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#BRIGADE Fixes to save/loadback assets for persistence
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@ -313,8 +313,8 @@ end
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--
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--
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-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
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-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
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-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
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-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
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-- local BlueSaveOps = SET_GROUP:New():FilterCoalitions("blue"):FilterPrefixes("AID"):FilterCategoryGround():FilterOnce()
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-- local BlueSaveOps = SET_OPSGROUP:New():FilterCoalitions("blue"):FilterCategoryGround():FilterOnce()
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-- UTILS.SaveSetOfGroups(BlueSaveOps,Path,BlueOpsFilename)
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-- UTILS.SaveSetOfOpsGroups(BlueSaveOps,Path,BlueOpsFilename)
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--
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--
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-- where Path and Filename are strings, as chosen by you.
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-- where Path and Filename are strings, as chosen by you.
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-- You can then load back the assets at the start of your next mission run. Be aware that it takes a couple of seconds for the
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-- You can then load back the assets at the start of your next mission run. Be aware that it takes a couple of seconds for the
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@ -324,7 +324,7 @@ end
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-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
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-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
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-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
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-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
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-- if UTILS.CheckFileExists(Path,BlueOpsFilename) then
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-- if UTILS.CheckFileExists(Path,BlueOpsFilename) then
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-- local loadback = UTILS.LoadSetOfGroups(Path,BlueOpsFilename,false)
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-- local loadback = UTILS.LoadSetOfOpsGroups(Path,BlueOpsFilename,false)
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-- for _,_platoondata in pairs (loadback) do
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-- for _,_platoondata in pairs (loadback) do
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-- local groupname = _platoondata.groupname -- #string
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-- local groupname = _platoondata.groupname -- #string
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-- local coordinate = _platoondata.coordinate -- Core.Point#COORDINATE
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-- local coordinate = _platoondata.coordinate -- Core.Point#COORDINATE
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@ -3190,14 +3190,14 @@ function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, Inclu
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elseif (currmission.type==AUFTRAG.Type.ONGUARD or currmission.type==AUFTRAG.Type.PATROLZONE) and (MissionType==AUFTRAG.Type.ARTY or MissionType==AUFTRAG.Type.GROUNDATTACK) then
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elseif (currmission.type==AUFTRAG.Type.ONGUARD or currmission.type==AUFTRAG.Type.PATROLZONE) and (MissionType==AUFTRAG.Type.ARTY or MissionType==AUFTRAG.Type.GROUNDATTACK) then
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score=score+25
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score=score+25
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elseif currmission.type==AUFTRAG.Type.NOTHING then
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elseif currmission.type==AUFTRAG.Type.NOTHING then
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score=score+25
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score=score+30
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end
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end
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end
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end
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if MissionType==AUFTRAG.Type.OPSTRANSPORT or MissionType==AUFTRAG.Type.AMMOSUPPLY or MissionType==AUFTRAG.Type.AWACS or MissionType==AUFTRAG.Type.FUELSUPPLY or MissionType==AUFTRAG.Type.TANKER then
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if MissionType==AUFTRAG.Type.OPSTRANSPORT or MissionType==AUFTRAG.Type.AMMOSUPPLY or MissionType==AUFTRAG.Type.AWACS or MissionType==AUFTRAG.Type.FUELSUPPLY or MissionType==AUFTRAG.Type.TANKER then
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-- TODO: need to check for missions that do not require ammo like transport, recon, awacs, tanker etc.
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-- TODO: need to check for missions that do not require ammo like transport, recon, awacs, tanker etc.
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-- We better take a fresh asset. Sometimes spawned assets to something else, which is difficult to check.
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-- We better take a fresh asset. Sometimes spawned assets do something else, which is difficult to check.
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score=score-10
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score=score-10
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else
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else
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-- Combat mission.
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-- Combat mission.
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