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#ZONE - Trigger added OnAfterZoneEmpty and OnAfterObjectDead
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@ -605,10 +605,13 @@ function ZONE_BASE:Trigger(Objects)
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self:AddTransition("TriggerStopped","TriggerStart","TriggerRunning")
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self:AddTransition("*","EnteredZone","*")
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self:AddTransition("*","LeftZone","*")
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self:AddTransition("*","ZoneEmpty","*")
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self:AddTransition("*","ObjectDead","*")
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self:AddTransition("*","TriggerRunCheck","*")
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self:AddTransition("*","TriggerStop","TriggerStopped")
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self:TriggerStart()
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self.checkobjects = Objects
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self.ObjectsInZone = false
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if UTILS.IsInstanceOf(Objects,"SET_BASE") then
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self.objectset = Objects.Set
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else
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@ -646,6 +649,22 @@ function ZONE_BASE:Trigger(Objects)
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable leaving the zone.
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--- On After "ObjectDead" event. An observed object has left the zone.
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-- @function [parent=#ZONE_BASE] OnAfterObjectDead
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-- @param #ZONE_BASE self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable which died. Might be nil.
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--- On After "ZoneEmpty" event. All observed objects have left the zone or are dead.
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-- @function [parent=#ZONE_BASE] OnAfterZoneEmpty
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-- @param #ZONE_BASE self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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end
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--- (Internal) Check the assigned objects for being in/out of the zone
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@ -659,9 +678,13 @@ function ZONE_BASE:_TriggerCheck(fromstart)
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-- just earmark everyone in/out
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for _,_object in pairs(objectset) do
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local obj = _object -- Wrapper.Controllable#CONTROLLABLE
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if not obj.TriggerInZone then obj.TriggerInZone = {} end
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if not obj.TriggerInZone then
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obj.TriggerInZone = {}
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obj.TriggerZoneDeadNotification = false
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end
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if obj and obj:IsAlive() and self:IsCoordinateInZone(obj:GetCoordinate()) then
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obj.TriggerInZone[self.ZoneName] = true
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self.ObjectsInZone = true
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else
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obj.TriggerInZone[self.ZoneName] = false
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end
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@ -669,6 +692,7 @@ function ZONE_BASE:_TriggerCheck(fromstart)
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end
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else
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-- Check for changes
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local objcount = 0
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for _,_object in pairs(objectset) do
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local obj = _object -- Wrapper.Controllable#CONTROLLABLE
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if obj and obj:IsAlive() then
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@ -683,11 +707,20 @@ function ZONE_BASE:_TriggerCheck(fromstart)
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-- is obj in zone?
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local inzone = self:IsCoordinateInZone(obj:GetCoordinate())
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--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
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if inzone and obj.TriggerInZone[self.ZoneName] then
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-- just count
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objcount = objcount + 1
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self.ObjectsInZone = true
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obj.TriggerZoneDeadNotification = false
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end
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if inzone and not obj.TriggerInZone[self.ZoneName] then
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-- wasn't in zone before
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--self:I("Newly entered")
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self:__EnteredZone(0.5,obj)
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obj.TriggerInZone[self.ZoneName] = true
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objcount = objcount + 1
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self.ObjectsInZone = true
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obj.TriggerZoneDeadNotification = false
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elseif (not inzone) and obj.TriggerInZone[self.ZoneName] then
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-- has left the zone
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--self:I("Newly left")
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@ -696,8 +729,21 @@ function ZONE_BASE:_TriggerCheck(fromstart)
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else
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--self:I("Not left or not entered, or something went wrong!")
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end
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else
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-- object dead
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if not obj.TriggerZoneDeadNotification == true then
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obj.TriggerInZone = nil
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self:__ObjectDead(0.5,obj)
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obj.TriggerZoneDeadNotification = true
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end
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end
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end
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-- zone empty?
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if objcount == 0 and self.ObjectsInZone == true then
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-- zone was not but is now empty
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self.ObjectsInZone = false
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self:__ZoneEmpty(0.5)
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end
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end
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return self
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end
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@ -2816,7 +2816,7 @@ do -- Event Handling
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self:EventDispatcher():Reset( self )
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for UnitID, UnitData in pairs( self:GetUnits() ) do
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for UnitID, UnitData in pairs( self:GetUnits() or {}) do
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UnitData:ResetEvents()
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end
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