- Polygon drawings are adde as polygon zones to DB
This commit is contained in:
Frank 2023-01-28 15:39:42 +01:00
parent 50ee1ae922
commit 819912cfd3

View File

@ -370,11 +370,70 @@ do -- Zones
-- Add zone to DB.
self:AddZone( ZoneName, Zone_Polygon )
end
end
-- Drawings as zones
if env.mission.drawings and env.mission.drawings.layers then
-- Loop over layers.
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
-- Loop over objects in layers.
for objectID, objectData in pairs(layerData.objects or {}) do
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
if objectData.polygonMode=="free" and objectData.points and #objectData.points>=4 then
-- Name of the zone.
local ZoneName=objectData.name or "Unknown Drawing"
-- Reference point. All other points need to be translated by this.
local vec2={x=objectData.mapX, y=objectData.mapY}
-- Debug stuff.
--local vec3={x=objectData.mapX, y=0, z=objectData.mapY}
--local coord=COORDINATE:NewFromVec2(vec2):MarkToAll("MapX, MapY")
--trigger.action.markToAll(id, "mapXY", vec3)
-- Copy points array.
local points=UTILS.DeepCopy(objectData.points)
-- Translate points.
for i,_point in pairs(points) do
local point=_point --DCS#Vec2
points[i]=UTILS.Vec2Add(point, vec2)
end
-- Remove last point.
table.remove(points, #points)
-- Debug output
self:I(string.format("Register ZONE: %s (Polygon drawing with %d verticies)", ZoneName, #points))
-- Create new polygon zone.
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
-- Set color.
Zone:SetColor({1, 0, 0}, 0.15)
-- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName
-- Add zone.
self:AddZone(ZoneName, Zone)
end
end
end
end
end
end -- zone
do -- Zone_Goal