mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Merge branch 'master' into funkyfranky
This commit is contained in:
commit
758f500857
@ -864,7 +864,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- TODO: Check detection through radar.
|
||||
self.Detection:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||
--self.Detection:InitDetectRadar( true )
|
||||
self.Detection:SetDetectionInterval( 30 )
|
||||
self.Detection:SetRefreshTimeInterval( 30 )
|
||||
|
||||
self:SetEngageRadius()
|
||||
self:SetGciRadius()
|
||||
@ -1276,7 +1276,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- @return #number, Core.CommandCenter#REPORT
|
||||
function AI_A2A_DISPATCHER:GetAIFriendliesNearBy( DetectedItem )
|
||||
|
||||
local FriendliesNearBy = self.Detection:GetFriendliesNearBy( DetectedItem )
|
||||
local FriendliesNearBy = self.Detection:GetFriendliesDistance( DetectedItem )
|
||||
|
||||
return FriendliesNearBy
|
||||
end
|
||||
@ -1551,6 +1551,7 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
local RecceSet = self.Detection:GetDetectionSetGroup()
|
||||
RecceSet:FilterPrefixes( DefenderSquadron.TemplatePrefixes )
|
||||
RecceSet:FilterStart()
|
||||
|
||||
self.Detection:SetFriendlyPrefixes( DefenderSquadron.TemplatePrefixes )
|
||||
|
||||
|
||||
@ -120,7 +120,7 @@
|
||||
-- * @{#AI_A2A_PATROL.SetDetectionOn}(): Set the detection on. The AI will detect for targets.
|
||||
-- * @{#AI_A2A_PATROL.SetDetectionOff}(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.
|
||||
--
|
||||
-- The detection frequency can be set with @{#AI_A2A_PATROL.SetDetectionInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
|
||||
-- The detection frequency can be set with @{#AI_A2A_PATROL.SetRefreshTimeInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
|
||||
-- Use the method @{#AI_A2A_PATROL.GetDetectedUnits}() to obtain a list of the @{Unit}s detected by the AI.
|
||||
--
|
||||
-- The detection can be filtered to potential targets in a specific zone.
|
||||
|
||||
@ -612,7 +612,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
--- NOW ROUTE THE GROUP!
|
||||
Controllable:WayPointExecute( 1 )
|
||||
|
||||
self:SetDetectionInterval( 2 )
|
||||
self:SetRefreshTimeInterval( 2 )
|
||||
self:SetDetectionActivated()
|
||||
self:__Target( -2 ) -- Start Targetting
|
||||
end
|
||||
|
||||
@ -539,7 +539,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
Controllable:OptionROEOpenFire()
|
||||
Controllable:OptionROTVertical()
|
||||
|
||||
self:SetDetectionInterval( 2 )
|
||||
self:SetRefreshTimeInterval( 2 )
|
||||
self:SetDetectionActivated()
|
||||
self:__Target( -2 ) -- Start Targetting
|
||||
end
|
||||
|
||||
@ -128,7 +128,7 @@
|
||||
-- * @{#AI_PATROL_ZONE.SetDetectionOn}(): Set the detection on. The AI will detect for targets.
|
||||
-- * @{#AI_PATROL_ZONE.SetDetectionOff}(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.
|
||||
--
|
||||
-- The detection frequency can be set with @{#AI_PATROL_ZONE.SetDetectionInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
|
||||
-- The detection frequency can be set with @{#AI_PATROL_ZONE.SetRefreshTimeInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
|
||||
-- Use the method @{#AI_PATROL_ZONE.GetDetectedUnits}() to obtain a list of the @{Unit}s detected by the AI.
|
||||
--
|
||||
-- The detection can be filtered to potential targets in a specific zone.
|
||||
@ -187,7 +187,7 @@ function AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltit
|
||||
-- defafult PatrolAltType to "RADIO" if not specified
|
||||
self.PatrolAltType = PatrolAltType or "RADIO"
|
||||
|
||||
self:SetDetectionInterval( 30 )
|
||||
self:SetRefreshTimeInterval( 30 )
|
||||
|
||||
self.CheckStatus = true
|
||||
|
||||
@ -544,7 +544,7 @@ end
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param #number Seconds The interval in seconds.
|
||||
-- @return #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:SetDetectionInterval( Seconds )
|
||||
function AI_PATROL_ZONE:SetRefreshTimeInterval( Seconds )
|
||||
self:F2()
|
||||
|
||||
if Seconds then
|
||||
|
||||
@ -322,7 +322,7 @@ do -- DETECTION_BASE
|
||||
|
||||
self.DetectionSetGroup = DetectionSetGroup
|
||||
|
||||
self.DetectionInterval = 30
|
||||
self.RefreshTimeInterval = 30
|
||||
|
||||
self:InitDetectVisual( nil )
|
||||
self:InitDetectOptical( nil )
|
||||
@ -507,7 +507,7 @@ do -- DETECTION_BASE
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function DETECTION_BASE:onafterStart(From,Event,To)
|
||||
self:__Detect(0.1)
|
||||
self:__Detect( 1 )
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
@ -742,7 +742,7 @@ do -- DETECTION_BASE
|
||||
self:CleanDetectionItem( DetectedItem, DetectedItemID ) -- Any DetectionItem that has a Set with zero elements in it, must be removed from the DetectionItems list.
|
||||
end
|
||||
|
||||
self:__Detect( self.DetectionInterval )
|
||||
self:__Detect( self.RefreshTimeInterval )
|
||||
end
|
||||
|
||||
end
|
||||
@ -922,12 +922,12 @@ do -- DETECTION_BASE
|
||||
|
||||
--- Set the detection interval time in seconds.
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #number DetectionInterval Interval in seconds.
|
||||
-- @param #number RefreshTimeInterval Interval in seconds.
|
||||
-- @return #DETECTION_BASE self
|
||||
function DETECTION_BASE:SetDetectionInterval( DetectionInterval )
|
||||
function DETECTION_BASE:SetRefreshTimeInterval( RefreshTimeInterval )
|
||||
self:F2()
|
||||
|
||||
self.DetectionInterval = DetectionInterval
|
||||
self.RefreshTimeInterval = RefreshTimeInterval
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -15,7 +15,7 @@
|
||||
-- ---------------------------------
|
||||
-- Derived DETECTION_MANAGER classes will reports detected units using the method @{DetectionManager#DETECTION_MANAGER.ReportDetected}(). This method implements polymorphic behaviour.
|
||||
--
|
||||
-- The time interval in seconds of the reporting can be changed using the methods @{DetectionManager#DETECTION_MANAGER.SetReportInterval}().
|
||||
-- The time interval in seconds of the reporting can be changed using the methods @{DetectionManager#DETECTION_MANAGER.SetRefreshTimeInterval}().
|
||||
-- To control how long a reporting message is displayed, use @{DetectionManager#DETECTION_MANAGER.SetReportDisplayTime}().
|
||||
-- Derived classes need to implement the method @{DetectionManager#DETECTION_MANAGER.GetReportDisplayTime}() to use the correct display time for displayed messages during a report.
|
||||
--
|
||||
@ -126,7 +126,7 @@ do -- DETECTION MANAGER
|
||||
|
||||
self:AddTransition( "Started", "Report", "Started" )
|
||||
|
||||
self:SetReportInterval( 30 )
|
||||
self:SetRefreshTimeInterval( 30 )
|
||||
self:SetReportDisplayTime( 25 )
|
||||
|
||||
self:E( { Detection = Detection } )
|
||||
@ -143,19 +143,19 @@ do -- DETECTION MANAGER
|
||||
|
||||
self:E( "onafterReport" )
|
||||
|
||||
self:__Report( -self._ReportInterval )
|
||||
self:__Report( -self._RefreshTimeInterval )
|
||||
|
||||
self:ProcessDetected( self.Detection )
|
||||
end
|
||||
|
||||
--- Set the reporting time interval.
|
||||
-- @param #DETECTION_MANAGER self
|
||||
-- @param #number ReportInterval The interval in seconds when a report needs to be done.
|
||||
-- @param #number RefreshTimeInterval The interval in seconds when a report needs to be done.
|
||||
-- @return #DETECTION_MANAGER self
|
||||
function DETECTION_MANAGER:SetReportInterval( ReportInterval )
|
||||
function DETECTION_MANAGER:SetRefreshTimeInterval( RefreshTimeInterval )
|
||||
self:F2()
|
||||
|
||||
self._ReportInterval = ReportInterval
|
||||
self._RefreshTimeInterval = RefreshTimeInterval
|
||||
end
|
||||
|
||||
|
||||
|
||||
@ -93,7 +93,7 @@ do -- TASK_A2A_DISPATCHER
|
||||
--
|
||||
-- local EWRDetection = DETECTION_AREAS:New( EWRSet, 6000 )
|
||||
-- EWRDetection:SetFriendliesRange( 10000 )
|
||||
-- EWRDetection:SetDetectionInterval(30)
|
||||
-- EWRDetection:SetRefreshTimeInterval(30)
|
||||
--
|
||||
-- -- Setup the A2A dispatcher, and initialize it.
|
||||
-- A2ADispatcher = TASK_A2A_DISPATCHER:New( Mission, AttackGroups, EWRDetection )
|
||||
@ -197,7 +197,7 @@ do -- TASK_A2A_DISPATCHER
|
||||
-- TODO: Check detection through radar.
|
||||
self.Detection:FilterCategories( Unit.Category.AIRPLANE, Unit.Category.HELICOPTER )
|
||||
self.Detection:InitDetectRadar( true )
|
||||
self.Detection:SetDetectionInterval( 30 )
|
||||
self.Detection:SetRefreshTimeInterval( 30 )
|
||||
|
||||
self:AddTransition( "Started", "Assign", "Started" )
|
||||
|
||||
|
||||
@ -749,7 +749,7 @@ Per one, two, three, four?</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).SetSquadron">AI_A2A_DISPATCHER:SetSquadron(SquadronName, AirbaseName, SpawnTemplates, Resources)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).SetSquadron">AI_A2A_DISPATCHER:SetSquadron(SquadronName, AirbaseName, TemplatePrefixes, Resources)</a></td>
|
||||
<td class="summary">
|
||||
<p>This is the main method to define Squadrons programmatically.</p>
|
||||
</td>
|
||||
@ -4132,7 +4132,7 @@ when you don't want to let the AI<em>A2A</em>DISPATCHER react immediately when a
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_DISPATCHER).SetSquadron" >
|
||||
<strong>AI_A2A_DISPATCHER:SetSquadron(SquadronName, AirbaseName, SpawnTemplates, Resources)</strong>
|
||||
<strong>AI_A2A_DISPATCHER:SetSquadron(SquadronName, AirbaseName, TemplatePrefixes, Resources)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -4194,7 +4194,7 @@ To ease the airbase naming when using the LDT editor and IntelliSense, the <a hr
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string SpawnTemplates </em></code>:
|
||||
<p><code><em>#string TemplatePrefixes </em></code>:
|
||||
A string or an array of strings specifying the <strong>prefix names of the templates</strong> (not going to explain what is templates here again).
|
||||
Examples are <code>{ "104th", "105th" }</code> or <code>"104th"</code> or <code>"Template 1"</code> or <code>"BLUE PLANES"</code>.
|
||||
Just remember that your template (groups late activated) need to start with the prefix you have specified in your code.
|
||||
|
||||
@ -406,7 +406,7 @@ Only put detection on when absolutely necessary, and the frequency of the detect
|
||||
<li><a href="##(AI_A2A_PATROL).SetDetectionOff">AI<em>A2A</em>PATROL.SetDetectionOff</a>(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.</li>
|
||||
</ul>
|
||||
|
||||
<p>The detection frequency can be set with <a href="##(AI_A2A_PATROL).SetDetectionInterval">AI<em>A2A</em>PATROL.SetDetectionInterval</a>( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
|
||||
<p>The detection frequency can be set with <a href="##(AI_A2A_PATROL).SetRefreshTimeInterval">AI<em>A2A</em>PATROL.SetRefreshTimeInterval</a>( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
|
||||
Use the method <a href="##(AI_A2A_PATROL).GetDetectedUnits">AI<em>A2A</em>PATROL.GetDetectedUnits</a>() to obtain a list of the <a href="Unit.html">Unit</a>s detected by the AI.</p>
|
||||
|
||||
<p>The detection can be filtered to potential targets in a specific zone.
|
||||
|
||||
@ -485,12 +485,6 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROL_ZONE).SetDetectionDeactivated">AI_PATROL_ZONE:SetDetectionDeactivated()</a></td>
|
||||
<td class="summary">
|
||||
<p>Deactivate the detection.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROL_ZONE).SetDetectionInterval">AI_PATROL_ZONE:SetDetectionInterval(Seconds)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the interval in seconds between each detection executed by the AI.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -509,6 +503,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROL_ZONE).SetDetectionZone">AI_PATROL_ZONE:SetDetectionZone(DetectionZone)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the detection zone where the AI is detecting targets.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_PATROL_ZONE).SetRefreshTimeInterval">AI_PATROL_ZONE:SetRefreshTimeInterval(Seconds)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the interval in seconds between each detection executed by the AI.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -742,7 +742,7 @@ Only put detection on when absolutely necessary, and the frequency of the detect
|
||||
<li><a href="##(AI_PATROL_ZONE).SetDetectionOff">AI<em>PATROL</em>ZONE.SetDetectionOff</a>(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.</li>
|
||||
</ul>
|
||||
|
||||
<p>The detection frequency can be set with <a href="##(AI_PATROL_ZONE).SetDetectionInterval">AI<em>PATROL</em>ZONE.SetDetectionInterval</a>( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
|
||||
<p>The detection frequency can be set with <a href="##(AI_PATROL_ZONE).SetRefreshTimeInterval">AI<em>PATROL</em>ZONE.SetRefreshTimeInterval</a>( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
|
||||
Use the method <a href="##(AI_PATROL_ZONE).GetDetectedUnits">AI<em>PATROL</em>ZONE.GetDetectedUnits</a>() to obtain a list of the <a href="Unit.html">Unit</a>s detected by the AI.</p>
|
||||
|
||||
<p>The detection can be filtered to potential targets in a specific zone.
|
||||
@ -926,6 +926,9 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
|
||||
|
||||
|
||||
|
||||
|
||||
<p> This table contains the targets detected during patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2258,39 +2261,6 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_PATROL_ZONE).SetDetectionInterval" >
|
||||
<strong>AI_PATROL_ZONE:SetDetectionInterval(Seconds)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the interval in seconds between each detection executed by the AI.</p>
|
||||
|
||||
|
||||
<p>The list of already detected targets will be kept and updated.
|
||||
Newly detected targets will be added, but already detected targets that were
|
||||
not detected in this cycle, will NOT be removed!
|
||||
The default interval is 30 seconds.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Seconds </em></code>:
|
||||
The interval in seconds.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(AI_PATROL_ZONE)">#AI<em>PATROL</em>ZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_PATROL_ZONE).SetDetectionOff" >
|
||||
<strong>AI_PATROL_ZONE:SetDetectionOff()</strong>
|
||||
</a>
|
||||
@ -2361,6 +2331,39 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_PATROL_ZONE).SetRefreshTimeInterval" >
|
||||
<strong>AI_PATROL_ZONE:SetRefreshTimeInterval(Seconds)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the interval in seconds between each detection executed by the AI.</p>
|
||||
|
||||
|
||||
<p>The list of already detected targets will be kept and updated.
|
||||
Newly detected targets will be added, but already detected targets that were
|
||||
not detected in this cycle, will NOT be removed!
|
||||
The default interval is 30 seconds.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Seconds </em></code>:
|
||||
The interval in seconds.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(AI_PATROL_ZONE)">#AI<em>PATROL</em>ZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_PATROL_ZONE).SetSpeed" >
|
||||
<strong>AI_PATROL_ZONE:SetSpeed(PatrolMinSpeed, PatrolMaxSpeed)</strong>
|
||||
</a>
|
||||
|
||||
@ -3417,6 +3417,7 @@ The range till cargo will board.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(CARGO_UNIT).CargoCarrier" >
|
||||
<strong>CARGO_UNIT.CargoCarrier</strong>
|
||||
</a>
|
||||
|
||||
@ -1130,7 +1130,6 @@ function below will use the range 1-7 just in case</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DESIGNATE).LaserCodes" >
|
||||
<strong>DESIGNATE.LaserCodes</strong>
|
||||
</a>
|
||||
|
||||
@ -476,12 +476,6 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectionCount">DETECTION_BASE.DetectionCount</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectionInterval">DETECTION_BASE.DetectionInterval</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -529,18 +523,36 @@ The different values of Unit.Category can be:</p>
|
||||
</ul>
|
||||
|
||||
<p>Multiple Unit.Category entries can be given as a table and then these will be evaluated as an OR expression.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).FilterFriendliesCategory">DETECTION_BASE:FilterFriendliesCategory(FriendliesCategory)</a></td>
|
||||
<td class="summary">
|
||||
<p>Filters friendly units by unit category.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).ForgetDetectedUnit">DETECTION_BASE:ForgetDetectedUnit(UnitName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Forget a Unit from a DetectionItem</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).FriendliesCategory">DETECTION_BASE.FriendliesCategory</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).FriendliesRange">DETECTION_BASE.FriendliesRange</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).FriendlyPrefixes">DETECTION_BASE.FriendlyPrefixes</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -799,6 +811,12 @@ The different values of Unit.Category can be:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).OnLeaveStopped">DETECTION_BASE:OnLeaveStopped(From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnLeave Transition Handler for State Stopped.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).RefreshTimeInterval">DETECTION_BASE.RefreshTimeInterval</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -865,12 +883,6 @@ The different values of Unit.Category can be:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).SetDetectedItemThreatLevel">DETECTION_BASE:SetDetectedItemThreatLevel(The, DetectedItem)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the detected item threatlevel.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).SetDetectionInterval">DETECTION_BASE:SetDetectionInterval(DetectionInterval)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the detection interval time in seconds.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -883,12 +895,24 @@ The different values of Unit.Category can be:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).SetFriendliesRange">DETECTION_BASE:SetFriendliesRange(FriendliesRange)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the radius in meters to validate if friendlies are nearby.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).SetFriendlyPrefixes">DETECTION_BASE:SetFriendlyPrefixes(FriendlyPrefixes)</a></td>
|
||||
<td class="summary">
|
||||
<p>This will allow during friendly search any recce or detection unit to be also considered as a friendly.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).SetIntercept">DETECTION_BASE:SetIntercept(Intercept, IntereptDelay, InterceptDelay)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the parameters to calculate to optimal intercept point.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).SetRefreshTimeInterval">DETECTION_BASE:SetRefreshTimeInterval(RefreshTimeInterval)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the detection interval time in seconds.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -2614,20 +2638,6 @@ The group to generate the report for.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(DETECTION_BASE).DetectionInterval" >
|
||||
<strong>DETECTION_BASE.DetectionInterval</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2754,6 +2764,32 @@ cs.DCSUnit#Unit> FilterCategories The Categories entries</p>
|
||||
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).FilterFriendliesCategory" >
|
||||
<strong>DETECTION_BASE:FilterFriendliesCategory(FriendliesCategory)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Filters friendly units by unit category.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> FriendliesCategory </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2781,6 +2817,20 @@ The UnitName that needs to be forgotten from the DetectionItem Sets.</p>
|
||||
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DETECTION_BASE).FriendliesCategory" >
|
||||
<strong>DETECTION_BASE.FriendliesCategory</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2795,6 +2845,19 @@ The UnitName that needs to be forgotten from the DetectionItem Sets.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).FriendlyPrefixes" >
|
||||
<strong>DETECTION_BASE.FriendlyPrefixes</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -3468,7 +3531,7 @@ true if already identified.</p>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em>
|
||||
trhe if there are friendlies nearby </p>
|
||||
true if there are friendlies nearby </p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
@ -3987,6 +4050,20 @@ The To State string.</p>
|
||||
<p><em>#boolean:</em>
|
||||
Return false to cancel Transition.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(DETECTION_BASE).RefreshTimeInterval" >
|
||||
<strong>DETECTION_BASE.RefreshTimeInterval</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -4273,33 +4350,6 @@ DetectedItem to calculate the threatlevel for.</p>
|
||||
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).SetDetectionInterval" >
|
||||
<strong>DETECTION_BASE:SetDetectionInterval(DetectionInterval)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the detection interval time in seconds.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number DetectionInterval </em></code>:
|
||||
Interval in seconds.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -4360,6 +4410,39 @@ Radius to use when checking if Friendlies are nearby.</p>
|
||||
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).SetFriendlyPrefixes" >
|
||||
<strong>DETECTION_BASE:SetFriendlyPrefixes(FriendlyPrefixes)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>This will allow during friendly search any recce or detection unit to be also considered as a friendly.</p>
|
||||
|
||||
|
||||
<p>By default, recce aren't considered friendly, because that would mean that a recce would be also an attacking friendly,
|
||||
and this is wrong.
|
||||
However, in a CAP situation, when the CAP is part of an EWR network, the CAP is also an attacker.
|
||||
This, this method allows to register for a detection the CAP unit name prefixes to be considered CAP.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string FriendlyPrefixes </em></code>:
|
||||
A string or a list of prefixes.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -4403,6 +4486,33 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).SetRefreshTimeInterval" >
|
||||
<strong>DETECTION_BASE:SetRefreshTimeInterval(RefreshTimeInterval)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the detection interval time in seconds.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number RefreshTimeInterval </em></code>:
|
||||
Interval in seconds.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).SetRejectZones" >
|
||||
<strong>DETECTION_BASE:SetRejectZones(RejectZones)</strong>
|
||||
</a>
|
||||
|
||||
@ -121,7 +121,7 @@ Reportings can be done in several manners, and it is up to the derived classes i
|
||||
<h2>1.2) DETECTION_MANAGER reporting:</h2>
|
||||
<p>Derived DETECTION_MANAGER classes will reports detected units using the method <a href="DetectionManager.html##(DETECTION_MANAGER).ReportDetected">DetectionManager#DETECTION_MANAGER.ReportDetected</a>(). This method implements polymorphic behaviour.</p>
|
||||
|
||||
<p>The time interval in seconds of the reporting can be changed using the methods <a href="DetectionManager.html##(DETECTION_MANAGER).SetReportInterval">DetectionManager#DETECTION_MANAGER.SetReportInterval</a>().
|
||||
<p>The time interval in seconds of the reporting can be changed using the methods <a href="DetectionManager.html##(DETECTION_MANAGER).SetRefreshTimeInterval">DetectionManager#DETECTION_MANAGER.SetRefreshTimeInterval</a>().
|
||||
To control how long a reporting message is displayed, use <a href="DetectionManager.html##(DETECTION_MANAGER).SetReportDisplayTime">DetectionManager#DETECTION_MANAGER.SetReportDisplayTime</a>().
|
||||
Derived classes need to implement the method <a href="DetectionManager.html##(DETECTION_MANAGER).GetReportDisplayTime">DetectionManager#DETECTION_MANAGER.GetReportDisplayTime</a>() to use the correct display time for displayed messages during a report.</p>
|
||||
|
||||
@ -223,15 +223,15 @@ If an ad-hoc report is requested, use the method <a href="DetectionManager.html#
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).SetReportDisplayTime">DETECTION_MANAGER:SetReportDisplayTime(ReportDisplayTime)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).SetRefreshTimeInterval">DETECTION_MANAGER:SetRefreshTimeInterval(RefreshTimeInterval)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the reporting message display time.</p>
|
||||
<p>Set the reporting time interval.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).SetReportInterval">DETECTION_MANAGER:SetReportInterval(ReportInterval)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).SetReportDisplayTime">DETECTION_MANAGER:SetReportDisplayTime(ReportDisplayTime)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the reporting time interval.</p>
|
||||
<p>Set the reporting message display time.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -247,13 +247,13 @@ If an ad-hoc report is requested, use the method <a href="DetectionManager.html#
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER)._ReportDisplayTime">DETECTION_MANAGER._ReportDisplayTime</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER)._RefreshTimeInterval">DETECTION_MANAGER._RefreshTimeInterval</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER)._ReportInterval">DETECTION_MANAGER._ReportInterval</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER)._ReportDisplayTime">DETECTION_MANAGER._ReportDisplayTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -614,6 +614,33 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_MANAGER).SetRefreshTimeInterval" >
|
||||
<strong>DETECTION_MANAGER:SetRefreshTimeInterval(RefreshTimeInterval)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the reporting time interval.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number RefreshTimeInterval </em></code>:
|
||||
The interval in seconds when a report needs to be done.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DETECTION_MANAGER)">#DETECTION_MANAGER</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_MANAGER).SetReportDisplayTime" >
|
||||
<strong>DETECTION_MANAGER:SetReportDisplayTime(ReportDisplayTime)</strong>
|
||||
</a>
|
||||
@ -641,33 +668,6 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_MANAGER).SetReportInterval" >
|
||||
<strong>DETECTION_MANAGER:SetReportInterval(ReportInterval)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the reporting time interval.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number ReportInterval </em></code>:
|
||||
The interval in seconds when a report needs to be done.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DETECTION_MANAGER)">#DETECTION_MANAGER</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_MANAGER).Start" >
|
||||
<strong>DETECTION_MANAGER:Start()</strong>
|
||||
</a>
|
||||
@ -695,8 +695,8 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DETECTION_MANAGER)._ReportDisplayTime" >
|
||||
<strong>DETECTION_MANAGER._ReportDisplayTime</strong>
|
||||
<a id="#(DETECTION_MANAGER)._RefreshTimeInterval" >
|
||||
<strong>DETECTION_MANAGER._RefreshTimeInterval</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -709,8 +709,8 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DETECTION_MANAGER)._ReportInterval" >
|
||||
<strong>DETECTION_MANAGER._ReportInterval</strong>
|
||||
<a id="#(DETECTION_MANAGER)._ReportDisplayTime" >
|
||||
<strong>DETECTION_MANAGER._ReportDisplayTime</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
@ -1598,7 +1598,7 @@ A string defining the start state.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#string</em>
|
||||
<a id="#(FSM)._StartState" >
|
||||
<strong>FSM._StartState</strong>
|
||||
</a>
|
||||
@ -1897,7 +1897,6 @@ A string defining the start state.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(FSM).current" >
|
||||
<strong>FSM.current</strong>
|
||||
</a>
|
||||
|
||||
@ -227,6 +227,7 @@ on defined intervals (currently every minute).</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(MOVEMENT).AliveUnits" >
|
||||
<strong>MOVEMENT.AliveUnits</strong>
|
||||
</a>
|
||||
@ -235,6 +236,9 @@ on defined intervals (currently every minute).</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -1836,6 +1836,7 @@ The height in meters to add to the altitude of the positionable.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a></em>
|
||||
<a id="#(POSITIONABLE).Spot" >
|
||||
<strong>POSITIONABLE.Spot</strong>
|
||||
</a>
|
||||
|
||||
@ -1093,7 +1093,7 @@ true if metric.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#boolean</em>
|
||||
<a id="#(SETTINGS).Metric" >
|
||||
<strong>SETTINGS.Metric</strong>
|
||||
</a>
|
||||
|
||||
@ -2194,6 +2194,9 @@ The group that was spawned. You can use this group for further actions.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -3126,7 +3129,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#boolean</em>
|
||||
<a id="#(SPAWN).SpawnUnControlled" >
|
||||
<strong>SPAWN.SpawnUnControlled</strong>
|
||||
</a>
|
||||
@ -3150,7 +3153,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
|
||||
|
||||
|
||||
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
@ -436,7 +436,6 @@ ptional) The name of the new static.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(SPAWNSTATIC).SpawnIndex" >
|
||||
<strong>SPAWNSTATIC.SpawnIndex</strong>
|
||||
</a>
|
||||
|
||||
@ -307,7 +307,7 @@ increasing or decreasing the radar coverage of the Early Warning System.</p>
|
||||
|
||||
local EWRDetection = DETECTION_AREAS:New( EWRSet, 6000 )
|
||||
EWRDetection:SetFriendliesRange( 10000 )
|
||||
EWRDetection:SetDetectionInterval(30)
|
||||
EWRDetection:SetRefreshTimeInterval(30)
|
||||
|
||||
-- Setup the A2A dispatcher, and initialize it.
|
||||
A2ADispatcher = TASK_A2A_DISPATCHER:New( Mission, AttackGroups, EWRDetection )
|
||||
|
||||
@ -552,7 +552,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a></em>
|
||||
<em></em>
|
||||
<a id="#(FSM_PROCESS).Cargo" >
|
||||
<strong>FSM_PROCESS.Cargo</strong>
|
||||
</a>
|
||||
@ -566,7 +566,6 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(FSM_PROCESS).DeployZone" >
|
||||
<strong>FSM_PROCESS.DeployZone</strong>
|
||||
</a>
|
||||
@ -631,7 +630,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#number</em>
|
||||
<a id="#(TASK_CARGO).CargoLimit" >
|
||||
<strong>TASK_CARGO.CargoLimit</strong>
|
||||
</a>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user