mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Dead Event
**EVENT** - Improved handling of delayed dead event **SPAWN** - Improved handling of delayed dead event
This commit is contained in:
@@ -983,13 +983,12 @@ end
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-- @param #EVENTDATA Event Event data table.
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function EVENT:onEvent( Event )
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--- Function to handle errors.
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local ErrorHandler = function( errmsg )
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env.info( "Error in SCHEDULER function:" .. errmsg )
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if BASE.Debug ~= nil then
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env.info( debug.traceback() )
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end
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return errmsg
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end
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@@ -1002,6 +1001,7 @@ function EVENT:onEvent( Event )
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if self and self.Events and self.Events[Event.id] and self.MissionEnd==false and (Event.initiator~=nil or (Event.initiator==nil and Event.id~=EVENTS.PlayerLeaveUnit)) then
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-- Check if mission has ended.
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if Event.id and Event.id == EVENTS.MissionEnd then
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self.MissionEnd = true
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end
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@@ -1009,35 +1009,12 @@ function EVENT:onEvent( Event )
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if Event.initiator then
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Event.IniObjectCategory = Event.initiator:getCategory()
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if Event.IniObjectCategory == Object.Category.UNIT then
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Event.IniDCSUnit = Event.initiator
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Event.IniDCSUnitName = Event.IniDCSUnit:getName()
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Event.IniUnitName = Event.IniDCSUnitName
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Event.IniDCSGroup = Event.IniDCSUnit:getGroup()
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Event.IniUnit = UNIT:FindByName( Event.IniDCSUnitName )
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if not Event.IniUnit then
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-- Unit can be a CLIENT. Most likely this will be the case ...
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Event.IniUnit = CLIENT:FindByName( Event.IniDCSUnitName, '', true )
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end
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Event.IniDCSGroupName = ""
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if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
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Event.IniDCSGroupName = Event.IniDCSGroup:getName()
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Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
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--if Event.IniGroup then
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Event.IniGroupName = Event.IniDCSGroupName
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--end
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end
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Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
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Event.IniCoalition = Event.IniDCSUnit:getCoalition()
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Event.IniTypeName = Event.IniDCSUnit:getTypeName()
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Event.IniCategory = Event.IniDCSUnit:getDesc().category
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end
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if Event.IniObjectCategory == Object.Category.STATIC then
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if Event.IniObjectCategory == Object.Category.STATIC then
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---
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-- Static
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---
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if Event.id==31 then
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-- Event.initiator is a Static object representing the pilot. But getName() errors due to DCS bug.
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Event.IniDCSUnit = Event.initiator
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local ID=Event.initiator.id_
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@@ -1063,9 +1040,47 @@ function EVENT:onEvent( Event )
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Event.IniCategory = Event.IniDCSUnit:getDesc().category
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Event.IniTypeName = Event.IniDCSUnit:getTypeName()
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end
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-- Dead events of units can be delayed and the initiator changed to a static.
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-- Take care of that.
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local Unit=UNIT:FindByName(Event.IniDCSUnitName)
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if Unit then
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Event.IniObjectCategory = Object.Category.UNIT
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end
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end
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if Event.IniObjectCategory == Object.Category.UNIT then
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---
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-- Unit
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---
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Event.IniDCSUnit = Event.initiator
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Event.IniDCSUnitName = Event.IniDCSUnit:getName()
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Event.IniUnitName = Event.IniDCSUnitName
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Event.IniDCSGroup = Event.IniDCSUnit:getGroup()
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Event.IniUnit = UNIT:FindByName( Event.IniDCSUnitName )
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if not Event.IniUnit then
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-- Unit can be a CLIENT. Most likely this will be the case ...
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Event.IniUnit = CLIENT:FindByName( Event.IniDCSUnitName, '', true )
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end
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Event.IniDCSGroupName = Event.IniUnit and Event.IniUnit.GroupName or ""
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if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
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Event.IniDCSGroupName = Event.IniDCSGroup:getName()
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Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
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Event.IniGroupName = Event.IniDCSGroupName
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end
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Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
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Event.IniCoalition = Event.IniDCSUnit:getCoalition()
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Event.IniTypeName = Event.IniDCSUnit:getTypeName()
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Event.IniCategory = Event.IniDCSUnit:getDesc().category
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end
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if Event.IniObjectCategory == Object.Category.CARGO then
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---
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-- Cargo
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---
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Event.IniDCSUnit = Event.initiator
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Event.IniDCSUnitName = Event.IniDCSUnit:getName()
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Event.IniUnitName = Event.IniDCSUnitName
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@@ -1076,15 +1091,22 @@ function EVENT:onEvent( Event )
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end
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if Event.IniObjectCategory == Object.Category.SCENERY then
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---
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-- Scenery
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---
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Event.IniDCSUnit = Event.initiator
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Event.IniDCSUnitName = Event.IniDCSUnit:getName()
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Event.IniUnitName = Event.IniDCSUnitName
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Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
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Event.IniCategory = Event.IniDCSUnit:getDesc().category
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Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY" -- TODO: Bug fix for 2.1!
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Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
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end
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if Event.IniObjectCategory == Object.Category.BASE then
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---
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-- Base Object
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---
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Event.IniDCSUnit = Event.initiator
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Event.IniDCSUnitName = Event.IniDCSUnit:getName()
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Event.IniUnitName = Event.IniDCSUnitName
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@@ -1096,7 +1118,12 @@ function EVENT:onEvent( Event )
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end
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if Event.target then
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---
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-- TARGET
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---
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-- Target category.
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Event.TgtObjectCategory = Event.target:getCategory()
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if Event.TgtObjectCategory == Object.Category.UNIT then
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@@ -1109,9 +1136,7 @@ function EVENT:onEvent( Event )
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if Event.TgtDCSGroup and Event.TgtDCSGroup:isExist() then
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Event.TgtDCSGroupName = Event.TgtDCSGroup:getName()
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Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
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--if Event.TgtGroup then
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Event.TgtGroupName = Event.TgtDCSGroupName
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--end
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Event.TgtGroupName = Event.TgtDCSGroupName
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end
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Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
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Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
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@@ -1159,6 +1184,7 @@ function EVENT:onEvent( Event )
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end
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end
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-- Weapon.
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if Event.weapon then
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Event.Weapon = Event.weapon
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Event.WeaponName = Event.Weapon:getTypeName()
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@@ -1193,23 +1219,22 @@ function EVENT:onEvent( Event )
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Event.MarkGroupID = Event.groupID
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end
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-- Cargo object.
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if Event.cargo then
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Event.Cargo = Event.cargo
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Event.CargoName = Event.cargo.Name
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end
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-- Zone object.
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if Event.zone then
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Event.Zone = Event.zone
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Event.ZoneName = Event.zone.ZoneName
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end
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-- Priority order.
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local PriorityOrder = EventMeta.Order
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local PriorityBegin = PriorityOrder == -1 and 5 or 1
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local PriorityEnd = PriorityOrder == -1 and 1 or 5
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if Event.IniObjectCategory ~= Object.Category.STATIC then
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self:F( { EventMeta.Text, Event, Event.IniDCSUnitName, Event.TgtDCSUnitName, PriorityOrder } )
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end
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local PriorityEnd = PriorityOrder == -1 and 1 or 5
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for EventPriority = PriorityBegin, PriorityEnd, PriorityOrder do
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@@ -1222,8 +1247,8 @@ function EVENT:onEvent( Event )
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-- self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } )
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--end
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Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
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Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
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Event.IniGroup = Event.IniGroup or GROUP:FindByName( Event.IniDCSGroupName )
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Event.TgtGroup = Event.TgtGroup or GROUP:FindByName( Event.TgtDCSGroupName )
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-- If the EventData is for a UNIT, the call directly the EventClass EventFunction for that UNIT.
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if EventData.EventUnit then
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@@ -1233,20 +1258,17 @@ function EVENT:onEvent( Event )
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Event.id == EVENTS.PlayerEnterUnit or
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Event.id == EVENTS.Crash or
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Event.id == EVENTS.Dead or
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Event.id == EVENTS.RemoveUnit then
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Event.id == EVENTS.RemoveUnit or
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Event.id == EVENTS.UnitLost then
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local UnitName = EventClass:GetName()
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if ( EventMeta.Side == "I" and UnitName == Event.IniDCSUnitName ) or
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( EventMeta.Side == "T" and UnitName == Event.TgtDCSUnitName ) then
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-- First test if a EventFunction is Set, otherwise search for the default function
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if EventData.EventFunction then
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if Event.IniObjectCategory ~= 3 then
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self:F( { "Calling EventFunction for UNIT ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
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end
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local Result, Value = xpcall(
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function()
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return EventData.EventFunction( EventClass, Event )
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@@ -1259,15 +1281,12 @@ function EVENT:onEvent( Event )
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if EventFunction and type( EventFunction ) == "function" then
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-- Now call the default event function.
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if Event.IniObjectCategory ~= 3 then
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self:F( { "Calling " .. EventMeta.Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
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end
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local Result, Value = xpcall(
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function()
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return EventFunction( EventClass, Event )
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end, ErrorHandler )
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end
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end
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end
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else
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@@ -1285,7 +1304,8 @@ function EVENT:onEvent( Event )
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Event.id == EVENTS.PlayerEnterUnit or
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Event.id == EVENTS.Crash or
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Event.id == EVENTS.Dead or
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Event.id == EVENTS.RemoveUnit then
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Event.id == EVENTS.RemoveUnit or
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Event.id == EVENTS.UnitLost then
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-- We can get the name of the EventClass, which is now always a GROUP object.
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local GroupName = EventClass:GetName()
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@@ -1296,10 +1316,6 @@ function EVENT:onEvent( Event )
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-- First test if a EventFunction is Set, otherwise search for the default function
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if EventData.EventFunction then
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if Event.IniObjectCategory ~= 3 then
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self:F( { "Calling EventFunction for GROUP ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
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end
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local Result, Value = xpcall(
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function()
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return EventData.EventFunction( EventClass, Event, unpack( EventData.Params ) )
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@@ -1312,10 +1328,6 @@ function EVENT:onEvent( Event )
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if EventFunction and type( EventFunction ) == "function" then
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-- Now call the default event function.
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if Event.IniObjectCategory ~= 3 then
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self:F( { "Calling " .. EventMeta.Event .. " for GROUP ", EventClass:GetClassNameAndID(), EventPriority } )
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end
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local Result, Value = xpcall(
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function()
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return EventFunction( EventClass, Event, unpack( EventData.Params ) )
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@@ -1328,7 +1340,7 @@ function EVENT:onEvent( Event )
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--self:RemoveEvent( EventClass, Event.id )
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end
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else
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-- If the EventData is not bound to a specific unit, then call the EventClass EventFunction.
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-- Note that here the EventFunction will need to implement and determine the logic for the relevant source- or target unit, or weapon.
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if not EventData.EventUnit then
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@@ -1337,9 +1349,6 @@ function EVENT:onEvent( Event )
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if EventData.EventFunction then
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-- There is an EventFunction defined, so call the EventFunction.
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if Event.IniObjectCategory ~= 3 then
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self:F2( { "Calling EventFunction for Class ", EventClass:GetClassNameAndID(), EventPriority } )
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end
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local Result, Value = xpcall(
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function()
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return EventData.EventFunction( EventClass, Event )
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@@ -1351,16 +1360,14 @@ function EVENT:onEvent( Event )
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if EventFunction and type( EventFunction ) == "function" then
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-- Now call the default event function.
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if Event.IniObjectCategory ~= 3 then
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self:F2( { "Calling " .. EventMeta.Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
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end
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local Result, Value = xpcall(
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function()
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local Result, Value = EventFunction( EventClass, Event )
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return Result, Value
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end, ErrorHandler )
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end
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end
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end
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