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Updated documentation
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@ -651,6 +651,24 @@
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<hr/>
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<h1>Demo Mission</h1>
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<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-100%20-%20AI_A2A%20-%20Demonstration">AI_A2A_DISPATCHER Demo Mission</a></h3>
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<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-100%20-%20AI_A2A%20-%20Demonstration">AI_A2A_DISPATCHER Mission, only for beta testers</a></h3>
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<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases">ALL Demo Missions pack of the last release</a></h3>
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<hr/>
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<h1>YouTube Channel</h1>
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<h3><a href="">---</a></h3>
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<hr/>
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<p><img src="..\Presentations\AI_A2A_DISPATCHER\Dia3.JPG" alt="Banner Image"/></p>
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<p>It includes automatic spawning of Combat Air Patrol aircraft (CAP) and Ground Controlled Intercept aircraft (GCI) in response to enemy air movements that are detected by a ground based radar network.
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@ -1180,6 +1198,24 @@ Therefore if F4s are wanted as a coalition’s CAP or GCI aircraft Germany will
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<p>The class derives from <a href="AI.html##(AI_A2A_DISPATCHER)">AI#AI<em>A2A</em>DISPATCHER</a> and thus all the methods that are defined in this class, can be used also in AI_A2A_GCICAP.</p>
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<hr/>
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<h1>Demo Mission</h1>
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<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-200%20-%20AI_A2A%20-%20GCICAP%20Demonstration">AI_A2A_GCICAP Demo Mission</a></h3>
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<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-200%20-%20AI_A2A%20-%20GCICAP%20Demonstration">AI_A2A_GCICAP Mission, only for beta testers</a></h3>
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<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases">ALL Demo Missions pack of the last release</a></h3>
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<hr/>
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<h1>YouTube Channel</h1>
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<h3><a href="">---</a></h3>
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<hr/>
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<p><img src="..\Presentations\AI_A2A_DISPATCHER\Dia3.JPG" alt="Banner Image"/></p>
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<p>AI<em>A2A</em>GCICAP includes automatic spawning of Combat Air Patrol aircraft (CAP) and Ground Controlled Intercept aircraft (GCI) in response to enemy
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@ -1226,7 +1262,7 @@ increasing or decreasing the radar coverage of the Early Warning System.</p>
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<h3>1.3) Place Airplane or Helicopter Groups with late activation switched on</h3>
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<p>These are <strong>templates</strong>, with a given name starting with <strong>a Template prefix</strong> above each airbase that you wanna have a squadron.
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These <strong>templates</strong> need to be within 10km from the airbase center. They don't need to have a slot at the airplane, they can just be positioned above the airbase,
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These <strong>templates</strong> need to be within 1.5km from the airbase center. They don't need to have a slot at the airplane, they can just be positioned above the airbase,
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without a route, and should only have ONE unit.</p>
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<h3>1.4) Place floating helicopters to create the CAP zones.</h3>
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@ -2393,7 +2393,6 @@ The index of the DetectedItem.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(DETECTION_BASE).DetectedItemCount" >
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<strong>DETECTION_BASE.DetectedItemCount</strong>
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</a>
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@ -2407,7 +2406,6 @@ The index of the DetectedItem.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(DETECTION_BASE).DetectedItemMax" >
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<strong>DETECTION_BASE.DetectedItemMax</strong>
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</a>
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@ -2565,7 +2563,7 @@ The index of the DetectedItem.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(DETECTION_BASE).DetectionInterval" >
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<strong>DETECTION_BASE.DetectionInterval</strong>
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</a>
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@ -199,6 +199,18 @@
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<td class="name" nowrap="nowrap"><a href="##(SETTINGS).IsA2A_BULLS">SETTINGS:IsA2A_BULLS()</a></td>
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<td class="summary">
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<p>Is BULLS</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SETTINGS).IsA2A_LL">SETTINGS:IsA2A_LL()</a></td>
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<td class="summary">
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<p>Is LL</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SETTINGS).IsA2A_MGRS">SETTINGS:IsA2A_MGRS()</a></td>
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<td class="summary">
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<p>Is MGRS</p>
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</td>
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</tr>
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<tr>
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@ -343,6 +355,18 @@
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<td class="name" nowrap="nowrap"><a href="##(SETTINGS).SetA2A_BULLS">SETTINGS:SetA2A_BULLS()</a></td>
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<td class="summary">
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<p>Sets A2A BULLS</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SETTINGS).SetA2A_LL">SETTINGS:SetA2A_LL()</a></td>
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<td class="summary">
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<p>Sets A2A LL</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SETTINGS).SetA2A_MGRS">SETTINGS:SetA2A_MGRS()</a></td>
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<td class="summary">
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<p>Sets A2A MGRS</p>
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</td>
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</tr>
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<tr>
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@ -610,6 +634,42 @@ true if BULLS</p>
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<dl class="function">
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<dt>
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<a id="#(SETTINGS).IsA2A_LL" >
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<strong>SETTINGS:IsA2A_LL()</strong>
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</a>
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</dt>
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<dd>
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<p>Is LL</p>
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<h3>Return value</h3>
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<p><em>#boolean:</em>
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true if LL</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SETTINGS).IsA2A_MGRS" >
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<strong>SETTINGS:IsA2A_MGRS()</strong>
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</a>
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</dt>
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<dd>
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<p>Is MGRS</p>
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<h3>Return value</h3>
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<p><em>#boolean:</em>
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true if MGRS</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SETTINGS).IsA2G_BR" >
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<strong>SETTINGS:IsA2G_BR()</strong>
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</a>
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@ -1082,7 +1142,7 @@ true if metric.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#boolean</em>
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<a id="#(SETTINGS).Metric" >
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<strong>SETTINGS.Metric</strong>
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</a>
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@ -1198,6 +1258,42 @@ true if metric.</p>
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<p><em><a href="##(SETTINGS)">#SETTINGS</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SETTINGS).SetA2A_LL" >
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<strong>SETTINGS:SetA2A_LL()</strong>
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</a>
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</dt>
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<dd>
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<p>Sets A2A LL</p>
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<h3>Return value</h3>
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<p><em><a href="##(SETTINGS)">#SETTINGS</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SETTINGS).SetA2A_MGRS" >
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<strong>SETTINGS:SetA2A_MGRS()</strong>
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</a>
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</dt>
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<dd>
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<p>Sets A2A MGRS</p>
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<h3>Return value</h3>
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<p><em><a href="##(SETTINGS)">#SETTINGS</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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@ -822,6 +822,12 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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@ -2743,9 +2749,6 @@ when nothing was spawned.</p>
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<p> By default, no InitLimit</p>
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</dd>
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</dl>
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<dl class="function">
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@ -2781,7 +2784,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(SPAWN).SpawnMaxGroups" >
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<strong>SPAWN.SpawnMaxGroups</strong>
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</a>
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@ -2798,7 +2801,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(SPAWN).SpawnMaxUnitsAlive" >
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<strong>SPAWN.SpawnMaxUnitsAlive</strong>
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</a>
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@ -3126,7 +3129,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dt>
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<em>#boolean</em>
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<em></em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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@ -3150,7 +3153,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
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<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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</dd>
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</dl>
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@ -3730,6 +3733,20 @@ True = Continue Scheduler</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPAWN).uncontrolled" >
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<strong>SPAWN.uncontrolled</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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