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Trying to find the errors.
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@ -97,7 +97,8 @@ function DATABASE:New()
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self:HandleEvent( EVENTS.DeleteCargo )
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-- Follow alive players and clients
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self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
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--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!
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self:HandleEvent( EVENTS.Birth, self._EventBirth )
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
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self:_RegisterTemplates()
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@ -137,8 +138,8 @@ function DATABASE:New()
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end
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end
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self:E( "Scheduling" )
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PlayerCheckSchedule = SCHEDULER:New( nil, CheckPlayers, { self }, 1, 1 )
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--self:E( "Scheduling" )
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--PlayerCheckSchedule = SCHEDULER:New( nil, CheckPlayers, { self }, 1, 1 )
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return self
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end
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@ -778,6 +779,29 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
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end
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end
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--- Handles the Birth event to update the active players table.
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-- @param #DATABASE self
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-- @param Core.Event#EVENTDATA Event
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function DATABASE:_EventBirth( Event )
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self:F2( { Event } )
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if Event.IniUnit then
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if Event.IniObjectCategory == 1 then
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self:AddUnit( Event.IniDCSUnitName )
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self:AddGroup( Event.IniDCSGroupName )
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local PlayerName = Event.IniUnit:GetPlayerName()
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if PlayerName ~= "" then
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self:E( { "Player Joined:", PlayerName } )
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if not self.PLAYERS[PlayerName] then
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self:AddPlayer( Event.IniUnitName, PlayerName )
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end
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local Settings = SETTINGS:Set( PlayerName )
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Settings:SetPlayerMenu( Event.IniUnit )
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end
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end
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end
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end
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--- Handles the OnPlayerLeaveUnit event to clean the active players table.
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-- @param #DATABASE self
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@ -789,6 +813,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
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if Event.IniObjectCategory == 1 then
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local PlayerName = Event.IniUnit:GetPlayerName()
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if self.PLAYERS[PlayerName] then
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self:E( { "Player Left:", PlayerName } )
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local Settings = SETTINGS:Set( PlayerName )
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--Settings:RemovePlayerMenu( Event.IniUnit )
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self:DeletePlayer( Event.IniUnit, PlayerName )
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