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Core code formatting and typo fixes. (#1669)
* Update Beacon.lua Code formatting and minor typo/text fixes. * Update Database.lua Code formatting and minor typo/text fixes. * Update Event.lua Code formatting and minor typo/text fixes.
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@ -1,9 +1,9 @@
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--- **Core** - TACAN and other beacons.
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--
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--
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-- ===
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--
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--
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-- ## Features:
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--
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--
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-- * Provide beacon functionality to assist pilots.
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--
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-- ===
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@ -14,34 +14,34 @@
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-- @image Core_Radio.JPG
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--- *In order for the light to shine so brightly, the darkness must be present.* -- Francis Bacon
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--
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--
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-- After attaching a @{#BEACON} to your @{Wrapper.Positionable#POSITIONABLE}, you need to select the right function to activate the kind of beacon you want.
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-- There are two types of BEACONs available : the AA TACAN Beacon and the general purpose Radio Beacon.
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-- Note that in both case, you can set an optional parameter : the `BeaconDuration`. This can be very usefull to simulate the battery time if your BEACON is
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-- attach to a cargo crate, for exemple.
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--
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-- attach to a cargo crate, for exemple.
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--
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-- ## AA TACAN Beacon usage
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--
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--
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-- This beacon only works with airborne @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP}. Use @{#BEACON:AATACAN}() to set the beacon parameters and start the beacon.
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-- Use @#BEACON:StopAATACAN}() to stop it.
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--
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--
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-- ## General Purpose Radio Beacon usage
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--
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--
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-- This beacon will work with any @{Wrapper.Positionable#POSITIONABLE}, but **it won't follow the @{Wrapper.Positionable#POSITIONABLE}** ! This means that you should only use it with
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-- @{Wrapper.Positionable#POSITIONABLE} that don't move, or move very slowly. Use @{#BEACON:RadioBeacon}() to set the beacon parameters and start the beacon.
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-- Use @{#BEACON:StopRadioBeacon}() to stop it.
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--
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--
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-- @type BEACON
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-- @field #string ClassName Name of the class "BEACON".
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-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{#CONTROLLABLE} that will receive radio capabilities.
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-- @extends Core.Base#BASE
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BEACON = {
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ClassName = "BEACON",
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ClassName = "BEACON",
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Positionable = nil,
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name = nil,
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name = nil,
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}
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--- Beacon types supported by DCS.
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--- Beacon types supported by DCS.
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-- @type BEACON.Type
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-- @field #number NULL
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-- @field #number VOR
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@ -65,19 +65,19 @@ BEACON = {
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-- @field #number ICLS_GLIDESLOPE
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-- @field #number NAUTICAL_HOMER
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BEACON.Type={
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NULL = 0,
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NULL = 0,
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VOR = 1,
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DME = 2,
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VOR_DME = 3,
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VOR_DME = 3,
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TACAN = 4,
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VORTAC = 5,
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VORTAC = 5,
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RSBN = 128,
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BROADCAST_STATION = 1024,
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BROADCAST_STATION = 1024,
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HOMER = 8,
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AIRPORT_HOMER = 4104,
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AIRPORT_HOMER_WITH_MARKER = 4136,
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AIRPORT_HOMER = 4104,
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AIRPORT_HOMER_WITH_MARKER = 4136,
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ILS_FAR_HOMER = 16408,
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ILS_NEAR_HOMER = 16424,
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ILS_NEAR_HOMER = 16424,
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ILS_LOCALIZER = 16640,
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ILS_GLIDESLOPE = 16896,
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PRMG_LOCALIZER = 33024,
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@ -95,11 +95,11 @@ BEACON.Type={
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-- @field #number TACAN TACtical Air Navigation system on ground.
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-- @field #number TACAN_TANKER_X TACtical Air Navigation system for tankers on X band.
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-- @field #number TACAN_TANKER_Y TACtical Air Navigation system for tankers on Y band.
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-- @field #number VOR Very High Frequency Omni-Directional Range
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-- @field #number VOR Very High Frequency Omnidirectional Range
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-- @field #number ILS_LOCALIZER ILS localizer
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-- @field #number ILS_GLIDESLOPE ILS glideslope.
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-- @field #number ILS_GLIDESLOPE ILS glide slope.
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-- @field #number PRGM_LOCALIZER PRGM localizer.
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-- @field #number PRGM_GLIDESLOPE PRGM glideslope.
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-- @field #number PRGM_GLIDESLOPE PRGM glide slope.
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-- @field #number BROADCAST_STATION Broadcast station.
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-- @field #number VORTAC Radio-based navigational aid for aircraft pilots consisting of a co-located VHF omnidirectional range (VOR) beacon and a tactical air navigation system (TACAN) beacon.
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-- @field #number TACAN_AA_MODE_X TACtical Air Navigation for aircraft on X band.
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@ -108,13 +108,13 @@ BEACON.Type={
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-- @field #number ICLS_LOCALIZER Carrier landing system.
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-- @field #number ICLS_GLIDESLOPE Carrier landing system.
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BEACON.System={
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PAR_10 = 1,
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RSBN_5 = 2,
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TACAN = 3,
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PAR_10 = 1,
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RSBN_5 = 2,
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TACAN = 3,
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TACAN_TANKER_X = 4,
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TACAN_TANKER_Y = 5,
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VOR = 6,
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ILS_LOCALIZER = 7,
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VOR = 6,
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ILS_LOCALIZER = 7,
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ILS_GLIDESLOPE = 8,
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PRMG_LOCALIZER = 9,
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PRMG_GLIDESLOPE = 10,
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@ -131,28 +131,27 @@ BEACON.System={
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-- If you want to create a BEACON, you probably should use @{Wrapper.Positionable#POSITIONABLE.GetBeacon}() instead.
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-- @param #BEACON self
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-- @param Wrapper.Positionable#POSITIONABLE Positionable The @{Positionable} that will receive radio capabilities.
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-- @return #BEACON Beacon object or #nil if the positionable is invalid.
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function BEACON:New(Positionable)
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-- @return #BEACON Beacon object or #nil if the POSITIONABLE is invalid.
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function BEACON:New( Positionable )
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-- Inherit BASE.
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local self=BASE:Inherit(self, BASE:New()) --#BEACON
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local self = BASE:Inherit( self, BASE:New() ) -- #BEACON
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-- Debug.
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self:F(Positionable)
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self:F( Positionable )
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-- Set positionable.
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if Positionable:GetPointVec2() then -- It's stupid, but the only way I found to make sure positionable is valid
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if Positionable:GetPointVec2() then -- It's stupid, but the only way I found to make sure POSITIONABLE is valid
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self.Positionable = Positionable
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self.name=Positionable:GetName()
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self:I(string.format("New BEACON %s", tostring(self.name)))
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self.name = Positionable:GetName()
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self:I( string.format( "New BEACON %s", tostring( self.name ) ) )
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return self
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end
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self:E({"The passed positionable is invalid, no BEACON created", Positionable})
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self:E( { "The passed POSITIONABLE is invalid, no BEACON created", Positionable } )
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return nil
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end
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--- Activates a TACAN BEACON.
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-- @param #BEACON self
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-- @param #number Channel TACAN channel, i.e. the "10" part in "10Y".
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@ -162,53 +161,55 @@ end
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-- @param #number Duration How long will the beacon last in seconds. Omit for forever.
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-- @return #BEACON self
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-- @usage
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--
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-- -- Let's create a TACAN Beacon for a tanker
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-- local myUnit = UNIT:FindByName("MyUnit")
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-- local myUnit = UNIT:FindByName("MyUnit")
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-- local myBeacon = myUnit:GetBeacon() -- Creates the beacon
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--
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--
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-- myBeacon:ActivateTACAN(20, "Y", "TEXACO", true) -- Activate the beacon
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function BEACON:ActivateTACAN(Channel, Mode, Message, Bearing, Duration)
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self:T({channel=Channel, mode=Mode, callsign=Message, bearing=Bearing, duration=Duration})
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--
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function BEACON:ActivateTACAN( Channel, Mode, Message, Bearing, Duration )
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self:T( { channel = Channel, mode = Mode, callsign = Message, bearing = Bearing, duration = Duration } )
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-- Get frequency.
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local Frequency=UTILS.TACANToFrequency(Channel, Mode)
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local Frequency = UTILS.TACANToFrequency( Channel, Mode )
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-- Check.
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if not Frequency then
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self:E({"The passed TACAN channel is invalid, the BEACON is not emitting"})
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if not Frequency then
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self:E( { "The passed TACAN channel is invalid, the BEACON is not emitting" } )
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return self
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end
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-- Beacon type.
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local Type=BEACON.Type.TACAN
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local Type = BEACON.Type.TACAN
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-- Beacon system.
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local System=BEACON.System.TACAN
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local System = BEACON.System.TACAN
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-- Check if unit is an aircraft and set system accordingly.
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local AA=self.Positionable:IsAir()
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local AA = self.Positionable:IsAir()
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if AA then
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System=5 --NOTE: 5 is how you cat the correct tanker behaviour! --BEACON.System.TACAN_TANKER
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System = 5 -- NOTE: 5 is how you cat the correct tanker behaviour! --BEACON.System.TACAN_TANKER
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-- Check if "Y" mode is selected for aircraft.
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if Mode~="Y" then
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self:E({"WARNING: The POSITIONABLE you want to attach the AA Tacan Beacon is an aircraft: Mode should Y !The BEACON is not emitting.", self.Positionable})
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if Mode ~= "Y" then
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self:E( { "WARNING: The POSITIONABLE you want to attach the AA TACAN Beacon is an aircraft: Mode should Y! The BEACON is not emitting.", self.Positionable } )
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end
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end
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-- Attached unit.
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local UnitID=self.Positionable:GetID()
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local UnitID = self.Positionable:GetID()
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-- Debug.
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self:I({string.format("BEACON Activating TACAN %s: Channel=%d%s, Morse=%s, Bearing=%s, Duration=%s!", tostring(self.name), Channel, Mode, Message, tostring(Bearing), tostring(Duration))})
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self:I( { string.format( "BEACON Activating TACAN %s: Channel=%d%s, Morse=%s, Bearing=%s, Duration=%s!", tostring( self.name ), Channel, Mode, Message, tostring( Bearing ), tostring( Duration ) ) } )
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-- Start beacon.
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self.Positionable:CommandActivateBeacon(Type, System, Frequency, UnitID, Channel, Mode, AA, Message, Bearing)
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-- Stop sheduler.
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self.Positionable:CommandActivateBeacon( Type, System, Frequency, UnitID, Channel, Mode, AA, Message, Bearing )
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-- Stop scheduler.
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if Duration then
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self.Positionable:DeactivateBeacon(Duration)
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self.Positionable:DeactivateBeacon( Duration )
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end
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return self
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end
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@ -218,23 +219,23 @@ end
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-- @param #string Callsign The Message that is going to be coded in Morse and broadcasted by the beacon.
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-- @param #number Duration How long will the beacon last in seconds. Omit for forever.
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-- @return #BEACON self
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function BEACON:ActivateICLS(Channel, Callsign, Duration)
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self:F({Channel=Channel, Callsign=Callsign, Duration=Duration})
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function BEACON:ActivateICLS( Channel, Callsign, Duration )
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self:F( { Channel = Channel, Callsign = Callsign, Duration = Duration } )
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-- Attached unit.
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local UnitID=self.Positionable:GetID()
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local UnitID = self.Positionable:GetID()
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-- Debug
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self:T2({"ICLS BEACON started!"})
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self:T2( { "ICLS BEACON started!" } )
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-- Start beacon.
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self.Positionable:CommandActivateICLS(Channel, UnitID, Callsign)
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-- Stop sheduler
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self.Positionable:CommandActivateICLS( Channel, UnitID, Callsign )
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-- Stop scheduler
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if Duration then -- Schedule the stop of the BEACON if asked by the MD
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self.Positionable:DeactivateBeacon(Duration)
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self.Positionable:DeactivateBeacon( Duration )
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end
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return self
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end
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@ -246,27 +247,29 @@ end
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-- @param #number BeaconDuration How long will the beacon last in seconds. Omit for forever.
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-- @return #BEACON self
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-- @usage
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--
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-- -- Let's create a TACAN Beacon for a tanker
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-- local myUnit = UNIT:FindByName("MyUnit")
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-- local myUnit = UNIT:FindByName("MyUnit")
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-- local myBeacon = myUnit:GetBeacon() -- Creates the beacon
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--
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--
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-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
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function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
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self:F({TACANChannel, Message, Bearing, BeaconDuration})
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--
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function BEACON:AATACAN( TACANChannel, Message, Bearing, BeaconDuration )
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self:F( { TACANChannel, Message, Bearing, BeaconDuration } )
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local IsValid = true
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if not self.Positionable:IsAir() then
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self:E({"The POSITIONABLE you want to attach the AA Tacan Beacon is not an aircraft ! The BEACON is not emitting", self.Positionable})
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self:E( { "The POSITIONABLE you want to attach the AA TACAN Beacon is not an aircraft! The BEACON is not emitting", self.Positionable } )
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IsValid = false
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end
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local Frequency = self:_TACANToFrequency(TACANChannel, "Y")
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if not Frequency then
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self:E({"The passed TACAN channel is invalid, the BEACON is not emitting"})
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local Frequency = self:_TACANToFrequency( TACANChannel, "Y" )
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if not Frequency then
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self:E( { "The passed TACAN channel is invalid, the BEACON is not emitting" } )
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IsValid = false
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end
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-- I'm using the beacon type 4 (BEACON_TYPE_TACAN). For System, I'm using 5 (TACAN_TANKER_MODE_Y) if the bearing shows its bearing
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-- or 14 (TACAN_AA_MODE_Y) if it does not
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local System
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@ -275,27 +278,26 @@ function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
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else
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System = 14
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end
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if IsValid then -- Starts the BEACON
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self:T2({"AA TACAN BEACON started !"})
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self.Positionable:SetCommand({
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self:T2( { "AA TACAN BEACON started !" } )
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self.Positionable:SetCommand( {
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id = "ActivateBeacon",
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params = {
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type = 4,
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system = System,
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callsign = Message,
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frequency = Frequency,
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}
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})
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},
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} )
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if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
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SCHEDULER:New(nil,
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function()
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SCHEDULER:New( nil, function()
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self:StopAATACAN()
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end, {}, BeaconDuration)
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end, {}, BeaconDuration )
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end
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end
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return self
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end
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@ -305,21 +307,19 @@ end
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function BEACON:StopAATACAN()
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self:F()
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if not self.Positionable then
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self:E({"Start the beacon first before stoping it !"})
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self:E( { "Start the beacon first before stopping it!" } )
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else
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self.Positionable:SetCommand({
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id = 'DeactivateBeacon',
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params = {
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}
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})
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self.Positionable:SetCommand( {
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id = 'DeactivateBeacon',
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params = {},
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} )
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end
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end
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--- Activates a general pupose Radio Beacon
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--- Activates a general purpose Radio Beacon
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-- This uses the very generic singleton function "trigger.action.radioTransmission()" provided by DCS to broadcast a sound file on a specific frequency.
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-- Although any frequency could be used, only 2 DCS Modules can home on radio beacons at the time of writing : the Huey and the Mi-8.
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-- They can home in on these specific frequencies :
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-- They can home in on these specific frequencies :
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-- * **Mi8**
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-- * R-828 -> 20-60MHz
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-- * ARKUD -> 100-150MHz (canal 1 : 114166, canal 2 : 114333, canal 3 : 114583, canal 4 : 121500, canal 5 : 123100, canal 6 : 124100) AM
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@ -342,55 +342,54 @@ end
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--
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-- -- Set the beacon and start it
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-- UnitBeacon:RadioBeacon("MySoundFileSOS.ogg", 40, radio.modulation.FM, 20, 5*60)
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function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
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self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
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function BEACON:RadioBeacon( FileName, Frequency, Modulation, Power, BeaconDuration )
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self:F( { FileName, Frequency, Modulation, Power, BeaconDuration } )
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local IsValid = false
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-- Check the filename
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if type(FileName) == "string" then
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if FileName:find(".ogg") or FileName:find(".wav") then
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if not FileName:find("l10n/DEFAULT/") then
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if type( FileName ) == "string" then
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if FileName:find( ".ogg" ) or FileName:find( ".wav" ) then
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if not FileName:find( "l10n/DEFAULT/" ) then
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FileName = "l10n/DEFAULT/" .. FileName
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end
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IsValid = true
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end
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end
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if not IsValid then
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self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
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self:E( { "File name invalid. Maybe something wrong with the extension? ", FileName } )
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end
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-- Check the Frequency
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if type(Frequency) ~= "number" and IsValid then
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self:E({"Frequency invalid. ", Frequency})
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if type( Frequency ) ~= "number" and IsValid then
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self:E( { "Frequency invalid. ", Frequency } )
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IsValid = false
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end
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Frequency = Frequency * 1000000 -- Conversion to Hz
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-- Check the modulation
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if Modulation ~= radio.modulation.AM and Modulation ~= radio.modulation.FM and IsValid then --TODO Maybe make this future proof if ED decides to add an other modulation ?
|
||||
self:E({"Modulation is invalid. Use DCS's enum radio.modulation.", Modulation})
|
||||
if Modulation ~= radio.modulation.AM and Modulation ~= radio.modulation.FM and IsValid then -- TODO: Maybe make this future proof if ED decides to add an other modulation ?
|
||||
self:E( { "Modulation is invalid. Use DCS's enum radio.modulation.", Modulation } )
|
||||
IsValid = false
|
||||
end
|
||||
|
||||
|
||||
-- Check the Power
|
||||
if type(Power) ~= "number" and IsValid then
|
||||
self:E({"Power is invalid. ", Power})
|
||||
if type( Power ) ~= "number" and IsValid then
|
||||
self:E( { "Power is invalid. ", Power } )
|
||||
IsValid = false
|
||||
end
|
||||
Power = math.floor(math.abs(Power)) --TODO Find what is the maximum power allowed by DCS and limit power to that
|
||||
|
||||
Power = math.floor( math.abs( Power ) ) -- TODO: Find what is the maximum power allowed by DCS and limit power to that
|
||||
|
||||
if IsValid then
|
||||
self:T2({"Activating Beacon on ", Frequency, Modulation})
|
||||
self:T2( { "Activating Beacon on ", Frequency, Modulation } )
|
||||
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New( nil,
|
||||
function()
|
||||
self:StopRadioBeacon()
|
||||
end, {}, BeaconDuration)
|
||||
end
|
||||
end
|
||||
trigger.action.radioTransmission( FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring( self.ID ) )
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New( nil, function()
|
||||
self:StopRadioBeacon()
|
||||
end, {}, BeaconDuration )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Stops the AA TACAN BEACON
|
||||
@ -399,7 +398,7 @@ end
|
||||
function BEACON:StopRadioBeacon()
|
||||
self:F()
|
||||
-- The unique name of the transmission is the class ID
|
||||
trigger.action.stopRadioTransmission(tostring(self.ID))
|
||||
trigger.action.stopRadioTransmission( tostring( self.ID ) )
|
||||
return self
|
||||
end
|
||||
|
||||
@ -407,26 +406,26 @@ end
|
||||
-- @param #BEACON self
|
||||
-- @param #number TACANChannel
|
||||
-- @param #string TACANMode
|
||||
-- @return #number Frequecy
|
||||
-- @return #number Frequency
|
||||
-- @return #nil if parameters are invalid
|
||||
function BEACON:_TACANToFrequency(TACANChannel, TACANMode)
|
||||
self:F3({TACANChannel, TACANMode})
|
||||
function BEACON:_TACANToFrequency( TACANChannel, TACANMode )
|
||||
self:F3( { TACANChannel, TACANMode } )
|
||||
|
||||
if type(TACANChannel) ~= "number" then
|
||||
if type( TACANChannel ) ~= "number" then
|
||||
if TACANMode ~= "X" and TACANMode ~= "Y" then
|
||||
return nil -- error in arguments
|
||||
end
|
||||
end
|
||||
|
||||
-- This code is largely based on ED's code, in DCS World\Scripts\World\Radio\BeaconTypes.lua, line 137.
|
||||
-- I have no idea what it does but it seems to work
|
||||
|
||||
-- This code is largely based on ED's code, in DCS World\Scripts\World\Radio\BeaconTypes.lua, line 137.
|
||||
-- I have no idea what it does but it seems to work
|
||||
local A = 1151 -- 'X', channel >= 64
|
||||
local B = 64 -- channel >= 64
|
||||
|
||||
local B = 64 -- channel >= 64
|
||||
|
||||
if TACANChannel < 64 then
|
||||
B = 1
|
||||
end
|
||||
|
||||
|
||||
if TACANMode == 'Y' then
|
||||
A = 1025
|
||||
if TACANChannel < 64 then
|
||||
@ -437,6 +436,6 @@ function BEACON:_TACANToFrequency(TACANChannel, TACANMode)
|
||||
A = 962
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return (A + TACANChannel - B) * 1000000
|
||||
end
|
||||
end
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -14,7 +14,7 @@
|
||||
-- 
|
||||
--
|
||||
-- Within a running mission, various DCS events occur. Units are dynamically created, crash, die, shoot stuff, get hit etc.
|
||||
-- This module provides a mechanism to dispatch those events occuring within your running mission, to the different objects orchestrating your mission.
|
||||
-- This module provides a mechanism to dispatch those events occurring within your running mission, to the different objects orchestrating your mission.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
@ -141,7 +141,6 @@
|
||||
-- EventData.IniUnit:SmokeGreen()
|
||||
-- end
|
||||
--
|
||||
--
|
||||
-- Find below an overview which events populate which information categories:
|
||||
--
|
||||
-- 
|
||||
@ -172,7 +171,6 @@
|
||||
-- @module Core.Event
|
||||
-- @image Core_Event.JPG
|
||||
|
||||
|
||||
--- @type EVENT
|
||||
-- @field #EVENT.Events Events
|
||||
-- @extends Core.Base#BASE
|
||||
@ -194,7 +192,6 @@ world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
|
||||
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
|
||||
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
|
||||
|
||||
|
||||
--- The different types of events supported by MOOSE.
|
||||
-- Use this structure to subscribe to events using the @{Core.Base#BASE.HandleEvent}() method.
|
||||
-- @type EVENTS
|
||||
@ -227,13 +224,13 @@ EVENTS = {
|
||||
MarkChange = world.event.S_EVENT_MARK_CHANGE,
|
||||
MarkRemoved = world.event.S_EVENT_MARK_REMOVED,
|
||||
-- Moose Events
|
||||
NewCargo = world.event.S_EVENT_NEW_CARGO,
|
||||
DeleteCargo = world.event.S_EVENT_DELETE_CARGO,
|
||||
NewZone = world.event.S_EVENT_NEW_ZONE,
|
||||
DeleteZone = world.event.S_EVENT_DELETE_ZONE,
|
||||
NewZoneGoal = world.event.S_EVENT_NEW_ZONE_GOAL,
|
||||
DeleteZoneGoal = world.event.S_EVENT_DELETE_ZONE_GOAL,
|
||||
RemoveUnit = world.event.S_EVENT_REMOVE_UNIT,
|
||||
NewCargo = world.event.S_EVENT_NEW_CARGO,
|
||||
DeleteCargo = world.event.S_EVENT_DELETE_CARGO,
|
||||
NewZone = world.event.S_EVENT_NEW_ZONE,
|
||||
DeleteZone = world.event.S_EVENT_DELETE_ZONE,
|
||||
NewZoneGoal = world.event.S_EVENT_NEW_ZONE_GOAL,
|
||||
DeleteZoneGoal = world.event.S_EVENT_DELETE_ZONE_GOAL,
|
||||
RemoveUnit = world.event.S_EVENT_REMOVE_UNIT,
|
||||
PlayerEnterAircraft = world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT,
|
||||
-- Added with DCS 2.5.6
|
||||
DetailedFailure = world.event.S_EVENT_DETAILED_FAILURE or -1, --We set this to -1 for backward compatibility to DCS 2.5.5 and earlier
|
||||
@ -304,8 +301,6 @@ EVENTS = {
|
||||
-- @field Core.ZONE#ZONE Zone The zone object.
|
||||
-- @field #string ZoneName The name of the zone.
|
||||
|
||||
|
||||
|
||||
local _EVENTMETA = {
|
||||
[world.event.S_EVENT_SHOT] = {
|
||||
Order = 1,
|
||||
@ -562,7 +557,6 @@ local _EVENTMETA = {
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- The Events structure
|
||||
-- @type EVENT.Events
|
||||
-- @field #number IniUnit
|
||||
@ -576,12 +570,11 @@ function EVENT:New()
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
|
||||
-- Add world event handler.
|
||||
self.EventHandler = world.addEventHandler(self)
|
||||
self.EventHandler = world.addEventHandler( self )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Initializes the Events structure for the event.
|
||||
-- @param #EVENT self
|
||||
-- @param DCS#world.event EventID Event ID.
|
||||
@ -595,7 +588,7 @@ function EVENT:Init( EventID, EventClass )
|
||||
self.Events[EventID] = {}
|
||||
end
|
||||
|
||||
-- Each event has a subtable of EventClasses, ordered by EventPriority.
|
||||
-- Each event has a sub-table of EventClasses, ordered by EventPriority.
|
||||
local EventPriority = EventClass:GetEventPriority()
|
||||
|
||||
if not self.Events[EventID][EventPriority] then
|
||||
@ -603,7 +596,7 @@ function EVENT:Init( EventID, EventClass )
|
||||
end
|
||||
|
||||
if not self.Events[EventID][EventPriority][EventClass] then
|
||||
self.Events[EventID][EventPriority][EventClass] = {}
|
||||
self.Events[EventID][EventPriority][EventClass] = {}
|
||||
end
|
||||
|
||||
return self.Events[EventID][EventPriority][EventClass]
|
||||
@ -614,7 +607,7 @@ end
|
||||
-- @param Core.Base#BASE EventClass The self instance of the class for which the event is.
|
||||
-- @param DCS#world.event EventID Event ID.
|
||||
-- @return #EVENT self
|
||||
function EVENT:RemoveEvent( EventClass, EventID )
|
||||
function EVENT:RemoveEvent( EventClass, EventID )
|
||||
|
||||
-- Debug info.
|
||||
self:F2( { "Removing subscription for class: ", EventClass:GetClassNameAndID() } )
|
||||
@ -638,7 +631,7 @@ end
|
||||
-- @param Core.Base#BASE EventClass The self instance of the class for which the event is.
|
||||
-- @param DCS#world.event EventID Event ID.
|
||||
-- @return #EVENT.Events
|
||||
function EVENT:Reset( EventObject ) --R2.1
|
||||
function EVENT:Reset( EventObject ) -- R2.1
|
||||
|
||||
self:F( { "Resetting subscriptions for class: ", EventObject:GetClassNameAndID() } )
|
||||
|
||||
@ -657,12 +650,11 @@ function EVENT:Reset( EventObject ) --R2.1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Clears all event subscriptions for a @{Core.Base#BASE} derived object.
|
||||
-- @param #EVENT self
|
||||
-- @param Core.Base#BASE EventClass The self class object for which the events are removed.
|
||||
-- @return #EVENT self
|
||||
function EVENT:RemoveAll(EventClass)
|
||||
function EVENT:RemoveAll( EventClass )
|
||||
|
||||
local EventClassName = EventClass:GetClassNameAndID()
|
||||
|
||||
@ -676,8 +668,6 @@ function EVENT:RemoveAll(EventClass)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Create an OnDead event handler for a group
|
||||
-- @param #EVENT self
|
||||
-- @param #table EventTemplate
|
||||
@ -709,7 +699,6 @@ function EVENT:OnEventGeneric( EventFunction, EventClass, EventID )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set a new listener for an `S_EVENT_X` event for a UNIT.
|
||||
-- @param #EVENT self
|
||||
-- @param #string UnitName The name of the UNIT.
|
||||
@ -797,7 +786,6 @@ do -- OnDead
|
||||
|
||||
end
|
||||
|
||||
|
||||
do -- OnLand
|
||||
|
||||
--- Create an OnLand event handler for a group
|
||||
@ -864,7 +852,7 @@ do -- Event Creation
|
||||
id = EVENTS.NewCargo,
|
||||
time = timer.getTime(),
|
||||
cargo = Cargo,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@ -879,7 +867,7 @@ do -- Event Creation
|
||||
id = EVENTS.DeleteCargo,
|
||||
time = timer.getTime(),
|
||||
cargo = Cargo,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@ -894,7 +882,7 @@ do -- Event Creation
|
||||
id = EVENTS.NewZone,
|
||||
time = timer.getTime(),
|
||||
zone = Zone,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@ -909,7 +897,7 @@ do -- Event Creation
|
||||
id = EVENTS.DeleteZone,
|
||||
time = timer.getTime(),
|
||||
zone = Zone,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@ -924,12 +912,11 @@ do -- Event Creation
|
||||
id = EVENTS.NewZoneGoal,
|
||||
time = timer.getTime(),
|
||||
ZoneGoal = ZoneGoal,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
|
||||
--- Creation of a ZoneGoal Deletion Event.
|
||||
-- @param #EVENT self
|
||||
-- @param Core.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal created.
|
||||
@ -940,12 +927,11 @@ do -- Event Creation
|
||||
id = EVENTS.DeleteZoneGoal,
|
||||
time = timer.getTime(),
|
||||
ZoneGoal = ZoneGoal,
|
||||
}
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
|
||||
--- Creation of a S_EVENT_PLAYER_ENTER_UNIT Event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit.
|
||||
@ -955,8 +941,8 @@ do -- Event Creation
|
||||
local Event = {
|
||||
id = EVENTS.PlayerEnterUnit,
|
||||
time = timer.getTime(),
|
||||
initiator = PlayerUnit:GetDCSObject()
|
||||
}
|
||||
initiator = PlayerUnit:GetDCSObject(),
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@ -970,8 +956,8 @@ do -- Event Creation
|
||||
local Event = {
|
||||
id = EVENTS.PlayerEnterAircraft,
|
||||
time = timer.getTime(),
|
||||
initiator = PlayerUnit:GetDCSObject()
|
||||
}
|
||||
initiator = PlayerUnit:GetDCSObject(),
|
||||
}
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
@ -993,14 +979,13 @@ function EVENT:onEvent( Event )
|
||||
return errmsg
|
||||
end
|
||||
|
||||
|
||||
-- Get event meta data.
|
||||
local EventMeta = _EVENTMETA[Event.id]
|
||||
|
||||
-- Check if this is a known event?
|
||||
if EventMeta then
|
||||
|
||||
if self and self.Events and self.Events[Event.id] and self.MissionEnd==false and (Event.initiator~=nil or (Event.initiator==nil and Event.id~=EVENTS.PlayerLeaveUnit)) then
|
||||
if self and self.Events and self.Events[Event.id] and self.MissionEnd == false and (Event.initiator ~= nil or (Event.initiator == nil and Event.id ~= EVENTS.PlayerLeaveUnit)) then
|
||||
|
||||
if Event.id and Event.id == EVENTS.MissionEnd then
|
||||
self.MissionEnd = true
|
||||
@ -1024,9 +1009,9 @@ function EVENT:onEvent( Event )
|
||||
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
|
||||
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
--if Event.IniGroup then
|
||||
Event.IniGroupName = Event.IniDCSGroupName
|
||||
--end
|
||||
-- if Event.IniGroup then
|
||||
Event.IniGroupName = Event.IniDCSGroupName
|
||||
-- end
|
||||
end
|
||||
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
@ -1036,23 +1021,23 @@ function EVENT:onEvent( Event )
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.STATIC then
|
||||
|
||||
if Event.id==31 then
|
||||
if Event.id == 31 then
|
||||
|
||||
-- Event.initiator is a Static object representing the pilot. But getName() errors due to DCS bug.
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
local ID=Event.initiator.id_
|
||||
Event.IniDCSUnitName = string.format("Ejected Pilot ID %s", tostring(ID))
|
||||
local ID = Event.initiator.id_
|
||||
Event.IniDCSUnitName = string.format( "Ejected Pilot ID %s", tostring( ID ) )
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniCoalition = 0
|
||||
Event.IniCategory = 0
|
||||
Event.IniCategory = 0
|
||||
Event.IniTypeName = "Ejected Pilot"
|
||||
elseif Event.id == 33 then -- ejection seat discarded
|
||||
elseif Event.id == 33 then -- ejection seat discarded
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
local ID=Event.initiator.id_
|
||||
Event.IniDCSUnitName = string.format("Ejection Seat ID %s", tostring(ID))
|
||||
local ID = Event.initiator.id_
|
||||
Event.IniDCSUnitName = string.format( "Ejection Seat ID %s", tostring( ID ) )
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniCoalition = 0
|
||||
Event.IniCategory = 0
|
||||
Event.IniCategory = 0
|
||||
Event.IniTypeName = "Ejection Seat"
|
||||
else
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
@ -1088,7 +1073,7 @@ function EVENT:onEvent( Event )
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = AIRBASE:FindByName(Event.IniDCSUnitName)
|
||||
Event.IniUnit = AIRBASE:FindByName( Event.IniDCSUnitName )
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
@ -1109,9 +1094,9 @@ function EVENT:onEvent( Event )
|
||||
if Event.TgtDCSGroup and Event.TgtDCSGroup:isExist() then
|
||||
Event.TgtDCSGroupName = Event.TgtDCSGroup:getName()
|
||||
Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
|
||||
--if Event.TgtGroup then
|
||||
Event.TgtGroupName = Event.TgtDCSGroupName
|
||||
--end
|
||||
-- if Event.TgtGroup then
|
||||
Event.TgtGroupName = Event.TgtDCSGroupName
|
||||
-- end
|
||||
end
|
||||
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
|
||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||
@ -1130,18 +1115,18 @@ function EVENT:onEvent( Event )
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
else
|
||||
Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
|
||||
Event.TgtDCSUnitName = string.format( "No target object for Event ID %s", tostring( Event.id ) )
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = nil
|
||||
Event.TgtCoalition = 0
|
||||
Event.TgtCategory = 0
|
||||
if Event.id == 6 then
|
||||
Event.TgtTypeName = "Ejected Pilot"
|
||||
Event.TgtDCSUnitName = string.format("Ejected Pilot ID %s", tostring(Event.IniDCSUnitName))
|
||||
Event.TgtDCSUnitName = string.format( "Ejected Pilot ID %s", tostring( Event.IniDCSUnitName ) )
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
elseif Event.id == 33 then
|
||||
Event.TgtTypeName = "Ejection Seat"
|
||||
Event.TgtDCSUnitName = string.format("Ejection Seat ID %s", tostring(Event.IniDCSUnitName))
|
||||
Event.TgtDCSUnitName = string.format( "Ejection Seat ID %s", tostring( Event.IniDCSUnitName ) )
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
else
|
||||
Event.TgtTypeName = "Static"
|
||||
@ -1167,29 +1152,29 @@ function EVENT:onEvent( Event )
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
||||
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||
-- Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||
end
|
||||
|
||||
-- Place should be given for takeoff and landing events as well as base captured. It should be a DCS airbase.
|
||||
if Event.place then
|
||||
if Event.id==EVENTS.LandingAfterEjection then
|
||||
if Event.id == EVENTS.LandingAfterEjection then
|
||||
-- Place is here the UNIT of which the pilot ejected.
|
||||
--local name=Event.place:getName() -- This returns a DCS error "Airbase doesn't exit" :(
|
||||
-- local name=Event.place:getName() -- This returns a DCS error "Airbase doesn't exit" :(
|
||||
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
|
||||
--Event.Place=UNIT:Find(Event.place)
|
||||
-- Event.Place=UNIT:Find(Event.place)
|
||||
else
|
||||
Event.Place=AIRBASE:Find(Event.place)
|
||||
Event.PlaceName=Event.Place:GetName()
|
||||
Event.Place = AIRBASE:Find( Event.place )
|
||||
Event.PlaceName = Event.Place:GetName()
|
||||
end
|
||||
end
|
||||
|
||||
-- Mark points.
|
||||
if Event.idx then
|
||||
Event.MarkID=Event.idx
|
||||
Event.MarkVec3=Event.pos
|
||||
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
|
||||
Event.MarkText=Event.text
|
||||
Event.MarkCoalition=Event.coalition
|
||||
Event.MarkID = Event.idx
|
||||
Event.MarkVec3 = Event.pos
|
||||
Event.MarkCoordinate = COORDINATE:NewFromVec3( Event.pos )
|
||||
Event.MarkText = Event.text
|
||||
Event.MarkCoalition = Event.coalition
|
||||
Event.MarkGroupID = Event.groupID
|
||||
end
|
||||
|
||||
@ -1218,9 +1203,9 @@ function EVENT:onEvent( Event )
|
||||
-- Okay, we got the event from DCS. Now loop the SORTED self.EventSorted[] table for the received Event.id, and for each EventData registered, check if a function needs to be called.
|
||||
for EventClass, EventData in pairs( self.Events[Event.id][EventPriority] ) do
|
||||
|
||||
--if Event.IniObjectCategory ~= Object.Category.STATIC then
|
||||
-- if Event.IniObjectCategory ~= Object.Category.STATIC then
|
||||
-- self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } )
|
||||
--end
|
||||
-- end
|
||||
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
|
||||
@ -1237,8 +1222,8 @@ function EVENT:onEvent( Event )
|
||||
|
||||
local UnitName = EventClass:GetName()
|
||||
|
||||
if ( EventMeta.Side == "I" and UnitName == Event.IniDCSUnitName ) or
|
||||
( EventMeta.Side == "T" and UnitName == Event.TgtDCSUnitName ) then
|
||||
if (EventMeta.Side == "I" and UnitName == Event.IniDCSUnitName) or
|
||||
(EventMeta.Side == "T" and UnitName == Event.TgtDCSUnitName) then
|
||||
|
||||
-- First test if a EventFunction is Set, otherwise search for the default function
|
||||
if EventData.EventFunction then
|
||||
@ -1247,15 +1232,14 @@ function EVENT:onEvent( Event )
|
||||
self:F( { "Calling EventFunction for UNIT ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventData.EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall( function()
|
||||
return EventData.EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
|
||||
else
|
||||
|
||||
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
|
||||
local EventFunction = EventClass[ EventMeta.Event ]
|
||||
local EventFunction = EventClass[EventMeta.Event]
|
||||
if EventFunction and type( EventFunction ) == "function" then
|
||||
|
||||
-- Now call the default event function.
|
||||
@ -1263,10 +1247,9 @@ function EVENT:onEvent( Event )
|
||||
self:F( { "Calling " .. EventMeta.Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall( function()
|
||||
return EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1290,8 +1273,8 @@ function EVENT:onEvent( Event )
|
||||
-- We can get the name of the EventClass, which is now always a GROUP object.
|
||||
local GroupName = EventClass:GetName()
|
||||
|
||||
if ( EventMeta.Side == "I" and GroupName == Event.IniDCSGroupName ) or
|
||||
( EventMeta.Side == "T" and GroupName == Event.TgtDCSGroupName ) then
|
||||
if (EventMeta.Side == "I" and GroupName == Event.IniDCSGroupName) or
|
||||
(EventMeta.Side == "T" and GroupName == Event.TgtDCSGroupName) then
|
||||
|
||||
-- First test if a EventFunction is Set, otherwise search for the default function
|
||||
if EventData.EventFunction then
|
||||
@ -1300,15 +1283,14 @@ function EVENT:onEvent( Event )
|
||||
self:F( { "Calling EventFunction for GROUP ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventData.EventFunction( EventClass, Event, unpack( EventData.Params ) )
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall( function()
|
||||
return EventData.EventFunction( EventClass, Event, unpack( EventData.Params ) )
|
||||
end, ErrorHandler )
|
||||
|
||||
else
|
||||
|
||||
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
|
||||
local EventFunction = EventClass[ EventMeta.Event ]
|
||||
local EventFunction = EventClass[EventMeta.Event]
|
||||
if EventFunction and type( EventFunction ) == "function" then
|
||||
|
||||
-- Now call the default event function.
|
||||
@ -1316,16 +1298,15 @@ function EVENT:onEvent( Event )
|
||||
self:F( { "Calling " .. EventMeta.Event .. " for GROUP ", EventClass:GetClassNameAndID(), EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventFunction( EventClass, Event, unpack( EventData.Params ) )
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall( function()
|
||||
return EventFunction( EventClass, Event, unpack( EventData.Params ) )
|
||||
end, ErrorHandler )
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- The EventClass is not alive anymore, we remove it from the EventHandlers...
|
||||
--self:RemoveEvent( EventClass, Event.id )
|
||||
-- self:RemoveEvent( EventClass, Event.id )
|
||||
end
|
||||
else
|
||||
|
||||
@ -1340,14 +1321,13 @@ function EVENT:onEvent( Event )
|
||||
if Event.IniObjectCategory ~= 3 then
|
||||
self:F2( { "Calling EventFunction for Class ", EventClass:GetClassNameAndID(), EventPriority } )
|
||||
end
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
return EventData.EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall( function()
|
||||
return EventData.EventFunction( EventClass, Event )
|
||||
end, ErrorHandler )
|
||||
else
|
||||
|
||||
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
|
||||
local EventFunction = EventClass[ EventMeta.Event ]
|
||||
local EventFunction = EventClass[EventMeta.Event]
|
||||
if EventFunction and type( EventFunction ) == "function" then
|
||||
|
||||
-- Now call the default event function.
|
||||
@ -1355,11 +1335,10 @@ function EVENT:onEvent( Event )
|
||||
self:F2( { "Calling " .. EventMeta.Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
|
||||
end
|
||||
|
||||
local Result, Value = xpcall(
|
||||
function()
|
||||
local Result, Value = EventFunction( EventClass, Event )
|
||||
return Result, Value
|
||||
end, ErrorHandler )
|
||||
local Result, Value = xpcall( function()
|
||||
local Result, Value = EventFunction( EventClass, Event )
|
||||
return Result, Value
|
||||
end, ErrorHandler )
|
||||
end
|
||||
end
|
||||
|
||||
@ -1383,7 +1362,7 @@ function EVENT:onEvent( Event )
|
||||
self:T( { EventMeta.Text, Event } )
|
||||
end
|
||||
else
|
||||
self:E(string.format("WARNING: Could not get EVENTMETA data for event ID=%d! Is this an unknown/new DCS event?", tostring(Event.id)))
|
||||
self:E( string.format( "WARNING: Could not get EVENTMETA data for event ID=%d! Is this an unknown/new DCS event?", tostring( Event.id ) ) )
|
||||
end
|
||||
|
||||
Event = nil
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user