Added a layer to resolve the Client Bug problems in 1.5

This commit is contained in:
svenvandevelde 2016-02-19 14:35:59 +01:00
parent c81e7c2488
commit 61d51fe9a5
7 changed files with 165 additions and 32 deletions

View File

@ -104,6 +104,7 @@ trace.f( self.ClassName )
return self
end
BaseEventCodes = {
"S_EVENT_SHOT",
"S_EVENT_HIT",
@ -129,7 +130,35 @@ BaseEventCodes = {
"S_EVENT_SHOOTING_START",
"S_EVENT_SHOOTING_END",
"S_EVENT_MAX",
}
}
--onEvent( {[1]="S_EVENT_BIRTH",[2]={["subPlace"]=5,["time"]=0,["initiator"]={["id_"]=16884480,},["place"]={["id_"]=5000040,},["id"]=15,["IniUnitName"]="US F-15C@RAMP-Air Support Mountains#001-01",},}
-- Event = {
-- id = enum world.event,
-- time = Time,
-- initiator = Unit,
-- target = Unit,
-- place = Unit,
-- subPlace = enum world.BirthPlace,
-- weapon = Weapon
-- }
function BASE:CreateEventBirth( EventTime, Initiator, IniUnitName, place, subplace )
trace.f( self.ClassName, { EventTime, Initiator, IniUnitName, place, subplace } )
local Event = {
id = world.event.S_EVENT_BIRTH,
time = EventTime,
initiator = Initiator,
IniUnitName = IniUnitName,
place = place,
subplace = subplace
}
world.onEvent( Event )
end
function BASE:onEvent(event)
--trace.f(self.ClassName, event )

View File

@ -68,8 +68,9 @@ end
-- This function is modified to deal with a couple of bugs in DCS 1.5.3
-- @treturn Group
function CLIENT:ClientGroup()
--trace.f(self.ClassName)
-- local ClientData = Group.getByName( self.ClientName )
trace.f(self.ClassName)
-- local ClientData = Group.getByName( self.ClientName )
-- if ClientData and ClientData:isExist() then
-- trace.i( self.ClassName, self.ClientName .. " : group found!" )
-- return ClientData
@ -77,35 +78,84 @@ function CLIENT:ClientGroup()
-- return nil
-- end
local ClientGroup = Group.getByName( self.ClientName )
if ClientGroup then
local ClientUnits = ClientGroup:getUnits()
if ClientGroup:isExist() then
trace.i( self.ClassName, self.ClientName .. " : group found!" )
return ClientGroup
else
-- Now we need to resolve the bugs in DCS 1.5 ...
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
trace.i( self.ClassName, CoalitionData )
for UnitId, UnitData in pairs( CoalitionData ) do
trace.i( self.ClassName, UnitData )
if UnitData and UnitData:isExist() then
if UnitData:getID() == ClientUnits[1]:getID() then
trace.i( self.ClassName, self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
return self.ClientGroup
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
trace.i( self.ClassName, CoalitionData )
for UnitId, UnitData in pairs( CoalitionData ) do
trace.i( self.ClassName, UnitData )
if UnitData and UnitData:isExist() then
local ClientGroup = Group.getByName( self.ClientName )
if ClientGroup then
trace.i( self.ClassName, "ClientGroup = " .. self.ClientName )
if ClientGroup:isExist() and ClientGroup:getID() == UnitData:getGroup():getID() then
trace.i( self.ClassName, "Normal logic" )
trace.i( self.ClassName, self.ClientName .. " : group found!" )
return ClientGroup
else
-- Now we need to resolve the bugs in DCS 1.5 ...
-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
trace.i( self.ClassName, "Bug 1.5 logic" )
local ClientUnits = _Database.Groups[self.ClientName].Units
trace.i( self.ClassName, { ClientUnits[1].name, env.getValueDictByKey(ClientUnits[1].name) } )
for ClientUnitID, ClientUnitData in pairs( ClientUnits ) do
trace.i( self.ClassName, { tonumber(UnitData:getID()), ClientUnitData.unitId } )
if tonumber(UnitData:getID()) == ClientUnitData.unitId then
local ClientGroupTemplate = _Database.Groups[self.ClientName].Template
self.ClientGroupID = ClientGroupTemplate.groupId
self.ClientGroupUnit = UnitData
trace.i( self.ClassName, self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
return ClientGroup
end
end
end
-- else
-- error( "Client " .. self.ClientName .. " not found!" )
end
end
end
end
self.ClientGroupID = nil
self.ClientGroupUnit = nil
return nil
end
function CLIENT:GetClientGroupID()
trace.f(self.ClassName)
ClientGroup = self:ClientGroup()
if ClientGroup then
if ClientGroup:isExist() then
return ClientGroup:getID()
else
return self.ClientGroupID
end
end
return nil
end
function CLIENT:GetClientGroupUnit()
trace.f(self.ClassName)
ClientGroup = self:ClientGroup()
if ClientGroup then
if ClientGroup:isExist() then
return ClientGroup:getUnits()[1]
else
return self.ClientGroupUnit
end
end
return nil
end
--- Returns the Unit of the @{CLIENT}.
-- @treturn Unit
function CLIENT:ClientUnit()
@ -260,10 +310,10 @@ function CLIENT:Message( Message, MessageDuration, MessageId, MessageCategory, M
trace.f( self.ClassName, { Message, MessageDuration, MessageId, MessageCategory, MessageInterval } )
if not self.MenuMessages then
if self:ClientGroup() and self:ClientGroup():getID() then
self.MenuMessages = MENU_SUB_GROUP:New( self:ClientGroup():getID(), 'Messages' )
self.MenuRouteMessageOn = MENU_COMMAND_GROUP:New( self:ClientGroup():getID(), 'Messages On', self.MenuMessages, CLIENT.SwitchMessages, { self, true } )
self.MenuRouteMessageOff = MENU_COMMAND_GROUP:New( self:ClientGroup():getID(),'Messages Off', self.MenuMessages, CLIENT.SwitchMessages, { self, false } )
if self:GetClientGroupID() then
self.MenuMessages = MENU_SUB_GROUP:New( self:GetClientGroupID(), 'Messages' )
self.MenuRouteMessageOn = MENU_COMMAND_GROUP:New( self:GetClientGroupID(), 'Messages On', self.MenuMessages, CLIENT.SwitchMessages, { self, true } )
self.MenuRouteMessageOff = MENU_COMMAND_GROUP:New( self:GetClientGroupID(),'Messages Off', self.MenuMessages, CLIENT.SwitchMessages, { self, false } )
end
end
@ -283,7 +333,7 @@ trace.f( self.ClassName, { Message, MessageDuration, MessageId, MessageCategory,
end
MESSAGE:New( Message, MessageCategory, MessageDuration, MessageId ):ToClient( self )
else
if self:ClientGroup() and self:ClientGroup():getUnits() and self:ClientGroup():getUnits()[1] and not self:ClientGroup():getUnits()[1]:inAir() then
if self:GetClientGroupUnit() and not self:GetClientGroupUnit():inAir() then
if timer.getTime() - self.Messages[MessageId].MessageTime >= self.Messages[MessageId].MessageDuration + 10 then
MESSAGE:New( Message, MessageCategory, MessageDuration, MessageId ):ToClient( self )
self.Messages[MessageId].MessageTime = timer.getTime()

50
Moose/ClientBug.lua Normal file
View File

@ -0,0 +1,50 @@
--- Bug Client Activation Multiplayer Classes
-- @classmod CLIENTBUG
Include.File( "Routines" )
Include.File( "Base" )
CLIENTBUG = {
ClassName = "CLIENTBUG",
}
function CLIENTBUG:New( )
trace.f( self.ClassName )
-- Arrange meta tables
local self = BASE:Inherit( self, BASE:New() )
self.ActiveClients = {}
self.ClientBugWorkaround = routines.scheduleFunction( self._ClientBugWorkaround, { self }, timer.getTime() + 1, 0.1 )
return self
end
function CLIENTBUG:_ClientBugWorkaround()
-- Get the units of the players
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
trace.i( self.ClassName, CoalitionData )
for UnitId, UnitData in pairs( CoalitionData ) do
trace.i( self.ClassName, UnitData )
if UnitData and UnitData:isExist() then
local UnitSkill = _Database.Units[UnitData:getName()].Template.skill
trace.i( self.ClassName, "UnitSkill = " .. UnitSkill )
if UnitSkill == "Client" then
-- Generate birth event
self:CreateEventBirth( 0, UnitData, UnitData:getName(), 0, 0 )
end
end
end
end
end

View File

@ -176,6 +176,8 @@ function DATABASE:_RegisterGroup( GroupTemplate )
self.Groups[GroupTemplateName].Template = GroupTemplate
self.Groups[GroupTemplateName].groupId = GroupTemplate.groupId
self.Groups[GroupTemplateName].UnitCount = #GroupTemplate.units
self.Groups[GroupTemplateName].Units = GroupTemplate.units
trace.i( self.ClassName, { "Group", self.Groups[GroupTemplateName].GroupName, self.Groups[GroupTemplateName].UnitCount } )
for unit_num, UnitTemplate in pairs(GroupTemplate.units) do

View File

@ -74,11 +74,11 @@ end
function MESSAGE:ToClient( Client )
trace.f(self.ClassName )
if Client and Client:ClientGroup() then
if Client and Client:GetClientGroupID() then
local ClientGroup = Client:ClientGroup()
local ClientGroupID = Client:GetClientGroupID()
trace.i( self.ClassName, self.MessageCategory .. '\n' .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
trigger.action.outTextForGroup( ClientGroup:getID(), self.MessageCategory .. '\n' .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. '\n' .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
end
return self

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@ -425,7 +425,7 @@ trace.scheduled("MISSIONSCHEDULER","Scheduler")
trace.i( "MISSIONSCHEDULER", "Client: " .. Client.ClientName )
if Client:ClientGroup() and Client:ClientGroup():getUnits() and Client:ClientGroup():getUnits()[1] and Client:ClientGroup():getUnits()[1]:getLife() > 0.0 then
if Client:ClientGroup() then
-- There is at least one Client that is alive... So the Mission status is set to Ongoing.
ClientsAlive = true

View File

@ -21,8 +21,10 @@ Include.Files = {}
Include.File = function( IncludeFile )
if not Include.Files[ IncludeFile ] then
Include.Files[IncludeFile] = IncludeFile
env.info( "Include:" .. IncludeFile .. " from " .. Include.ProgramPath )
local f = assert( base.loadfile( Include.ProgramPath .. IncludeFile .. ".lua" ) )
if f == nil then
env.info( "Include:" .. IncludeFile .. " from " .. Include.MissionPath )
local f = assert( base.loadfile( Include.MissionPath .. IncludeFile .. ".lua" ) )
if f == nil then
error ("Could not load MOOSE file " .. IncludeFile .. ".lua" )