Added escort briefing logic.

This commit is contained in:
FlightControl 2016-04-03 10:15:48 +02:00
parent da0e6a393c
commit 7ed66f05a6
4 changed files with 492 additions and 131 deletions

View File

@ -3214,7 +3214,6 @@ function GROUP:New( DCSGroup )
return self
end
--- Create a new GROUP from an existing group name.
-- @param self
-- @param GroupName The name of the DCS Group.
@ -3264,8 +3263,6 @@ function GROUP:GetDCSGroup()
return self.DCSGroup
end
--- Gets the DCS Unit of the GROUP.
-- @param self
-- @param #number UnitNumber The unit index to be returned from the GROUP.
@ -3320,8 +3317,6 @@ function GROUP:GetCallsign()
return self.DCSGroup:getUnit(1):getCallsign()
end
--- Gets the current Point of the GROUP in VEC3 format.
-- @return #Vec3 Current x,y and z position of the group.
function GROUP:GetPointVec2()
@ -3366,8 +3361,6 @@ function GROUP:Destroy()
self.DCSGroup:destroy()
end
--- Gets the DCS Unit.
-- @param #GROUP self
-- @param #number UnitNumber The number of the Unit to be returned.
@ -3377,6 +3370,24 @@ function GROUP:GetUnit( UnitNumber )
return UNIT:New( self.DCSGroup:getUnit( UnitNumber ) )
end
--- Returns the category name of the group.
-- @param #GROUP self
-- @return #string Category name = Helicopter, Airplane, Ground Unit, Ship
function GROUP:GetCategoryName()
self:F( self.GroupName )
local CategoryNames = {
[Group.Category.AIRPLANE] = "Airplane",
[Group.Category.HELICOPTER] = "Helicopter",
[Group.Category.GROUND] = "Ground Unit",
[Group.Category.SHIP] = "Ship",
}
return CategoryNames[self.DCSGroup:getCategory()]
end
-- Is Functions
--- Returns if the group is of an air category.
-- If the group is a helicopter or a plane, then this method will return true, otherwise false.
-- @param self
@ -3403,6 +3414,54 @@ function GROUP:IsAlive()
return IsAliveResult
end
--- Returns if the GROUP is a Helicopter.
-- @param #GROUP self
-- @return #boolean true if GROUP are Helicopters.
function GROUP:IsHelicopter()
self:F2()
local GroupCategory = self.DCSGroup:getCategory()
self:T2( GroupCategory )
return GroupCategory == Group.Category.HELICOPTER
end
--- Returns if the GROUP are AirPlanes.
-- @param #GROUP self
-- @return #boolean true if GROUP are AirPlanes.
function GROUP:IsAirPlane()
self:F2()
local GroupCategory = self.DCSGroup:getCategory()
self:T2( GroupCategory )
return GroupCategory == Group.Category.AIRPLANE
end
--- Returns if the GROUP are Ground troops.
-- @param #GROUP self
-- @return #boolean true if GROUP are Ground troops.
function GROUP:IsGround()
self:F2()
local GroupCategory = self.DCSGroup:getCategory()
self:T2( GroupCategory )
return GroupCategory == Group.Category.GROUND
end
--- Returns if the GROUP are Ships.
-- @param #GROUP self
-- @return #boolean true if GROUP are Ships.
function GROUP:IsShip()
self:F2()
local GroupCategory = self.DCSGroup:getCategory()
self:T2( GroupCategory )
return GroupCategory == Group.Category.SHIP
end
--- Returns if all units of the group are on the ground or landed.
-- If all units of this group are on the ground, this function will return true, otherwise false.
-- @param self
@ -3444,7 +3503,6 @@ function GROUP:GetMaxVelocity()
return MaxVelocity
end
--- Returns the current minimum height of the group.
-- Each unit within the group gets evaluated, and the minimum height (= the unit which is the lowest elevated) is returned.
-- @param self
@ -3454,7 +3512,6 @@ function GROUP:GetMinHeight()
end
--- Returns the current maximum height of the group.
-- Each unit within the group gets evaluated, and the maximum height (= the unit which is the highest elevated) is returned.
-- @param self
@ -3479,7 +3536,6 @@ function GROUP:PopCurrentTask()
return self
end
--- Pushing Task on the queue from the group.
-- @param #GROUP self
-- @return Group#GROUP self
@ -3997,6 +4053,19 @@ end
-- Options
--- Can the GROUP hold their weapons?
-- @param #GROUP self
-- @return #boolean
function GROUP:OptionROEHoldFirePossible()
self:F( { self.GroupName } )
if self:IsAir() or self:IsGround() or self:IsShip() then
return true
end
return false
end
--- Holding weapons.
-- @param #GROUP self
-- @return #GROUP self
@ -4005,10 +4074,30 @@ function GROUP:OptionROEHoldFire()
local Controller = self:_GetController()
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_HOLD )
if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_HOLD )
elseif self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.WEAPON_HOLD )
elseif self:IsShip() then
Controller:setOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.WEAPON_HOLD )
end
return self
end
--- Can the GROUP attack returning on enemy fire?
-- @param #GROUP self
-- @return #boolean
function GROUP:OptionROEReturnFirePossible()
self:F( { self.GroupName } )
if self:IsAir() or self:IsGround() or self:IsShip() then
return true
end
return false
end
--- Return fire.
-- @param #GROUP self
-- @return #GROUP self
@ -4017,10 +4106,30 @@ function GROUP:OptionROEReturnFire()
local Controller = self:_GetController()
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.RETURN_FIRE )
if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.RETURN_FIRE )
elseif self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.RETURN_FIRE )
elseif self:IsShip() then
Controller:setOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.RETURN_FIRE )
end
return self
end
--- Can the GROUP attack designated targets?
-- @param #GROUP self
-- @return #boolean
function GROUP:OptionROEOpenFirePossible()
self:F( { self.GroupName } )
if self:IsAir() or self:IsGround() or self:IsShip() then
return true
end
return false
end
--- Openfire.
-- @param #GROUP self
-- @return #GROUP self
@ -4029,10 +4138,30 @@ function GROUP:OptionROEOpenFire()
local Controller = self:_GetController()
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.OPEN_FIRE )
if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.OPEN_FIRE )
elseif self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.OPEN_FIRE )
elseif self:IsShip() then
Controller:setOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.OPEN_FIRE )
end
return self
end
--- Can the GROUP attack targets of opportunity?
-- @param #GROUP self
-- @return #boolean
function GROUP:OptionROEWeaponFreePossible()
self:F( { self.GroupName } )
if self:IsAir() then
return true
end
return false
end
--- Weapon free.
-- @param #GROUP self
-- @return #GROUP self
@ -4041,10 +4170,27 @@ function GROUP:OptionROEWeaponFree()
local Controller = self:_GetController()
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_FREE )
if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_FREE )
end
return self
end
--- Can the GROUP ignore enemy fire?
-- @param #GROUP self
-- @return #boolean
function GROUP:OptionROTNoReactionPossible()
self:F( { self.GroupName } )
if self:IsAir() then
return true
end
return false
end
--- No evasion on enemy threats.
-- @param #GROUP self
-- @return #GROUP self
@ -4053,10 +4199,26 @@ function GROUP:OptionROTNoReaction()
local Controller = self:_GetController()
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.NO_REACTION )
if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.NO_REACTION )
end
return self
end
--- Can the GROUP evade using passive defenses?
-- @param #GROUP self
-- @return #boolean
function GROUP:OptionROTPassiveDefensePossible()
self:F( { self.GroupName } )
if self:IsAir() then
return true
end
return false
end
--- Evasion passive defense.
-- @param #GROUP self
-- @return #GROUP self
@ -4065,11 +4227,28 @@ function GROUP:OptionROTPassiveDefense()
local Controller = self:_GetController()
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.PASSIVE_DEFENCE )
if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.PASSIVE_DEFENCE )
end
return self
end
--- Evade fire.
--- Can the GROUP evade on enemy fire?
-- @param #GROUP self
-- @return #boolean
function GROUP:OptionROTEvadeFirePossible()
self:F( { self.GroupName } )
if self:IsAir() then
return true
end
return false
end
--- Evade on fire.
-- @param #GROUP self
-- @return #GROUP self
function GROUP:OptionROTEvadeFire()
@ -4077,11 +4256,28 @@ function GROUP:OptionROTEvadeFire()
local Controller = self:_GetController()
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE )
if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE )
end
return self
end
--- Vertical manoeuvres.
--- Can the GROUP evade on fire using vertical manoeuvres?
-- @param #GROUP self
-- @return #boolean
function GROUP:OptionROTVerticalPossible()
self:F( { self.GroupName } )
if self:IsAir() then
return true
end
return false
end
--- Evade on fire using vertical manoeuvres.
-- @param #GROUP self
-- @return #GROUP self
function GROUP:OptionROTVertical()
@ -4089,7 +4285,10 @@ function GROUP:OptionROTVertical()
local Controller = self:_GetController()
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.BYPASS_AND_ESCAPE )
if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.BYPASS_AND_ESCAPE )
end
return self
end
@ -4183,6 +4382,8 @@ Include.File( "Message" )
--- The UNIT class
-- @type UNIT
-- @Extends Base#BASE
-- @field #UNIT.FlareColor FlareColor
-- @field #UNIT.SmokeColor SmokeColor
UNIT = {
ClassName="UNIT",
CategoryName = {
@ -4191,8 +4392,36 @@ UNIT = {
[Unit.Category.GROUND_UNIT] = "Ground Unit",
[Unit.Category.SHIP] = "Ship",
[Unit.Category.STRUCTURE] = "Structure",
}
},
FlareColor = {
Green = trigger.flareColor.Green,
Red = trigger.flareColor.Red,
White = trigger.flareColor.White,
Yellow = trigger.flareColor.Yellow
},
SmokeColor = {
Green = trigger.smokeColor.Green,
Red = trigger.smokeColor.Red,
White = trigger.smokeColor.White,
Orange = trigger.smokeColor.Orange,
Blue = trigger.smokeColor.Blue
},
}
--- FlareColor
-- @type UNIT.FlareColor
-- @field Green
-- @field Red
-- @field White
-- @field Yellow
--- SmokeColor
-- @type UNIT.SmokeColor
-- @field Green
-- @field Red
-- @field White
-- @field Orange
-- @field Blue
function UNIT:New( DCSUnit )
local self = BASE:Inherit( self, BASE:New() )
@ -4299,6 +4528,84 @@ function UNIT:GetCategoryName()
return self.CategoryName[ self.DCSUnit:getDesc().category ]
end
--- Signal a flare at the position of the UNIT.
-- @param #UNIT self
function UNIT:Flare( FlareColor )
self:F()
trigger.action.signalFlare( self:GetPositionVec3(), FlareColor , 0 )
end
--- Signal a white flare at the position of the UNIT.
-- @param #UNIT self
function UNIT:FlareWhite()
self:F()
trigger.action.signalFlare( self:GetPositionVec3(), trigger.flareColor.White , 0 )
end
--- Signal a yellow flare at the position of the UNIT.
-- @param #UNIT self
function UNIT:FlareYellow()
self:F()
trigger.action.signalFlare( self:GetPositionVec3(), trigger.flareColor.Yellow , 0 )
end
--- Signal a green flare at the position of the UNIT.
-- @param #UNIT self
function UNIT:FlareGreen()
self:F()
trigger.action.signalFlare( self:GetPositionVec3(), trigger.flareColor.Green , 0 )
end
--- Signal a red flare at the position of the UNIT.
-- @param #UNIT self
function UNIT:FlareRed()
self:F()
trigger.action.signalFlare( self:GetPositionVec3(), trigger.flareColor.Red, 0 )
end
--- Smoke the UNIT.
-- @param #UNIT self
function UNIT:Smoke( SmokeColor )
self:F()
trigger.action.smoke( self:GetPositionVec3(), SmokeColor )
end
--- Smoke the UNIT Green.
-- @param #UNIT self
function UNIT:SmokeGreen()
self:F()
trigger.action.smoke( self:GetPositionVec3(), trigger.smokeColor.Green )
end
--- Smoke the UNIT Red.
-- @param #UNIT self
function UNIT:SmokeRed()
self:F()
trigger.action.smoke( self:GetPositionVec3(), trigger.smokeColor.Red )
end
--- Smoke the UNIT White.
-- @param #UNIT self
function UNIT:SmokeWhite()
self:F()
trigger.action.smoke( self:GetPositionVec3(), trigger.smokeColor.White )
end
--- Smoke the UNIT Orange.
-- @param #UNIT self
function UNIT:SmokeOrange()
self:F()
trigger.action.smoke( self:GetPositionVec3(), trigger.smokeColor.Orange )
end
--- Smoke the UNIT Blue.
-- @param #UNIT self
function UNIT:SmokeBlue()
self:F()
trigger.action.smoke( self:GetPositionVec3(), trigger.smokeColor.Blue )
end
--- ZONE Classes
-- @module Zone
@ -6790,7 +7097,7 @@ function MESSAGE:New( MessageText, MessageCategory, MessageDuration, MessageID )
-- When no messagecategory is given, we don't show it as a title...
if MessageCategory and MessageCategory ~= "" then
self.MessageCategory = MessageCategory .. "\n"
self.MessageCategory = MessageCategory .. ":"
else
self.MessageCategory = ""
end
@ -11374,9 +11681,9 @@ function SEAD:EventShot( event )
end
end
--- Taking the lead of AI escorting your flight.
-- The ESCORT class allows you to interact with escoring AI on your flight and take the lead.
-- The ESCORT class allows you to interact with escorting AI on your flight and take the lead.
-- @module Escort
-- @author Flightcontrol
-- @author FlightControl
Include.File( "Routines" )
Include.File( "Base" )
@ -11410,6 +11717,8 @@ ESCORT = {
-- @type MENUPARAM
-- @field #ESCORT ParamSelf
-- @field #Distance ParamDistance
-- @field #function ParamFunction
-- @field #string ParamMessage
--- ESCORT class constructor for an AI group
-- @param self
@ -11417,35 +11726,55 @@ ESCORT = {
-- @param Group#GROUP EscortGroup The group AI escorting the EscortClient.
-- @param #string EscortName Name of the escort.
-- @return #ESCORT self
function ESCORT:New( EscortClient, EscortGroup, EscortName )
function ESCORT:New( EscortClient, EscortGroup, EscortName, EscortBriefing )
local self = BASE:Inherit( self, BASE:New() )
self:F( { EscortClient, EscortGroup, EscortName } )
self.EscortClient = EscortClient -- Client#CLIENT
self.EscortGroup = EscortGroup -- Group#GROUP
self.EscortName = EscortName
self.EscortBriefing = EscortBriefing
self.EscortMenu = MENU_CLIENT:New( self.EscortClient, self.EscortName )
-- Escort Navigation
self.EscortMenuReportNavigation = MENU_CLIENT:New( self.EscortClient, "Navigation", self.EscortMenu )
self.EscortMenuHoldPosition = MENU_CLIENT_COMMAND:New( self.EscortClient, "Hold Position and Stay Low", self.EscortMenuReportNavigation, ESCORT._HoldPosition, { ParamSelf = self } )
self.EscortMenuJoinUpAndHoldPosition = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Hold Position NearBy", self.EscortMenuReportNavigation, ESCORT._HoldPositionNearBy, { ParamSelf = self } )
self.EscortMenuJoinUpAndFollow50Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 100", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 100 } )
self.EscortMenuJoinUpAndFollow100Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 200", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 200 } )
self.EscortMenuJoinUpAndFollow150Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 400", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 400 } )
self.EscortMenuJoinUpAndFollow200Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 800", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 800 } )
if EscortGroup:IsHelicopter() or EscortGroup:IsAirPlane() then
-- Escort Navigation
self.EscortMenuHoldPosition = MENU_CLIENT_COMMAND:New( self.EscortClient, "Hold Position and Stay Low", self.EscortMenuReportNavigation, ESCORT._HoldPosition, { ParamSelf = self } )
self.EscortMenuJoinUpAndHoldPosition = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Hold Position NearBy", self.EscortMenuReportNavigation, ESCORT._HoldPositionNearBy, { ParamSelf = self } )
self.EscortMenuJoinUpAndFollow50Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 100", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 100 } )
self.EscortMenuJoinUpAndFollow100Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 200", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 200 } )
self.EscortMenuJoinUpAndFollow150Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 400", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 400 } )
self.EscortMenuJoinUpAndFollow200Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 800", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 800 } )
end
self.EscortMenuFlare = MENU_CLIENT:New( self.EscortClient, "Flare", self.EscortMenuReportNavigation, ESCORT._Flare, { ParamSelf = self } )
self.EscortMenuFlareGreen = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release green flare", self.EscortMenuFlare, ESCORT._Flare, { ParamSelf = self, ParamColor = UNIT.FlareColor.Green, ParamMessage = "Released a green flare!" } )
self.EscortMenuFlareRed = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release red flare", self.EscortMenuFlare, ESCORT._Flare, { ParamSelf = self, ParamColor = UNIT.FlareColor.Red, ParamMessage = "Released a red flare!" } )
self.EscortMenuFlareWhite = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release white flare", self.EscortMenuFlare, ESCORT._Flare, { ParamSelf = self, ParamColor = UNIT.FlareColor.White, ParamMessage = "Released a white flare!" } )
self.EscortMenuFlareYellow = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release yellow flare", self.EscortMenuFlare, ESCORT._Flare, { ParamSelf = self, ParamColor = UNIT.FlareColor.Yellow, ParamMessage = "Released a yellow flare!" } )
-- Report Targets
self.EscortMenuReportNearbyTargets = MENU_CLIENT:New( self.EscortClient, "Report targets", self.EscortMenu )
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets on", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargets, { ParamSelf = self, ParamReportTargets = true } )
self.EscortMenuReportNearbyTargetsOff = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets off", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargets, { ParamSelf = self, ParamReportTargets = false, } )
-- Scanning Targets
self.EscortMenuScanForTargets = MENU_CLIENT:New( self.EscortClient, "Scan targets", self.EscortMenu )
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Scan targets 30 seconds", self.EscortMenuScanForTargets, ESCORT._ScanTargets30Seconds, { ParamSelf = self, ParamScanDuration = 30 } )
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Scan targets 60 seconds", self.EscortMenuScanForTargets, ESCORT._ScanTargets60Seconds, { ParamSelf = self, ParamScanDuration = 30 } )
self.EscortMenuSmoke = MENU_CLIENT:New( self.EscortClient, "Smoke", self.EscortMenuReportNavigation, ESCORT._Smoke, { ParamSelf = self } )
self.EscortMenuSmokeGreen = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release green smoke", self.EscortMenuSmoke, ESCORT._Smoke, { ParamSelf = self, ParamColor = UNIT.SmokeColor.Green, ParamMessage = "Releasing green smoke!" } )
self.EscortMenuSmokeRed = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release red smoke", self.EscortMenuSmoke, ESCORT._Smoke, { ParamSelf = self, ParamColor = UNIT.SmokeColor.Red, ParamMessage = "Releasing red smoke!" } )
self.EscortMenuSmokeWhite = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release white smoke", self.EscortMenuSmoke, ESCORT._Smoke, { ParamSelf = self, ParamColor = UNIT.SmokeColor.White, ParamMessage = "Releasing white smoke!" } )
self.EscortMenuSmokeOrange = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release orange smoke", self.EscortMenuSmoke, ESCORT._Smoke, { ParamSelf = self, ParamColor = UNIT.SmokeColor.Orange, ParamMessage = "Releasing orange smoke!" } )
self.EscortMenuSmokeBlue = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release blue smoke", self.EscortMenuSmoke, ESCORT._Smoke, { ParamSelf = self, ParamColor = UNIT.SmokeColor.Blue, ParamMessage = "Releasing blue smoke!" } )
if EscortGroup:IsHelicopter() or EscortGroup:IsAirPlane() or EscortGroup:IsGround() or EscortGroup:IsShip() then
-- Report Targets
self.EscortMenuReportNearbyTargets = MENU_CLIENT:New( self.EscortClient, "Report targets", self.EscortMenu )
self.EscortMenuReportNearbyTargetsNow = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets now!", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargetsNow, { ParamSelf = self } )
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets on", self.EscortMenuReportNearbyTargets, ESCORT._SwitchReportNearbyTargets, { ParamSelf = self, ParamReportTargets = true } )
self.EscortMenuReportNearbyTargetsOff = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets off", self.EscortMenuReportNearbyTargets, ESCORT._SwitchReportNearbyTargets, { ParamSelf = self, ParamReportTargets = false, } )
end
if EscortGroup:IsHelicopter() then
-- Scanning Targets
self.EscortMenuScanForTargets = MENU_CLIENT:New( self.EscortClient, "Scan targets", self.EscortMenu )
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Scan targets 30 seconds", self.EscortMenuScanForTargets, ESCORT._ScanTargets30Seconds, { ParamSelf = self, ParamScanDuration = 30 } )
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Scan targets 60 seconds", self.EscortMenuScanForTargets, ESCORT._ScanTargets60Seconds, { ParamSelf = self, ParamScanDuration = 60 } )
end
-- Attack Targets
self.EscortMenuAttackNearbyTargets = MENU_CLIENT:New( self.EscortClient, "Attack nearby targets", self.EscortMenu )
self.EscortMenuAttackTargets = {}
@ -11453,17 +11782,33 @@ function ESCORT:New( EscortClient, EscortGroup, EscortName )
-- Rules of Engagement
self.EscortMenuROE = MENU_CLIENT:New( self.EscortClient, "ROE", self.EscortMenu )
self.EscortMenuROEHoldFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Hold Fire", self.EscortMenuROE, ESCORT._ROEHoldFire, { ParamSelf = self, } )
self.EscortMenuROEReturnFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Return Fire", self.EscortMenuROE, ESCORT._ROEReturnFire, { ParamSelf = self, } )
self.EscortMenuROEOpenFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Open Fire", self.EscortMenuROE, ESCORT._ROEOpenFire, { ParamSelf = self, } )
self.EscortMenuROEWeaponFree = MENU_CLIENT_COMMAND:New( self.EscortClient, "Weapon Free", self.EscortMenuROE, ESCORT._ROEWeaponFree, { ParamSelf = self, } )
if EscortGroup:OptionROEHoldFirePossible() then
self.EscortMenuROEHoldFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Hold Fire", self.EscortMenuROE, ESCORT._ROE, { ParamSelf = self, ParamFunction = EscortGroup:OptionROEHoldFire(), ParamMessage = "Holding weapons!" } )
end
if EscortGroup:OptionROEReturnFirePossible() then
self.EscortMenuROEReturnFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Return Fire", self.EscortMenuROE, ESCORT._ROE, { ParamSelf = self, ParamFunction = EscortGroup:OptionROEReturnFire(), ParamMessage = "Returning fire!" } )
end
if EscortGroup:OptionROEOpenFirePossible() then
self.EscortMenuROEOpenFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Open Fire", self.EscortMenuROE, ESCORT._ROE, { ParamSelf = self, ParamFunction = EscortGroup:OptionROEOpenFire(), ParamMessage = "Opening fire on designated targets!!" } )
end
if EscortGroup:OptionROEWeaponFreePossible() then
self.EscortMenuROEWeaponFree = MENU_CLIENT_COMMAND:New( self.EscortClient, "Weapon Free", self.EscortMenuROE, ESCORT._ROE, { ParamSelf = self, ParamFunction = EscortGroup:OptionROEWeaponFree(), ParamMessage = "Opening fire on targets of opportunity!" } )
end
-- Reaction to Threats
self.EscortMenuEvasion = MENU_CLIENT:New( self.EscortClient, "Evasion", self.EscortMenu )
self.EscortMenuEvasionNoReaction = MENU_CLIENT_COMMAND:New( self.EscortClient, "Fight until death", self.EscortMenuEvasion, ESCORT._OptionROTNoReaction, { ParamSelf = self, } )
self.EscortMenuEvasionPassiveDefense = MENU_CLIENT_COMMAND:New( self.EscortClient, "Use flares, chaff and jammers", self.EscortMenuEvasion, ESCORT._OptionROTPassiveDefense, { ParamSelf = self, } )
self.EscortMenuEvasionEvadeFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Evade enemy fire", self.EscortMenuEvasion, ESCORT._OptionROTEvadeFire, { ParamSelf = self, } )
self.EscortMenuOptionEvasionVertical = MENU_CLIENT_COMMAND:New( self.EscortClient, "Go below radar and evade fire", self.EscortMenuEvasion, ESCORT._OptionROTVertical, { ParamSelf = self, } )
if EscortGroup:OptionROTNoReactionPossible() then
self.EscortMenuEvasionNoReaction = MENU_CLIENT_COMMAND:New( self.EscortClient, "Fight until death", self.EscortMenuEvasion, ESCORT._ROT, { ParamSelf = self, ParamFunction = EscortGroup:OptionROTNoReaction(), ParamMessage = "Fighting until death!" } )
end
if EscortGroup:OptionROTPassiveDefensePossible() then
self.EscortMenuEvasionPassiveDefense = MENU_CLIENT_COMMAND:New( self.EscortClient, "Use flares, chaff and jammers", self.EscortMenuEvasion, ESCORT._ROT, { ParamSelf = self, ParamFunction = EscortGroup:OptionROTPassiveDefense(), ParamMessage = "Defending using jammers, chaff and flares!" } )
end
if EscortGroup:OptionROTEvadeFirePossible() then
self.EscortMenuEvasionEvadeFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Evade enemy fire", self.EscortMenuEvasion, ESCORT._ROT, { ParamSelf = self, ParamFunction = EscortGroup:OptionROTEvadeFire(), ParamMessage = "Evading on enemy fire!" } )
end
if EscortGroup:OptionROTVerticalPossible() then
self.EscortMenuOptionEvasionVertical = MENU_CLIENT_COMMAND:New( self.EscortClient, "Go below radar and evade fire", self.EscortMenuEvasion, ESCORT._ROT, { ParamSelf = self, ParamFunction = EscortGroup:OptionROTVertical(), ParamMessage = "Evading on enemy fire with vertical manoeuvres!" } )
end
-- Cancel current Task
self.EscortMenuResumeMission = MENU_CLIENT:New( self.EscortClient, "Resume Mission", self.EscortMenu )
@ -11475,12 +11820,20 @@ function ESCORT:New( EscortClient, EscortGroup, EscortName )
-- Initialize the EscortGroup
self.EscortGroup:OptionROTVertical()
self.EscortGroup:OptionROEOpenFire()
EscortGroup:OptionROTVertical()
EscortGroup:OptionROEOpenFire()
self.EscortGroup:PushTask( EscortGroup:TaskRoute( TaskPoints ) )
EscortGroup:SetTask( EscortGroup:TaskRoute( TaskPoints ) )
self.ReportTargetsScheduler = routines.scheduleFunction( self._ReportTargetsScheduler, { self }, timer.getTime() + 1, 30 )
EscortGroup:MessageToClient( EscortGroup:GetCategoryName() .. " '" .. EscortName .. "' (" .. EscortGroup:GetCallsign() .. ") reporting! " ..
"We're escorting your flight. " ..
"You can communicate with us through the radio menu. " ..
"Use the Radio Menu and F10 and use the options under + " .. EscortName .. "\n" ..
"We are continuing our way, but you can request to join-up your flight under the Navigation menu\n",
60, EscortClient
)
end
@ -11553,8 +11906,47 @@ function ESCORT._JoinUpAndFollow( MenuParam )
EscortGroup:MessageToClient( "Rejoining and Following at " .. Distance .. "!", 30, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT._Flare( MenuParam )
function ESCORT._ReportNearbyTargets( MenuParam )
local self = MenuParam.ParamSelf
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
local Color = MenuParam.ParamColor
local Message = MenuParam.ParamMessage
EscortGroup:GetUnit(1):Flare( Color )
EscortGroup:MessageToClient( Message, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT._Smoke( MenuParam )
local self = MenuParam.ParamSelf
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
local Color = MenuParam.ParamColor
local Message = MenuParam.ParamMessage
EscortGroup:GetUnit(1):Smoke( Color )
EscortGroup:MessageToClient( Message, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT._ReportNearbyTargetsNow( MenuParam )
local self = MenuParam.ParamSelf
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
self:_ReportTargetsScheduler()
end
function ESCORT._SwitchReportNearbyTargets( MenuParam )
local self = MenuParam.ParamSelf
local EscortGroup = self.EscortGroup
@ -11631,91 +12023,31 @@ function ESCORT._AttackTarget( MenuParam )
end
--- @param #MENUPARAM MenuParam
function ESCORT._ROEHoldFire( MenuParam )
function ESCORT._ROE( MenuParam )
local self = MenuParam.ParamSelf
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
EscortGroup:OptionROEHoldFire()
EscortGroup:MessageToClient( "Holding weapons.", 10, EscortClient )
local EscortROEFunction = MenuParam.ParamFunction
local EscortROEMessage = MenuParam.ParamMessage
EscortROEFunction()
EscortGroup:MessageToClient( EscortROEMessage, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT._ROEReturnFire( MenuParam )
function ESCORT._ROT( MenuParam )
local self = MenuParam.ParamSelf
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
EscortGroup:OptionROEReturnFire()
EscortGroup:MessageToClient( "Returning enemy fire.", 10, EscortClient )
end
local EscortROTFunction = MenuParam.ParamFunction
local EscortROTMessage = MenuParam.ParamMessage
--- @param #MENUPARAM MenuParam
function ESCORT._ROEOpenFire( MenuParam )
local self = MenuParam.ParamSelf
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
EscortGroup:OptionROEOpenFire()
EscortGroup:MessageToClient( "Open fire on ordered targets.", 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT._ROEWeaponFree( MenuParam )
local self = MenuParam.ParamSelf
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
EscortGroup:OptionROEWeaponFree()
EscortGroup:MessageToClient( "Engaging nearby targets.", 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT._OptionROTNoReaction( MenuParam )
local self = MenuParam.ParamSelf
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
EscortGroup:OptionROTNoReaction()
EscortGroup:MessageToClient( "We'll fight until death.", 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT._OptionROTPassiveDefense( MenuParam )
local self = MenuParam.ParamSelf
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
EscortGroup:OptionROTPassiveDefense()
EscortGroup:MessageToClient( "We will use flares, chaff and jammers.", 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT._OptionROTEvadeFire( MenuParam )
local self = MenuParam.ParamSelf
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
EscortGroup:OptionROTEvadeFire()
EscortGroup:MessageToClient( "We'll evade enemy fire.", 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
function ESCORT._OptionROTVertical( MenuParam )
local self = MenuParam.ParamSelf
local EscortGroup = self.EscortGroup
local EscortClient = self.EscortClient
EscortGroup:OptionROTVertical()
EscortGroup:MessageToClient( "We'll perform vertical evasive manoeuvres.", 10, EscortClient )
EscortROTFunction()
EscortGroup:MessageToClient( EscortROTMessage, 10, EscortClient )
end
--- @param #MENUPARAM MenuParam
@ -11857,6 +12189,8 @@ function ESCORT:_FollowScheduler( FollowDistance )
end
--- Report Targets Scheduler.
-- @param #ESCORT self
function ESCORT:_ReportTargetsScheduler()
self:F()
@ -11930,7 +12264,9 @@ function ESCORT:_ReportTargetsScheduler()
end
if EscortTargetMessages ~= "" and self.ReportTargets == true then
self.EscortClient:Message( EscortTargetMessages:gsub("\n$",""), 20, "/ESCORT.DetectedTargets", self.EscortName .. " reporting detected targets within 8 km range:", 0 )
self.EscortGroup:MessageToClient( EscortTargetMessages:gsub("\n$",""), 20, self.EscortClient )
else
self.EscortGroup:MessageToClient( "No targets detected!", 20, self.EscortClient )
end
self:T()

View File

@ -44,13 +44,14 @@ ESCORT = {
-- @param Group#GROUP EscortGroup The group AI escorting the EscortClient.
-- @param #string EscortName Name of the escort.
-- @return #ESCORT self
function ESCORT:New( EscortClient, EscortGroup, EscortName )
function ESCORT:New( EscortClient, EscortGroup, EscortName, EscortBriefing )
local self = BASE:Inherit( self, BASE:New() )
self:F( { EscortClient, EscortGroup, EscortName } )
self.EscortClient = EscortClient -- Client#CLIENT
self.EscortGroup = EscortGroup -- Group#GROUP
self.EscortName = EscortName
self.EscortBriefing = EscortBriefing
self.EscortMenu = MENU_CLIENT:New( self.EscortClient, self.EscortName )
@ -80,9 +81,9 @@ function ESCORT:New( EscortClient, EscortGroup, EscortName )
if EscortGroup:IsHelicopter() or EscortGroup:IsAirPlane() or EscortGroup:IsGround() or EscortGroup:IsShip() then
-- Report Targets
self.EscortMenuReportNearbyTargets = MENU_CLIENT:New( self.EscortClient, "Report targets", self.EscortMenu )
self.EscortMenuReportNearbyTargetsNow = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets now!", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargetsNow, { ParamSelf = self } )
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets on", self.EscortMenuReportNearbyTargets, ESCORT._SwitchReportNearbyTargets, { ParamSelf = self, ParamReportTargets = true } )
self.EscortMenuReportNearbyTargetsOff = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets off", self.EscortMenuReportNearbyTargets, ESCORT._SwitchReportNearbyTargets, { ParamSelf = self, ParamReportTargets = false, } )
self.EscortMenuReportNearbyTargetsNow = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets now", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargetsNow, { ParamSelf = self } )
end
if EscortGroup:IsHelicopter() then
@ -143,6 +144,14 @@ function ESCORT:New( EscortClient, EscortGroup, EscortName )
EscortGroup:SetTask( EscortGroup:TaskRoute( TaskPoints ) )
self.ReportTargetsScheduler = routines.scheduleFunction( self._ReportTargetsScheduler, { self }, timer.getTime() + 1, 30 )
EscortGroup:MessageToClient( EscortGroup:GetCategoryName() .. " '" .. EscortName .. "' (" .. EscortGroup:GetCallsign() .. ") reporting! " ..
"We're escorting your flight. " ..
"You can communicate with us through the radio menu. " ..
"Use the Radio Menu and F10 and use the options under + " .. EscortName .. "\n" ..
"We are continuing our way, but you can request to join-up your flight under the Navigation menu\n",
60, EscortClient
)
end

View File

@ -207,6 +207,22 @@ function GROUP:GetUnit( UnitNumber )
return UNIT:New( self.DCSGroup:getUnit( UnitNumber ) )
end
--- Returns the category name of the group.
-- @param #GROUP self
-- @return #string Category name = Helicopter, Airplane, Ground Unit, Ship
function GROUP:GetCategoryName()
self:F( self.GroupName )
local CategoryNames = {
[Group.Category.AIRPLANE] = "Airplane",
[Group.Category.HELICOPTER] = "Helicopter",
[Group.Category.GROUND] = "Ground Unit",
[Group.Category.SHIP] = "Ship",
}
return CategoryNames[self.DCSGroup:getCategory()]
end
-- Is Functions
--- Returns if the group is of an air category.

View File

@ -42,7 +42,7 @@ function MESSAGE:New( MessageText, MessageCategory, MessageDuration, MessageID )
-- When no messagecategory is given, we don't show it as a title...
if MessageCategory and MessageCategory ~= "" then
self.MessageCategory = MessageCategory .. "\n"
self.MessageCategory = MessageCategory .. ":"
else
self.MessageCategory = ""
end