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#CTLD
* added option for build time delay
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@ -699,6 +699,7 @@ do
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-- my_ctld.smokedistance = 2000 -- Only smoke or flare zones if requesting player unit is this far away (in meters)
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-- my_ctld.suppressmessages = false -- Set to true if you want to script your own messages.
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-- my_ctld.repairtime = 300 -- Number of seconds it takes to repair a unit.
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-- my_ctld.buildtime = 300 -- Number of seconds it takes to build a unit. Set to zero or nil to build instantly.
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-- my_ctld.cratecountry = country.id.GERMANY -- ID of crates. Will default to country.id.RUSSIA for RED coalition setups.
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-- my_ctld.allowcratepickupagain = true -- allow re-pickup crates that were dropped.
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-- my_ctld.enableslingload = false -- allow cargos to be slingloaded - might not work for all cargo types
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@ -708,6 +709,7 @@ do
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-- my_ctld.basetype = "container_cargo" -- default shape of the cargo container
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-- my_ctld.droppedbeacontimeout = 600 -- dropped beacon lasts 10 minutes
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-- my_ctld.usesubcats = false -- use sub-category names for crates, adds an extra menu layer in "Get Crates", useful if you have > 10 crate types.
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-- my_ctld.placeCratesAhead = false -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
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--
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-- ## 2.1 User functions
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--
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@ -1074,7 +1076,7 @@ CTLD.UnitTypes = {
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--- CTLD class version.
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-- @field #string version
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CTLD.version="1.0.16"
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CTLD.version="1.0.17"
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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@ -1212,8 +1214,9 @@ function CTLD:New(Coalition, Prefixes, Alias)
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-- message suppression
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self.suppressmessages = false
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-- time to repair a unit/group
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-- time to repairor build a unit/group
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self.repairtime = 300
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self.buildtime = 300
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-- place spawned crates in front of aircraft
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self.placeCratesAhead = false
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@ -2807,7 +2810,13 @@ function CTLD:_BuildCrates(Group, Unit,Engineering)
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local build = _build -- #CTLD.Buildable
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if build.CanBuild then
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self:_CleanUpCrates(crates,build,number)
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self:_BuildObjectFromCrates(Group,Unit,build)
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if self.buildtime and self.buildtime > 0 then
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local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,build,false,Group:GetCoordinate())
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buildtimer:Start(self.buildtime)
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self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
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else
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self:_BuildObjectFromCrates(Group,Unit,build)
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end
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end
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end
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end
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@ -2906,13 +2915,13 @@ end
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-- @param Wrapper.Group#UNIT Unit
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-- @param #CTLD.Buildable Build
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-- @param #boolean Repair If true this is a repair and not a new build
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-- @param Core.Point#COORDINATE Coordinate Location for repair (e.g. where the destroyed unit was)
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-- @param Core.Point#COORDINATE RepairLocation Location for repair (e.g. where the destroyed unit was)
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function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
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self:T(self.lid .. " _BuildObjectFromCrates")
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-- Spawn-a-crate-content
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if Group and Group:IsAlive() then
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local position = Unit:GetCoordinate() or Group:GetCoordinate()
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local unitname = Unit:GetName() or Group:GetName()
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if Group and Group:IsAlive() or (RepairLocation and not Repair) then
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--local position = Unit:GetCoordinate() or Group:GetCoordinate()
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--local unitname = Unit:GetName() or Group:GetName() or "Unknown"
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local name = Build.Name
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local ctype = Build.Type -- #CTLD_CARGO.Enum
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local canmove = false
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@ -2924,7 +2933,13 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
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if type(temptable) == "string" then
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temptable = {temptable}
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end
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local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,100)
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local zone = nil
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if RepairLocation and not Repair then
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-- timed build
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zone = ZONE_RADIUS:New(string.format("Build zone-%d",math.random(1,10000)),RepairLocation:GetVec2(),100)
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else
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zone = ZONE_GROUP:New(string.format("Unload zone-%d",math.random(1,10000)),Group,100)
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end
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--local randomcoord = zone:GetRandomCoordinate(35):GetVec2()
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local randomcoord = Build.Coord or zone:GetRandomCoordinate(35):GetVec2()
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if Repair then
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@ -361,6 +361,8 @@ function UNIT:IsPlayer()
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-- Get group.
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local group=self:GetGroup()
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if not group then return false end
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-- Units of template group.
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local units=group:GetTemplate().units
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