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Merge remote-tracking branch 'origin/develop' into develop
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commit
97c1653614
@ -62,6 +62,8 @@
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-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
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-- @field #boolean markerParking If `true`, occupied parking spots are marked.
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-- @field #boolean nosubs If `true`, SRS TTS is without subtitles.
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-- @field #number Nplayers Number of human players. Updated at each StatusUpdate call.
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-- @field #boolean radioOnlyIfPlayers Activate to limit transmissions only if players are active at the airbase.
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-- @extends Core.Fsm#FSM
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--- **Ground Control**: Airliner X, Good news, you are clear to taxi to the active.
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@ -272,6 +274,7 @@ FLIGHTCONTROL = {
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holdingpatterns = {},
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hpcounter = 0,
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nosubs = false,
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Nplayers = 0,
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}
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--- Holding point. Contains holding stacks.
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@ -329,7 +332,7 @@ FLIGHTCONTROL.FlightStatus={
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--- FlightControl class version.
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-- @field #string version
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FLIGHTCONTROL.version="0.7.5"
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FLIGHTCONTROL.version="0.7.7"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@ -417,6 +420,9 @@ function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS, Port,
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-- Init msrs queue.
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self.msrsqueue=MSRSQUEUE:New(self.alias)
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-- Set that transmission is only if alive players on the server.
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self:SetTransmitOnlyWithPlayers(true)
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-- Init msrs bases
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local path = PathToSRS or MSRS.path
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local port = Port or MSRS.port or 5002
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@ -571,6 +577,31 @@ function FLIGHTCONTROL:SetVerbosity(VerbosityLevel)
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return self
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end
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--- Limit radio transmissions only if human players are registered at the airbase.
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-- This can be used to reduce TTS messages on heavy missions.
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-- @param #FLIGHTCONTROL self
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-- @param #boolean Switch If `true` or `nil` no transmission if there are no players. Use `false` enable TTS with no players.
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-- @return #FLIGHTCONTROL self
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function FLIGHTCONTROL:SetRadioOnlyIfPlayers(Switch)
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if Switch==nil or Switch==true then
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self.radioOnlyIfPlayers=true
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else
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self.radioOnlyIfPlayers=false
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end
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return self
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end
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--- Set whether to only transmit TTS messages if there are players on the server.
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-- @param #FLIGHTCONTROL self
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-- @param #boolean Switch If `true`, only send TTS messages if there are alive Players. If `false` or `nil`, transmission are done also if no players are on the server.
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-- @return #FLIGHTCONTROL self
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function FLIGHTCONTROL:SetTransmitOnlyWithPlayers(Switch)
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self.msrsqueue:SetTransmitOnlyWithPlayers(Switch)
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return self
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end
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--- Set subtitles to appear on SRS TTS messages.
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-- @param #FLIGHTCONTROL self
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-- @return #FLIGHTCONTROL self
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@ -4082,6 +4113,15 @@ function FLIGHTCONTROL:_CheckFlights()
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end
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end
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-- Count number of players
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self.Nplayers=0
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for _,_flight in pairs(self.flights) do
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local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
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if not flight.isAI then
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self.Nplayers=self.Nplayers+1
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end
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end
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-- Check speeding.
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if self.speedLimitTaxi then
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@ -4314,6 +4354,11 @@ end
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-- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec.
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function FLIGHTCONTROL:TransmissionTower(Text, Flight, Delay)
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if self.radioOnlyIfPlayers==true and self.Nplayers==0 then
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self:T(self.lid.."No players ==> skipping TOWER radio transmission")
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return
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end
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-- Spoken text.
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local text=self:_GetTextForSpeech(Text)
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@ -4345,6 +4390,12 @@ end
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-- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec.
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function FLIGHTCONTROL:TransmissionPilot(Text, Flight, Delay)
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if self.radioOnlyIfPlayers==true and self.Nplayers==0 then
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self:T(self.lid.."No players ==> skipping PILOT radio transmission")
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return
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end
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-- Get player data.
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local playerData=Flight:_GetPlayerData()
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@ -2188,7 +2188,7 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
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-- TODO: make this input.
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self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_JETT, self.jettisonWeapons)
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self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_AB, self.prohibitAB) -- Does not seem to work. AI still used the after burner.
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self:GetGroup():SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
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self:GetGroup():SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
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self:GetGroup():SetOption(AI.Option.Air.id.JETT_TANKS_IF_EMPTY, self.jettisonEmptyTanks)
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--self.group:SetOption(AI.Option.Air.id.RADAR_USING, AI.Option.Air.val.RADAR_USING.FOR_CONTINUOUS_SEARCH)
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@ -2804,6 +2804,11 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
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self:T(self.lid.."Engaging! Group NOT done...")
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return
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end
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-- Check if group is going for fuel.
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if self:IsGoing4Fuel() then
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self:T(self.lid.."Going for FUEL! Group NOT done...")
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return
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end
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-- Number of tasks remaining.
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local nTasks=self:CountRemainingTasks()
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@ -3419,6 +3424,9 @@ function FLIGHTGROUP:onafterRefuel(From, Event, To, Coordinate)
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local wp9=Coordinate:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true, nil, DCSTasks, "Refuel")
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self:Route({wp0, wp9}, 1)
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-- Set RTB on Bingo option. Currently DCS does not execute the refueling task if RTB_ON_BINGO is set to "NO RTB ON BINGO"
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self.group:SetOption(AI.Option.Air.id.RTB_ON_BINGO, true)
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end
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@ -3432,6 +3440,9 @@ function FLIGHTGROUP:onafterRefueled(From, Event, To)
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-- Debug message.
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local text=string.format("Flight group finished refuelling")
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self:T(self.lid..text)
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-- Set RTB on Bingo option to "NO RTB ON BINGO"
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self.group:SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
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-- Check if flight is done.
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self:_CheckGroupDone(1)
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