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#CTLD - allow availability of crates restriction to one zone
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@ -24,7 +24,7 @@
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-- @module Ops.CTLD
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-- @image OPS_CTLD.jpg
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-- Last Update February 2024
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-- Last Update March 2024
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do
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@ -45,6 +45,7 @@ do
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-- @field #number Stock Number of builds available, -1 for unlimited.
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-- @field #string Subcategory Sub-category name.
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-- @field #boolean DontShowInMenu Show this item in menu or not.
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-- @field Core.Zone#ZONE Location Location (if set) where to get this cargo item.
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-- @extends Core.Base#BASE
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---
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@ -64,6 +65,7 @@ CTLD_CARGO = {
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Stock = nil,
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Mark = nil,
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DontShowInMenu = false,
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Location = nil,
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}
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--- Define cargo types.
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@ -100,8 +102,9 @@ CTLD_CARGO = {
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-- @param #number Stock Number of builds available, nil for unlimited
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-- @param #string Subcategory Name of subcategory, handy if using > 10 types to load.
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-- @param #boolean DontShowInMenu Show this item in menu or not (default: false == show it).
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-- @param Core.Zone#ZONE Location (optional) Where the cargo is available (one location only).
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-- @return #CTLD_CARGO self
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function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory,DontShowInMenu)
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function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory, DontShowInMenu, Location)
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-- Inherit everything from BASE class.
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local self=BASE:Inherit(self, BASE:New()) -- #CTLD_CARGO
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self:T({ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped})
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@ -119,8 +122,19 @@ CTLD_CARGO = {
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self.Mark = nil
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self.Subcategory = Subcategory or "Other"
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self.DontShowInMenu = DontShowInMenu or false
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if type(Location) == "string" then
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Location = ZONE:New(Location)
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end
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self.Location = Location
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return self
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end
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--- Query Location.
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-- @param #CTLD_CARGO self
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-- @return Core.Zone#ZONE location or `nil` if not set
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function CTLD_CARGO:GetLocation()
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return self.Location
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end
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--- Query ID.
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-- @param #CTLD_CARGO self
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@ -660,6 +674,8 @@ do
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-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775)
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-- -- if you want to limit your stock, add a number (here: 10) as parameter after weight. No parameter / nil means unlimited stock.
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-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10)
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-- -- additionally, you can limit **where** the stock is available (one location only!) - this one is available in a zone called "Vehicle Store".
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-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10,nil,nil,"Vehicle Store")
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--
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-- -- add infantry unit called "Forward Ops Base" using template "FOB", of type FOB, size 4, i.e. needs four crates to be build:
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-- my_ctld:AddCratesCargo("Forward Ops Base",{"FOB"},CTLD_CARGO.Enum.FOB,4)
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@ -761,6 +777,9 @@ do
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-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000},
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-- ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500},
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-- ["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200},
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-- ["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
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-- ["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
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-- ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
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--
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-- ### 2.1.2 Activate and deactivate zones
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--
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@ -1227,13 +1246,14 @@ CTLD.UnitTypeCapabilities = {
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--Actually it's longer, but the center coord is off-center of the model.
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["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
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["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
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["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
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["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
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["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
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}
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--- CTLD class version.
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-- @field #string version
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CTLD.version="1.0.48"
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CTLD.version="1.0.49"
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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@ -2355,7 +2375,21 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
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self:_SendMessage("You are not close enough to a logistics zone!", 10, false, Group)
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if not self.debug then return self end
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end
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-- Check cargo location if available
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local location = Cargo:GetLocation()
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if location then
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local unitcoord = Unit:GetCoordinate() or Group:GetCoordinate()
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if unitcoord then
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if not location:IsCoordinateInZone(unitcoord) then
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-- no we're not at the right spot
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self:_SendMessage("The requested cargo is not available in this zone!", 10, false, Group)
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if not self.debug then return self end
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end
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end
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end
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-- avoid crate spam
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
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local canloadcratesno = capabilities.cratelimit
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@ -3741,9 +3775,13 @@ function CTLD:_RefreshF10Menus()
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local entry = _entry -- #CTLD_CARGO
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local subcat = entry.Subcategory
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local noshow = entry.DontShowInMenu
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local zone = entry.Location
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if not noshow then
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menucount = menucount + 1
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local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
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if zone then
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menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
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end
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menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
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end
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end
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@ -3751,9 +3789,13 @@ function CTLD:_RefreshF10Menus()
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local entry = _entry -- #CTLD_CARGO
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local subcat = entry.Subcategory
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local noshow = entry.DontShowInMenu
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local zone = entry.Location
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if not noshow then
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menucount = menucount + 1
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local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
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if zone then
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menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
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end
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menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
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end
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end
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@ -3761,18 +3803,26 @@ function CTLD:_RefreshF10Menus()
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for _,_entry in pairs(self.Cargo_Crates) do
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local entry = _entry -- #CTLD_CARGO
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local noshow = entry.DontShowInMenu
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local zone = entry.Location
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if not noshow then
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menucount = menucount + 1
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local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
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if zone then
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menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
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end
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menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
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end
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end
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for _,_entry in pairs(self.Cargo_Statics) do
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local entry = _entry -- #CTLD_CARGO
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local noshow = entry.DontShowInMenu
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local zone = entry.Location
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if not noshow then
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menucount = menucount + 1
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local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
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if zone then
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menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
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end
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menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
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end
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end
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@ -3853,7 +3903,9 @@ end
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-- @param #number PerCrateMass Mass in kg of each crate
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-- @param #number Stock Number of buildable groups in stock. Nil for unlimited.
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-- @param #string SubCategory Name of sub-category (optional).
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function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory)
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-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
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-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
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function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
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self:T(self.lid .. " AddCratesCargo")
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if not self:_CheckTemplates(Templates) then
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self:E(self.lid .. "Crates Cargo for " .. Name .. " has missing template(s)!" )
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@ -3861,7 +3913,7 @@ function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,Sub
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end
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self.CargoCounter = self.CargoCounter + 1
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-- Crates are not directly loadable
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local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory)
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local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
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table.insert(self.Cargo_Crates,cargo)
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return self
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end
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@ -3872,13 +3924,15 @@ end
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-- @param #number Mass Mass in kg of each static in kg, e.g. 100.
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-- @param #number Stock Number of groups in stock. Nil for unlimited.
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-- @param #string SubCategory Name of sub-category (optional).
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function CTLD:AddStaticsCargo(Name,Mass,Stock,SubCategory)
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-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
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-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
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function CTLD:AddStaticsCargo(Name,Mass,Stock,SubCategory,DontShowInMenu,Location)
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self:T(self.lid .. " AddStaticsCargo")
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self.CargoCounter = self.CargoCounter + 1
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local type = CTLD_CARGO.Enum.STATIC
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local template = STATIC:FindByName(Name,true):GetTypeName()
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-- Crates are not directly loadable
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local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,Stock,SubCategory)
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local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,Stock,SubCategory,DontShowInMenu,Location)
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table.insert(self.Cargo_Statics,cargo)
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return self
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end
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@ -3908,7 +3962,9 @@ end
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-- @param #number PerCrateMass Mass in kg of each crate
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-- @param #number Stock Number of groups in stock. Nil for unlimited.
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-- @param #string SubCategory Name of the sub-category (optional).
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function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,SubCategory)
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-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
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-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
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function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
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self:T(self.lid .. " AddCratesRepair")
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if not self:_CheckTemplates(Template) then
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self:E(self.lid .. "Repair Cargo for " .. Name .. " has a missing template!" )
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@ -3916,7 +3972,7 @@ function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,Su
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end
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self.CargoCounter = self.CargoCounter + 1
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-- Crates are not directly loadable
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local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Template,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory)
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local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Template,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
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table.insert(self.Cargo_Crates,cargo)
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return self
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end
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