mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Fixeds for tasking
- Fixed the hanging report (I think) - Fixed the routing messages appearing every time again - Fixed the Task menu
This commit is contained in:
parent
6e353cf893
commit
755343d02e
@ -1003,8 +1003,11 @@ do -- FSM_PROCESS
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-- @param #FSM_PROCESS self
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-- @return #FSM_PROCESS
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function FSM_PROCESS:Remove()
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self:T( { self:GetClassNameAndID() } )
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self:F( { self:GetClassNameAndID() } )
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self:F( "Clearing Schedules" )
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self.CallScheduler:Clear()
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-- Copy Processes
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for ProcessID, Process in pairs( self:GetProcesses() ) do
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self:E( { Process} )
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@ -191,7 +191,7 @@ function SCHEDULEDISPATCHER:Start( Scheduler, CallID )
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)
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end
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else
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for CallID, Schedule in pairs( self.Schedule[Scheduler] ) do
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for CallID, Schedule in pairs( self.Schedule[Scheduler] or {} ) do
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self:Start( Scheduler, CallID ) -- Recursive
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end
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end
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@ -209,7 +209,7 @@ function SCHEDULEDISPATCHER:Stop( Scheduler, CallID )
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Schedule[CallID].ScheduleID = nil
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end
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else
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for CallID, Schedule in pairs( self.Schedule[Scheduler] ) do
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for CallID, Schedule in pairs( self.Schedule[Scheduler] or {} ) do
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self:Stop( Scheduler, CallID ) -- Recursive
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end
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end
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@ -218,7 +218,7 @@ end
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function SCHEDULEDISPATCHER:Clear( Scheduler )
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self:F2( { Scheduler = Scheduler } )
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for CallID, Schedule in pairs( self.Schedule[Scheduler] ) do
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for CallID, Schedule in pairs( self.Schedule[Scheduler] or {} ) do
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self:Stop( Scheduler, CallID ) -- Recursive
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end
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end
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@ -161,7 +161,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
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local PlayerUnit = EventData.IniUnit
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for MissionID, Mission in pairs( self:GetMissions() ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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if Mission:IsOngoing() then
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if Mission:IsENGAGED() then
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Mission:AbortUnit( PlayerUnit )
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end
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end
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@ -26,35 +26,35 @@ function MISSION:New( CommandCenter, MissionName, MissionPriority, MissionBriefi
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local self = BASE:Inherit( self, FSM:New() ) -- Core.Fsm#FSM
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self:SetStartState( "Idle" )
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self:SetStartState( "IDLE" )
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self:AddTransition( "Idle", "Start", "Ongoing" )
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self:AddTransition( "IDLE", "Start", "ENGAGED" )
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--- OnLeave Transition Handler for State Idle.
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-- @function [parent=#MISSION] OnLeaveIdle
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--- OnLeave Transition Handler for State IDLE.
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-- @function [parent=#MISSION] OnLeaveIDLE
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-- @param #MISSION self
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnEnter Transition Handler for State Idle.
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-- @function [parent=#MISSION] OnEnterIdle
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--- OnEnter Transition Handler for State IDLE.
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-- @function [parent=#MISSION] OnEnterIDLE
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-- @param #MISSION self
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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--- OnLeave Transition Handler for State Ongoing.
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-- @function [parent=#MISSION] OnLeaveOngoing
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--- OnLeave Transition Handler for State ENGAGED.
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-- @function [parent=#MISSION] OnLeaveENGAGED
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-- @param #MISSION self
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnEnter Transition Handler for State Ongoing.
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-- @function [parent=#MISSION] OnEnterOngoing
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--- OnEnter Transition Handler for State ENGAGED.
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-- @function [parent=#MISSION] OnEnterENGAGED
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-- @param #MISSION self
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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@ -84,18 +84,18 @@ function MISSION:New( CommandCenter, MissionName, MissionPriority, MissionBriefi
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-- @param #MISSION self
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-- @param #number Delay The delay in seconds.
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self:AddTransition( "Ongoing", "Stop", "Idle" )
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self:AddTransition( "ENGAGED", "Stop", "IDLE" )
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--- OnLeave Transition Handler for State Idle.
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-- @function [parent=#MISSION] OnLeaveIdle
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--- OnLeave Transition Handler for State IDLE.
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-- @function [parent=#MISSION] OnLeaveIDLE
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-- @param #MISSION self
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnEnter Transition Handler for State Idle.
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-- @function [parent=#MISSION] OnEnterIdle
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--- OnEnter Transition Handler for State IDLE.
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-- @function [parent=#MISSION] OnEnterIDLE
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-- @param #MISSION self
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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@ -125,18 +125,18 @@ function MISSION:New( CommandCenter, MissionName, MissionPriority, MissionBriefi
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-- @param #MISSION self
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-- @param #number Delay The delay in seconds.
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self:AddTransition( "Ongoing", "Complete", "Completed" )
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self:AddTransition( "ENGAGED", "Complete", "COMPLETED" )
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--- OnLeave Transition Handler for State Completed.
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-- @function [parent=#MISSION] OnLeaveCompleted
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--- OnLeave Transition Handler for State COMPLETED.
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-- @function [parent=#MISSION] OnLeaveCOMPLETED
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-- @param #MISSION self
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnEnter Transition Handler for State Completed.
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-- @function [parent=#MISSION] OnEnterCompleted
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--- OnEnter Transition Handler for State COMPLETED.
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-- @function [parent=#MISSION] OnEnterCOMPLETED
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-- @param #MISSION self
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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@ -166,18 +166,18 @@ function MISSION:New( CommandCenter, MissionName, MissionPriority, MissionBriefi
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-- @param #MISSION self
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-- @param #number Delay The delay in seconds.
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self:AddTransition( "*", "Fail", "Failed" )
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self:AddTransition( "*", "Fail", "FAILED" )
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--- OnLeave Transition Handler for State Failed.
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-- @function [parent=#MISSION] OnLeaveFailed
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--- OnLeave Transition Handler for State FAILED.
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-- @function [parent=#MISSION] OnLeaveFAILED
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-- @param #MISSION self
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @return #boolean Return false to cancel Transition.
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--- OnEnter Transition Handler for State Failed.
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-- @function [parent=#MISSION] OnEnterFailed
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--- OnEnter Transition Handler for State FAILED.
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-- @function [parent=#MISSION] OnEnterFAILED
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-- @param #MISSION self
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-- @param #string From The From State string.
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-- @param #string Event The Event string.
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@ -235,7 +235,7 @@ function MISSION:onbeforeComplete( From, Event, To )
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for TaskID, Task in pairs( self:GetTasks() ) do
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local Task = Task -- Tasking.Task#TASK
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if not Task:IsStateSuccess() and not Task:IsStateFailed() and not Task:IsStateAborted() and not Task:IsStateCancelled() then
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if not Task:IsStateSuccess() and not Task:IsStateFAILED() and not Task:IsStateAborted() and not Task:IsStateCancelled() then
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return false -- Mission cannot be completed. Other Tasks are still active.
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end
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end
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@ -247,7 +247,7 @@ end
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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function MISSION:onenterCompleted( From, Event, To )
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function MISSION:onenterCOMPLETED( From, Event, To )
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self:GetCommandCenter():MessageToCoalition( "Mission " .. self:GetName() .. " has been completed! Good job guys!" )
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end
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@ -489,39 +489,39 @@ function MISSION:GetNextTaskID( Task )
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return self.Tasks[TaskName].n
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end
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--- Is the @{Mission} **Completed**.
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--- Is the @{Mission} **COMPLETED**.
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-- @param #MISSION self
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-- @return #boolean
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function MISSION:IsCompleted()
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return self:Is( "Completed" )
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function MISSION:IsCOMPLETED()
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return self:Is( "COMPLETED" )
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end
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--- Is the @{Mission} **Idle**.
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--- Is the @{Mission} **IDLE**.
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-- @param #MISSION self
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-- @return #boolean
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function MISSION:IsIdle()
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return self:Is( "Idle" )
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function MISSION:IsIDLE()
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return self:Is( "IDLE" )
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end
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--- Is the @{Mission} **Ongoing**.
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--- Is the @{Mission} **ENGAGED**.
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-- @param #MISSION self
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-- @return #boolean
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function MISSION:IsOngoing()
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return self:Is( "Ongoing" )
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function MISSION:IsENGAGED()
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return self:Is( "ENGAGED" )
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end
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--- Is the @{Mission} **Failed**.
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--- Is the @{Mission} **FAILED**.
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-- @param #MISSION self
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-- @return #boolean
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function MISSION:IsFailed()
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return self:Is( "Failed" )
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function MISSION:IsFAILED()
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return self:Is( "FAILED" )
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end
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--- Is the @{Mission} **Hold**.
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--- Is the @{Mission} **HOLD**.
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-- @param #MISSION self
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-- @return #boolean
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function MISSION:IsHold()
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return self:Is( "Hold" )
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function MISSION:IsHOLD()
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return self:Is( "HOLD" )
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end
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--- Validates if the Mission has a Group
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@ -548,7 +548,7 @@ function MISSION:GetTasksRemaining()
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local TasksRemaining = 0
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for TaskID, Task in pairs( self:GetTasks() ) do
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local Task = Task -- Tasking.Task#TASK
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if Task:IsStateSuccess() or Task:IsStateFailed() then
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if Task:IsStateSuccess() or Task:IsStateFAILED() then
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else
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TasksRemaining = TasksRemaining + 1
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end
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@ -558,7 +558,7 @@ function TASK:SetMenu( MenuTime ) --R2.1 Mission Reports and Task Reports added.
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TaskGroup.MenuReports = MENU_GROUP:New( TaskGroup, "Reports", MissionMenu )
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MENU_GROUP_COMMAND:New( TaskGroup, "Report Tasks", TaskGroup.MenuReports, Mission.MenuReportSummary, Mission, TaskGroup )
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MENU_GROUP_COMMAND:New( TaskGroup, "Report Planned Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Planned" )
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MENU_GROUP_COMMAND:New( TaskGroup, "Report Ongoing Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Ongoing" )
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MENU_GROUP_COMMAND:New( TaskGroup, "Report Assigned Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Assigned" )
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MENU_GROUP_COMMAND:New( TaskGroup, "Report Successful Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Success" )
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MENU_GROUP_COMMAND:New( TaskGroup, "Report Failed Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Failed" )
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MENU_GROUP_COMMAND:New( TaskGroup, "Report Held Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Hold" )
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@ -796,7 +796,9 @@ function TASK:RemoveStateMachine( TaskUnit )
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self:E( self.Fsm )
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for TaskUnitT, Fsm in pairs( self.Fsm ) do
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local Fsm = Fsm -- Core.Fsm#FSM_PROCESS
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self:E( TaskUnitT )
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Fsm:Remove()
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end
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self.Fsm[TaskUnit] = nil
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@ -208,82 +208,91 @@ do -- TASK_A2G_DISPATCHER
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local ChangeMsg = {}
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local Mission = self.Mission
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--- First we need to the detected targets.
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for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
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local DetectedItem = DetectedItem -- Functional.Detection#DETECTION_BASE.DetectedItem
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local DetectedSet = DetectedItem.Set -- Functional.Detection#DETECTION_BASE.DetectedSet
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local DetectedZone = DetectedItem.Zone
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self:E( { "Targets in DetectedItem", DetectedItem.ItemID, DetectedSet:Count(), tostring( DetectedItem ) } )
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DetectedSet:Flush()
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local ItemID = DetectedItem.ID
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-- Evaluate SEAD Tasking
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local SEADTask = Mission:GetTask( string.format( "SEAD.%03d", ItemID ) )
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SEADTask = self:EvaluateRemoveTask( Mission, SEADTask, DetectedItem )
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if not SEADTask then
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local TargetSetUnit = self:EvaluateSEAD( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
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if TargetSetUnit then
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local Task = TASK_SEAD:New( Mission, self.SetGroup, string.format( "SEAD.%03d", ItemID ), TargetSetUnit )
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Task:SetTargetZone( DetectedZone )
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Task:SetDispatcher( self )
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Task:SetInfo( "Detection", Detection:DetectedItemReportSummary( DetectedItemID ) )
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Task:SetInfo( "Changes", Detection:GetChangeText( DetectedItem ) )
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SEADTask = Mission:AddTask( Task )
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end
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end
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-- Evaluate CAS Tasking
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local CASTask = Mission:GetTask( string.format( "CAS.%03d", ItemID ) )
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CASTask = self:EvaluateRemoveTask( Mission, CASTask, DetectedItem )
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if not CASTask then
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local TargetSetUnit = self:EvaluateCAS( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
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if TargetSetUnit then
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local Task = TASK_CAS:New( Mission, self.SetGroup, string.format( "CAS.%03d", ItemID ), TargetSetUnit )
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Task:SetTargetZone( DetectedZone )
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Task:SetDispatcher( self )
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Task:SetInfo( "Detection", Detection:DetectedItemReportSummary( DetectedItemID ) )
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Task:SetInfo( "Changes", Detection:GetChangeText( DetectedItem ) )
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CASTask = Mission:AddTask( Task )
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end
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end
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-- Evaluate BAI Tasking
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local BAITask = Mission:GetTask( string.format( "BAI.%03d", ItemID ) )
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BAITask = self:EvaluateRemoveTask( Mission, BAITask, DetectedItem )
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if not BAITask then
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local TargetSetUnit = self:EvaluateBAI( DetectedItem, self.Mission:GetCommandCenter():GetPositionable():GetCoalition() ) -- Returns a SetUnit if there are targets to be SEADed...
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if TargetSetUnit then
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local Task = TASK_BAI:New( Mission, self.SetGroup, string.format( "BAI.%03d", ItemID ), TargetSetUnit )
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Task:SetTargetZone( DetectedZone )
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Task:SetDispatcher( self )
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Task:SetInfo( "Detection", Detection:DetectedItemReportSummary( DetectedItemID ) )
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Task:SetInfo( "Changes", Detection:GetChangeText( DetectedItem ) )
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BAITask = Mission:AddTask( Task )
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end
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end
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-- OK, so the tasking has been done, now delete the changes reported for the area.
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Detection:AcceptChanges( DetectedItem )
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end
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if Mission:IsIDLE() or Mission:IsENGAGED() then
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-- TODO set menus using the HQ coordinator
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Mission:GetCommandCenter():SetMenu()
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for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
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Mission:GetCommandCenter():MessageToGroup( string.format( "There are %d tasks remaining for mission *%s*. Subscribe to a task using the menu.", Mission:GetTasksRemaining(), Mission:GetName() ), TaskGroup )
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if not TaskGroup:GetState( TaskGroup, "Assigned" ) then
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-- Mission:GetCommandCenter():MessageToGroup(
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-- string.format( "HQ Reporting - Planned tasks for mission '%s':\n\n%s\n",
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-- self.Mission:GetName(),
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-- string.format( "%s\n\n%s\n\n%s\n\n%s", ReportSEAD:Text(), ReportCAS:Text(), ReportBAI:Text(), ReportChanges:Text()
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-- )
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-- ), TaskGroup
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-- )
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local TaskReport = REPORT:New()
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--- First we need to the detected targets.
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for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
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local DetectedItem = DetectedItem -- Functional.Detection#DETECTION_BASE.DetectedItem
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local DetectedSet = DetectedItem.Set -- Functional.Detection#DETECTION_BASE.DetectedSet
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local DetectedZone = DetectedItem.Zone
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self:E( { "Targets in DetectedItem", DetectedItem.ItemID, DetectedSet:Count(), tostring( DetectedItem ) } )
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DetectedSet:Flush()
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local ItemID = DetectedItem.ID
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-- Evaluate SEAD Tasking
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local SEADTask = Mission:GetTask( string.format( "SEAD.%03d", ItemID ) )
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SEADTask = self:EvaluateRemoveTask( Mission, SEADTask, DetectedItem )
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if not SEADTask then
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local TargetSetUnit = self:EvaluateSEAD( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
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if TargetSetUnit then
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local Task = TASK_SEAD:New( Mission, self.SetGroup, string.format( "SEAD.%03d", ItemID ), TargetSetUnit )
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Task:SetTargetZone( DetectedZone )
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Task:SetDispatcher( self )
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Task:SetInfo( "Detection", Detection:DetectedItemReportSummary( DetectedItemID ) )
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Task:SetInfo( "Changes", Detection:GetChangeText( DetectedItem ) )
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SEADTask = Mission:AddTask( Task )
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TaskReport:Add( Task:GetName() )
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end
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end
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-- Evaluate CAS Tasking
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local CASTask = Mission:GetTask( string.format( "CAS.%03d", ItemID ) )
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CASTask = self:EvaluateRemoveTask( Mission, CASTask, DetectedItem )
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if not CASTask then
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local TargetSetUnit = self:EvaluateCAS( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
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if TargetSetUnit then
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local Task = TASK_CAS:New( Mission, self.SetGroup, string.format( "CAS.%03d", ItemID ), TargetSetUnit )
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Task:SetTargetZone( DetectedZone )
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Task:SetDispatcher( self )
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Task:SetInfo( "Detection", Detection:DetectedItemReportSummary( DetectedItemID ) )
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Task:SetInfo( "Changes", Detection:GetChangeText( DetectedItem ) )
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CASTask = Mission:AddTask( Task )
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TaskReport:Add( Task:GetName() )
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end
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end
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-- Evaluate BAI Tasking
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local BAITask = Mission:GetTask( string.format( "BAI.%03d", ItemID ) )
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BAITask = self:EvaluateRemoveTask( Mission, BAITask, DetectedItem )
|
||||
if not BAITask then
|
||||
local TargetSetUnit = self:EvaluateBAI( DetectedItem, self.Mission:GetCommandCenter():GetPositionable():GetCoalition() ) -- Returns a SetUnit if there are targets to be SEADed...
|
||||
if TargetSetUnit then
|
||||
local Task = TASK_BAI:New( Mission, self.SetGroup, string.format( "BAI.%03d", ItemID ), TargetSetUnit )
|
||||
Task:SetTargetZone( DetectedZone )
|
||||
Task:SetDispatcher( self )
|
||||
Task:SetInfo( "Detection", Detection:DetectedItemReportSummary( DetectedItemID ) )
|
||||
Task:SetInfo( "Changes", Detection:GetChangeText( DetectedItem ) )
|
||||
BAITask = Mission:AddTask( Task )
|
||||
TaskReport:Add( Task:GetName() )
|
||||
end
|
||||
end
|
||||
|
||||
-- OK, so the tasking has been done, now delete the changes reported for the area.
|
||||
Detection:AcceptChanges( DetectedItem )
|
||||
|
||||
end
|
||||
|
||||
-- TODO set menus using the HQ coordinator
|
||||
Mission:GetCommandCenter():SetMenu()
|
||||
|
||||
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
|
||||
Mission:GetCommandCenter():MessageToGroup( string.format( "New task(s) %s for mission *%s*. Subscribe to a task using the Mission *Overlord* radio menu.", TaskReport:Text(", "), Mission:GetName() ), TaskGroup )
|
||||
if not TaskGroup:GetState( TaskGroup, "Assigned" ) then
|
||||
-- Mission:GetCommandCenter():MessageToGroup(
|
||||
-- string.format( "HQ Reporting - Planned tasks for mission '%s':\n\n%s\n",
|
||||
-- self.Mission:GetName(),
|
||||
-- string.format( "%s\n\n%s\n\n%s\n\n%s", ReportSEAD:Text(), ReportCAS:Text(), ReportBAI:Text(), ReportChanges:Text()
|
||||
-- )
|
||||
-- ), TaskGroup
|
||||
-- )
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return true
|
||||
|
||||
@ -156,7 +156,6 @@ end
|
||||
-- @param #GROUP self
|
||||
-- @return Dcs.DCSWrapper.Group#Group The DCS Group.
|
||||
function GROUP:GetDCSObject()
|
||||
self:F(self.GroupName)
|
||||
local DCSGroup = Group.getByName( self.GroupName )
|
||||
|
||||
if DCSGroup then
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
|
||||
env.info( 'Moose Generation Timestamp: 20170424_1257' )
|
||||
env.info( 'Moose Generation Timestamp: 20170426_1017' )
|
||||
|
||||
local base = _G
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user