mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Added escort briefing logic.
This commit is contained in:
parent
da0e6a393c
commit
7ed66f05a6
@ -3214,7 +3214,6 @@ function GROUP:New( DCSGroup )
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return self
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end
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--- Create a new GROUP from an existing group name.
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-- @param self
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-- @param GroupName The name of the DCS Group.
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@ -3264,8 +3263,6 @@ function GROUP:GetDCSGroup()
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return self.DCSGroup
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end
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--- Gets the DCS Unit of the GROUP.
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-- @param self
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-- @param #number UnitNumber The unit index to be returned from the GROUP.
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@ -3320,8 +3317,6 @@ function GROUP:GetCallsign()
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return self.DCSGroup:getUnit(1):getCallsign()
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end
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--- Gets the current Point of the GROUP in VEC3 format.
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-- @return #Vec3 Current x,y and z position of the group.
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function GROUP:GetPointVec2()
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@ -3366,8 +3361,6 @@ function GROUP:Destroy()
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self.DCSGroup:destroy()
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end
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--- Gets the DCS Unit.
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-- @param #GROUP self
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-- @param #number UnitNumber The number of the Unit to be returned.
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@ -3377,6 +3370,24 @@ function GROUP:GetUnit( UnitNumber )
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return UNIT:New( self.DCSGroup:getUnit( UnitNumber ) )
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end
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--- Returns the category name of the group.
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-- @param #GROUP self
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-- @return #string Category name = Helicopter, Airplane, Ground Unit, Ship
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function GROUP:GetCategoryName()
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self:F( self.GroupName )
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local CategoryNames = {
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[Group.Category.AIRPLANE] = "Airplane",
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[Group.Category.HELICOPTER] = "Helicopter",
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[Group.Category.GROUND] = "Ground Unit",
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[Group.Category.SHIP] = "Ship",
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}
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return CategoryNames[self.DCSGroup:getCategory()]
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end
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-- Is Functions
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--- Returns if the group is of an air category.
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-- If the group is a helicopter or a plane, then this method will return true, otherwise false.
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-- @param self
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@ -3403,6 +3414,54 @@ function GROUP:IsAlive()
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return IsAliveResult
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end
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--- Returns if the GROUP is a Helicopter.
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-- @param #GROUP self
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-- @return #boolean true if GROUP are Helicopters.
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function GROUP:IsHelicopter()
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self:F2()
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local GroupCategory = self.DCSGroup:getCategory()
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self:T2( GroupCategory )
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return GroupCategory == Group.Category.HELICOPTER
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end
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--- Returns if the GROUP are AirPlanes.
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-- @param #GROUP self
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-- @return #boolean true if GROUP are AirPlanes.
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function GROUP:IsAirPlane()
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self:F2()
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local GroupCategory = self.DCSGroup:getCategory()
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self:T2( GroupCategory )
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return GroupCategory == Group.Category.AIRPLANE
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end
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--- Returns if the GROUP are Ground troops.
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-- @param #GROUP self
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-- @return #boolean true if GROUP are Ground troops.
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function GROUP:IsGround()
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self:F2()
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local GroupCategory = self.DCSGroup:getCategory()
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self:T2( GroupCategory )
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return GroupCategory == Group.Category.GROUND
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end
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--- Returns if the GROUP are Ships.
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-- @param #GROUP self
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-- @return #boolean true if GROUP are Ships.
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function GROUP:IsShip()
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self:F2()
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local GroupCategory = self.DCSGroup:getCategory()
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self:T2( GroupCategory )
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return GroupCategory == Group.Category.SHIP
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end
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--- Returns if all units of the group are on the ground or landed.
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-- If all units of this group are on the ground, this function will return true, otherwise false.
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-- @param self
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@ -3444,7 +3503,6 @@ function GROUP:GetMaxVelocity()
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return MaxVelocity
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end
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--- Returns the current minimum height of the group.
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-- Each unit within the group gets evaluated, and the minimum height (= the unit which is the lowest elevated) is returned.
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-- @param self
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@ -3454,7 +3512,6 @@ function GROUP:GetMinHeight()
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end
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--- Returns the current maximum height of the group.
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-- Each unit within the group gets evaluated, and the maximum height (= the unit which is the highest elevated) is returned.
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-- @param self
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@ -3479,7 +3536,6 @@ function GROUP:PopCurrentTask()
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return self
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end
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--- Pushing Task on the queue from the group.
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-- @param #GROUP self
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-- @return Group#GROUP self
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@ -3997,6 +4053,19 @@ end
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-- Options
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--- Can the GROUP hold their weapons?
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-- @param #GROUP self
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-- @return #boolean
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function GROUP:OptionROEHoldFirePossible()
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self:F( { self.GroupName } )
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if self:IsAir() or self:IsGround() or self:IsShip() then
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return true
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end
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return false
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end
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--- Holding weapons.
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-- @param #GROUP self
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-- @return #GROUP self
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@ -4005,10 +4074,30 @@ function GROUP:OptionROEHoldFire()
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local Controller = self:_GetController()
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Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_HOLD )
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if self:IsAir() then
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Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_HOLD )
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elseif self:IsGround() then
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Controller:setOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.WEAPON_HOLD )
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elseif self:IsShip() then
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Controller:setOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.WEAPON_HOLD )
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end
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return self
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end
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--- Can the GROUP attack returning on enemy fire?
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-- @param #GROUP self
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-- @return #boolean
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function GROUP:OptionROEReturnFirePossible()
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self:F( { self.GroupName } )
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if self:IsAir() or self:IsGround() or self:IsShip() then
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return true
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end
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return false
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end
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--- Return fire.
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-- @param #GROUP self
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-- @return #GROUP self
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@ -4017,10 +4106,30 @@ function GROUP:OptionROEReturnFire()
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local Controller = self:_GetController()
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Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.RETURN_FIRE )
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if self:IsAir() then
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Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.RETURN_FIRE )
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elseif self:IsGround() then
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Controller:setOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.RETURN_FIRE )
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elseif self:IsShip() then
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Controller:setOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.RETURN_FIRE )
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end
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return self
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end
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--- Can the GROUP attack designated targets?
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-- @param #GROUP self
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-- @return #boolean
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function GROUP:OptionROEOpenFirePossible()
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self:F( { self.GroupName } )
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if self:IsAir() or self:IsGround() or self:IsShip() then
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return true
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end
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return false
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end
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--- Openfire.
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-- @param #GROUP self
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-- @return #GROUP self
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@ -4029,10 +4138,30 @@ function GROUP:OptionROEOpenFire()
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local Controller = self:_GetController()
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Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.OPEN_FIRE )
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if self:IsAir() then
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Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.OPEN_FIRE )
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elseif self:IsGround() then
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Controller:setOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.OPEN_FIRE )
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elseif self:IsShip() then
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Controller:setOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.OPEN_FIRE )
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end
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return self
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end
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--- Can the GROUP attack targets of opportunity?
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-- @param #GROUP self
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-- @return #boolean
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function GROUP:OptionROEWeaponFreePossible()
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self:F( { self.GroupName } )
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if self:IsAir() then
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return true
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end
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return false
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end
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--- Weapon free.
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-- @param #GROUP self
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-- @return #GROUP self
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@ -4041,10 +4170,27 @@ function GROUP:OptionROEWeaponFree()
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local Controller = self:_GetController()
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Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_FREE )
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if self:IsAir() then
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Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_FREE )
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end
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return self
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end
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--- Can the GROUP ignore enemy fire?
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-- @param #GROUP self
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-- @return #boolean
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function GROUP:OptionROTNoReactionPossible()
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self:F( { self.GroupName } )
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if self:IsAir() then
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return true
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end
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return false
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end
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--- No evasion on enemy threats.
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-- @param #GROUP self
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-- @return #GROUP self
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@ -4053,10 +4199,26 @@ function GROUP:OptionROTNoReaction()
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local Controller = self:_GetController()
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Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.NO_REACTION )
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if self:IsAir() then
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Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.NO_REACTION )
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end
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return self
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end
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--- Can the GROUP evade using passive defenses?
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-- @param #GROUP self
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-- @return #boolean
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function GROUP:OptionROTPassiveDefensePossible()
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self:F( { self.GroupName } )
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if self:IsAir() then
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return true
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end
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return false
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end
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--- Evasion passive defense.
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-- @param #GROUP self
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-- @return #GROUP self
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@ -4065,11 +4227,28 @@ function GROUP:OptionROTPassiveDefense()
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local Controller = self:_GetController()
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Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.PASSIVE_DEFENCE )
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if self:IsAir() then
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Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.PASSIVE_DEFENCE )
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end
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return self
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end
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--- Evade fire.
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--- Can the GROUP evade on enemy fire?
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-- @param #GROUP self
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-- @return #boolean
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function GROUP:OptionROTEvadeFirePossible()
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self:F( { self.GroupName } )
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if self:IsAir() then
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return true
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end
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return false
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end
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--- Evade on fire.
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-- @param #GROUP self
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-- @return #GROUP self
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function GROUP:OptionROTEvadeFire()
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@ -4077,11 +4256,28 @@ function GROUP:OptionROTEvadeFire()
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local Controller = self:_GetController()
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Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE )
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if self:IsAir() then
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Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE )
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end
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return self
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end
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--- Vertical manoeuvres.
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--- Can the GROUP evade on fire using vertical manoeuvres?
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-- @param #GROUP self
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-- @return #boolean
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function GROUP:OptionROTVerticalPossible()
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self:F( { self.GroupName } )
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if self:IsAir() then
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return true
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end
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return false
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end
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--- Evade on fire using vertical manoeuvres.
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-- @param #GROUP self
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-- @return #GROUP self
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function GROUP:OptionROTVertical()
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@ -4089,7 +4285,10 @@ function GROUP:OptionROTVertical()
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local Controller = self:_GetController()
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Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.BYPASS_AND_ESCAPE )
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if self:IsAir() then
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Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.BYPASS_AND_ESCAPE )
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end
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return self
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end
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@ -4183,6 +4382,8 @@ Include.File( "Message" )
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--- The UNIT class
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-- @type UNIT
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-- @Extends Base#BASE
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-- @field #UNIT.FlareColor FlareColor
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-- @field #UNIT.SmokeColor SmokeColor
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UNIT = {
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ClassName="UNIT",
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CategoryName = {
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@ -4191,8 +4392,36 @@ UNIT = {
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[Unit.Category.GROUND_UNIT] = "Ground Unit",
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[Unit.Category.SHIP] = "Ship",
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[Unit.Category.STRUCTURE] = "Structure",
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}
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},
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FlareColor = {
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Green = trigger.flareColor.Green,
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Red = trigger.flareColor.Red,
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White = trigger.flareColor.White,
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Yellow = trigger.flareColor.Yellow
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},
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SmokeColor = {
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Green = trigger.smokeColor.Green,
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Red = trigger.smokeColor.Red,
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White = trigger.smokeColor.White,
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Orange = trigger.smokeColor.Orange,
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Blue = trigger.smokeColor.Blue
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},
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}
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--- FlareColor
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-- @type UNIT.FlareColor
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-- @field Green
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-- @field Red
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-- @field White
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-- @field Yellow
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--- SmokeColor
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-- @type UNIT.SmokeColor
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-- @field Green
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-- @field Red
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-- @field White
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-- @field Orange
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-- @field Blue
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function UNIT:New( DCSUnit )
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local self = BASE:Inherit( self, BASE:New() )
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@ -4299,6 +4528,84 @@ function UNIT:GetCategoryName()
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return self.CategoryName[ self.DCSUnit:getDesc().category ]
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end
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--- Signal a flare at the position of the UNIT.
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-- @param #UNIT self
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function UNIT:Flare( FlareColor )
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self:F()
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trigger.action.signalFlare( self:GetPositionVec3(), FlareColor , 0 )
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end
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--- Signal a white flare at the position of the UNIT.
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-- @param #UNIT self
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function UNIT:FlareWhite()
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self:F()
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trigger.action.signalFlare( self:GetPositionVec3(), trigger.flareColor.White , 0 )
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end
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--- Signal a yellow flare at the position of the UNIT.
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-- @param #UNIT self
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function UNIT:FlareYellow()
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self:F()
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trigger.action.signalFlare( self:GetPositionVec3(), trigger.flareColor.Yellow , 0 )
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end
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--- Signal a green flare at the position of the UNIT.
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-- @param #UNIT self
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function UNIT:FlareGreen()
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self:F()
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trigger.action.signalFlare( self:GetPositionVec3(), trigger.flareColor.Green , 0 )
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end
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--- Signal a red flare at the position of the UNIT.
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-- @param #UNIT self
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function UNIT:FlareRed()
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self:F()
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trigger.action.signalFlare( self:GetPositionVec3(), trigger.flareColor.Red, 0 )
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end
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--- Smoke the UNIT.
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-- @param #UNIT self
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function UNIT:Smoke( SmokeColor )
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self:F()
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trigger.action.smoke( self:GetPositionVec3(), SmokeColor )
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end
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--- Smoke the UNIT Green.
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-- @param #UNIT self
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function UNIT:SmokeGreen()
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self:F()
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trigger.action.smoke( self:GetPositionVec3(), trigger.smokeColor.Green )
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end
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--- Smoke the UNIT Red.
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-- @param #UNIT self
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function UNIT:SmokeRed()
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self:F()
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trigger.action.smoke( self:GetPositionVec3(), trigger.smokeColor.Red )
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end
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--- Smoke the UNIT White.
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-- @param #UNIT self
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function UNIT:SmokeWhite()
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self:F()
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trigger.action.smoke( self:GetPositionVec3(), trigger.smokeColor.White )
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end
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--- Smoke the UNIT Orange.
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-- @param #UNIT self
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function UNIT:SmokeOrange()
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self:F()
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trigger.action.smoke( self:GetPositionVec3(), trigger.smokeColor.Orange )
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end
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--- Smoke the UNIT Blue.
|
||||
-- @param #UNIT self
|
||||
function UNIT:SmokeBlue()
|
||||
self:F()
|
||||
trigger.action.smoke( self:GetPositionVec3(), trigger.smokeColor.Blue )
|
||||
end
|
||||
|
||||
|
||||
--- ZONE Classes
|
||||
-- @module Zone
|
||||
|
||||
@ -6790,7 +7097,7 @@ function MESSAGE:New( MessageText, MessageCategory, MessageDuration, MessageID )
|
||||
|
||||
-- When no messagecategory is given, we don't show it as a title...
|
||||
if MessageCategory and MessageCategory ~= "" then
|
||||
self.MessageCategory = MessageCategory .. "\n"
|
||||
self.MessageCategory = MessageCategory .. ":"
|
||||
else
|
||||
self.MessageCategory = ""
|
||||
end
|
||||
@ -11374,9 +11681,9 @@ function SEAD:EventShot( event )
|
||||
end
|
||||
end
|
||||
--- Taking the lead of AI escorting your flight.
|
||||
-- The ESCORT class allows you to interact with escoring AI on your flight and take the lead.
|
||||
-- The ESCORT class allows you to interact with escorting AI on your flight and take the lead.
|
||||
-- @module Escort
|
||||
-- @author Flightcontrol
|
||||
-- @author FlightControl
|
||||
|
||||
Include.File( "Routines" )
|
||||
Include.File( "Base" )
|
||||
@ -11410,6 +11717,8 @@ ESCORT = {
|
||||
-- @type MENUPARAM
|
||||
-- @field #ESCORT ParamSelf
|
||||
-- @field #Distance ParamDistance
|
||||
-- @field #function ParamFunction
|
||||
-- @field #string ParamMessage
|
||||
|
||||
--- ESCORT class constructor for an AI group
|
||||
-- @param self
|
||||
@ -11417,35 +11726,55 @@ ESCORT = {
|
||||
-- @param Group#GROUP EscortGroup The group AI escorting the EscortClient.
|
||||
-- @param #string EscortName Name of the escort.
|
||||
-- @return #ESCORT self
|
||||
function ESCORT:New( EscortClient, EscortGroup, EscortName )
|
||||
function ESCORT:New( EscortClient, EscortGroup, EscortName, EscortBriefing )
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F( { EscortClient, EscortGroup, EscortName } )
|
||||
|
||||
self.EscortClient = EscortClient -- Client#CLIENT
|
||||
self.EscortGroup = EscortGroup -- Group#GROUP
|
||||
self.EscortName = EscortName
|
||||
self.EscortBriefing = EscortBriefing
|
||||
|
||||
self.EscortMenu = MENU_CLIENT:New( self.EscortClient, self.EscortName )
|
||||
|
||||
-- Escort Navigation
|
||||
|
||||
self.EscortMenuReportNavigation = MENU_CLIENT:New( self.EscortClient, "Navigation", self.EscortMenu )
|
||||
self.EscortMenuHoldPosition = MENU_CLIENT_COMMAND:New( self.EscortClient, "Hold Position and Stay Low", self.EscortMenuReportNavigation, ESCORT._HoldPosition, { ParamSelf = self } )
|
||||
self.EscortMenuJoinUpAndHoldPosition = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Hold Position NearBy", self.EscortMenuReportNavigation, ESCORT._HoldPositionNearBy, { ParamSelf = self } )
|
||||
self.EscortMenuJoinUpAndFollow50Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 100", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 100 } )
|
||||
self.EscortMenuJoinUpAndFollow100Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 200", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 200 } )
|
||||
self.EscortMenuJoinUpAndFollow150Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 400", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 400 } )
|
||||
self.EscortMenuJoinUpAndFollow200Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 800", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 800 } )
|
||||
if EscortGroup:IsHelicopter() or EscortGroup:IsAirPlane() then
|
||||
-- Escort Navigation
|
||||
self.EscortMenuHoldPosition = MENU_CLIENT_COMMAND:New( self.EscortClient, "Hold Position and Stay Low", self.EscortMenuReportNavigation, ESCORT._HoldPosition, { ParamSelf = self } )
|
||||
self.EscortMenuJoinUpAndHoldPosition = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Hold Position NearBy", self.EscortMenuReportNavigation, ESCORT._HoldPositionNearBy, { ParamSelf = self } )
|
||||
self.EscortMenuJoinUpAndFollow50Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 100", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 100 } )
|
||||
self.EscortMenuJoinUpAndFollow100Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 200", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 200 } )
|
||||
self.EscortMenuJoinUpAndFollow150Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 400", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 400 } )
|
||||
self.EscortMenuJoinUpAndFollow200Meters = MENU_CLIENT_COMMAND:New( self.EscortClient, "Join-Up and Follow at 800", self.EscortMenuReportNavigation, ESCORT._JoinUpAndFollow, { ParamSelf = self, ParamDistance = 800 } )
|
||||
end
|
||||
self.EscortMenuFlare = MENU_CLIENT:New( self.EscortClient, "Flare", self.EscortMenuReportNavigation, ESCORT._Flare, { ParamSelf = self } )
|
||||
self.EscortMenuFlareGreen = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release green flare", self.EscortMenuFlare, ESCORT._Flare, { ParamSelf = self, ParamColor = UNIT.FlareColor.Green, ParamMessage = "Released a green flare!" } )
|
||||
self.EscortMenuFlareRed = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release red flare", self.EscortMenuFlare, ESCORT._Flare, { ParamSelf = self, ParamColor = UNIT.FlareColor.Red, ParamMessage = "Released a red flare!" } )
|
||||
self.EscortMenuFlareWhite = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release white flare", self.EscortMenuFlare, ESCORT._Flare, { ParamSelf = self, ParamColor = UNIT.FlareColor.White, ParamMessage = "Released a white flare!" } )
|
||||
self.EscortMenuFlareYellow = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release yellow flare", self.EscortMenuFlare, ESCORT._Flare, { ParamSelf = self, ParamColor = UNIT.FlareColor.Yellow, ParamMessage = "Released a yellow flare!" } )
|
||||
|
||||
-- Report Targets
|
||||
self.EscortMenuReportNearbyTargets = MENU_CLIENT:New( self.EscortClient, "Report targets", self.EscortMenu )
|
||||
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets on", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargets, { ParamSelf = self, ParamReportTargets = true } )
|
||||
self.EscortMenuReportNearbyTargetsOff = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets off", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargets, { ParamSelf = self, ParamReportTargets = false, } )
|
||||
|
||||
-- Scanning Targets
|
||||
self.EscortMenuScanForTargets = MENU_CLIENT:New( self.EscortClient, "Scan targets", self.EscortMenu )
|
||||
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Scan targets 30 seconds", self.EscortMenuScanForTargets, ESCORT._ScanTargets30Seconds, { ParamSelf = self, ParamScanDuration = 30 } )
|
||||
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Scan targets 60 seconds", self.EscortMenuScanForTargets, ESCORT._ScanTargets60Seconds, { ParamSelf = self, ParamScanDuration = 30 } )
|
||||
self.EscortMenuSmoke = MENU_CLIENT:New( self.EscortClient, "Smoke", self.EscortMenuReportNavigation, ESCORT._Smoke, { ParamSelf = self } )
|
||||
self.EscortMenuSmokeGreen = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release green smoke", self.EscortMenuSmoke, ESCORT._Smoke, { ParamSelf = self, ParamColor = UNIT.SmokeColor.Green, ParamMessage = "Releasing green smoke!" } )
|
||||
self.EscortMenuSmokeRed = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release red smoke", self.EscortMenuSmoke, ESCORT._Smoke, { ParamSelf = self, ParamColor = UNIT.SmokeColor.Red, ParamMessage = "Releasing red smoke!" } )
|
||||
self.EscortMenuSmokeWhite = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release white smoke", self.EscortMenuSmoke, ESCORT._Smoke, { ParamSelf = self, ParamColor = UNIT.SmokeColor.White, ParamMessage = "Releasing white smoke!" } )
|
||||
self.EscortMenuSmokeOrange = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release orange smoke", self.EscortMenuSmoke, ESCORT._Smoke, { ParamSelf = self, ParamColor = UNIT.SmokeColor.Orange, ParamMessage = "Releasing orange smoke!" } )
|
||||
self.EscortMenuSmokeBlue = MENU_CLIENT_COMMAND:New( self.EscortClient, "Release blue smoke", self.EscortMenuSmoke, ESCORT._Smoke, { ParamSelf = self, ParamColor = UNIT.SmokeColor.Blue, ParamMessage = "Releasing blue smoke!" } )
|
||||
|
||||
if EscortGroup:IsHelicopter() or EscortGroup:IsAirPlane() or EscortGroup:IsGround() or EscortGroup:IsShip() then
|
||||
-- Report Targets
|
||||
self.EscortMenuReportNearbyTargets = MENU_CLIENT:New( self.EscortClient, "Report targets", self.EscortMenu )
|
||||
self.EscortMenuReportNearbyTargetsNow = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets now!", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargetsNow, { ParamSelf = self } )
|
||||
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets on", self.EscortMenuReportNearbyTargets, ESCORT._SwitchReportNearbyTargets, { ParamSelf = self, ParamReportTargets = true } )
|
||||
self.EscortMenuReportNearbyTargetsOff = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets off", self.EscortMenuReportNearbyTargets, ESCORT._SwitchReportNearbyTargets, { ParamSelf = self, ParamReportTargets = false, } )
|
||||
end
|
||||
|
||||
if EscortGroup:IsHelicopter() then
|
||||
-- Scanning Targets
|
||||
self.EscortMenuScanForTargets = MENU_CLIENT:New( self.EscortClient, "Scan targets", self.EscortMenu )
|
||||
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Scan targets 30 seconds", self.EscortMenuScanForTargets, ESCORT._ScanTargets30Seconds, { ParamSelf = self, ParamScanDuration = 30 } )
|
||||
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Scan targets 60 seconds", self.EscortMenuScanForTargets, ESCORT._ScanTargets60Seconds, { ParamSelf = self, ParamScanDuration = 60 } )
|
||||
end
|
||||
|
||||
-- Attack Targets
|
||||
self.EscortMenuAttackNearbyTargets = MENU_CLIENT:New( self.EscortClient, "Attack nearby targets", self.EscortMenu )
|
||||
self.EscortMenuAttackTargets = {}
|
||||
@ -11453,17 +11782,33 @@ function ESCORT:New( EscortClient, EscortGroup, EscortName )
|
||||
|
||||
-- Rules of Engagement
|
||||
self.EscortMenuROE = MENU_CLIENT:New( self.EscortClient, "ROE", self.EscortMenu )
|
||||
self.EscortMenuROEHoldFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Hold Fire", self.EscortMenuROE, ESCORT._ROEHoldFire, { ParamSelf = self, } )
|
||||
self.EscortMenuROEReturnFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Return Fire", self.EscortMenuROE, ESCORT._ROEReturnFire, { ParamSelf = self, } )
|
||||
self.EscortMenuROEOpenFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Open Fire", self.EscortMenuROE, ESCORT._ROEOpenFire, { ParamSelf = self, } )
|
||||
self.EscortMenuROEWeaponFree = MENU_CLIENT_COMMAND:New( self.EscortClient, "Weapon Free", self.EscortMenuROE, ESCORT._ROEWeaponFree, { ParamSelf = self, } )
|
||||
|
||||
if EscortGroup:OptionROEHoldFirePossible() then
|
||||
self.EscortMenuROEHoldFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Hold Fire", self.EscortMenuROE, ESCORT._ROE, { ParamSelf = self, ParamFunction = EscortGroup:OptionROEHoldFire(), ParamMessage = "Holding weapons!" } )
|
||||
end
|
||||
if EscortGroup:OptionROEReturnFirePossible() then
|
||||
self.EscortMenuROEReturnFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Return Fire", self.EscortMenuROE, ESCORT._ROE, { ParamSelf = self, ParamFunction = EscortGroup:OptionROEReturnFire(), ParamMessage = "Returning fire!" } )
|
||||
end
|
||||
if EscortGroup:OptionROEOpenFirePossible() then
|
||||
self.EscortMenuROEOpenFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Open Fire", self.EscortMenuROE, ESCORT._ROE, { ParamSelf = self, ParamFunction = EscortGroup:OptionROEOpenFire(), ParamMessage = "Opening fire on designated targets!!" } )
|
||||
end
|
||||
if EscortGroup:OptionROEWeaponFreePossible() then
|
||||
self.EscortMenuROEWeaponFree = MENU_CLIENT_COMMAND:New( self.EscortClient, "Weapon Free", self.EscortMenuROE, ESCORT._ROE, { ParamSelf = self, ParamFunction = EscortGroup:OptionROEWeaponFree(), ParamMessage = "Opening fire on targets of opportunity!" } )
|
||||
end
|
||||
|
||||
-- Reaction to Threats
|
||||
self.EscortMenuEvasion = MENU_CLIENT:New( self.EscortClient, "Evasion", self.EscortMenu )
|
||||
self.EscortMenuEvasionNoReaction = MENU_CLIENT_COMMAND:New( self.EscortClient, "Fight until death", self.EscortMenuEvasion, ESCORT._OptionROTNoReaction, { ParamSelf = self, } )
|
||||
self.EscortMenuEvasionPassiveDefense = MENU_CLIENT_COMMAND:New( self.EscortClient, "Use flares, chaff and jammers", self.EscortMenuEvasion, ESCORT._OptionROTPassiveDefense, { ParamSelf = self, } )
|
||||
self.EscortMenuEvasionEvadeFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Evade enemy fire", self.EscortMenuEvasion, ESCORT._OptionROTEvadeFire, { ParamSelf = self, } )
|
||||
self.EscortMenuOptionEvasionVertical = MENU_CLIENT_COMMAND:New( self.EscortClient, "Go below radar and evade fire", self.EscortMenuEvasion, ESCORT._OptionROTVertical, { ParamSelf = self, } )
|
||||
if EscortGroup:OptionROTNoReactionPossible() then
|
||||
self.EscortMenuEvasionNoReaction = MENU_CLIENT_COMMAND:New( self.EscortClient, "Fight until death", self.EscortMenuEvasion, ESCORT._ROT, { ParamSelf = self, ParamFunction = EscortGroup:OptionROTNoReaction(), ParamMessage = "Fighting until death!" } )
|
||||
end
|
||||
if EscortGroup:OptionROTPassiveDefensePossible() then
|
||||
self.EscortMenuEvasionPassiveDefense = MENU_CLIENT_COMMAND:New( self.EscortClient, "Use flares, chaff and jammers", self.EscortMenuEvasion, ESCORT._ROT, { ParamSelf = self, ParamFunction = EscortGroup:OptionROTPassiveDefense(), ParamMessage = "Defending using jammers, chaff and flares!" } )
|
||||
end
|
||||
if EscortGroup:OptionROTEvadeFirePossible() then
|
||||
self.EscortMenuEvasionEvadeFire = MENU_CLIENT_COMMAND:New( self.EscortClient, "Evade enemy fire", self.EscortMenuEvasion, ESCORT._ROT, { ParamSelf = self, ParamFunction = EscortGroup:OptionROTEvadeFire(), ParamMessage = "Evading on enemy fire!" } )
|
||||
end
|
||||
if EscortGroup:OptionROTVerticalPossible() then
|
||||
self.EscortMenuOptionEvasionVertical = MENU_CLIENT_COMMAND:New( self.EscortClient, "Go below radar and evade fire", self.EscortMenuEvasion, ESCORT._ROT, { ParamSelf = self, ParamFunction = EscortGroup:OptionROTVertical(), ParamMessage = "Evading on enemy fire with vertical manoeuvres!" } )
|
||||
end
|
||||
|
||||
-- Cancel current Task
|
||||
self.EscortMenuResumeMission = MENU_CLIENT:New( self.EscortClient, "Resume Mission", self.EscortMenu )
|
||||
@ -11475,12 +11820,20 @@ function ESCORT:New( EscortClient, EscortGroup, EscortName )
|
||||
|
||||
-- Initialize the EscortGroup
|
||||
|
||||
self.EscortGroup:OptionROTVertical()
|
||||
self.EscortGroup:OptionROEOpenFire()
|
||||
EscortGroup:OptionROTVertical()
|
||||
EscortGroup:OptionROEOpenFire()
|
||||
|
||||
self.EscortGroup:PushTask( EscortGroup:TaskRoute( TaskPoints ) )
|
||||
EscortGroup:SetTask( EscortGroup:TaskRoute( TaskPoints ) )
|
||||
|
||||
self.ReportTargetsScheduler = routines.scheduleFunction( self._ReportTargetsScheduler, { self }, timer.getTime() + 1, 30 )
|
||||
|
||||
EscortGroup:MessageToClient( EscortGroup:GetCategoryName() .. " '" .. EscortName .. "' (" .. EscortGroup:GetCallsign() .. ") reporting! " ..
|
||||
"We're escorting your flight. " ..
|
||||
"You can communicate with us through the radio menu. " ..
|
||||
"Use the Radio Menu and F10 and use the options under + " .. EscortName .. "\n" ..
|
||||
"We are continuing our way, but you can request to join-up your flight under the Navigation menu\n",
|
||||
60, EscortClient
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
@ -11553,8 +11906,47 @@ function ESCORT._JoinUpAndFollow( MenuParam )
|
||||
EscortGroup:MessageToClient( "Rejoining and Following at " .. Distance .. "!", 30, EscortClient )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
function ESCORT._Flare( MenuParam )
|
||||
|
||||
function ESCORT._ReportNearbyTargets( MenuParam )
|
||||
local self = MenuParam.ParamSelf
|
||||
local EscortGroup = self.EscortGroup
|
||||
local EscortClient = self.EscortClient
|
||||
|
||||
local Color = MenuParam.ParamColor
|
||||
local Message = MenuParam.ParamMessage
|
||||
|
||||
EscortGroup:GetUnit(1):Flare( Color )
|
||||
EscortGroup:MessageToClient( Message, 10, EscortClient )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
function ESCORT._Smoke( MenuParam )
|
||||
|
||||
local self = MenuParam.ParamSelf
|
||||
local EscortGroup = self.EscortGroup
|
||||
local EscortClient = self.EscortClient
|
||||
|
||||
local Color = MenuParam.ParamColor
|
||||
local Message = MenuParam.ParamMessage
|
||||
|
||||
EscortGroup:GetUnit(1):Smoke( Color )
|
||||
EscortGroup:MessageToClient( Message, 10, EscortClient )
|
||||
end
|
||||
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
function ESCORT._ReportNearbyTargetsNow( MenuParam )
|
||||
|
||||
local self = MenuParam.ParamSelf
|
||||
local EscortGroup = self.EscortGroup
|
||||
local EscortClient = self.EscortClient
|
||||
|
||||
self:_ReportTargetsScheduler()
|
||||
|
||||
end
|
||||
|
||||
function ESCORT._SwitchReportNearbyTargets( MenuParam )
|
||||
|
||||
local self = MenuParam.ParamSelf
|
||||
local EscortGroup = self.EscortGroup
|
||||
@ -11631,91 +12023,31 @@ function ESCORT._AttackTarget( MenuParam )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
function ESCORT._ROEHoldFire( MenuParam )
|
||||
function ESCORT._ROE( MenuParam )
|
||||
|
||||
local self = MenuParam.ParamSelf
|
||||
local EscortGroup = self.EscortGroup
|
||||
local EscortClient = self.EscortClient
|
||||
|
||||
EscortGroup:OptionROEHoldFire()
|
||||
EscortGroup:MessageToClient( "Holding weapons.", 10, EscortClient )
|
||||
|
||||
local EscortROEFunction = MenuParam.ParamFunction
|
||||
local EscortROEMessage = MenuParam.ParamMessage
|
||||
|
||||
EscortROEFunction()
|
||||
EscortGroup:MessageToClient( EscortROEMessage, 10, EscortClient )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
function ESCORT._ROEReturnFire( MenuParam )
|
||||
function ESCORT._ROT( MenuParam )
|
||||
|
||||
local self = MenuParam.ParamSelf
|
||||
local EscortGroup = self.EscortGroup
|
||||
local EscortClient = self.EscortClient
|
||||
|
||||
EscortGroup:OptionROEReturnFire()
|
||||
EscortGroup:MessageToClient( "Returning enemy fire.", 10, EscortClient )
|
||||
end
|
||||
local EscortROTFunction = MenuParam.ParamFunction
|
||||
local EscortROTMessage = MenuParam.ParamMessage
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
function ESCORT._ROEOpenFire( MenuParam )
|
||||
|
||||
local self = MenuParam.ParamSelf
|
||||
local EscortGroup = self.EscortGroup
|
||||
local EscortClient = self.EscortClient
|
||||
|
||||
EscortGroup:OptionROEOpenFire()
|
||||
EscortGroup:MessageToClient( "Open fire on ordered targets.", 10, EscortClient )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
function ESCORT._ROEWeaponFree( MenuParam )
|
||||
|
||||
local self = MenuParam.ParamSelf
|
||||
local EscortGroup = self.EscortGroup
|
||||
local EscortClient = self.EscortClient
|
||||
|
||||
EscortGroup:OptionROEWeaponFree()
|
||||
EscortGroup:MessageToClient( "Engaging nearby targets.", 10, EscortClient )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
function ESCORT._OptionROTNoReaction( MenuParam )
|
||||
|
||||
local self = MenuParam.ParamSelf
|
||||
local EscortGroup = self.EscortGroup
|
||||
local EscortClient = self.EscortClient
|
||||
|
||||
EscortGroup:OptionROTNoReaction()
|
||||
EscortGroup:MessageToClient( "We'll fight until death.", 10, EscortClient )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
function ESCORT._OptionROTPassiveDefense( MenuParam )
|
||||
|
||||
local self = MenuParam.ParamSelf
|
||||
local EscortGroup = self.EscortGroup
|
||||
local EscortClient = self.EscortClient
|
||||
|
||||
EscortGroup:OptionROTPassiveDefense()
|
||||
EscortGroup:MessageToClient( "We will use flares, chaff and jammers.", 10, EscortClient )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
function ESCORT._OptionROTEvadeFire( MenuParam )
|
||||
|
||||
local self = MenuParam.ParamSelf
|
||||
local EscortGroup = self.EscortGroup
|
||||
local EscortClient = self.EscortClient
|
||||
|
||||
EscortGroup:OptionROTEvadeFire()
|
||||
EscortGroup:MessageToClient( "We'll evade enemy fire.", 10, EscortClient )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
function ESCORT._OptionROTVertical( MenuParam )
|
||||
|
||||
local self = MenuParam.ParamSelf
|
||||
local EscortGroup = self.EscortGroup
|
||||
local EscortClient = self.EscortClient
|
||||
|
||||
EscortGroup:OptionROTVertical()
|
||||
EscortGroup:MessageToClient( "We'll perform vertical evasive manoeuvres.", 10, EscortClient )
|
||||
EscortROTFunction()
|
||||
EscortGroup:MessageToClient( EscortROTMessage, 10, EscortClient )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
@ -11857,6 +12189,8 @@ function ESCORT:_FollowScheduler( FollowDistance )
|
||||
end
|
||||
|
||||
|
||||
--- Report Targets Scheduler.
|
||||
-- @param #ESCORT self
|
||||
function ESCORT:_ReportTargetsScheduler()
|
||||
self:F()
|
||||
|
||||
@ -11930,7 +12264,9 @@ function ESCORT:_ReportTargetsScheduler()
|
||||
end
|
||||
|
||||
if EscortTargetMessages ~= "" and self.ReportTargets == true then
|
||||
self.EscortClient:Message( EscortTargetMessages:gsub("\n$",""), 20, "/ESCORT.DetectedTargets", self.EscortName .. " reporting detected targets within 8 km range:", 0 )
|
||||
self.EscortGroup:MessageToClient( EscortTargetMessages:gsub("\n$",""), 20, self.EscortClient )
|
||||
else
|
||||
self.EscortGroup:MessageToClient( "No targets detected!", 20, self.EscortClient )
|
||||
end
|
||||
|
||||
self:T()
|
||||
|
||||
@ -44,13 +44,14 @@ ESCORT = {
|
||||
-- @param Group#GROUP EscortGroup The group AI escorting the EscortClient.
|
||||
-- @param #string EscortName Name of the escort.
|
||||
-- @return #ESCORT self
|
||||
function ESCORT:New( EscortClient, EscortGroup, EscortName )
|
||||
function ESCORT:New( EscortClient, EscortGroup, EscortName, EscortBriefing )
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F( { EscortClient, EscortGroup, EscortName } )
|
||||
|
||||
self.EscortClient = EscortClient -- Client#CLIENT
|
||||
self.EscortGroup = EscortGroup -- Group#GROUP
|
||||
self.EscortName = EscortName
|
||||
self.EscortBriefing = EscortBriefing
|
||||
|
||||
self.EscortMenu = MENU_CLIENT:New( self.EscortClient, self.EscortName )
|
||||
|
||||
@ -80,9 +81,9 @@ function ESCORT:New( EscortClient, EscortGroup, EscortName )
|
||||
if EscortGroup:IsHelicopter() or EscortGroup:IsAirPlane() or EscortGroup:IsGround() or EscortGroup:IsShip() then
|
||||
-- Report Targets
|
||||
self.EscortMenuReportNearbyTargets = MENU_CLIENT:New( self.EscortClient, "Report targets", self.EscortMenu )
|
||||
self.EscortMenuReportNearbyTargetsNow = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets now!", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargetsNow, { ParamSelf = self } )
|
||||
self.EscortMenuReportNearbyTargetsOn = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets on", self.EscortMenuReportNearbyTargets, ESCORT._SwitchReportNearbyTargets, { ParamSelf = self, ParamReportTargets = true } )
|
||||
self.EscortMenuReportNearbyTargetsOff = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets off", self.EscortMenuReportNearbyTargets, ESCORT._SwitchReportNearbyTargets, { ParamSelf = self, ParamReportTargets = false, } )
|
||||
self.EscortMenuReportNearbyTargetsNow = MENU_CLIENT_COMMAND:New( self.EscortClient, "Report targets now", self.EscortMenuReportNearbyTargets, ESCORT._ReportNearbyTargetsNow, { ParamSelf = self } )
|
||||
end
|
||||
|
||||
if EscortGroup:IsHelicopter() then
|
||||
@ -143,6 +144,14 @@ function ESCORT:New( EscortClient, EscortGroup, EscortName )
|
||||
EscortGroup:SetTask( EscortGroup:TaskRoute( TaskPoints ) )
|
||||
|
||||
self.ReportTargetsScheduler = routines.scheduleFunction( self._ReportTargetsScheduler, { self }, timer.getTime() + 1, 30 )
|
||||
|
||||
EscortGroup:MessageToClient( EscortGroup:GetCategoryName() .. " '" .. EscortName .. "' (" .. EscortGroup:GetCallsign() .. ") reporting! " ..
|
||||
"We're escorting your flight. " ..
|
||||
"You can communicate with us through the radio menu. " ..
|
||||
"Use the Radio Menu and F10 and use the options under + " .. EscortName .. "\n" ..
|
||||
"We are continuing our way, but you can request to join-up your flight under the Navigation menu\n",
|
||||
60, EscortClient
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
|
||||
@ -207,6 +207,22 @@ function GROUP:GetUnit( UnitNumber )
|
||||
return UNIT:New( self.DCSGroup:getUnit( UnitNumber ) )
|
||||
end
|
||||
|
||||
--- Returns the category name of the group.
|
||||
-- @param #GROUP self
|
||||
-- @return #string Category name = Helicopter, Airplane, Ground Unit, Ship
|
||||
function GROUP:GetCategoryName()
|
||||
self:F( self.GroupName )
|
||||
|
||||
local CategoryNames = {
|
||||
[Group.Category.AIRPLANE] = "Airplane",
|
||||
[Group.Category.HELICOPTER] = "Helicopter",
|
||||
[Group.Category.GROUND] = "Ground Unit",
|
||||
[Group.Category.SHIP] = "Ship",
|
||||
}
|
||||
|
||||
return CategoryNames[self.DCSGroup:getCategory()]
|
||||
end
|
||||
|
||||
-- Is Functions
|
||||
|
||||
--- Returns if the group is of an air category.
|
||||
|
||||
@ -42,7 +42,7 @@ function MESSAGE:New( MessageText, MessageCategory, MessageDuration, MessageID )
|
||||
|
||||
-- When no messagecategory is given, we don't show it as a title...
|
||||
if MessageCategory and MessageCategory ~= "" then
|
||||
self.MessageCategory = MessageCategory .. "\n"
|
||||
self.MessageCategory = MessageCategory .. ":"
|
||||
else
|
||||
self.MessageCategory = ""
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user