Merge remote-tracking branch 'origin/develop' into develop

This commit is contained in:
Applevangelist 2024-06-20 08:53:11 +02:00
commit 97c1653614
2 changed files with 64 additions and 2 deletions

View File

@ -62,6 +62,8 @@
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
-- @field #boolean markerParking If `true`, occupied parking spots are marked.
-- @field #boolean nosubs If `true`, SRS TTS is without subtitles.
-- @field #number Nplayers Number of human players. Updated at each StatusUpdate call.
-- @field #boolean radioOnlyIfPlayers Activate to limit transmissions only if players are active at the airbase.
-- @extends Core.Fsm#FSM
--- **Ground Control**: Airliner X, Good news, you are clear to taxi to the active.
@ -272,6 +274,7 @@ FLIGHTCONTROL = {
holdingpatterns = {},
hpcounter = 0,
nosubs = false,
Nplayers = 0,
}
--- Holding point. Contains holding stacks.
@ -329,7 +332,7 @@ FLIGHTCONTROL.FlightStatus={
--- FlightControl class version.
-- @field #string version
FLIGHTCONTROL.version="0.7.5"
FLIGHTCONTROL.version="0.7.7"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@ -417,6 +420,9 @@ function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS, Port,
-- Init msrs queue.
self.msrsqueue=MSRSQUEUE:New(self.alias)
-- Set that transmission is only if alive players on the server.
self:SetTransmitOnlyWithPlayers(true)
-- Init msrs bases
local path = PathToSRS or MSRS.path
local port = Port or MSRS.port or 5002
@ -571,6 +577,31 @@ function FLIGHTCONTROL:SetVerbosity(VerbosityLevel)
return self
end
--- Limit radio transmissions only if human players are registered at the airbase.
-- This can be used to reduce TTS messages on heavy missions.
-- @param #FLIGHTCONTROL self
-- @param #boolean Switch If `true` or `nil` no transmission if there are no players. Use `false` enable TTS with no players.
-- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetRadioOnlyIfPlayers(Switch)
if Switch==nil or Switch==true then
self.radioOnlyIfPlayers=true
else
self.radioOnlyIfPlayers=false
end
return self
end
--- Set whether to only transmit TTS messages if there are players on the server.
-- @param #FLIGHTCONTROL self
-- @param #boolean Switch If `true`, only send TTS messages if there are alive Players. If `false` or `nil`, transmission are done also if no players are on the server.
-- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetTransmitOnlyWithPlayers(Switch)
self.msrsqueue:SetTransmitOnlyWithPlayers(Switch)
return self
end
--- Set subtitles to appear on SRS TTS messages.
-- @param #FLIGHTCONTROL self
-- @return #FLIGHTCONTROL self
@ -4082,6 +4113,15 @@ function FLIGHTCONTROL:_CheckFlights()
end
end
-- Count number of players
self.Nplayers=0
for _,_flight in pairs(self.flights) do
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
if not flight.isAI then
self.Nplayers=self.Nplayers+1
end
end
-- Check speeding.
if self.speedLimitTaxi then
@ -4314,6 +4354,11 @@ end
-- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec.
function FLIGHTCONTROL:TransmissionTower(Text, Flight, Delay)
if self.radioOnlyIfPlayers==true and self.Nplayers==0 then
self:T(self.lid.."No players ==> skipping TOWER radio transmission")
return
end
-- Spoken text.
local text=self:_GetTextForSpeech(Text)
@ -4345,6 +4390,12 @@ end
-- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec.
function FLIGHTCONTROL:TransmissionPilot(Text, Flight, Delay)
if self.radioOnlyIfPlayers==true and self.Nplayers==0 then
self:T(self.lid.."No players ==> skipping PILOT radio transmission")
return
end
-- Get player data.
local playerData=Flight:_GetPlayerData()

View File

@ -2188,7 +2188,7 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
-- TODO: make this input.
self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_JETT, self.jettisonWeapons)
self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_AB, self.prohibitAB) -- Does not seem to work. AI still used the after burner.
self:GetGroup():SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
self:GetGroup():SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
self:GetGroup():SetOption(AI.Option.Air.id.JETT_TANKS_IF_EMPTY, self.jettisonEmptyTanks)
--self.group:SetOption(AI.Option.Air.id.RADAR_USING, AI.Option.Air.val.RADAR_USING.FOR_CONTINUOUS_SEARCH)
@ -2804,6 +2804,11 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
self:T(self.lid.."Engaging! Group NOT done...")
return
end
-- Check if group is going for fuel.
if self:IsGoing4Fuel() then
self:T(self.lid.."Going for FUEL! Group NOT done...")
return
end
-- Number of tasks remaining.
local nTasks=self:CountRemainingTasks()
@ -3419,6 +3424,9 @@ function FLIGHTGROUP:onafterRefuel(From, Event, To, Coordinate)
local wp9=Coordinate:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true, nil, DCSTasks, "Refuel")
self:Route({wp0, wp9}, 1)
-- Set RTB on Bingo option. Currently DCS does not execute the refueling task if RTB_ON_BINGO is set to "NO RTB ON BINGO"
self.group:SetOption(AI.Option.Air.id.RTB_ON_BINGO, true)
end
@ -3432,6 +3440,9 @@ function FLIGHTGROUP:onafterRefueled(From, Event, To)
-- Debug message.
local text=string.format("Flight group finished refuelling")
self:T(self.lid..text)
-- Set RTB on Bingo option to "NO RTB ON BINGO"
self.group:SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
-- Check if flight is done.
self:_CheckGroupDone(1)