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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Added a layer to resolve the Client Bug problems in 1.5
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@ -104,6 +104,7 @@ trace.f( self.ClassName )
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return self
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end
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BaseEventCodes = {
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"S_EVENT_SHOT",
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"S_EVENT_HIT",
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@ -129,7 +130,35 @@ BaseEventCodes = {
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"S_EVENT_SHOOTING_START",
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"S_EVENT_SHOOTING_END",
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"S_EVENT_MAX",
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}
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}
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--onEvent( {[1]="S_EVENT_BIRTH",[2]={["subPlace"]=5,["time"]=0,["initiator"]={["id_"]=16884480,},["place"]={["id_"]=5000040,},["id"]=15,["IniUnitName"]="US F-15C@RAMP-Air Support Mountains#001-01",},}
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-- Event = {
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-- id = enum world.event,
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-- time = Time,
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-- initiator = Unit,
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-- target = Unit,
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-- place = Unit,
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-- subPlace = enum world.BirthPlace,
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-- weapon = Weapon
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-- }
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function BASE:CreateEventBirth( EventTime, Initiator, IniUnitName, place, subplace )
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trace.f( self.ClassName, { EventTime, Initiator, IniUnitName, place, subplace } )
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local Event = {
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id = world.event.S_EVENT_BIRTH,
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time = EventTime,
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initiator = Initiator,
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IniUnitName = IniUnitName,
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place = place,
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subplace = subplace
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}
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world.onEvent( Event )
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end
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function BASE:onEvent(event)
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--trace.f(self.ClassName, event )
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104
Moose/Client.lua
104
Moose/Client.lua
@ -68,8 +68,9 @@ end
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-- This function is modified to deal with a couple of bugs in DCS 1.5.3
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-- @treturn Group
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function CLIENT:ClientGroup()
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--trace.f(self.ClassName)
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-- local ClientData = Group.getByName( self.ClientName )
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trace.f(self.ClassName)
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-- local ClientData = Group.getByName( self.ClientName )
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-- if ClientData and ClientData:isExist() then
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-- trace.i( self.ClassName, self.ClientName .. " : group found!" )
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-- return ClientData
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@ -77,35 +78,84 @@ function CLIENT:ClientGroup()
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-- return nil
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-- end
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local ClientGroup = Group.getByName( self.ClientName )
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if ClientGroup then
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local ClientUnits = ClientGroup:getUnits()
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if ClientGroup:isExist() then
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trace.i( self.ClassName, self.ClientName .. " : group found!" )
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return ClientGroup
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else
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-- Now we need to resolve the bugs in DCS 1.5 ...
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local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
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for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
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trace.i( self.ClassName, CoalitionData )
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for UnitId, UnitData in pairs( CoalitionData ) do
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trace.i( self.ClassName, UnitData )
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if UnitData and UnitData:isExist() then
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if UnitData:getID() == ClientUnits[1]:getID() then
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trace.i( self.ClassName, self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
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return self.ClientGroup
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local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
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for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
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trace.i( self.ClassName, CoalitionData )
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for UnitId, UnitData in pairs( CoalitionData ) do
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trace.i( self.ClassName, UnitData )
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if UnitData and UnitData:isExist() then
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local ClientGroup = Group.getByName( self.ClientName )
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if ClientGroup then
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trace.i( self.ClassName, "ClientGroup = " .. self.ClientName )
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if ClientGroup:isExist() and ClientGroup:getID() == UnitData:getGroup():getID() then
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trace.i( self.ClassName, "Normal logic" )
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trace.i( self.ClassName, self.ClientName .. " : group found!" )
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return ClientGroup
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else
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-- Now we need to resolve the bugs in DCS 1.5 ...
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-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
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trace.i( self.ClassName, "Bug 1.5 logic" )
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local ClientUnits = _Database.Groups[self.ClientName].Units
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trace.i( self.ClassName, { ClientUnits[1].name, env.getValueDictByKey(ClientUnits[1].name) } )
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for ClientUnitID, ClientUnitData in pairs( ClientUnits ) do
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trace.i( self.ClassName, { tonumber(UnitData:getID()), ClientUnitData.unitId } )
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if tonumber(UnitData:getID()) == ClientUnitData.unitId then
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local ClientGroupTemplate = _Database.Groups[self.ClientName].Template
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self.ClientGroupID = ClientGroupTemplate.groupId
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self.ClientGroupUnit = UnitData
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trace.i( self.ClassName, self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
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return ClientGroup
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end
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end
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end
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-- else
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-- error( "Client " .. self.ClientName .. " not found!" )
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end
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end
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end
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end
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self.ClientGroupID = nil
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self.ClientGroupUnit = nil
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return nil
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end
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function CLIENT:GetClientGroupID()
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trace.f(self.ClassName)
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ClientGroup = self:ClientGroup()
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if ClientGroup then
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if ClientGroup:isExist() then
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return ClientGroup:getID()
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else
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return self.ClientGroupID
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end
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end
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return nil
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end
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function CLIENT:GetClientGroupUnit()
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trace.f(self.ClassName)
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ClientGroup = self:ClientGroup()
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if ClientGroup then
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if ClientGroup:isExist() then
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return ClientGroup:getUnits()[1]
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else
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return self.ClientGroupUnit
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end
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end
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return nil
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end
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--- Returns the Unit of the @{CLIENT}.
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-- @treturn Unit
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function CLIENT:ClientUnit()
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@ -260,10 +310,10 @@ function CLIENT:Message( Message, MessageDuration, MessageId, MessageCategory, M
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trace.f( self.ClassName, { Message, MessageDuration, MessageId, MessageCategory, MessageInterval } )
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if not self.MenuMessages then
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if self:ClientGroup() and self:ClientGroup():getID() then
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self.MenuMessages = MENU_SUB_GROUP:New( self:ClientGroup():getID(), 'Messages' )
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self.MenuRouteMessageOn = MENU_COMMAND_GROUP:New( self:ClientGroup():getID(), 'Messages On', self.MenuMessages, CLIENT.SwitchMessages, { self, true } )
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self.MenuRouteMessageOff = MENU_COMMAND_GROUP:New( self:ClientGroup():getID(),'Messages Off', self.MenuMessages, CLIENT.SwitchMessages, { self, false } )
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if self:GetClientGroupID() then
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self.MenuMessages = MENU_SUB_GROUP:New( self:GetClientGroupID(), 'Messages' )
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self.MenuRouteMessageOn = MENU_COMMAND_GROUP:New( self:GetClientGroupID(), 'Messages On', self.MenuMessages, CLIENT.SwitchMessages, { self, true } )
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self.MenuRouteMessageOff = MENU_COMMAND_GROUP:New( self:GetClientGroupID(),'Messages Off', self.MenuMessages, CLIENT.SwitchMessages, { self, false } )
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end
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end
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@ -283,7 +333,7 @@ trace.f( self.ClassName, { Message, MessageDuration, MessageId, MessageCategory,
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end
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MESSAGE:New( Message, MessageCategory, MessageDuration, MessageId ):ToClient( self )
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else
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if self:ClientGroup() and self:ClientGroup():getUnits() and self:ClientGroup():getUnits()[1] and not self:ClientGroup():getUnits()[1]:inAir() then
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if self:GetClientGroupUnit() and not self:GetClientGroupUnit():inAir() then
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if timer.getTime() - self.Messages[MessageId].MessageTime >= self.Messages[MessageId].MessageDuration + 10 then
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MESSAGE:New( Message, MessageCategory, MessageDuration, MessageId ):ToClient( self )
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self.Messages[MessageId].MessageTime = timer.getTime()
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50
Moose/ClientBug.lua
Normal file
50
Moose/ClientBug.lua
Normal file
@ -0,0 +1,50 @@
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--- Bug Client Activation Multiplayer Classes
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-- @classmod CLIENTBUG
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Include.File( "Routines" )
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Include.File( "Base" )
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CLIENTBUG = {
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ClassName = "CLIENTBUG",
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}
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function CLIENTBUG:New( )
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trace.f( self.ClassName )
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-- Arrange meta tables
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local self = BASE:Inherit( self, BASE:New() )
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self.ActiveClients = {}
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self.ClientBugWorkaround = routines.scheduleFunction( self._ClientBugWorkaround, { self }, timer.getTime() + 1, 0.1 )
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return self
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end
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function CLIENTBUG:_ClientBugWorkaround()
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-- Get the units of the players
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local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
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for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
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trace.i( self.ClassName, CoalitionData )
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for UnitId, UnitData in pairs( CoalitionData ) do
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trace.i( self.ClassName, UnitData )
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if UnitData and UnitData:isExist() then
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local UnitSkill = _Database.Units[UnitData:getName()].Template.skill
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trace.i( self.ClassName, "UnitSkill = " .. UnitSkill )
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if UnitSkill == "Client" then
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-- Generate birth event
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self:CreateEventBirth( 0, UnitData, UnitData:getName(), 0, 0 )
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end
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end
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end
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end
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end
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@ -176,6 +176,8 @@ function DATABASE:_RegisterGroup( GroupTemplate )
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self.Groups[GroupTemplateName].Template = GroupTemplate
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self.Groups[GroupTemplateName].groupId = GroupTemplate.groupId
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self.Groups[GroupTemplateName].UnitCount = #GroupTemplate.units
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self.Groups[GroupTemplateName].Units = GroupTemplate.units
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trace.i( self.ClassName, { "Group", self.Groups[GroupTemplateName].GroupName, self.Groups[GroupTemplateName].UnitCount } )
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for unit_num, UnitTemplate in pairs(GroupTemplate.units) do
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@ -74,11 +74,11 @@ end
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function MESSAGE:ToClient( Client )
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trace.f(self.ClassName )
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if Client and Client:ClientGroup() then
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if Client and Client:GetClientGroupID() then
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local ClientGroup = Client:ClientGroup()
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local ClientGroupID = Client:GetClientGroupID()
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trace.i( self.ClassName, self.MessageCategory .. '\n' .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
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trigger.action.outTextForGroup( ClientGroup:getID(), self.MessageCategory .. '\n' .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
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trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. '\n' .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
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end
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return self
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@ -425,7 +425,7 @@ trace.scheduled("MISSIONSCHEDULER","Scheduler")
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trace.i( "MISSIONSCHEDULER", "Client: " .. Client.ClientName )
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if Client:ClientGroup() and Client:ClientGroup():getUnits() and Client:ClientGroup():getUnits()[1] and Client:ClientGroup():getUnits()[1]:getLife() > 0.0 then
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if Client:ClientGroup() then
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-- There is at least one Client that is alive... So the Mission status is set to Ongoing.
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ClientsAlive = true
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@ -21,8 +21,10 @@ Include.Files = {}
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Include.File = function( IncludeFile )
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if not Include.Files[ IncludeFile ] then
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Include.Files[IncludeFile] = IncludeFile
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env.info( "Include:" .. IncludeFile .. " from " .. Include.ProgramPath )
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local f = assert( base.loadfile( Include.ProgramPath .. IncludeFile .. ".lua" ) )
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if f == nil then
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env.info( "Include:" .. IncludeFile .. " from " .. Include.MissionPath )
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local f = assert( base.loadfile( Include.MissionPath .. IncludeFile .. ".lua" ) )
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if f == nil then
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error ("Could not load MOOSE file " .. IncludeFile .. ".lua" )
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