Updated documentation

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FlightControl_Master 2017-07-15 09:07:31 +02:00
parent b21cd0c0ae
commit 295b482ce6
4 changed files with 159 additions and 12 deletions

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@ -651,6 +651,24 @@
<hr/>
<h1>Demo Mission</h1>
<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-100%20-%20AI_A2A%20-%20Demonstration">AI_A2A_DISPATCHER Demo Mission</a></h3>
<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-100%20-%20AI_A2A%20-%20Demonstration">AI_A2A_DISPATCHER Mission, only for beta testers</a></h3>
<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases">ALL Demo Missions pack of the last release</a></h3>
<hr/>
<h1>YouTube Channel</h1>
<h3><a href="">---</a></h3>
<hr/>
<p><img src="..\Presentations\AI_A2A_DISPATCHER\Dia3.JPG" alt="Banner Image"/></p>
<p>It includes automatic spawning of Combat Air Patrol aircraft (CAP) and Ground Controlled Intercept aircraft (GCI) in response to enemy air movements that are detected by a ground based radar network.
@ -1180,6 +1198,24 @@ Therefore if F4s are wanted as a coalitions CAP or GCI aircraft Germany will
<p>The class derives from <a href="AI.html##(AI_A2A_DISPATCHER)">AI#AI<em>A2A</em>DISPATCHER</a> and thus all the methods that are defined in this class, can be used also in AI_A2A_GCICAP.</p>
<hr/>
<h1>Demo Mission</h1>
<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-200%20-%20AI_A2A%20-%20GCICAP%20Demonstration">AI_A2A_GCICAP Demo Mission</a></h3>
<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-200%20-%20AI_A2A%20-%20GCICAP%20Demonstration">AI_A2A_GCICAP Mission, only for beta testers</a></h3>
<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases">ALL Demo Missions pack of the last release</a></h3>
<hr/>
<h1>YouTube Channel</h1>
<h3><a href="">---</a></h3>
<hr/>
<p><img src="..\Presentations\AI_A2A_DISPATCHER\Dia3.JPG" alt="Banner Image"/></p>
<p>AI<em>A2A</em>GCICAP includes automatic spawning of Combat Air Patrol aircraft (CAP) and Ground Controlled Intercept aircraft (GCI) in response to enemy
@ -1226,7 +1262,7 @@ increasing or decreasing the radar coverage of the Early Warning System.</p>
<h3>1.3) Place Airplane or Helicopter Groups with late activation switched on</h3>
<p>These are <strong>templates</strong>, with a given name starting with <strong>a Template prefix</strong> above each airbase that you wanna have a squadron.
These <strong>templates</strong> need to be within 10km from the airbase center. They don't need to have a slot at the airplane, they can just be positioned above the airbase,
These <strong>templates</strong> need to be within 1.5km from the airbase center. They don't need to have a slot at the airplane, they can just be positioned above the airbase,
without a route, and should only have ONE unit.</p>
<h3>1.4) Place floating helicopters to create the CAP zones.</h3>

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@ -2393,7 +2393,6 @@ The index of the DetectedItem.</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemCount" >
<strong>DETECTION_BASE.DetectedItemCount</strong>
</a>
@ -2407,7 +2406,6 @@ The index of the DetectedItem.</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemMax" >
<strong>DETECTION_BASE.DetectedItemMax</strong>
</a>
@ -2565,7 +2563,7 @@ The index of the DetectedItem.</p>
<dl class="function">
<dt>
<em>#number</em>
<em></em>
<a id="#(DETECTION_BASE).DetectionInterval" >
<strong>DETECTION_BASE.DetectionInterval</strong>
</a>

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@ -199,6 +199,18 @@
<td class="name" nowrap="nowrap"><a href="##(SETTINGS).IsA2A_BULLS">SETTINGS:IsA2A_BULLS()</a></td>
<td class="summary">
<p>Is BULLS</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SETTINGS).IsA2A_LL">SETTINGS:IsA2A_LL()</a></td>
<td class="summary">
<p>Is LL</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SETTINGS).IsA2A_MGRS">SETTINGS:IsA2A_MGRS()</a></td>
<td class="summary">
<p>Is MGRS</p>
</td>
</tr>
<tr>
@ -343,6 +355,18 @@
<td class="name" nowrap="nowrap"><a href="##(SETTINGS).SetA2A_BULLS">SETTINGS:SetA2A_BULLS()</a></td>
<td class="summary">
<p>Sets A2A BULLS</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SETTINGS).SetA2A_LL">SETTINGS:SetA2A_LL()</a></td>
<td class="summary">
<p>Sets A2A LL</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SETTINGS).SetA2A_MGRS">SETTINGS:SetA2A_MGRS()</a></td>
<td class="summary">
<p>Sets A2A MGRS</p>
</td>
</tr>
<tr>
@ -610,6 +634,42 @@ true if BULLS</p>
<dl class="function">
<dt>
<a id="#(SETTINGS).IsA2A_LL" >
<strong>SETTINGS:IsA2A_LL()</strong>
</a>
</dt>
<dd>
<p>Is LL</p>
<h3>Return value</h3>
<p><em>#boolean:</em>
true if LL</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SETTINGS).IsA2A_MGRS" >
<strong>SETTINGS:IsA2A_MGRS()</strong>
</a>
</dt>
<dd>
<p>Is MGRS</p>
<h3>Return value</h3>
<p><em>#boolean:</em>
true if MGRS</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SETTINGS).IsA2G_BR" >
<strong>SETTINGS:IsA2G_BR()</strong>
</a>
@ -1082,7 +1142,7 @@ true if metric.</p>
<dl class="function">
<dt>
<em></em>
<em>#boolean</em>
<a id="#(SETTINGS).Metric" >
<strong>SETTINGS.Metric</strong>
</a>
@ -1198,6 +1258,42 @@ true if metric.</p>
<p><em><a href="##(SETTINGS)">#SETTINGS</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SETTINGS).SetA2A_LL" >
<strong>SETTINGS:SetA2A_LL()</strong>
</a>
</dt>
<dd>
<p>Sets A2A LL</p>
<h3>Return value</h3>
<p><em><a href="##(SETTINGS)">#SETTINGS</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SETTINGS).SetA2A_MGRS" >
<strong>SETTINGS:SetA2A_MGRS()</strong>
</a>
</dt>
<dd>
<p>Sets A2A MGRS</p>
<h3>Return value</h3>
<p><em><a href="##(SETTINGS)">#SETTINGS</a>:</em></p>
</dd>
</dl>
<dl class="function">

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@ -822,6 +822,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
<td class="summary">
</td>
</tr>
</table>
@ -2743,9 +2749,6 @@ when nothing was spawned.</p>
<p> By default, no InitLimit</p>
</dd>
</dl>
<dl class="function">
@ -2781,7 +2784,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em>#number</em>
<em></em>
<a id="#(SPAWN).SpawnMaxGroups" >
<strong>SPAWN.SpawnMaxGroups</strong>
</a>
@ -2798,7 +2801,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em>#number</em>
<em></em>
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
</a>
@ -3126,7 +3129,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<dl class="function">
<dt>
<em>#boolean</em>
<em></em>
<a id="#(SPAWN).SpawnUnControlled" >
<strong>SPAWN.SpawnUnControlled</strong>
</a>
@ -3150,7 +3153,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</dd>
</dl>
@ -3730,6 +3733,20 @@ True = Continue Scheduler</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).uncontrolled" >
<strong>SPAWN.uncontrolled</strong>
</a>
</dt>
<dd>
</dd>
</dl>