Added a layer to resolve the Client Bug problems in 1.5

This commit is contained in:
svenvandevelde
2016-02-19 14:35:59 +01:00
parent c81e7c2488
commit 61d51fe9a5
7 changed files with 165 additions and 32 deletions

View File

@@ -68,8 +68,9 @@ end
-- This function is modified to deal with a couple of bugs in DCS 1.5.3
-- @treturn Group
function CLIENT:ClientGroup()
--trace.f(self.ClassName)
-- local ClientData = Group.getByName( self.ClientName )
trace.f(self.ClassName)
-- local ClientData = Group.getByName( self.ClientName )
-- if ClientData and ClientData:isExist() then
-- trace.i( self.ClassName, self.ClientName .. " : group found!" )
-- return ClientData
@@ -77,35 +78,84 @@ function CLIENT:ClientGroup()
-- return nil
-- end
local ClientGroup = Group.getByName( self.ClientName )
if ClientGroup then
local ClientUnits = ClientGroup:getUnits()
if ClientGroup:isExist() then
trace.i( self.ClassName, self.ClientName .. " : group found!" )
return ClientGroup
else
-- Now we need to resolve the bugs in DCS 1.5 ...
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
trace.i( self.ClassName, CoalitionData )
for UnitId, UnitData in pairs( CoalitionData ) do
trace.i( self.ClassName, UnitData )
if UnitData and UnitData:isExist() then
if UnitData:getID() == ClientUnits[1]:getID() then
trace.i( self.ClassName, self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
return self.ClientGroup
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
trace.i( self.ClassName, CoalitionData )
for UnitId, UnitData in pairs( CoalitionData ) do
trace.i( self.ClassName, UnitData )
if UnitData and UnitData:isExist() then
local ClientGroup = Group.getByName( self.ClientName )
if ClientGroup then
trace.i( self.ClassName, "ClientGroup = " .. self.ClientName )
if ClientGroup:isExist() and ClientGroup:getID() == UnitData:getGroup():getID() then
trace.i( self.ClassName, "Normal logic" )
trace.i( self.ClassName, self.ClientName .. " : group found!" )
return ClientGroup
else
-- Now we need to resolve the bugs in DCS 1.5 ...
-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
trace.i( self.ClassName, "Bug 1.5 logic" )
local ClientUnits = _Database.Groups[self.ClientName].Units
trace.i( self.ClassName, { ClientUnits[1].name, env.getValueDictByKey(ClientUnits[1].name) } )
for ClientUnitID, ClientUnitData in pairs( ClientUnits ) do
trace.i( self.ClassName, { tonumber(UnitData:getID()), ClientUnitData.unitId } )
if tonumber(UnitData:getID()) == ClientUnitData.unitId then
local ClientGroupTemplate = _Database.Groups[self.ClientName].Template
self.ClientGroupID = ClientGroupTemplate.groupId
self.ClientGroupUnit = UnitData
trace.i( self.ClassName, self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
return ClientGroup
end
end
end
-- else
-- error( "Client " .. self.ClientName .. " not found!" )
end
end
end
end
self.ClientGroupID = nil
self.ClientGroupUnit = nil
return nil
end
function CLIENT:GetClientGroupID()
trace.f(self.ClassName)
ClientGroup = self:ClientGroup()
if ClientGroup then
if ClientGroup:isExist() then
return ClientGroup:getID()
else
return self.ClientGroupID
end
end
return nil
end
function CLIENT:GetClientGroupUnit()
trace.f(self.ClassName)
ClientGroup = self:ClientGroup()
if ClientGroup then
if ClientGroup:isExist() then
return ClientGroup:getUnits()[1]
else
return self.ClientGroupUnit
end
end
return nil
end
--- Returns the Unit of the @{CLIENT}.
-- @treturn Unit
function CLIENT:ClientUnit()
@@ -260,10 +310,10 @@ function CLIENT:Message( Message, MessageDuration, MessageId, MessageCategory, M
trace.f( self.ClassName, { Message, MessageDuration, MessageId, MessageCategory, MessageInterval } )
if not self.MenuMessages then
if self:ClientGroup() and self:ClientGroup():getID() then
self.MenuMessages = MENU_SUB_GROUP:New( self:ClientGroup():getID(), 'Messages' )
self.MenuRouteMessageOn = MENU_COMMAND_GROUP:New( self:ClientGroup():getID(), 'Messages On', self.MenuMessages, CLIENT.SwitchMessages, { self, true } )
self.MenuRouteMessageOff = MENU_COMMAND_GROUP:New( self:ClientGroup():getID(),'Messages Off', self.MenuMessages, CLIENT.SwitchMessages, { self, false } )
if self:GetClientGroupID() then
self.MenuMessages = MENU_SUB_GROUP:New( self:GetClientGroupID(), 'Messages' )
self.MenuRouteMessageOn = MENU_COMMAND_GROUP:New( self:GetClientGroupID(), 'Messages On', self.MenuMessages, CLIENT.SwitchMessages, { self, true } )
self.MenuRouteMessageOff = MENU_COMMAND_GROUP:New( self:GetClientGroupID(),'Messages Off', self.MenuMessages, CLIENT.SwitchMessages, { self, false } )
end
end
@@ -283,7 +333,7 @@ trace.f( self.ClassName, { Message, MessageDuration, MessageId, MessageCategory,
end
MESSAGE:New( Message, MessageCategory, MessageDuration, MessageId ):ToClient( self )
else
if self:ClientGroup() and self:ClientGroup():getUnits() and self:ClientGroup():getUnits()[1] and not self:ClientGroup():getUnits()[1]:inAir() then
if self:GetClientGroupUnit() and not self:GetClientGroupUnit():inAir() then
if timer.getTime() - self.Messages[MessageId].MessageTime >= self.Messages[MessageId].MessageDuration + 10 then
MESSAGE:New( Message, MessageCategory, MessageDuration, MessageId ):ToClient( self )
self.Messages[MessageId].MessageTime = timer.getTime()