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#PLAYERTASKCONTROLLER
* Own picture for header * Some docu additions
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--
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--
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-- ===
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-- ===
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-- @module Ops.PlayerTask
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-- @module Ops.PlayerTask
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-- @image OPS_Auftrag.png
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-- @image OPS_PlayerTask.jpg
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-- @date Last Update August 2022
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-- @date Last Update August 2022
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-- @field #string locale
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-- @field #string locale
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-- @extends Core.Fsm#FSM
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-- @extends Core.Fsm#FSM
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---
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---
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--
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--
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-- *It is our attitude at the beginning of a difficult task which, more than anything else, will affect its successful outcome.* (William James)
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-- *It is our attitude at the beginning of a difficult task which, more than anything else, which will affect its successful outcome.* (William James)
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--
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--
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-- ===
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-- ===
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--
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--
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-- ## PLAYERTASKCONTROLLER
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-- # PLAYERTASKCONTROLLER
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--
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--
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-- * Simplifies defining and executing Player tasks
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-- * Simplifies defining, executing and controlling of Player tasks
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-- * FSM events when a mission is added, done, successful or failed, replanned
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-- * FSM events when a mission is added, done, successful or failed, replanned
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-- * Ready to use SRS and localization
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-- * Ready to use SRS and localization
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-- * Mission locations can be smoked, flared and marked on the map
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-- * Mission locations can be smoked, flared and marked on the map
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@ -718,11 +716,11 @@ do
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-- ## 1 Overview
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-- ## 1 Overview
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--
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--
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-- PLAYERTASKCONTROLLER is used to auto-create (optional) and control tasks for players. It can be set up as Air-to-Ground (A2G, main focus), Air-to-Ship (A2S) or Air-to-Air (A2A) controller.
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-- PLAYERTASKCONTROLLER is used to auto-create (optional) and control tasks for players. It can be set up as Air-to-Ground (A2G, main focus), Air-to-Ship (A2S) or Air-to-Air (A2A) controller.
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-- For the latter task type, also have a look at the @{Ops.AwacsGroup#AWACS} class which allows for more complex scenarios.
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-- For the latter task type, also have a look at the @{Ops.Awacs#AWACS} class which allows for more complex scenarios.
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-- One task at a time can be joined by the player from the F10 menu. A task can be joined by multiple players. Once joined, task information is available via the F10 menu, the task location
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-- One task at a time can be joined by the player from the F10 menu. A task can be joined by multiple players. Once joined, task information is available via the F10 menu, the task location
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-- can be marked on the map and for A2G/S targets, the target can be marked with smoke and flares.
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-- can be marked on the map and for A2G/S targets, the target can be marked with smoke and flares.
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--
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--
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-- For the mission designer, tasks can be auto-created by means of detection with the integrated @{Ops.Intelligence#INTEL} class setup, or be manually added to the task queue.
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-- For the mission designer, tasks can be auto-created by means of detection with the integrated @{Ops.Intel#INTEL} class setup, or be manually added to the task queue.
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--
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--
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-- ## 2 Task Types
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-- ## 2 Task Types
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--
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--
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