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Merge remote-tracking branch 'origin/develop' into develop
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commit
8fa4c04b16
@ -422,6 +422,44 @@ function AIRWING:SetPayloadAmount(Payload, Navailable)
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return self
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end
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--- Increase or decrease the amount of available payloads. Unlimited playloads first need to be set to a limited number with the `SetPayloadAmount` function.
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-- @param #AIRWING self
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-- @param #AIRWING.Payload Payload The payload table created by the `:NewPayload` function.
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-- @param #number N Number of payloads to be added. Use negative number to decrease amount. Default 1.
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-- @return #AIRWING self
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function AIRWING:IncreasePayloadAmount(Payload, N)
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N=N or 1
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if Payload and Payload.navail>=0 then
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-- Increase/decrease amount.
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Payload.navail=Payload.navail+N
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-- Ensure playload does not drop below 0.
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Payload.navail=math.max(Payload.navail, 0)
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end
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return self
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end
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--- Get amount of payloads available for a given playload.
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-- @param #AIRWING self
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-- @param #AIRWING.Payload Payload The payload table created by the `:NewPayload` function.
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-- @return #number Number of payloads available. Unlimited payloads will return -1.
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function AIRWING:GetPayloadAmount(Payload)
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return Payload.navail
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end
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--- Get capabilities of a given playload.
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-- @param #AIRWING self
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-- @param #AIRWING.Payload Payload The payload data table.
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-- @return #table Capabilities.
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function AIRWING:GetPayloadCapabilities(Payload)
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return Payload.capabilities
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end
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--- Add a mission capability to an existing payload.
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-- @param #AIRWING self
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-- @param #AIRWING.Payload Payload The payload table to which the capability should be added.
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@ -5813,7 +5813,7 @@ function AIRBOSS:_ScanCarrierZone()
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if knownflight then
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-- Check if flight is AI and if we want to handle it at all.
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if knownflight.ai and knownflight.flag == -100 and self.handleai and false then --Disabled AI handling because of incorrect OPSGROUP reference!
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if knownflight.ai and knownflight.flag == -100 and self.handleai then
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local putintomarshal = false
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@ -210,7 +210,7 @@ FLIGHTGROUP.Players={}
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--- FLIGHTGROUP class version.
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-- @field #string version
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FLIGHTGROUP.version="0.8.0"
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FLIGHTGROUP.version="0.8.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@ -372,11 +372,34 @@ end
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--- Get airwing the flight group belongs to.
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-- @param #FLIGHTGROUP self
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-- @return Ops.AirWing#AIRWING The AIRWING object.
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function FLIGHTGROUP:GetAirWing()
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-- @return Ops.AirWing#AIRWING The AIRWING object (if any).
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function FLIGHTGROUP:GetAirwing()
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return self.legion
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end
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--- Get name of airwing the flight group belongs to.
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-- @param #FLIGHTGROUP self
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-- @return #string Name of the airwing or "None" if the flightgroup does not belong to any airwing.
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function FLIGHTGROUP:GetAirwing()
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local name=self.legion and self.legion.alias or "None"
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return name
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end
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--- Get squadron the flight group belongs to.
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-- @param #FLIGHTGROUP self
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-- @return Ops.Squadron#SQUADRON The SQUADRON of this flightgroup or #nil if the flightgroup does not belong to any squadron.
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function FLIGHTGROUP:GetSquadron()
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return self.cohort
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end
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--- Get squadron name the flight group belongs to.
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-- @param #FLIGHTGROUP self
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-- @return #string The squadron name or "None" if the flightgroup does not belon to any squadron.
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function FLIGHTGROUP:GetSquadronName()
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local name=self.cohort and self.cohort:GetName() or "None"
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return name
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end
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--- Set if aircraft is VTOL capable. Unfortunately, there is no DCS way to determine this via scripting.
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-- @param #FLIGHTGROUP self
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-- @return #FLIGHTGROUP self
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@ -836,6 +859,7 @@ end
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function FLIGHTGROUP:GetKills()
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return self.Nkills
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Status
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -1854,7 +1854,7 @@ end
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--- Count total number of assets of the legion.
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-- @param #LEGION self
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-- @param #boolean InStock If true, only assets that are in the warehouse stock/inventory are counted.
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-- @param #boolean InStock If `true`, only assets that are in the warehouse stock/inventory are counted.
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-- @param #table MissionTypes (Optional) Count only assest that can perform certain mission type(s). Default is all types.
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-- @param #table Attributes (Optional) Count only assest that have a certain attribute(s), e.g. `WAREHOUSE.Attribute.AIR_BOMBER`.
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-- @return #number Amount of asset groups in stock.
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