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#PLAYERTASK
* added coalition check to event handler
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@ -1103,7 +1103,7 @@ PLAYERTASKCONTROLLER.Messages = {
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--- PLAYERTASK class version.
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--- PLAYERTASK class version.
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-- @field #string version
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-- @field #string version
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PLAYERTASKCONTROLLER.version="0.1.21"
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PLAYERTASKCONTROLLER.version="0.1.22"
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--- Constructor
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--- Constructor
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-- @param #PLAYERTASKCONTROLLER self
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-- @param #PLAYERTASKCONTROLLER self
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@ -1341,7 +1341,7 @@ function PLAYERTASKCONTROLLER:_EventHandler(EventData)
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end
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end
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self:T(self.lid..text)
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self:T(self.lid..text)
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end
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end
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elseif EventData.id == EVENTS.PlayerEnterAircraft then
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elseif EventData.id == EVENTS.PlayerEnterAircraft and EventData.IniCoalition == self.Coalition then
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if EventData.IniPlayerName and EventData.IniGroup and self.UseSRS then
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if EventData.IniPlayerName and EventData.IniGroup and self.UseSRS then
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self:T(self.lid.."Event for player: "..EventData.IniPlayerName)
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self:T(self.lid.."Event for player: "..EventData.IniPlayerName)
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local frequency = self.Frequency
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local frequency = self.Frequency
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