Merge branch 'develop' into FF/Ops

This commit is contained in:
Frank 2022-05-03 09:25:15 +02:00
commit 3a6b58ea8c
15 changed files with 840 additions and 436 deletions

View File

@ -10,6 +10,7 @@
-- * Send message to all players.
-- * Send messages to a coalition.
-- * Send messages to a specific group.
-- * Send messages to a specific unit or client.
--
-- ===
--
@ -35,6 +36,7 @@
--
-- * To a @{Client} using @{#MESSAGE.ToClient}().
-- * To a @{Wrapper.Group} using @{#MESSAGE.ToGroup}()
-- * To a @{Wrapper.Unit} using @{#MESSAGE.ToUnit}()
-- * To a coalition using @{#MESSAGE.ToCoalition}().
-- * To the red coalition using @{#MESSAGE.ToRed}().
-- * To the blue coalition using @{#MESSAGE.ToBlue}().
@ -199,11 +201,14 @@ function MESSAGE:ToClient( Client, Settings )
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
self.MessageCategory = "" -- self.MessageType .. ": "
end
local Unit = Client:GetClient()
if self.MessageDuration ~= 0 then
local ClientGroupID = Client:GetClientGroupID()
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
--trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
end
end
@ -233,6 +238,31 @@ function MESSAGE:ToGroup( Group, Settings )
return self
end
--- Sends a MESSAGE to a Unit.
-- @param #MESSAGE self
-- @param Wrapper.Unit#UNIT Unit to which the message is displayed.
-- @return #MESSAGE Message object.
function MESSAGE:ToUnit( Unit, Settings )
self:F( Unit.IdentifiableName )
if Unit then
if self.MessageType then
local Settings = Settings or ( Unit and _DATABASE:GetPlayerSettings( Unit:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
self.MessageCategory = "" -- self.MessageType .. ": "
end
if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
end
end
return self
end
--- Sends a MESSAGE to the Blue coalition.
-- @param #MESSAGE self
-- @return #MESSAGE

View File

@ -2768,9 +2768,10 @@ do -- COORDINATE
--- Create a BRAA NATO call string to this COORDINATE from the FromCOORDINATE. Note - BRA delivered if no aspect can be obtained and "Merged" if range < 3nm
-- @param #COORDINATE self
-- @param #COORDINATE FromCoordinate The coordinate to measure the distance and the bearing from.
-- @param #boolean Bogey Add "Bogey" at the end if true (not yet declared hostile or friendly)
-- @param #boolean Spades Add "Spades" at the end if true (no IFF/VID ID yet known)
-- @return #string The BRAA text.
function COORDINATE:ToStringBRAANATO(FromCoordinate,Spades)
function COORDINATE:ToStringBRAANATO(FromCoordinate,Bogey,Spades)
-- Thanks to @Pikey
local BRAANATO = "Merged."
@ -2796,8 +2797,12 @@ do -- COORDINATE
else
BRAANATO = string.format("BRAA, %03d, %d miles, Angels %d, %s, Track %s",bearing, rangeNM, alt, aspect, track)
end
if Spades then
BRAANATO = BRAANATO..", Spades."
if Bogey and Spades then
BRAANATO = BRAANATO..", Bogey, Spades."
elseif Bogey then
BRAANATO = BRAANATO..", Bogey."
elseif Spades then
BRAANATO = BRAANATO..", Spades."
else
BRAANATO = BRAANATO.."."
end

View File

@ -1085,16 +1085,22 @@ do -- SET_GROUP
-- Note that for each unit in the group that is set, a default cargo bay limit is initialized.
-- @param Core.Set#SET_GROUP self
-- @param Wrapper.Group#GROUP group The group which should be added to the set.
-- @param #boolean DontSetCargoBayLimit If true, do not attempt to auto-add the cargo bay limit per unit in this group.
-- @return Core.Set#SET_GROUP self
function SET_GROUP:AddGroup( group )
function SET_GROUP:AddGroup( group, DontSetCargoBayLimit )
self:Add( group:GetName(), group )
-- I set the default cargo bay weight limit each time a new group is added to the set.
for UnitID, UnitData in pairs( group:GetUnits() ) do
UnitData:SetCargoBayWeightLimit()
if not DontSetCargoBayLimit then
-- I set the default cargo bay weight limit each time a new group is added to the set.
-- TODO Why is this here in the first place?
for UnitID, UnitData in pairs( group:GetUnits() ) do
if UnitData and UnitData:IsAlive() then
UnitData:SetCargoBayWeightLimit()
end
end
end
return self
end

View File

@ -3010,7 +3010,7 @@ function RANGE:_CheckInZone(_unitName)
Straferesult.rangename=self.rangename
-- Save trap sheet.
if playerData.targeton and self.targetsheet then
if playerData and playerData.targeton and self.targetsheet then
self:_SaveTargetSheet(_playername, result)
end
--RangeBoss edit for strafe data saved to file

View File

@ -100,6 +100,7 @@ __Moose.Include( 'Scripts/Moose/Ops/OpsZone.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Chief.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Flotilla.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Fleet.lua' )
__Moose.Include( 'Scripts/Moose/Ops/Awacs.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )

View File

@ -5713,7 +5713,7 @@ function AIRBOSS:_ScanCarrierZone()
local putintomarshal = false
-- Get flight group.
local flight = _DATABASE:GetFlightGroup( groupname )
local flight = _DATABASE:GetOpsGroup( groupname )
if flight and flight:IsInbound() and flight.destbase:GetName() == self.carrier:GetName() then
if flight.ishelo then

File diff suppressed because it is too large Load Diff

View File

@ -122,8 +122,11 @@ INTEL = {
-- @field Ops.Auftrag#AUFTRAG mission The current Auftrag attached to this contact.
-- @field Ops.Target#TARGET target The Target attached to this contact.
-- @field #string recce The name of the recce unit that detected this contact.
-- @field #string ctype Contact type.
-- @field #string ctype Contact type of #INTEL.Ctype.
-- @field #string platform [AIR] Contact platform name, e.g. Foxbat, Flanker_E, defaults to Bogey if unknown
-- @field #number heading [AIR] Heading of the contact, if available.
-- @field #boolean maneuvering [AIR] Contact has changed direction by >10 deg.
-- @field #number altitude [AIR] Flight altitude of the contact in meters.
--- Cluster info.
-- @type INTEL.Cluster
@ -137,11 +140,12 @@ INTEL = {
-- @field Wrapper.Marker#MARKER marker F10 marker.
-- @field #number markerID Marker ID.
-- @field Ops.Auftrag#AUFTRAG mission The current Auftrag attached to this cluster.
-- @field #string ctype Cluster type.
-- @field #string ctype Cluster type of #INTEL.Ctype.
-- @field #number altitude [AIR] Average flight altitude of the cluster in meters.
--- Contact or cluster type.
-- @type INTEL.Ctype
-- @field #string GROUND Ground.
-- @field #string GROUND Ground.
-- @field #string NAVAL Ship.
-- @field #string AIRCRAFT Airpane or helicopter.
-- @field #string STRUCTURE Static structure.
@ -345,7 +349,7 @@ function INTEL:New(DetectionSet, Coalition, Alias)
-- @param #INTEL self
-- @param #number delay Delay in seconds.
-- @param #INTEL.Cluster Cluster Detected cluster.
--- On After "NewCluster" event.
-- @function [parent=#INTEL] OnAfterNewCluster
-- @param #INTEL self
@ -541,6 +545,7 @@ function INTEL:SetDetectStatics(Switch)
else
self.detectStatics=false
end
return self
end
--- Set verbosity level for debugging.
@ -692,6 +697,7 @@ function INTEL:onafterStart(From, Event, To)
-- Start the status monitoring.
self:__Status(-math.random(10))
return self
end
--- On after "Status" event.
@ -737,6 +743,7 @@ function INTEL:onafterStatus(From, Event, To)
end
self:__Status(self.statusupdate)
return self
end
@ -746,10 +753,10 @@ function INTEL:UpdateIntel()
-- Set of all detected units.
local DetectedUnits={}
-- Set of which units was detected by which recce
local RecceDetecting = {}
-- Loop over all units providing intel.
for _,_group in pairs(self.detectionset.Set or {}) do
local group=_group --Wrapper.Group#GROUP
@ -857,6 +864,7 @@ function INTEL:UpdateIntel()
self:PaintPicture()
end
return self
end
--- Update an #INTEL.Contact item.
@ -866,22 +874,34 @@ end
function INTEL:_UpdateContact(Contact)
if Contact.isStatic then
-- Statics don't need to be updated.
else
if Contact.group and Contact.group:IsAlive() then
Contact.Tdetected=timer.getAbsTime()
Contact.position=Contact.group:GetCoordinate()
Contact.velocity=Contact.group:GetVelocityVec3()
Contact.speed=Contact.group:GetVelocityMPS()
if Contact.group:IsAir() then
Contact.altitude=Contact.group:GetAltitude()
local oldheading = Contact.heading or 1
local newheading = Contact.group:GetHeading()
if newheading == 0 then newheading = 1 end
local changeh = math.abs(((oldheading - newheading) + 360) % 360)
Contact.heading = newheading
if changeh > 10 then
Contact.maneuvering = true
else
Contact.maneuvering = false
end
end
end
end
end
return self
end
--- Create an #INTEL.Contact item from a given GROUP or STATIC object.
@ -895,11 +915,11 @@ function INTEL:_CreateContact(Positionable, RecceName)
-- Create new contact.
local item={} --#INTEL.Contact
if Positionable:IsInstanceOf("GROUP") then
local group=Positionable --Wrapper.Group#GROUP
item.groupname=group:GetName()
item.group=group
item.Tdetected=timer.getAbsTime()
@ -917,9 +937,13 @@ function INTEL:_CreateContact(Positionable, RecceName)
item.isStatic=false
if group:IsAir() then
item.platform=group:GetNatoReportingName()
item.heading = group:GetHeading()
item.maneuvering = false
item.altitude = group:GetAltitude()
else
-- TODO optionally add ground types?
item.platform="Unknown"
item.altitude = group:GetAltitude(true)
end
if item.category==Group.Category.AIRPLANE or item.category==Group.Category.HELICOPTER then
item.ctype=INTEL.Ctype.AIRCRAFT
@ -928,13 +952,13 @@ function INTEL:_CreateContact(Positionable, RecceName)
elseif item.category==Group.Category.SHIP then
item.ctype=INTEL.Ctype.NAVAL
end
return item
elseif Positionable:IsInstanceOf("STATIC") then
local static=Positionable --Wrapper.Static#STATIC
item.groupname=static:GetName()
item.group=static
item.Tdetected=timer.getAbsTime()
@ -949,14 +973,14 @@ function INTEL:_CreateContact(Positionable, RecceName)
item.recce=RecceName
item.isground = true
item.isship = false
item.isStatic=true
item.isStatic=true
item.ctype=INTEL.Ctype.STRUCTURE
return item
return item
else
self:E(self.lid..string.format("ERROR: object needs to be a GROUP or STATIC!"))
end
end
return nil
@ -981,7 +1005,7 @@ function INTEL:CreateDetectedItems(DetectedGroups, DetectedStatics, RecceDetecti
self:KnowObject(group, RecceDetecting[groupname])
end
-- Loop over statics.
for staticname,_static in pairs(DetectedStatics) do
local static=_static --Wrapper.Static#STATIC
@ -1006,7 +1030,7 @@ function INTEL:CreateDetectedItems(DetectedGroups, DetectedStatics, RecceDetecti
end
end
return self
end
--- (Internal) Return the detected target groups of the controllable as a @{SET_GROUP}.
@ -1081,10 +1105,10 @@ function INTEL:onafterNewContact(From, Event, To, Contact)
-- Debug text.
self:F(self.lid..string.format("NEW contact %s", Contact.groupname))
-- Add to table of unknown contacts.
table.insert(self.ContactsUnknown, Contact)
return self
end
--- On after "LostContact" event.
@ -1097,10 +1121,10 @@ function INTEL:onafterLostContact(From, Event, To, Contact)
-- Debug text.
self:F(self.lid..string.format("LOST contact %s", Contact.groupname))
-- Add to table of lost contacts.
table.insert(self.ContactsLost, Contact)
return self
end
--- On after "NewCluster" event.
@ -1110,13 +1134,13 @@ end
-- @param #string To To state.
-- @param #INTEL.Cluster Cluster Detected cluster.
function INTEL:onafterNewCluster(From, Event, To, Cluster)
-- Debug text.
self:F(self.lid..string.format("NEW cluster #%d [%s] of size %d", Cluster.index, Cluster.ctype, Cluster.size))
-- Add cluster to table.
self:_AddCluster(Cluster)
return self
end
--- On after "LostCluster" event.
@ -1130,14 +1154,14 @@ function INTEL:onafterLostCluster(From, Event, To, Cluster, Mission)
-- Debug text.
local text = self.lid..string.format("LOST cluster #%d [%s]", Cluster.index, Cluster.ctype)
if Mission then
local mission=Mission --Ops.Auftrag#AUFTRAG
text=text..string.format(" mission name=%s type=%s target=%s", mission.name, mission.type, mission:GetTargetName() or "unknown")
end
self:T(text)
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -1154,47 +1178,47 @@ function INTEL:KnowObject(Positionable, RecceName, Tdetected)
local Tnow=timer.getAbsTime()
Tdetected=Tdetected or Tnow
if Positionable and Positionable:IsAlive() then
if Tdetected>Tnow then
-- Delay call.
self:ScheduleOnce(Tdetected-Tnow, self.KnowObject, self, Positionable, RecceName)
else
-- Name of the object.
local name=Positionable:GetName()
-- Try to get the contact by name.
local contact=self:GetContactByName(name)
if contact then
-- Update contact info.
self:_UpdateContact(contact)
else
-- Create new contact.
contact=self:_CreateContact(Positionable, RecceName)
if contact then
-- Debug info.
self:T(string.format("%s contact detected by %s", contact.groupname, RecceName or "unknown"))
-- Add contact to table.
self:AddContact(contact)
-- Trigger new contact event.
self:NewContact(contact)
end
end
end
end
return self
end
@ -1244,7 +1268,7 @@ function INTEL:AddContact(Contact)
self:T(self.lid..string.format("Adding new Contact %s to table", tostring(Contact.groupname)))
table.insert(self.Contacts, Contact)
end
return self
end
@ -1261,7 +1285,7 @@ function INTEL:RemoveContact(Contact)
end
end
return self
end
--- Check if a contact was lost.
@ -1274,7 +1298,7 @@ function INTEL:_CheckContactLost(Contact)
if Contact.group==nil or not Contact.group:IsAlive() then
return true
end
-- We never forget statics as they don't move.
if Contact.isStatic then
return false
@ -1284,7 +1308,7 @@ function INTEL:_CheckContactLost(Contact)
local dT=timer.getAbsTime()-Contact.Tdetected
local dTforget=nil
if Contact.category==Group.Category.GROUND then
dTforget=60*60*2 -- 2 hours
elseif Contact.category==Group.Category.AIRPLANE then
@ -1317,80 +1341,80 @@ function INTEL:PaintPicture()
-- First remove all lost contacts from clusters.
for _,_contact in pairs(self.ContactsLost) do
local contact=_contact --#INTEL.Contact
-- Get cluster this contact belongs to (if any).
local cluster=self:GetClusterOfContact(contact)
if cluster then
self:RemoveContactFromCluster(contact, cluster)
end
end
-- Clean up cluster table.
local ClusterSet = {}
-- Now check if whole clusters were lost.
for _i,_cluster in pairs(self.Clusters) do
local cluster=_cluster --#INTEL.Cluster
if cluster.size>0 and self:ClusterCountUnits(cluster)>0 then
-- This one has size>0 and units>0
table.insert(ClusterSet,_cluster)
else
-- This cluster is gone.
-- Remove marker.
-- Remove marker.
if cluster.marker then
cluster.marker:Remove()
end
-- Marker of the arrow.
if cluster.markerID then
COORDINATE:RemoveMark(cluster.markerID)
end
-- Lost cluster.
self:LostCluster(cluster, cluster.mission)
end
end
-- Set Clusters.
self.Clusters = ClusterSet
-- Update positions.
self:_UpdateClusterPositions()
for _,_contact in pairs(self.Contacts) do
local contact=_contact --#INTEL.Contact
-- Debug info.
self:T(string.format("Paint Picture: checking for %s",contact.groupname))
-- Get the current cluster (if any) this contact belongs to.
local currentcluster=self:GetClusterOfContact(contact)
if currentcluster then
if currentcluster then
---
-- Contact is currently part of a cluster.
---
-- Check if the contact is still connected to the cluster.
local isconnected=self:IsContactConnectedToCluster(contact, currentcluster)
if isconnected then
else
--- Not connected to current cluster any more.
-- Remove from current cluster.
self:RemoveContactFromCluster(contact, currentcluster)
-- Find new cluster.
local cluster=self:_GetClosestClusterOfContact(contact)
if cluster then
-- Add contact to cluster.
self:AddContactToCluster(contact, cluster)
@ -1398,11 +1422,11 @@ function INTEL:PaintPicture()
-- Create a new cluster.
local newcluster=self:_CreateClusterFromContact(contact)
-- Trigger new cluster event.
self:NewCluster(newcluster)
end
end
else
@ -1410,26 +1434,26 @@ function INTEL:PaintPicture()
---
-- Contact is not in any cluster yet.
---
-- Debug info.
self:T(self.lid..string.format("Paint Picture: contact %s has NO current cluster", contact.groupname))
-- Get the closest existing cluster of this contact.
local cluster=self:_GetClosestClusterOfContact(contact)
if cluster then
-- Debug info.
self:T(self.lid..string.format("Paint Picture: contact %s has closest cluster #%d",contact.groupname, cluster.index))
-- Add contact to this cluster.
self:AddContactToCluster(contact, cluster)
else
-- Create a brand new cluster.
local newcluster=self:_CreateClusterFromContact(contact)
-- Trigger event for a new cluster.
self:NewCluster(newcluster)
end
@ -1446,18 +1470,20 @@ function INTEL:PaintPicture()
for _,_cluster in pairs(self.Clusters) do
local cluster=_cluster --#INTEL.Cluster
--local coordinate=self:GetClusterCoordinate(cluster)
-- Update F10 marker.
MESSAGE:New("Updating cluster marker and future position", 10):ToAll()
-- Update cluster markers.
self:UpdateClusterMarker(cluster)
-- Extrapolate future position of the cluster.
self:CalcClusterFuturePosition(cluster, 300)
end
end
return self
end
--- Create a new cluster.
@ -1474,6 +1500,7 @@ function INTEL:_CreateCluster()
cluster.threatlevelMax=0
cluster.size=0
cluster.Contacts={}
cluster.altitude=0
-- Increase counter.
self.clustercounter=self.clustercounter+1
@ -1488,15 +1515,15 @@ end
function INTEL:_CreateClusterFromContact(Contact)
local cluster=self:_CreateCluster()
self:T(self.lid..string.format("Created NEW cluster #%d with first contact %s", cluster.index, Contact.groupname))
cluster.coordinate:UpdateFromCoordinate(Contact.position)
cluster.ctype=Contact.ctype
self:AddContactToCluster(Contact, cluster)
return cluster
end
@ -1510,6 +1537,7 @@ function INTEL:_AddCluster(Cluster)
-- Add cluster.
table.insert(self.Clusters, Cluster)
return self
end
--- Add a contact to the cluster.
@ -1519,7 +1547,7 @@ end
function INTEL:AddContactToCluster(contact, cluster)
if contact and cluster then
-- Add neighbour to cluster contacts.
table.insert(cluster.Contacts, contact)
@ -1528,11 +1556,15 @@ function INTEL:AddContactToCluster(contact, cluster)
-- Increase size.
cluster.size=cluster.size+1
-- alt
self:GetClusterAltitude(cluster,true)
-- Debug info.
self:T(self.lid..string.format("Adding contact %s to cluster #%d [%s] ==> New size=%d", contact.groupname, cluster.index, cluster.ctype, cluster.size))
end
return self
end
--- Remove a contact from a cluster.
@ -1550,7 +1582,7 @@ function INTEL:RemoveContactFromCluster(contact, cluster)
-- Remove threat level sum.
cluster.threatlevelSum=cluster.threatlevelSum-contact.threatlevel
-- Decrease cluster size.
cluster.size=cluster.size-1
@ -1560,13 +1592,13 @@ function INTEL:RemoveContactFromCluster(contact, cluster)
-- Debug info.
self:T(self.lid..string.format("Removing contact %s from cluster #%d ==> New cluster size=%d", contact.groupname, cluster.index, cluster.size))
return
return self
end
end
end
return self
end
--- Calculate cluster threat level sum.
@ -1630,20 +1662,22 @@ function INTEL:CalcClusterDirection(cluster)
local n=0
for _,_contact in pairs(cluster.Contacts) do
local contact=_contact --#INTEL.Contact
if (not contact.isStatic) and contact.group:IsAlive() then
direction = direction + contact.group:GetHeading()
n=n+1
end
end
--TODO: This calculation is WRONG!
-- Simple example for two groups:
-- First group is going West, i.e. heading 090
-- Second group is going East, i.e. heading 270
-- Total is 360/2=180, i.e. South!
-- It should not go anywhere as the two movements cancel each other.
-- Correct, edge case for N=2^x, but when 2 pairs of groups drive in exact opposite directions, the cluster will split at some point?
-- maybe add the speed as weight to get a factor
if n==0 then
return 0
else
@ -1660,17 +1694,17 @@ function INTEL:CalcClusterSpeed(cluster)
local velocity = 0 ; local n=0
for _,_contact in pairs(cluster.Contacts) do
local contact=_contact --#INTEL.Contact
if (not contact.isStatic) and contact.group:IsAlive() then
velocity = velocity + contact.group:GetVelocityMPS()
n=n+1
end
end
if n==0 then
return 0
else
else
return math.floor(velocity / n)
end
end
@ -1682,10 +1716,10 @@ end
function INTEL:CalcClusterVelocityVec3(cluster)
local v={x=0, y=0, z=0} --DCS#Vec3
for _,_contact in pairs(cluster.Contacts) do
local contact=_contact --#INTEL.Contact
if (not contact.isStatic) and contact.group:IsAlive() then
local vec=contact.group:GetVelocityVec3()
v.x=v.x+vec.x
@ -1693,7 +1727,7 @@ function INTEL:CalcClusterVelocityVec3(cluster)
v.z=v.y+vec.z
end
end
return v
end
@ -1703,22 +1737,22 @@ end
-- @param #number seconds Time interval in seconds. Default is `self.prediction`.
-- @return Core.Point#COORDINATE Calculated future position of the cluster.
function INTEL:CalcClusterFuturePosition(cluster, seconds)
-- Get current position of the cluster.
local p=self:GetClusterCoordinate(cluster)
-- Velocity vector in m/s.
local v=self:CalcClusterVelocityVec3(cluster)
-- Time in seconds.
local t=seconds or self.prediction
-- Extrapolated vec3.
-- Extrapolated vec3.
local Vec3={x=p.x+v.x*t, y=p.y+v.y*t, z=p.z+v.z*t}
-- Future position.
local futureposition=COORDINATE:NewFromVec3(Vec3)
-- Create an arrow pointing in the direction of the movement.
if self.clustermarkers and self.verbose>1 then
if cluster.markerID then
@ -1726,7 +1760,7 @@ function INTEL:CalcClusterFuturePosition(cluster, seconds)
end
cluster.markerID = p:ArrowToAll(futureposition, self.coalition, {1,0,0}, 1, {1,1,0}, 0.5, 2, true, "Position Calc")
end
return futureposition
end
@ -1764,7 +1798,7 @@ function INTEL:IsContactConnectedToCluster(contact, cluster)
if contact.ctype~=cluster.ctype then
return false, math.huge
end
for _,_contact in pairs(cluster.Contacts) do
local Contact=_contact --#INTEL.Contact
@ -1774,7 +1808,17 @@ function INTEL:IsContactConnectedToCluster(contact, cluster)
--local dist=Contact.position:Get2DDistance(contact.position)
local dist=Contact.position:DistanceFromPointVec2(contact.position)
if dist<self.clusterradius then
-- AIR - check for spatial proximity
local airprox = false
if contact.ctype == INTEL.Ctype.AIRCRAFT then
self:T(string.format("Cluster Alt=%d | Contact Alt=%d",cluster.altitude,contact.altitude))
local adist = math.abs(cluster.altitude - contact.altitude)
if adist < UTILS.FeetToMeters(10000) then -- limit to 10kft
airprox = true
end
end
if dist<self.clusterradius and airprox then
return true, dist
end
@ -1810,19 +1854,19 @@ end
function INTEL:_GetDistContactToCluster(Contact, Cluster)
local distmin=math.huge
for _,_contact in pairs(Cluster.Contacts) do
local contact=_contact --#INTEL.Contact
if contact.group and contact.group:IsAlive() and Contact.groupname~=contact.groupname then
local dist=Contact.position:Get2DDistance(contact.position)
if dist<distmin then
distmin=dist
end
end
end
return distmin
@ -1836,21 +1880,38 @@ end
function INTEL:_GetClosestClusterOfContact(Contact)
local Cluster=nil --#INTEL.Cluster
local distmin=self.clusterradius
if not Contact.altitude then
Contact.altitude = Contact.group:GetAltitude()
end
for _,_cluster in pairs(self.Clusters) do
local cluster=_cluster --#INTEL.Cluster
if cluster.ctype==Contact.ctype then
local dist=self:_GetDistContactToCluster(Contact, cluster)
if dist<distmin then
-- AIR - check for spatial proximity
local airprox = false
if Contact.ctype == INTEL.Ctype.AIRCRAFT then
if not cluster.altitude then
cluster.altitude = self:GetClusterAltitude(cluster,true)
end
local adist = math.abs(cluster.altitude - Contact.altitude)
self:T(string.format("Cluster Alt=%d | Contact Alt=%d",cluster.altitude,Contact.altitude))
if adist < UTILS.FeetToMeters(10000) then
airprox = true
end
end
if dist<distmin and airprox then
Cluster=cluster
distmin=dist
end
end
end
@ -1878,6 +1939,40 @@ function INTEL:GetClusterOfContact(contact)
return nil
end
--- Get the altitude of a cluster.
-- @param #INTEL self
-- @param #INTEL.Cluster Cluster The cluster.
-- @param #boolean Update If `true`, update the altitude. Default is to just return the last stored altitude.
-- @return #number The average altitude (ASL) of this cluster in meters.
function INTEL:GetClusterAltitude(Cluster, Update)
-- Init.
local newalt = 0
local n=0
-- Loop over all contacts.
for _,_contact in pairs(Cluster.Contacts) do
local contact=_contact --#INTEL.Contact
if contact.altitude then
newalt = newalt + contact.altitude
n=n+1
end
end
-- Average.
local avgalt = 0
if n>0 then
avgalt = newalt/n
end
-- Update cluster coordinate.
Cluster.altitude = avgalt
self:T(string.format("Updating Cluster Altitude: %d",Cluster.altitude))
return Cluster.altitude
end
--- Get the coordinate of a cluster.
-- @param #INTEL self
-- @param #INTEL.Cluster Cluster The cluster.
@ -1887,43 +1982,43 @@ function INTEL:GetClusterCoordinate(Cluster, Update)
-- Init.
local x=0 ; local y=0 ; local z=0 ; local n=0
-- Loop over all contacts.
for _,_contact in pairs(Cluster.Contacts) do
local contact=_contact --#INTEL.Contact
local vec3=nil --DCS#Vec3
if Update and contact.group and contact.group:IsAlive() then
vec3 = contact.group:GetVec3()
end
if not vec3 then
vec3=contact.position
end
if vec3 then
-- Sum up posits.
x=x+vec3.x
y=y+vec3.y
z=z+vec3.z
-- Increase counter.
n=n+1
end
end
if n>0 then
-- Average.
local Vec3={x=x/n, y=y/n, z=z/n} --DCS#Vec3
-- Update cluster coordinate.
Cluster.coordinate:UpdateFromVec3(Vec3)
end
return Cluster.coordinate
@ -1938,7 +2033,7 @@ end
function INTEL:_CheckClusterCoordinateChanged(Cluster, Coordinate, Threshold)
Threshold=Threshold or 100
Coordinate=Coordinate or Cluster.coordinate
-- Positions of cluster.
@ -1960,13 +2055,15 @@ end
function INTEL:_UpdateClusterPositions()
for _,_cluster in pairs (self.Clusters) do
local cluster=_cluster --#INTEL.Cluster
-- Update cluster coordinate.
local coord = self:GetClusterCoordinate(cluster, true)
local alt = self:GetClusterAltitude(cluster,true)
-- Debug info.
self:T(self.lid..string.format("Updating Cluster position size: %s", cluster.size))
end
return self
end
--- Count number of alive units in contact.
@ -1982,7 +2079,7 @@ function INTEL:ContactCountUnits(Contact)
end
else
if Contact.group then
local n=Contact.group:CountAliveUnits()
local n=Contact.group:CountAliveUnits()
return n
else
return 0
@ -1996,7 +2093,7 @@ end
-- @return #number unitcount
function INTEL:ClusterCountUnits(Cluster)
local unitcount = 0
for _,_contact in pairs (Cluster.Contacts) do
for _,_contact in pairs (Cluster.Contacts) do
local contact=_contact --#INTEL.Contact
unitcount = unitcount + self:ContactCountUnits(contact)
end
@ -2014,10 +2111,10 @@ function INTEL:UpdateClusterMarker(cluster)
local text=string.format("Cluster #%d: %s\nSize %d\nUnits %d\nTLsum=%d", cluster.index, cluster.ctype, cluster.size, unitcount, cluster.threatlevelSum)
if not cluster.marker then
-- First time ==> need to create a new marker object.
cluster.marker=MARKER:New(cluster.coordinate, text):ToCoalition(self.coalition)
else
-- Need to refresh?
@ -2030,7 +2127,7 @@ function INTEL:UpdateClusterMarker(cluster)
end
-- Check if coordinate changed.
local coordchange=self:_CheckClusterCoordinateChanged(cluster, cluster.marker.coordinate)
local coordchange=self:_CheckClusterCoordinateChanged(cluster, cluster.marker.coordinate)
if coordchange then
cluster.marker.coordinate:UpdateFromCoordinate(cluster.coordinate)
refresh=true
@ -2109,22 +2206,22 @@ INTEL_DLINK.version = "0.0.1"
-- Contact duplicates are removed. Clusters might contain duplicates (Might fix that later, WIP).
--
-- Basic setup:
--
--
-- local datalink = INTEL_DLINK:New({myintel1,myintel2}), "FSB", 20, 300)
-- datalink:__Start(2)
--
-- Add an Intel while running:
--
--
-- datalink:AddIntel(myintel3)
--
-- Gather the data:
--
--
-- datalink:GetContactTable() -- #table of #INTEL.Contact contacts.
-- datalink:GetClusterTable() -- #table of #INTEL.Cluster clusters.
-- datalink:GetDetectedItemCoordinates() -- #table of contact coordinates, to be compatible with @{Functional.Detection#DETECTION}.
--
-- Gather data with the event function:
--
--
-- function datalink:OnAfterCollected(From, Event, To, Contacts, Clusters)
-- ... <your code here> ...
-- end

View File

@ -2085,7 +2085,7 @@ function OPSGROUP:RadioTransmission(Text, Delay, SayCallsign, Frequency)
end
-- Debug info.
self:I(self.lid..string.format("Radio transmission on %.3f MHz %s: %s", freq, UTILS.GetModulationName(modu), Text))
self:T(self.lid..string.format("Radio transmission on %.3f MHz %s: %s", freq, UTILS.GetModulationName(modu), Text))
self.msrs:PlayText(Text)
end

View File

@ -40,7 +40,7 @@ do -- UserSound
-- @param #USERSOUND self
-- @param #string UserSoundFileName The filename of the usersound.
-- @return #USERSOUND
function USERSOUND:New( UserSoundFileName ) --R2.3
function USERSOUND:New( UserSoundFileName )
local self = BASE:Inherit( self, BASE:New() ) -- #USERSOUND
@ -58,7 +58,7 @@ do -- UserSound
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
-- BlueVictory:SetFileName( "BlueVictoryLoud.ogg" ) -- Set the BlueVictory to change the file name to play a louder sound.
--
function USERSOUND:SetFileName( UserSoundFileName ) --R2.3
function USERSOUND:SetFileName( UserSoundFileName )
self.UserSoundFileName = UserSoundFileName
@ -75,7 +75,7 @@ do -- UserSound
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
-- BlueVictory:ToAll() -- Play the sound that Blue has won.
--
function USERSOUND:ToAll() --R2.3
function USERSOUND:ToAll()
trigger.action.outSound( self.UserSoundFileName )
@ -91,7 +91,7 @@ do -- UserSound
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
-- BlueVictory:ToCoalition( coalition.side.BLUE ) -- Play the sound that Blue has won to the blue coalition.
--
function USERSOUND:ToCoalition( Coalition ) --R2.3
function USERSOUND:ToCoalition( Coalition )
trigger.action.outSoundForCoalition(Coalition, self.UserSoundFileName )
@ -107,7 +107,7 @@ do -- UserSound
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
-- BlueVictory:ToCountry( country.id.USA ) -- Play the sound that Blue has won to the USA country.
--
function USERSOUND:ToCountry( Country ) --R2.3
function USERSOUND:ToCountry( Country )
trigger.action.outSoundForCountry( Country, self.UserSoundFileName )
@ -123,9 +123,9 @@ do -- UserSound
-- @usage
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
-- local PlayerGroup = GROUP:FindByName( "PlayerGroup" ) -- Search for the active group named "PlayerGroup", that contains a human player.
-- BlueVictory:ToGroup( PlayerGroup ) -- Play the sound that Blue has won to the player group.
-- BlueVictory:ToGroup( PlayerGroup ) -- Play the victory sound to the player group.
--
function USERSOUND:ToGroup( Group, Delay ) --R2.3
function USERSOUND:ToGroup( Group, Delay )
Delay=Delay or 0
if Delay>0 then
@ -136,5 +136,27 @@ do -- UserSound
return self
end
--- Play the usersound to the given @{Wrapper.Unit}.
-- @param #USERSOUND self
-- @param Wrapper.Unit#UNIT Unit The @{Wrapper.Unit} to play the usersound to.
-- @param #number Delay (Optional) Delay in seconds, before the sound is played. Default 0.
-- @return #USERSOUND The usersound instance.
-- @usage
-- local BlueVictory = USERSOUND:New( "BlueVictory.ogg" )
-- local PlayerUnit = UNIT:FindByName( "PlayerUnit" ) -- Search for the active unit named "PlayerUnit", a human player.
-- BlueVictory:ToUnit( PlayerUnit ) -- Play the victory sound to the player unit.
--
function USERSOUND:ToUnit( Unit, Delay )
Delay=Delay or 0
if Delay>0 then
SCHEDULER:New(nil, USERSOUND.ToUnit,{self, Unit}, Delay)
else
trigger.action.outSoundForUnit( Unit:GetID(), self.UserSoundFileName )
end
return self
end
end

View File

@ -509,11 +509,12 @@ ENUMS.ReportingName =
Atlas = "A400",
Lancer = "B1-B",
Stratofortress = "B-52H",
Hercules = "C-130", -- modded version has type name "Hercules", unfortunately
Hercules = "C-130",
Super_Hercules = "Hercules",
Globemaster = "C-17",
Greyhound = "C-2A",
Galaxy = "C-5",
Hawkexe = "E-2D",
Hawkeye = "E-2D",
Sentry = "E-3A",
Stratotanker = "KC-135",
Extender = "KC-10",

View File

@ -249,7 +249,11 @@ end
-- @return #boolean exists
function FIFO:HasUniqueID(UniqueID)
self:T(self.lid.."HasUniqueID")
return self.stackbyid[UniqueID] and true or false
if self.stackbyid[UniqueID] ~= nil then
return true
else
return false
end
end
--- FIFO Get the data stack by UniqueID

View File

@ -631,7 +631,7 @@ function GROUP:GetUnits()
local DCSGroup = self:GetDCSObject()
if DCSGroup then
local DCSUnits = DCSGroup:getUnits()
local DCSUnits = DCSGroup:getUnits() or {}
local Units = {}
for Index, UnitData in pairs( DCSUnits ) do
Units[#Units+1] = UNIT:Find( UnitData )
@ -667,6 +667,29 @@ function GROUP:GetPlayerUnits()
return nil
end
--- Check if an (air) group is a client or player slot. Information is retrieved from the group template.
-- @param #GROUP self
-- @return #boolean If true, group is associated with a client or player slot.
function GROUP:IsPlayer()
-- Get group.
-- local group=self:GetGroup()
-- Units of template group.
local units=self:GetTemplate().units
-- Get numbers.
for _,unit in pairs(units) do
-- Check if unit name matach and skill is Client or Player.
if unit.name==self:GetName() and (unit.skill=="Client" or unit.skill=="Player") then
return true
end
end
return false
end
--- Returns the UNIT wrapper class with number UnitNumber.
-- If the underlying DCS Unit does not exist, the method will return nil. .
@ -1027,16 +1050,25 @@ end
-- @param Wrapper.Group#GROUP self
-- @return Core.Point#COORDINATE The COORDINATE of the GROUP.
function GROUP:GetCoordinate()
local FirstUnit = self:GetUnit(1)
local Units = self:GetUnits() or {}
if FirstUnit then
local FirstUnitCoordinate = FirstUnit:GetCoordinate()
local Heading = self:GetHeading()
FirstUnitCoordinate.Heading = Heading
return FirstUnitCoordinate
for _,_unit in pairs(Units) do
local FirstUnit = _unit -- Wrapper.Unit#UNIT
if FirstUnit then
local FirstUnitCoordinate = FirstUnit:GetCoordinate()
if FirstUnitCoordinate then
local Heading = self:GetHeading()
FirstUnitCoordinate.Heading = Heading
return FirstUnitCoordinate
end
end
end
BASE:E( { "Cannot GetCoordinate", Group = self, Alive = self:IsAlive() } )
return nil

View File

@ -1187,6 +1187,33 @@ function POSITIONABLE:MessageToGroup( Message, Duration, MessageGroup, Name )
return nil
end
--- Send a message to a @{Wrapper.Unit}.
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
-- @param #POSITIONABLE self
-- @param #string Message The message text
-- @param DCS#Duration Duration The duration of the message.
-- @param Wrapper.Unit#UNIT MessageUnit The UNIT object receiving the message.
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
function POSITIONABLE:MessageToUnit( Message, Duration, MessageUnit, Name )
self:F2( { Message, Duration } )
local DCSObject = self:GetDCSObject()
if DCSObject then
if DCSObject:isExist() then
if MessageUnit:IsAlive() then
self:GetMessage( Message, Duration, Name ):ToUnit( MessageUnit )
else
BASE:E( { "Message not sent to Unit; Unit is not alive...", Message = Message, MessageUnit = MessageUnit } )
end
else
BASE:E( { "Message not sent to Unit; Positionable is not alive ...", Message = Message, Positionable = self, MessageUnit = MessageUnit } )
end
end
return nil
end
--- Send a message of a message type to a @{Wrapper.Group}.
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
-- @param #POSITIONABLE self
@ -1231,6 +1258,30 @@ function POSITIONABLE:MessageToSetGroup( Message, Duration, MessageSetGroup, Nam
return nil
end
--- Send a message to a @{Core.Set#SET_UNIT}.
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
-- @param #POSITIONABLE self
-- @param #string Message The message text
-- @param DCS#Duration Duration The duration of the message.
-- @param Core.Set#SET_UNIT MessageSetUnit The SET_UNIT collection receiving the message.
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
function POSITIONABLE:MessageToSetUnit( Message, Duration, MessageSetUnit, Name )
self:F2( { Message, Duration } )
local DCSObject = self:GetDCSObject()
if DCSObject then
if DCSObject:isExist() then
MessageSetUnit:ForEachUnit(
function( MessageGroup )
self:GetMessage( Message, Duration, Name ):ToUnit( MessageGroup )
end
)
end
end
return nil
end
--- Send a message to the players in the @{Wrapper.Group}.
-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
-- @param #POSITIONABLE self

View File

@ -95,6 +95,7 @@ Ops/Commander.lua
Ops/Chief.lua
Ops/CSAR.lua
Ops/CTLD.lua
Ops/Awacs.lua
AI/AI_Balancer.lua
AI/AI_Air.lua