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https://github.com/FlightControl-Master/MOOSE.git
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#NET - fix for net.force_player_slot(PlayerID, SideID, SlotID ) not working at all - destroy blocked client instead
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@ -2337,8 +2337,11 @@ end
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-- @return #table The mission route defined by points.
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function GROUP:GetTaskRoute()
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--self:F2( self.GroupName )
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return UTILS.DeepCopy( _DATABASE.Templates.Groups[self.GroupName].Template.route.points )
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if _DATABASE.Templates.Groups[self.GroupName].Template and _DATABASE.Templates.Groups[self.GroupName].Template.route and _DATABASE.Templates.Groups[self.GroupName].Template.route.points then
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return UTILS.DeepCopy( _DATABASE.Templates.Groups[self.GroupName].Template.route.points )
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else
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return {}
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end
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end
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--- Return the route of a group by using the global _DATABASE object (an instance of @{Core.Database#DATABASE}).
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@ -43,7 +43,7 @@ do
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-- @field #NET
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NET = {
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ClassName = "NET",
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Version = "0.1.3",
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Version = "0.1.4",
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BlockTime = 600,
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BlockedPilots = {},
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BlockedUCIDs = {},
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@ -67,6 +67,9 @@ function NET:New()
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self.KnownPilots = {}
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self:SetBlockMessage()
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self:SetUnblockMessage()
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self.BlockedSides = {}
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self.BlockedSides[1] = false
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self.BlockedSides[2] = false
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-- Start State.
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self:SetStartState("Stopped")
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@ -160,11 +163,12 @@ end
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-- @param #string PlayerSlot
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-- @return #boolean IsBlocked
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function NET:IsAnyBlocked(UCID,Name,PlayerID,PlayerSide,PlayerSlot)
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self:T({UCID,Name,PlayerID,PlayerSide,PlayerSlot})
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local blocked = false
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local TNow = timer.getTime()
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-- UCID
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if UCID and self.BlockedUCIDs[UCID] and TNow < self.BlockedUCIDs[UCID] then
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return true
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blocked = true
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end
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-- ID/Name
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if PlayerID and not Name then
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@ -172,16 +176,18 @@ function NET:IsAnyBlocked(UCID,Name,PlayerID,PlayerSide,PlayerSlot)
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end
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-- Name
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if Name and self.BlockedPilots[Name] and TNow < self.BlockedPilots[Name] then
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return true
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blocked = true
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end
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-- Side
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if PlayerSide and self.BlockedSides[PlayerSide] and TNow < self.BlockedSides[PlayerSide] then
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return true
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self:T({time = self.BlockedSides[PlayerSide]})
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if PlayerSide and type(self.BlockedSides[PlayerSide]) == "number" and TNow < self.BlockedSides[PlayerSide] then
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blocked = true
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end
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-- Slot
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if PlayerSlot and self.BlockedSlots[PlayerSlot] and TNow < self.BlockedSlots[PlayerSlot] then
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return true
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blocked = true
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end
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self:T("IsAnyBlocked: "..tostring(blocked))
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return blocked
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end
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@ -200,19 +206,27 @@ function NET:_EventHandler(EventData)
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local ucid = self:GetPlayerUCID(nil,name) or "none"
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local PlayerID = self:GetPlayerIDByName(name) or "none"
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local PlayerSide, PlayerSlot = self:GetSlot(data.IniUnit)
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if not PlayerSide then PlayerSide = EventData.IniCoalition end
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if not PlayerSlot then PlayerSlot = EventData.IniUnit:GetID() end
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local TNow = timer.getTime()
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self:T(self.lid.."Event for: "..name.." | UCID: "..ucid)
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self:T(self.lid.."Event for: "..name.." | UCID: "..ucid .. " | ID/SIDE/SLOT "..PlayerID.."/"..PlayerSide.."/"..PlayerSlot)
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-- Joining
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if data.id == EVENTS.PlayerEnterUnit or data.id == EVENTS.PlayerEnterAircraft then
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self:T(self.lid.."Pilot Joining: "..name.." | UCID: "..ucid.." | Event ID: "..data.id)
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-- Check for blockages
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local blocked = self:IsAnyBlocked(ucid,name,PlayerID,PlayerSide,PlayerSlot)
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if blocked and PlayerID and tonumber(PlayerID) ~= 1 then
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if blocked and PlayerID then -- and tonumber(PlayerID) ~= 1 then
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self:T("Player blocked")
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-- block pilot
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local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
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local outcome = net.force_player_slot(tonumber(PlayerID), PlayerSide, data.IniUnit:GetID() )
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self:T({Blocked_worked=outcome})
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if outcome == false then
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local unit = data.IniUnit
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local sched = TIMER:New(unit.Destroy,unit,3):Start(3)
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self:__PlayerBlocked(5,unit,name,1)
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end
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else
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local client = CLIENT:FindByPlayerName(name) or data.IniUnit
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if not self.KnownPilots[name] or (self.KnownPilots[name] and TNow-self.KnownPilots[name].timestamp > 3) then
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@ -225,6 +239,7 @@ function NET:_EventHandler(EventData)
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slot = PlayerSlot,
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timestamp = TNow,
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}
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--UTILS.PrintTableToLog(self.KnownPilots[name])
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end
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return self
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end
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@ -350,11 +365,10 @@ end
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--- Block a specific coalition side, does NOT automatically kick all players of that side or kick out joined players
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-- @param #NET self
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-- @param #number side The side to block - 1 : Red, 2 : Blue
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-- @param #number Side The side to block - 1 : Red, 2 : Blue
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-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
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-- @return #NET self
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function NET:BlockSide(Side,Seconds)
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self:T({Side,Seconds})
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local addon = Seconds or self.BlockTime
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if Side == 1 or Side == 2 then
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self.BlockedSides[Side] = timer.getTime()+addon
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@ -367,10 +381,9 @@ end
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-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
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-- @return #NET self
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function NET:UnblockSide(Side,Seconds)
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self:T({Side,Seconds})
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local addon = Seconds or self.BlockTime
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if Side == 1 or Side == 2 then
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self.BlockedSides[Side] = nil
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self.BlockedSides[Side] = false
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end
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return self
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end
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@ -485,8 +498,11 @@ end
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-- @param Wrapper.Client#CLIENT Client The client
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-- @return #number PlayerID or nil
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function NET:GetPlayerIDFromClient(Client)
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self:T("GetPlayerIDFromClient")
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self:T({Client=Client})
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if Client then
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local name = Client:GetPlayerName()
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self:T({name=name})
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local id = self:GetPlayerIDByName(name)
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return id
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else
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@ -682,16 +698,19 @@ end
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-- @return #number SideID i.e. 0 : spectators, 1 : Red, 2 : Blue
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-- @return #number SlotID
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function NET:GetSlot(Client)
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self:T("NET.GetSlot")
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local PlayerID = self:GetPlayerIDFromClient(Client)
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self:T("NET.GetSlot PlayerID = "..tostring(PlayerID))
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if PlayerID then
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local side,slot = net.get_slot(tonumber(PlayerID))
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self:T("NET.GetSlot side, slot = "..tostring(side)..","..tostring(slot))
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return side,slot
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else
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return nil,nil
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end
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end
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--- Force the slot for a specific client.
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--- Force the slot for a specific client. If this returns false, it didn't work via `net` (which is ALWAYS the case as of Nov 2024)!
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-- @param #NET self
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-- @param Wrapper.Client#CLIENT Client The client
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-- @param #number SideID i.e. 0 : spectators, 1 : Red, 2 : Blue
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@ -699,19 +718,22 @@ end
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-- @return #boolean Success
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function NET:ForceSlot(Client,SideID,SlotID)
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local PlayerID = self:GetPlayerIDFromClient(Client)
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if PlayerID and tonumber(PlayerID) ~= 1 then
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return net.force_player_slot(tonumber(PlayerID), SideID, SlotID or '' )
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local SlotID = SlotID or Client:GetID()
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if PlayerID then -- and tonumber(PlayerID) ~= 1 then
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return net.force_player_slot(tonumber(PlayerID), SideID, SlotID )
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else
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return false
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end
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end
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--- Force a client back to spectators.
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--- Force a client back to spectators. If this returns false, it didn't work via `net` (which is ALWAYS the case as of Nov 2024)!
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-- @param #NET self
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-- @param Wrapper.Client#CLIENT Client The client
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-- @return #boolean Succes
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function NET:ReturnToSpectators(Client)
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local outcome = self:ForceSlot(Client,0)
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-- workaround
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local sched = TIMER:New(Client.Destroy,Client,1):Start(1)
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return outcome
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end
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@ -781,7 +803,7 @@ function NET:onafterStatus(From,Event,To)
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local function HouseHold(tavolo)
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local TNow = timer.getTime()
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for _,entry in pairs (tavolo) do
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if entry >= TNow then entry = nil end
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if type(entry) == "number" and entry >= TNow then entry = false end
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end
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end
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