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WAREHOUSE
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@ -89,31 +89,31 @@ WAREHOUSE.Descriptor = {
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--- Warehouse unit categories. These are used for
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--- Warehouse unit categories. These are used for
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-- @type WAREHOUSE.Attribute
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-- @type WAREHOUSE.Attribute
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WAREHOUSE.Attribute = {
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WAREHOUSE.Attribute = {
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TRANSPORT_PLANE="transportplane",
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TRANSPORT_PLANE="Transport_Plane",
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TRANSPORT_HELO="transporthelo",
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TRANSPORT_HELO="Transport_Helo",
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TRANSPORT_APC="transportapc",
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TRANSPORT_APC="Transport_APC",
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FIGHTER="fighter",
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FIGHTER="Fighter",
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TANKER="tanker",
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TANKER="Tanker",
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AWACS="awacs",
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AWACS="AWACS",
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ARTILLERY="artillery",
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ARTILLERY="Artillery",
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ATTACKHELICOPTER="attackhelicopter",
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ATTACKHELICOPTER="Attackhelicopter",
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INFANTRY="infantry",
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INFANTRY="Infantry",
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BOMBER="bomber",
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BOMBER="Bomber",
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TANK="tank",
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TANK="Tank",
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TRUCK="truck",
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TRUCK="Truck",
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OTHER="other",
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SHIP="Ship",
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OTHER="Other",
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}
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}
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--- Cargo transport type.
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--- Cargo transport type.
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-- @type WAREHOUSE.TransportType
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-- @type WAREHOUSE.TransportType
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-- @field #string AIRPLANE plane blabla
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WAREHOUSE.TransportType = {
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WAREHOUSE.TransportType = {
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AIRPLANE = "transportplane",
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AIRPLANE = "Transport_Plane",
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HELICOPTER = "transporthelo",
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HELICOPTER = "Transport_Helo",
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APC = "transportapc",
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APC = "Transport_APC",
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SHIP = "ship",
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SHIP = "Ship",
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TRAIN = "train",
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TRAIN = "Train",
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SELFPROPELLED = "selfporpelled",
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SELFPROPELLED = "Selfporpelled",
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}
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}
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--- Warehouse class version.
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--- Warehouse class version.
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@ -131,6 +131,7 @@ WAREHOUSE.version="0.1.0"
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-- TODO: Put active groups into the warehouse.
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-- TODO: Put active groups into the warehouse.
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-- TODO: Spawn warehouse assets as uncontrolled or AI off and activate them when requested.
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-- TODO: Spawn warehouse assets as uncontrolled or AI off and activate them when requested.
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-- TODO: Handle cases with immobile units.
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-- TODO: Handle cases with immobile units.
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-- TODO: Add queue.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor(s)
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-- Constructor(s)
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@ -209,9 +210,7 @@ function WAREHOUSE:NewAirbase(airbase)
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--- Triggers the FSM event "Request" after a delay.
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--- Triggers the FSM event "Request" after a delay.
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-- @function [parent=#WAREHOUSE] __Request
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-- @function [parent=#WAREHOUSE] __Request
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-- @param #WAREHOUSE self
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-- @param #WAREHOUSE self
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-- @param #string From From state.
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-- @param #number Delay Delay in seconds.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
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-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
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-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
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-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
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-- @param AssetDescriptorValue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
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-- @param AssetDescriptorValue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
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@ -225,8 +224,8 @@ function WAREHOUSE:NewAirbase(airbase)
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--- Triggers the FSM event "Delivered" after a delay.
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--- Triggers the FSM event "Delivered" after a delay.
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-- @function [parent=#WAREHOUSE] __Delivered
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-- @function [parent=#WAREHOUSE] __Delivered
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-- @param #number delay Delay in seconds.
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-- @param #WAREHOUSE self
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-- @param #WAREHOUSE self
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-- @param #number delay Delay in seconds.
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-- @param Wrapper.Group#GROUP group Group that was delivered.
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-- @param Wrapper.Group#GROUP group Group that was delivered.
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return self
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return self
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@ -423,10 +422,14 @@ function WAREHOUSE:onafterRequest(From, Event, To, Airbase, AssetDescriptor, Ass
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-- Add spawned groups to cargo group object.
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-- Add spawned groups to cargo group object.
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for _i,_spawngroup in pairs(_spawngroups) do
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for _i,_spawngroup in pairs(_spawngroups) do
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--TODO: check near and load radius.
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--TODO: check near and load radius.
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local cargogroup = CARGO_GROUP:New(_spawngroup, AssetDescriptorValue, string.format("%s %d",AssetDescriptorValue, _i), _loadradius, _nearradius)
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local _name=string.format("%s %d",AssetDescriptorValue, _i)
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env.info(string.format("FF cargo group %d: %s",_i,_name))
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local cargogroup = CARGO_GROUP:New(_spawngroup, AssetDescriptorValue, _name, _loadradius, _nearradius)
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CargoGroups:AddCargo(cargogroup)
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CargoGroups:AddCargo(cargogroup)
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end
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end
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env.info(string.format("FF cargo set object names %s", CargoGroups:GetObjectNames()))
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