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ZONE_CAPTURE_COALITON & RANGE
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parent
6dd73dba44
commit
8b506a2f20
@ -56,7 +56,7 @@
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--- @type ZONE_BASE
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-- @field #string ZoneName Name of the zone.
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-- @field #number ZoneProbability A value between 0 and 1. 0 = 0% and 1 = 100% probability.
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-- @extends Core.Base#BASE
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-- @extends Core.Fsm#FSM
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--- This class is an abstract BASE class for derived classes, and is not meant to be instantiated.
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@ -516,7 +516,7 @@ RANGE.MenuF10Root=nil
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--- Range script version.
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-- @field #string version
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RANGE.version="2.2.0"
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RANGE.version="2.2.1"
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--TODO list:
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--TODO: Verbosity level for messages.
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@ -2521,10 +2521,17 @@ function RANGE:_DisplayBombTargets(_unitname)
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local coord=self:_GetBombTargetCoordinate(bombtarget)
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if coord then
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-- Get elevation
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local elevation=coord:GetLandHeight()
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local eltxt=string.format("%d m", elevation)
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if _settings:IsImperial() then
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elevation=UTILS.MetersToFeet(elevation)
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eltxt=string.format("%d ft", elevation)
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end
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local ca2g=coord:ToStringA2G(_unit,_settings)
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--local lldms=coord:ToStringLLDMS(_settings)
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_text=_text..string.format("\n- %s:\n%s", bombtarget.name or "unknown", ca2g)
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_text=_text..string.format("\n- %s:\n%s @ %s", bombtarget.name or "unknown", ca2g, eltxt)
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end
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end
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@ -347,6 +347,8 @@ do -- ZONE_CAPTURE_COALITION
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-- @param #ZONE_CAPTURE_COALITION self
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-- @param Core.Zone#ZONE Zone A @{Zone} object with the goal to be achieved.
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-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
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-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
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-- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.
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-- @return #ZONE_CAPTURE_COALITION
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-- @usage
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--
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@ -355,11 +357,13 @@ do -- ZONE_CAPTURE_COALITION
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-- ZoneCaptureCoalition = ZONE_CAPTURE_COALITION:New( AttackZone, coalition.side.RED ) -- Create a new ZONE_CAPTURE_COALITION object of zone AttackZone with ownership RED coalition.
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-- ZoneCaptureCoalition:__Guard( 1 ) -- Start the Guarding of the AttackZone.
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--
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function ZONE_CAPTURE_COALITION:New( Zone, Coalition, UnitCategories )
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function ZONE_CAPTURE_COALITION:New( Zone, Coalition, UnitCategories, ObjectCategories )
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local self = BASE:Inherit( self, ZONE_GOAL_COALITION:New( Zone, Coalition, UnitCategories ) ) -- #ZONE_CAPTURE_COALITION
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self:F( { Zone = Zone, Coalition = Coalition, UnitCategories = UnitCategories } )
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self:F( { Zone = Zone, Coalition = Coalition, UnitCategories = UnitCategories, ObjectCategories = ObjectCategories } )
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self:SetObjectCategories(ObjectCategories)
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do
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@ -613,16 +617,15 @@ do -- ZONE_CAPTURE_COALITION
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--
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function ZONE_CAPTURE_COALITION:Start( StartInterval, RepeatInterval )
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self.StartInterval = StartInterval or 15
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self.StartInterval = StartInterval or 1
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self.RepeatInterval = RepeatInterval or 15
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if self.ScheduleStatusZone then
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self:ScheduleStop( self.ScheduleStatusZone )
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end
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self.ScheduleStatusZone = self:ScheduleRepeat( self.StartInterval, self.RepeatInterval, 1.5, nil, self.StatusZone, self )
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self:StatusZone()
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-- Start Status scheduler.
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self.ScheduleStatusZone = self:ScheduleRepeat( self.StartInterval, self.RepeatInterval, 0.1, nil, self.StatusZone, self )
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end
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@ -696,12 +699,14 @@ do -- ZONE_CAPTURE_COALITION
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--- On enter "Guarded" state.
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-- @param #ZONE_CAPTURE_COALITION self
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function ZONE_CAPTURE_COALITION:onenterGuarded()
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env.info("FF enter Guarded")
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self:Mark()
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end
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--- On enter "Captured" state.
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-- @param #ZONE_CAPTURE_COALITION self
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function ZONE_CAPTURE_COALITION:onenterCaptured()
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env.info("FF enter Captured")
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-- Get new coalition.
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local NewCoalition = self:GetScannedCoalition()
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@ -720,18 +725,21 @@ do -- ZONE_CAPTURE_COALITION
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--- On after "ChangeCoalition" state.
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-- @param #ZONE_CAPTURE_COALITION self
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function ZONE_CAPTURE_COALITION:onafterChangeCoalition(From, Event, To, NewCoalition, OldCoalition)
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env.info("FF after ChangeCoalition")
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self:SetCoalition(NewCoalition)
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end
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--- On enter "Empty" state.
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-- @param #ZONE_CAPTURE_COALITION self
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function ZONE_CAPTURE_COALITION:onenterEmpty()
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env.info("FF enter Empty")
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self:Mark()
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end
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--- On enter "Attacked" state.
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-- @param #ZONE_CAPTURE_COALITION self
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function ZONE_CAPTURE_COALITION:onenterAttacked()
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env.info("FF enter Attacked")
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self:Mark()
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end
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@ -17,6 +17,12 @@
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do -- Zone
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--- @type ZONE_GOAL
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-- @field #string ClassName Name of the class.
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-- @field Core.Goal#GOAL Goal The goal object.
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-- @field #number SmokeTime Time stamp in seconds when the last smoke of the zone was triggered.
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-- @field Core.Scheduler#SCHEDULER SmokeScheduler Scheduler responsible for smoking the zone.
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-- @field #number SmokeColor Color of the smoke.
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-- @field #boolean SmokeZone If true, smoke zone.
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-- @extends Core.Zone#ZONE_RADIUS
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@ -43,6 +49,8 @@ do -- Zone
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Goal = nil,
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SmokeTime = nil,
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SmokeScheduler = nil,
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SmokeColor = nil,
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SmokeZone = nil,
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}
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--- ZONE_GOAL Constructor.
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@ -54,11 +62,24 @@ do -- Zone
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local self = BASE:Inherit( self, ZONE_RADIUS:New( Zone:GetName(), Zone:GetVec2(), Zone:GetRadius() ) ) -- #ZONE_GOAL
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self:F( { Zone = Zone } )
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-- Goal object.
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self.Goal = GOAL:New()
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self.SmokeTime = nil
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-- Set smoke ON.
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self:SetSmokeZone(true)
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self:AddTransition( "*", "DestroyedUnit", "*" )
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--- DestroyedUnit event.
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-- @function [parent=#ZONE_GOAL] DestroyedUnit
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-- @param #ZONE_GOAL self
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--- DestroyedUnit delayed event
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-- @function [parent=#ZONE_GOAL] __DestroyedUnit
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-- @param #ZONE_GOAL self
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-- @param #number delay Delay in seconds.
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--- DestroyedUnit Handler OnAfter for ZONE_GOAL
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-- @function [parent=#ZONE_GOAL] OnAfterDestroyedUnit
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@ -69,19 +90,18 @@ do -- Zone
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-- @param Wrapper.Unit#UNIT DestroyedUnit The destroyed unit.
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-- @param #string PlayerName The name of the player.
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return self
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end
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--- Get the Zone
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--- Get the Zone.
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-- @param #ZONE_GOAL self
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-- @return Core.Zone#ZONE_BASE
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-- @return #ZONE_GOAL
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function ZONE_GOAL:GetZone()
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return self
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end
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--- Get the name of the ProtectZone
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--- Get the name of the Zone.
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-- @param #ZONE_GOAL self
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-- @return #string
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function ZONE_GOAL:GetZoneName()
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@ -89,35 +109,43 @@ do -- Zone
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end
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--- Smoke the center of theh zone.
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--- Activate smoking of zone with the color or the current owner.
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-- @param #ZONE_GOAL self
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-- @param #SMOKECOLOR.Color SmokeColor
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function ZONE_GOAL:Smoke( SmokeColor )
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-- @param #boolean switch If *true* or *nil* activate smoke. If false, no smoke.
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-- @return #ZONE_GOAL
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function ZONE_GOAL:SetSmokeZone(switch)
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if switch==nil or switch==true then
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self.SmokeZone=true
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else
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self.SmokeZone=false
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end
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return self
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end
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--- Set the smoke color.
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-- @param #ZONE_GOAL self
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-- @param DCS#SMOKECOLOR.Color SmokeColor
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function ZONE_GOAL:Smoke( SmokeColor )
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self:F( { SmokeColor = SmokeColor} )
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self.SmokeColor = SmokeColor
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end
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--- Flare the center of the zone.
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--- Flare the zone boundary.
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-- @param #ZONE_GOAL self
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-- @param #SMOKECOLOR.Color FlareColor
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-- @param DCS#SMOKECOLOR.Color FlareColor
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function ZONE_GOAL:Flare( FlareColor )
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self:FlareZone( FlareColor, math.random( 1, 360 ) )
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self:FlareZone( FlareColor, 30)
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end
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--- When started, check the Smoke and the Zone status.
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-- @param #ZONE_GOAL self
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function ZONE_GOAL:onafterGuard()
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--self:GetParent( self ):onafterStart()
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self:F("Guard")
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--self:ScheduleRepeat( 15, 15, 0.1, nil, self.StatusZone, self )
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if not self.SmokeScheduler then
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if self.SmokeZone and not self.SmokeScheduler then
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self.SmokeScheduler = self:ScheduleRepeat( 1, 1, 0.1, nil, self.StatusSmoke, self )
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end
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end
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@ -126,42 +154,54 @@ do -- Zone
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--- Check status Smoke.
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-- @param #ZONE_GOAL self
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function ZONE_GOAL:StatusSmoke()
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self:F({self.SmokeTime, self.SmokeColor})
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local CurrentTime = timer.getTime()
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if self.SmokeTime == nil or self.SmokeTime + 300 <= CurrentTime then
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if self.SmokeColor then
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self:GetCoordinate():Smoke( self.SmokeColor )
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--self.SmokeColor = nil
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self.SmokeTime = CurrentTime
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if self.SmokeZone then
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-- Current time.
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local CurrentTime = timer.getTime()
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-- Restart smoke every 5 min.
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if self.SmokeTime == nil or self.SmokeTime + 300 <= CurrentTime then
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if self.SmokeColor then
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self:GetCoordinate():Smoke( self.SmokeColor )
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self.SmokeTime = CurrentTime
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end
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end
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end
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end
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--- @param #ZONE_GOAL self
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-- @param Core.Event#EVENTDATA EventData
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-- @param Core.Event#EVENTDATA EventData Event data table.
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function ZONE_GOAL:__Destroyed( EventData )
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self:F( { "EventDead", EventData } )
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self:F( { EventData.IniUnit } )
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local Vec3 = EventData.IniDCSUnit:getPosition().p
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self:F( { Vec3 = Vec3 } )
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if EventData.IniDCSUnit then
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if self:IsVec3InZone(Vec3) then
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local Vec3 = EventData.IniDCSUnit:getPosition().p
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self:F( { Vec3 = Vec3 } )
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if Vec3 and self:IsVec3InZone(Vec3) then
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local PlayerHits = _DATABASE.HITS[EventData.IniUnitName]
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if PlayerHits then
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for PlayerName, PlayerHit in pairs( PlayerHits.Players or {} ) do
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self.Goal:AddPlayerContribution( PlayerName )
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self:DestroyedUnit( EventData.IniUnitName, PlayerName )
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end
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end
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end
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end
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end
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@ -17,6 +17,10 @@
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do -- ZoneGoal
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--- @type ZONE_GOAL_COALITION
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-- @field #string ClassName Name of the Class.
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-- @field #number Coalition The current coalition ID of the zone owner.
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-- @field #table UnitCategories Table of unit categories that are able to capture and hold the zone. Default is only GROUND units.
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-- @field #table ObjectCategories Table of object categories that are able to hold a zone. Default is UNITS and STATICS.
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-- @extends Functional.ZoneGoal#ZONE_GOAL
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@ -37,9 +41,10 @@ do -- ZoneGoal
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--
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-- @field #ZONE_GOAL_COALITION
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ZONE_GOAL_COALITION = {
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ClassName = "ZONE_GOAL_COALITION",
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Coalition = nil,
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ClassName = "ZONE_GOAL_COALITION",
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Coalition = nil,
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UnitCategories = nil,
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ObjectCategories = nil,
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}
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--- @field #table ZONE_GOAL_COALITION.States
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@ -48,27 +53,69 @@ do -- ZoneGoal
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--- ZONE_GOAL_COALITION Constructor.
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-- @param #ZONE_GOAL_COALITION self
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-- @param Core.Zone#ZONE Zone A @{Zone} object with the goal to be achieved.
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-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
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-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
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-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
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-- @return #ZONE_GOAL_COALITION
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function ZONE_GOAL_COALITION:New( Zone, Coalition )
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function ZONE_GOAL_COALITION:New( Zone, Coalition, UnitCategories )
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if not Zone then
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BASE:E("ERROR: No Zone specified in ZONE_GOAL_COALITON!")
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return nil
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end
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-- Inherit ZONE_GOAL.
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local self = BASE:Inherit( self, ZONE_GOAL:New( Zone ) ) -- #ZONE_GOAL_COALITION
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self:F( { Zone = Zone, Coalition = Coalition } )
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self:SetCoalition( Coalition )
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-- Set initial owner.
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self:SetCoalition( Coalition or coalition.side.NEUTRAL)
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-- Set default unit and object categories for the zone scan.
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self:SetUnitCategories(UnitCategories)
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self:SetObjectCategories()
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return self
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end
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--- Set the owning coalition of the zone.
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-- @param #ZONE_GOAL_COALITION self
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-- @param DCSCoalition.DCSCoalition#coalition Coalition
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-- @param DCSCoalition.DCSCoalition#coalition Coalition The coalition ID, e.g. *coalition.side.RED*.
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-- @return #ZONE_GOAL_COALITION
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function ZONE_GOAL_COALITION:SetCoalition( Coalition )
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self.Coalition = Coalition
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return self
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end
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--- Set the owning coalition of the zone.
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-- @param #ZONE_GOAL_COALITION self
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-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
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-- @return #ZONE_GOAL_COALITION
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function ZONE_GOAL_COALITION:SetUnitCategories( UnitCategories )
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if UnitCategories and type(UnitCategories)~="table" then
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UnitCategories={UnitCategories}
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end
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self.UnitCategories=UnitCategories or {Unit.Category.GROUND_UNIT}
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return self
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end
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--- Set the owning coalition of the zone.
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-- @param #ZONE_GOAL_COALITION self
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-- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.
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-- @return #ZONE_GOAL_COALITION
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function ZONE_GOAL_COALITION:SetObjectCategories( ObjectCategories )
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if ObjectCategories and type(ObjectCategories)~="table" then
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ObjectCategories={ObjectCategories}
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end
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self.ObjectCategories=ObjectCategories or {Object.Category.UNIT, Object.Category.STATIC}
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return self
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end
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--- Get the owning coalition of the zone.
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-- @param #ZONE_GOAL_COALITION self
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@ -95,20 +142,25 @@ do -- ZoneGoal
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return "Neutral"
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end
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return ""
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return "Unknown"
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end
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--- Check status Coalition ownership.
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-- @param #ZONE_GOAL_COALITION self
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-- @return #ZONE_GOAL_COALITION
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function ZONE_GOAL_COALITION:StatusZone()
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local State = self:GetState()
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self:F( { State = self:GetState() } )
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env.info("scanning")
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self:Scan( { Object.Category.UNIT, Object.Category.STATIC } )
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-- Debug text.
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local text=string.format("Zone state=%s, Owner=%s, Scanning...", State, self:GetCoalitionName())
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env.info(text)
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self:Scan( self.ObjectCategories, self.UnitCategories )
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return self
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end
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end
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