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https://github.com/FlightControl-Master/MOOSE.git
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[Added] OPSZONE:SetDrawZoneForCoalition to set if zone is drawn on the F10 map for the owner coalition only instead for all. Useful for recon tasking and fog of war.
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@ -490,6 +490,19 @@ function OPSZONE:SetDrawZone(Switch)
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return self
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end
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--- Set if zone is drawn on the F10 map for the owner coalition only.
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-- @param #OPSZONE self
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-- @param #boolean Switch If `false` or `nil`, draw zone for all coalitions. If `true`, zone is drawn for the owning coalition only if drawZone is true.
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-- @return #OPSZONE self
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function OPSZONE:SetDrawZoneForCoalition(Switch)
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if Switch==true then
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self.drawZoneForCoalition=true
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else
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self.drawZoneForCoalition=false
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end
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return self
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end
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--- Set if a marker on the F10 map shows the current zone status.
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-- @param #OPSZONE self
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-- @param #boolean Switch If `true`, zone is marked. If `false` or `nil`, zone is not marked.
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@ -837,8 +850,12 @@ function OPSZONE:onafterCaptured(From, Event, To, NewOwnerCoalition)
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self.zone:UndrawZone()
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local color=self:_GetZoneColor()
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self.zone:DrawZone(nil, color, 1.0, color, 0.5)
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local coalition = nil
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if self.drawZoneForCoalition then
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coalition = self.ownerCurrent
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end
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self.zone:DrawZone(coalition, color, 1.0, color, 0.5)
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end
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for _,_chief in pairs(self.chiefs) do
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@ -913,8 +930,12 @@ function OPSZONE:onenterGuarded(From, Event, To)
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self.zone:UndrawZone()
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local color=self:_GetZoneColor()
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self.zone:DrawZone(nil, color, 1.0, color, 0.5)
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local coalition = nil
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if self.drawZoneForCoalition then
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coalition = self.ownerCurrent
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end
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self.zone:DrawZone(coalition, color, 1.0, color, 0.5)
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end
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end
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@ -954,9 +975,13 @@ function OPSZONE:onenterAttacked(From, Event, To, AttackerCoalition)
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-- Color.
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local color={1, 204/255, 204/255}
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local coalition = nil
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if self.drawZoneForCoalition then
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coalition = self.ownerCurrent
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end
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-- Draw zone.
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self.zone:DrawZone(nil, color, 1.0, color, 0.5)
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self.zone:DrawZone(coalition, color, 1.0, color, 0.5)
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end
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self:_CleanMissionTable()
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@ -987,8 +1012,12 @@ function OPSZONE:onenterEmpty(From, Event, To)
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self.zone:UndrawZone()
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local color=self:_GetZoneColor()
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self.zone:DrawZone(nil, color, 1.0, color, 0.2)
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local coalition = nil
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if self.drawZoneForCoalition then
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coalition = self.ownerCurrent
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end
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self.zone:DrawZone(coalition, color, 1.0, color, 0.2)
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end
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end
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