extra nil checks for dead units

This commit is contained in:
Applevangelist 2022-05-03 08:46:23 +02:00
parent bc03eb2e65
commit 68dce2f247

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@ -631,7 +631,7 @@ function GROUP:GetUnits()
local DCSGroup = self:GetDCSObject()
if DCSGroup then
local DCSUnits = DCSGroup:getUnits()
local DCSUnits = DCSGroup:getUnits() or {}
local Units = {}
for Index, UnitData in pairs( DCSUnits ) do
Units[#Units+1] = UNIT:Find( UnitData )
@ -1052,7 +1052,7 @@ end
function GROUP:GetCoordinate()
local Units = self:GetUnits()
local Units = self:GetUnits() or {}
for _,_unit in pairs(Units) do
local FirstUnit = _unit -- Wrapper.Unit#UNIT