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https://github.com/FlightControl-Master/MOOSE.git
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commit
9bb2b17c77
@ -1510,6 +1510,8 @@ function CHIEF:onafterStatus(From, Event, To)
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end
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---
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-- Defcon
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---
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@ -1530,6 +1532,58 @@ function CHIEF:onafterStatus(From, Event, To)
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-- Check target queue and assign missions to new targets.
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self:CheckTargetQueue()
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-- Loop over targets.
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for _,_target in pairs(self.targetqueue) do
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local target=_target --Ops.Target#TARGET
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if target and target:IsAlive() and target.mission and target.mission:IsNotOver() then
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local inborder=self:CheckTargetInZones(target, self.borderzoneset)
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local inyellow=self:CheckTargetInZones(target, self.yellowzoneset)
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local inattack=self:CheckTargetInZones(target, self.engagezoneset)
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if self.strategy==CHIEF.Strategy.PASSIVE then
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-- Passive: No targets are engaged at all.
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self:T(self.lid..string.format("Cancelling mission for target %s as strategy is PASSIVE", target:GetName()))
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target.mission:Cancel()
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elseif self.strategy==CHIEF.Strategy.DEFENSIVE then
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-- Defensive: Cancel if not in border.
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if not inborder then
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self:T(self.lid..string.format("Cancelling mission for target %s as strategy is DEFENSIVE and not inside border", target:GetName()))
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target.mission:Cancel()
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end
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elseif self.strategy==CHIEF.Strategy.OFFENSIVE then
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-- Offensive: Cancel if not in border or conflict.
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if not (inborder or inyellow) then
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self:T(self.lid..string.format("Cancelling mission for target %s as strategy is OFFENSIVE and not inside border or conflict", target:GetName()))
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target.mission:Cancel()
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end
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elseif self.strategy==CHIEF.Strategy.AGGRESSIVE then
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-- Aggessive: Cancel if not in border, conflict or attack.
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if not (inborder or inyellow or inattack) then
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self:T(self.lid..string.format("Cancelling mission for target %s as strategy is AGGRESSIVE and not inside border, conflict or attack", target:GetName()))
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target.mission:Cancel()
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end
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elseif self.strategy==CHIEF.Strategy.TOTALWAR then
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-- Total War: No missions are cancelled.
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end
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end
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end
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---
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-- Check Strategic Zone Queue
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---
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@ -837,7 +837,7 @@ function FLIGHTGROUP:Status()
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-- ROE and Alarm State.
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local roe=self:GetROE() or -1
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local als=self:GetAlarmstate() or -1
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local rot=self:GetROT() or -1
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-- Waypoint stuff.
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local wpidxCurr=self.currentwp
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@ -882,8 +882,8 @@ function FLIGHTGROUP:Status()
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local curr=self.currbase and self.currbase:GetName() or "N/A"
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-- Info text.
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local text=string.format("%s [%d/%d]: ROE/AS=%d/%d | T/M=%d/%d | Wp=%d[%d]-->%d[%d]/%d [%s] | Life=%.1f | v=%.1f (%d) | Hdg=%03d | Ammo=%d | Detect=%s | Cargo=%.1f | Base=%s [%s-->%s]",
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fsmstate, nelem, Nelem, roe, als, nTaskTot, nMissions, wpidxCurr, wpuidCurr, wpidxNext, wpuidNext, wpN, wpF, life, speed, speedEx, hdg, ammo, ndetected, cargo, curr, home, dest)
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local text=string.format("%s [%d/%d]: ROE/ROT=%d/%d | T/M=%d/%d | Wp=%d[%d]-->%d[%d]/%d [%s] | Life=%.1f | v=%.1f (%d) | Hdg=%03d | Ammo=%d | Detect=%s | Cargo=%.1f | Base=%s [%s-->%s]",
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fsmstate, nelem, Nelem, roe, rot, nTaskTot, nMissions, wpidxCurr, wpuidCurr, wpidxNext, wpuidNext, wpN, wpF, life, speed, speedEx, hdg, ammo, ndetected, cargo, curr, home, dest)
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self:I(self.lid..text)
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end
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@ -1809,6 +1809,11 @@ function FLIGHTGROUP:onafterArrived(From, Event, To)
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self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.ARRIVED)
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end
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if not self.isAI then
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-- Player landed. No despawn.
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return
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end
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--TODO: Check that current base is airwing base.
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local airwing=self:GetAirWing() --airwing:GetAirbaseName()==self.currbase:GetName()
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@ -4395,6 +4395,7 @@ function OPSGROUP:onafterTaskDone(From, Event, To, Task)
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if Task.description=="Task_Land_At" then
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self:T(self.lid.."Taske DONE Task_Land_At ==> Wait")
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self:Cruise()
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self:Wait(20, 100)
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else
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self:T(self.lid.."Task Done but NO mission found ==> _CheckGroupDone in 1 sec")
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@ -4790,6 +4791,11 @@ function OPSGROUP:onafterMissionExecute(From, Event, To, Mission)
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-- Set mission status to EXECUTING.
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Mission:Executing()
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-- Group is holding but has waypoints ==> Cruise.
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if self:IsHolding() and not self:HasPassedFinalWaypoint() then
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self:Cruise()
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end
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-- Set auto engage detected targets.
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if Mission.engagedetectedOn then
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@ -9698,6 +9704,8 @@ function OPSGROUP:_CheckDamage()
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for _,_element in pairs(self.elements) do
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local element=_element --Ops.OpsGroup#OPSGROUP.Element
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if element.status~=OPSGROUP.ElementStatus.DEAD and element.status~=OPSGROUP.ElementStatus.INUTERO then
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-- Current life points.
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local life=element.unit:GetLife()
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@ -9708,6 +9716,8 @@ function OPSGROUP:_CheckDamage()
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self:ElementDamaged(element)
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damaged=true
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end
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end
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end
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@ -11845,7 +11855,7 @@ function OPSGROUP:GetAmmoTot()
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Ammo.MissilesCR=0
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Ammo.MissilesSA=0
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for _,_unit in pairs(units) do
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for _,_unit in pairs(units or {}) do
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local unit=_unit --Wrapper.Unit#UNIT
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if unit and unit:IsAlive()~=nil then
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