Changed priority to show bomb target height in ft if no Player Settings

This commit is contained in:
Applevangelist 2021-08-22 12:02:52 +02:00
parent e541e39403
commit 6cc3d73c04

View File

@ -26,7 +26,7 @@
-- ===
--
-- ## Youtube Videos:
--
--
-- * [MOOSE YouTube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg)
-- * [MOOSE - On the Range - Demonstration Video](https://www.youtube.com/watch?v=kIXcxNB9_3M)
--
@ -2560,7 +2560,7 @@ function RANGE:_DisplayBombTargets(_unitname)
-- Get elevation
local elevation=coord:GetLandHeight()
local eltxt=string.format("%d m", elevation)
if _settings:IsImperial() then
if not _settings:IsMetric() then
elevation=UTILS.MetersToFeet(elevation)
eltxt=string.format("%d ft", elevation)
end