#PLAYERTASKCONTROLLER

* Own picture for header
* Some docu additions
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Applevangelist 2022-08-18 18:06:41 +02:00
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@ -19,7 +19,7 @@
-- --
-- === -- ===
-- @module Ops.PlayerTask -- @module Ops.PlayerTask
-- @image OPS_Auftrag.png -- @image OPS_PlayerTask.jpg
-- @date Last Update August 2022 -- @date Last Update August 2022
@ -700,17 +700,15 @@ do
-- @field #string locale -- @field #string locale
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- ---
-- --
-- *It is our attitude at the beginning of a difficult task which, more than anything else, will affect its successful outcome.* (William James) -- *It is our attitude at the beginning of a difficult task which, more than anything else, which will affect its successful outcome.* (William James)
-- --
-- === -- ===
-- --
-- ## PLAYERTASKCONTROLLER -- # PLAYERTASKCONTROLLER
-- --
-- * Simplifies defining and executing Player tasks -- * Simplifies defining, executing and controlling of Player tasks
-- * FSM events when a mission is added, done, successful or failed, replanned -- * FSM events when a mission is added, done, successful or failed, replanned
-- * Ready to use SRS and localization -- * Ready to use SRS and localization
-- * Mission locations can be smoked, flared and marked on the map -- * Mission locations can be smoked, flared and marked on the map
@ -718,11 +716,11 @@ do
-- ## 1 Overview -- ## 1 Overview
-- --
-- PLAYERTASKCONTROLLER is used to auto-create (optional) and control tasks for players. It can be set up as Air-to-Ground (A2G, main focus), Air-to-Ship (A2S) or Air-to-Air (A2A) controller. -- PLAYERTASKCONTROLLER is used to auto-create (optional) and control tasks for players. It can be set up as Air-to-Ground (A2G, main focus), Air-to-Ship (A2S) or Air-to-Air (A2A) controller.
-- For the latter task type, also have a look at the @{Ops.AwacsGroup#AWACS} class which allows for more complex scenarios. -- For the latter task type, also have a look at the @{Ops.Awacs#AWACS} class which allows for more complex scenarios.
-- One task at a time can be joined by the player from the F10 menu. A task can be joined by multiple players. Once joined, task information is available via the F10 menu, the task location -- One task at a time can be joined by the player from the F10 menu. A task can be joined by multiple players. Once joined, task information is available via the F10 menu, the task location
-- can be marked on the map and for A2G/S targets, the target can be marked with smoke and flares. -- can be marked on the map and for A2G/S targets, the target can be marked with smoke and flares.
-- --
-- For the mission designer, tasks can be auto-created by means of detection with the integrated @{Ops.Intelligence#INTEL} class setup, or be manually added to the task queue. -- For the mission designer, tasks can be auto-created by means of detection with the integrated @{Ops.Intel#INTEL} class setup, or be manually added to the task queue.
-- --
-- ## 2 Task Types -- ## 2 Task Types
-- --