Fixes with waypoints in NTTR 2.1.1

behaves different than 1.5.7!!!
This commit is contained in:
FlightControl_Master
2017-08-12 17:07:10 +02:00
parent 3742f2937c
commit 4f2afa29fa
5 changed files with 7 additions and 5 deletions

View File

@@ -652,7 +652,6 @@ function BASE:SetState( Object, Key, Value )
self.States[ClassNameAndID] = self.States[ClassNameAndID] or {}
self.States[ClassNameAndID][Key] = Value
self:T2( { ClassNameAndID, Key, Value } )
return self.States[ClassNameAndID][Key]
end
@@ -670,7 +669,6 @@ function BASE:GetState( Object, Key )
if self.States[ClassNameAndID] then
local Value = self.States[ClassNameAndID][Key] or false
self:E( { ClassNameAndID, Key, Value } )
return Value
end