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Merge branch 'master' into funkyfranky
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374aae3e7e
@ -645,6 +645,22 @@ function ZONE_RADIUS:GetRandomPointVec3( inner, outer )
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end
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--- Returns a @{Point#COORDINATE} object reflecting a random 3D location within the zone.
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-- @param #ZONE_RADIUS self
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-- @param #number inner (optional) Minimal distance from the center of the zone. Default is 0.
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-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
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-- @return Core.Point#COORDINATE
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function ZONE_RADIUS:GetRandomCoordinate( inner, outer )
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self:F( self.ZoneName, inner, outer )
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local Coordinate = COORDINATE:NewFromVec2( self:GetRandomVec2() )
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self:T3( { Coordinate = Coordinate } )
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return Coordinate
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end
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--- @type ZONE
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-- @extends #ZONE_RADIUS
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@ -1091,6 +1107,20 @@ function ZONE_POLYGON_BASE:GetRandomPointVec3()
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end
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--- Return a @{Point#COORDINATE} object representing a random 3D point at landheight within the zone.
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-- @param #ZONE_POLYGON_BASE self
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-- @return Core.Point#COORDINATE
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function ZONE_POLYGON_BASE:GetRandomCoordinate()
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self:F2()
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local Coordinate = COORDINATE:NewFromVec2( self:GetRandomVec2() )
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self:T2( Coordinate )
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return Coordinate
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end
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--- Get the bounding square the zone.
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-- @param #ZONE_POLYGON_BASE self
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-- @return #ZONE_POLYGON_BASE.BoundingSquare The bounding square.
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@ -107,7 +107,7 @@
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-- ### Tasks at Waypoints
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--
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-- Special Task methods are available to set tasks at certain waypoints.
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-- The method @{#CONTROLLABLE.SetTaskAtWaypoint}() helps preparing a Route, embedding a Task at the Waypoint of the Route.
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-- The method @{#CONTROLLABLE.SetTaskWaypoint}() helps preparing a Route, embedding a Task at the Waypoint of the Route.
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--
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-- This creates a Task element, with an action to call a function as part of a Wrapped Task.
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--
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@ -1540,7 +1540,7 @@ function CONTROLLABLE:TaskEmbarkToTransport( Point, Radius )
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end
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--- This creates a Task element, with an action to call a function as part of a Wrapped Task.
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-- This Task can then be embedded at a Waypoint by calling the method @{#CONTROLLABLE.SetTaskAtWaypoint}.
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-- This Task can then be embedded at a Waypoint by calling the method @{#CONTROLLABLE.SetTaskWaypoint}.
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-- @param #CONTROLLABLE self
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-- @param #string FunctionString The function name embedded as a string that will be called.
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-- @param ... The variable arguments passed to the function when called! These arguments can be of any type!
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@ -1579,7 +1579,7 @@ end
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--
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-- local TaskRouteToZone = Vehicle:TaskFunction( "RouteToZone", RandomZone )
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--
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-- Vehicle:SetTaskAtWaypoint( Route, #Route, TaskRouteToZone ) -- Set for the given Route at Waypoint 2 the TaskRouteToZone.
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-- Vehicle:SetTaskWaypoint( Route, #Route, TaskRouteToZone ) -- Set for the given Route at Waypoint 2 the TaskRouteToZone.
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--
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-- Vehicle:Route( Route, math.random( 10, 20 ) ) -- Move after a random seconds to the Route. See the Route method for details.
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--
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@ -1633,6 +1633,130 @@ function CONTROLLABLE:TaskMission( TaskMission )
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return DCSTask
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end
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do -- Patrol methods
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--- (GROUND) Patrol iteratively using the waypoints the for the (parent) group.
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-- @param #CONTROLLABLE self
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-- @return #CONTROLLABLE
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function CONTROLLABLE:PatrolRoute()
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local PatrolGroup = self -- Wrapper.Group#GROUP
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if not self:IsInstanceOf( "GROUP" ) then
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PatrolGroup = self:GetGroup() -- Wrapper.Group#GROUP
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end
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self:E( { PatrolGroup = PatrolGroup:GetName() } )
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if PatrolGroup:IsGround() then
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local Waypoints = PatrolGroup:GetTemplateRoutePoints()
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-- Calculate the new Route.
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local FromCoord = PatrolGroup:GetCoordinate()
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local From = FromCoord:WaypointGround( 120 )
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table.insert( Waypoints, 1, From )
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local TaskRoute = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolRoute" )
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self:E({Waypoints = Waypoints})
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local Waypoint = Waypoints[#Waypoints]
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PatrolGroup:SetTaskWaypoint( Waypoint, TaskRoute ) -- Set for the given Route at Waypoint 2 the TaskRouteToZone.
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PatrolGroup:Route( Waypoints ) -- Move after a random seconds to the Route. See the Route method for details.
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end
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end
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--- (GROUND) Patrol randomly to the waypoints the for the (parent) group.
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-- A random waypoint will be picked and the group will move towards that point.
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-- @param #CONTROLLABLE self
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-- @return #CONTROLLABLE
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function CONTROLLABLE:PatrolRouteRandom( Speed, Formation )
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local PatrolGroup = self -- Wrapper.Group#GROUP
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if not self:IsInstanceOf( "GROUP" ) then
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PatrolGroup = self:GetGroup() -- Wrapper.Group#GROUP
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end
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self:E( { PatrolGroup = PatrolGroup:GetName() } )
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if PatrolGroup:IsGround() then
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local Waypoints = PatrolGroup:GetTemplateRoutePoints()
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local WaypointNumber = math.random( 1, #Waypoints )
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self:E( { WaypointNumber = WaypointNumber } )
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local Waypoint = Waypoints[WaypointNumber] -- Select random waypoint.
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-- Calculate the new Route.
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local FromCoord = PatrolGroup:GetCoordinate()
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-- Select a random Zone and get the Coordinate of the new Zone.
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local ToCoord = COORDINATE:NewFromVec2( { x = Waypoint.x + 10, y = Waypoint.y + 10 } )
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-- Create a "ground route point", which is a "point" structure that can be given as a parameter to a Task
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local Route = {}
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Route[#Route+1] = FromCoord:WaypointGround( 0 )
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Route[#Route+1] = ToCoord:WaypointGround( Speed, Formation )
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local TaskRouteToZone = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolRouteRandom", Speed, Formation )
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PatrolGroup:SetTaskWaypoint( Route[#Route], TaskRouteToZone ) -- Set for the given Route at Waypoint 2 the TaskRouteToZone.
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PatrolGroup:Route( Route, 2 ) -- Move after a random seconds to the Route. See the Route method for details.
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end
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end
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--- (GROUND) Patrol randomly to the waypoints the for the (parent) group.
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-- A random waypoint will be picked and the group will move towards that point.
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-- @param #CONTROLLABLE self
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-- @return #CONTROLLABLE
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function CONTROLLABLE:PatrolZones( ZoneList, Speed, Formation )
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if not type( ZoneList ) == "table" then
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ZoneList = { ZoneList }
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end
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local PatrolGroup = self -- Wrapper.Group#GROUP
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if not self:IsInstanceOf( "GROUP" ) then
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PatrolGroup = self:GetGroup() -- Wrapper.Group#GROUP
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end
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self:E( { PatrolGroup = PatrolGroup:GetName() } )
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if PatrolGroup:IsGround() then
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local Waypoints = PatrolGroup:GetTemplateRoutePoints()
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local Waypoint = Waypoints[math.random( 1, #Waypoints )] -- Select random waypoint.
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-- Calculate the new Route.
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local FromCoord = PatrolGroup:GetCoordinate()
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-- Select a random Zone and get the Coordinate of the new Zone.
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local RandomZone = ZoneList[ math.random( 1, #ZoneList ) ] -- Core.Zone#ZONE
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local ToCoord = RandomZone:GetRandomCoordinate( 10 )
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-- Create a "ground route point", which is a "point" structure that can be given as a parameter to a Task
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local Route = {}
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Route[#Route+1] = FromCoord:WaypointGround( 120 )
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Route[#Route+1] = ToCoord:WaypointGround( Speed, Formation )
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local TaskRouteToZone = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolZones", ZoneList, Speed, Formation )
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PatrolGroup:SetTaskWaypoint( Route[#Route], TaskRouteToZone ) -- Set for the given Route at Waypoint 2 the TaskRouteToZone.
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PatrolGroup:Route( Route, 2 ) -- Move after a random seconds to the Route. See the Route method for details.
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end
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end
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end
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--- Return a Misson task to follow a given route defined by Points.
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-- @param #CONTROLLABLE self
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-- @param #table Points A table of route points.
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@ -938,10 +938,19 @@ end
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-- @return #table
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function GROUP:GetTemplate()
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local GroupName = self:GetName()
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self:E( GroupName )
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return _DATABASE:GetGroupTemplate( GroupName )
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end
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--- Returns the group template route.points[] (the waypoints) from the @{DATABASE} (_DATABASE object).
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-- @param #GROUP self
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-- @return #table
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function GROUP:GetTemplateRoutePoints()
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local GroupName = self:GetName()
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return _DATABASE:GetGroupTemplate( GroupName ).route.points
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end
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--- Sets the controlled status in a Template.
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-- @param #GROUP self
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-- @param #boolean Controlled true is controlled, false is uncontrolled.
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