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Fixes with waypoints in NTTR 2.1.1
behaves different than 1.5.7!!!
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@@ -652,7 +652,6 @@ function BASE:SetState( Object, Key, Value )
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self.States[ClassNameAndID] = self.States[ClassNameAndID] or {}
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self.States[ClassNameAndID][Key] = Value
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self:T2( { ClassNameAndID, Key, Value } )
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return self.States[ClassNameAndID][Key]
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end
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@@ -670,7 +669,6 @@ function BASE:GetState( Object, Key )
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if self.States[ClassNameAndID] then
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local Value = self.States[ClassNameAndID][Key] or false
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self:E( { ClassNameAndID, Key, Value } )
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return Value
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end
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