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@ -137,11 +137,14 @@ function TASK_BASE:New( Mission, SetGroupAssign, TaskName, TaskType )
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if self:IsStateAssigned() then
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local TaskUnit = EventData.IniUnit
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local TaskGroup = EventData.IniUnit:GetGroup()
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self:E( self.SetGroup:IsIncludeObject( TaskGroup ) )
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if self.SetGroup:IsIncludeObject( TaskGroup ) then
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self:E( self:IsAssignedToGroup( TaskGroup ) )
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if self:IsAssignedToGroup( TaskGroup ) then
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self:UnAssignFromUnit( TaskUnit )
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self:MessageToGroups( TaskUnit:GetPlayerName() .. " aborted Task " .. self:GetName() )
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end
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if self:AreUnitsAlive() == false then
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self:__Abort( 1 )
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end
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self:MessageToGroups( TaskUnit:GetPlayerName() .. " aborted Task " .. self:GetName() )
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end
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end
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)
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@ -281,7 +284,7 @@ function TASK_BASE:MessageToGroups( Message )
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local CC = Mission:GetCommandCenter()
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for TaskGroupName, TaskGroup in pairs( self.SetGroup:GetSet() ) do
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CC:MessageToGroup( Message , 60, TaskGroup )
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CC:MessageToGroup( Message, TaskGroup )
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end
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end
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@ -338,6 +341,26 @@ function TASK_BASE:IsAssignedToGroup( TaskGroup )
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return false
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end
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--- Returns if the @{Task} has still alive and assigned Units.
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-- @param #TASK_BASE self
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-- @return #boolean
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function TASK_BASE:HasAliveUnits( TaskGroup )
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for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
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if self:IsStateAssigned() then
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if self:IsAssignedToGroup( TaskGroup ) then
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for TaskUnitID, TaskUnit in pairs( TaskGroup:GetUnits() ) do
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if TaskUnit:IsAlive() then
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return true
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end
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end
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end
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end
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end
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return false
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end
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--- Set the menu options of the @{Task} to all the groups in the SetGroup.
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-- @param #TASK_BASE self
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function TASK_BASE:SetMenu()
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