CTLD: Added mass and canCargo Flag on spawned statics. Use .enableslingload = true to use

This commit is contained in:
Applevangelist 2021-09-24 11:06:54 +02:00
parent eccd81d40a
commit 8e64d8e334

View File

@ -383,6 +383,12 @@ CTLD_CARGO = {
return self.ID
end
--- Query Mass.
-- @param #CTLD_CARGO self
-- @return #number Mass in kg
function CTLD_CARGO:GetMass()
return self.PerCrateMass
end
--- Query Name.
-- @param #CTLD_CARGO self
-- @return #string Name
@ -531,7 +537,7 @@ CTLD_CARGO = {
return self.Mark
end
function CTLD_CARGO:WipeMark()
function CTLD_CARGO:WipeMark()
self.Mark = nil
return self
end
@ -662,6 +668,7 @@ do
-- my_ctld.repairtime = 300 -- Number of seconds it takes to repair a unit.
-- my_ctld.cratecountry = country.id.GERMANY -- ID of crates. Will default to country.id.RUSSIA for RED coalition setups.
-- my_ctld.allowcratepickupagain = true -- allow re-pickup crates that were dropped.
-- my_ctld.enableslingload = false -- allow cargos to be slingloaded - might not work for all cargo types
--
-- ## 2.1 User functions
--
@ -980,7 +987,7 @@ CTLD.UnitTypes = {
--- CTLD class version.
-- @field #string version
CTLD.version="0.2.2a3"
CTLD.version="0.2.2a4"
--- Instantiate a new CTLD.
-- @param #CTLD self
@ -1140,6 +1147,9 @@ function CTLD:New(Coalition, Prefixes, Alias)
-- allow re-pickup crates
self.allowcratepickupagain = true
-- slingload
self.enableslingload = false
for i=1,100 do
math.random()
end
@ -1770,12 +1780,13 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
end
-- spawn crates in front of helicopter
local IsHerc = self:IsHercules(Unit) -- Herc
local cargotype = Cargo -- #CTLD_CARGO
local cargotype = Cargo -- Ops.CTLD#CTLD_CARGO
local number = number or cargotype:GetCratesNeeded() --#number
local cratesneeded = cargotype:GetCratesNeeded() --#number
local cratename = cargotype:GetName()
local cratetemplate = "Container"-- #string
local cgotype = cargotype:GetType()
local cgomass = cargotype:GetMass()
local isstatic = false
if cgotype == CTLD_CARGO.Enum.STATIC then
cratetemplate = cargotype:GetTemplates()
@ -1842,11 +1853,15 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
local Offy = math.random(-width,width)
self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
--:InitCoordinate(cratecoord)
:InitCargoMass(cgomass)
:InitCargo(self.enableslingload)
:InitLinkToUnit(Ship,dist,Offy,0)
:Spawn(270,cratealias)
else
self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
:InitCoordinate(cratecoord)
:InitCargoMass(cgomass)
:InitCargo(self.enableslingload)
--:InitLinkToUnit(Unit,OffsetX,OffsetY,OffsetAngle)
:Spawn(270,cratealias)
end
@ -1891,6 +1906,7 @@ function CTLD:InjectStatics(Zone, Cargo)
local cratealias = string.format("%s-%d", cratetemplate, math.random(1,100000))
local cratename = cargotype:GetName()
local cgotype = cargotype:GetType()
local cgomass = cargotype:GetMass()
local isstatic = false
if cgotype == CTLD_CARGO.Enum.STATIC then
cratetemplate = cargotype:GetTemplates()
@ -1902,6 +1918,8 @@ function CTLD:InjectStatics(Zone, Cargo)
end
self.CrateCounter = self.CrateCounter + 1
self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
:InitCargoMass(cgomass)
:InitCargo(self.enableslingload)
:InitCoordinate(cratecoord)
:Spawn(270,cratealias)
local templ = cargotype:GetTemplates()
@ -1929,9 +1947,9 @@ function CTLD:_ListCratesNearby( _group, _unit)
local name = entry:GetName() --#string
local dropped = entry:WasDropped()
if dropped then
text:Add(string.format("Dropped crate for %s",name))
text:Add(string.format("Dropped crate for %s, %dkg",name, entry.PerCrateMass))
else
text:Add(string.format("Crate for %s, %d Kg",name, entry.PerCrateMass))
text:Add(string.format("Crate for %s, %dkg",name, entry.PerCrateMass))
end
end
if text:GetCount() == 1 then
@ -2851,35 +2869,14 @@ function CTLD:_RefreshF10Menus()
local cancrates = capabilities.crates
-- top menu
local topmenu = MENU_GROUP:New(_group,"CTLD",nil)
local topcrates = MENU_GROUP:New(_group,"Manage Crates",topmenu)
local toptroops = MENU_GROUP:New(_group,"Manage Troops",topmenu)
local topcrates = MENU_GROUP:New(_group,"Manage Crates",topmenu)
local listmenu = MENU_GROUP_COMMAND:New(_group,"List boarded cargo",topmenu, self._ListCargo, self, _group, _unit)
local invtry = MENU_GROUP_COMMAND:New(_group,"Inventory",topmenu, self._ListInventory, self, _group, _unit)
local rbcns = MENU_GROUP_COMMAND:New(_group,"List active zone beacons",topmenu, self._ListRadioBeacons, self, _group, _unit)
local smokemenu = MENU_GROUP_COMMAND:New(_group,"Smoke zones nearby",topmenu, self.SmokeZoneNearBy, self, _unit, false)
local smokemenu = MENU_GROUP_COMMAND:New(_group,"Flare zones nearby",topmenu, self.SmokeZoneNearBy, self, _unit, true):Refresh()
-- sub menus
-- sub menu crates management
if cancrates then
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
for _,_entry in pairs(self.Cargo_Crates) do
local entry = _entry -- #CTLD_CARGO
menucount = menucount + 1
local menutext = string.format("Get crate for %s",entry.Name)
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
end
for _,_entry in pairs(self.Cargo_Statics) do
local entry = _entry -- #CTLD_CARGO
menucount = menucount + 1
local menutext = string.format("Get crate for %s",entry.Name)
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
end
listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
local repairmenu = MENU_GROUP_COMMAND:New(_group,"Repair",topcrates, self._RepairCrates, self, _group, _unit):Refresh()
end
-- sub menu troops management
if cantroops then
local troopsmenu = MENU_GROUP:New(_group,"Load troops",toptroops)
@ -2891,6 +2888,27 @@ function CTLD:_RefreshF10Menus()
local unloadmenu1 = MENU_GROUP_COMMAND:New(_group,"Drop troops",toptroops, self._UnloadTroops, self, _group, _unit):Refresh()
local extractMenu1 = MENU_GROUP_COMMAND:New(_group, "Extract troops", toptroops, self._ExtractTroops, self, _group, _unit):Refresh()
end
-- sub menu crates management
if cancrates then
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
for _,_entry in pairs(self.Cargo_Crates) do
local entry = _entry -- #CTLD_CARGO
menucount = menucount + 1
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
end
for _,_entry in pairs(self.Cargo_Statics) do
local entry = _entry -- #CTLD_CARGO
menucount = menucount + 1
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
end
listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
local repairmenu = MENU_GROUP_COMMAND:New(_group,"Repair",topcrates, self._RepairCrates, self, _group, _unit):Refresh()
end
if unittype == "Hercules" then
local hoverpars = MENU_GROUP_COMMAND:New(_group,"Show flight parameters",topmenu, self._ShowFlightParams, self, _group, _unit):Refresh()
else