(), IsDeployed = Cargo:IsDeployed(), Cargo:GetName(), APC:GetName() } )
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if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
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if Cargo:IsUnLoaded() then -- and not Cargo:IsDeployed() then
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if Cargo:IsInLoadRadius( APCUnit:GetCoordinate() ) then
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self:F( { "In radius", APCUnit:GetName() } )
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@ -551,7 +551,6 @@ function AI_CARGO_APC:onafterUnload( APC, From, Event, To, Deployed )
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for _, Cargo in pairs( APCUnit:GetCargo() ) do
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if Cargo:IsLoaded() then
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Cargo:UnBoard()
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Cargo:SetDeployed( true )
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self:__Unboard( 10, Cargo, Deployed )
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end
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end
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@ -580,7 +579,6 @@ function AI_CARGO_APC:onafterUnboard( APC, From, Event, To, Cargo, Deployed )
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for _, Cargo in pairs( APCUnit:GetCargo() ) do
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if Cargo:IsLoaded() then
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Cargo:UnBoard()
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Cargo:SetDeployed( true )
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self:__Unboard( 10, Cargo, Deployed )
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return
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end
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@ -605,6 +603,7 @@ function AI_CARGO_APC:onbeforeUnloaded( APC, From, Event, To, Cargo, Deployed )
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self:F( { APC, From, Event, To, Cargo:GetName(), Deployed = Deployed } )
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local AllUnloaded = true
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Cargo:SetDeployed( true )
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--Cargo:Regroup()
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@ -239,7 +239,7 @@ do -- CARGO_UNIT
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if not self.CargoInAir then
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-- If NearRadius is given, then use the given NearRadius, otherwise calculate the NearRadius
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-- based upon the Carrier bounding radius, which is calculated from the bounding rectangle on the Y axis.
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local NearRadius = CargoCarrier:GetBoundingRadius( NearRadius )
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local NearRadius = CargoCarrier:GetBoundingRadius( NearRadius ) + 5
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if self:IsNear( CargoCarrier:GetPointVec2(), NearRadius ) then
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self:Load( CargoCarrier, NearRadius, ... )
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else
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@ -279,7 +279,7 @@ function POSITIONABLE:GetBoundingRadius()
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local Z = Box.max.z - Box.min.z
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local CX = X / 2
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local CZ = Z / 2
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return math.max( CX, CZ ) + 3
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return math.max( CX, CZ )
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end
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BASE:E( { "Cannot GetBoundingRadius", Positionable = self, Alive = self:IsAlive() } )
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