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Fix in scheduler
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@ -55,7 +55,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
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self:F2( { Scheduler, ScheduleFunction, ScheduleArguments, Start, Repeat, Randomize, Stop } )
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self.CallID = self.CallID + 1
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local CallID = self.CallID .. "#" .. ( Scheduler.MasterObject and Scheduler.MasterObject:GetClassNameAndID() or "" ) or ""
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local CallID = self.CallID .. "#" .. ( Scheduler.MasterObject and Scheduler.MasterObject.GetClassNameAndID and Scheduler.MasterObject:GetClassNameAndID() or "" ) or ""
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-- Initialize the ObjectSchedulers array, which is a weakly coupled table.
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-- If the object used as the key is nil, then the garbage collector will remove the item from the Functions array.
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@ -699,7 +699,7 @@ do -- DESIGNATE
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if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
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local DetectedReport = REPORT:New( "Detected Targets: \n" )
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local DetectedReport = REPORT:New( "Targets ready for Designation:" )
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local DetectedItems = self.Detection:GetDetectedItems()
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for DesignateIndex, Designating in pairs( self.Designating ) do
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