Merge pull request #1730 from FlightControl-Master/FF/Ops

OPS
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Frank 2022-05-12 10:50:47 +02:00 committed by GitHub
commit 9bb2b17c77
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3 changed files with 73 additions and 4 deletions

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@ -1510,6 +1510,8 @@ function CHIEF:onafterStatus(From, Event, To)
end
---
-- Defcon
---
@ -1530,6 +1532,58 @@ function CHIEF:onafterStatus(From, Event, To)
-- Check target queue and assign missions to new targets.
self:CheckTargetQueue()
-- Loop over targets.
for _,_target in pairs(self.targetqueue) do
local target=_target --Ops.Target#TARGET
if target and target:IsAlive() and target.mission and target.mission:IsNotOver() then
local inborder=self:CheckTargetInZones(target, self.borderzoneset)
local inyellow=self:CheckTargetInZones(target, self.yellowzoneset)
local inattack=self:CheckTargetInZones(target, self.engagezoneset)
if self.strategy==CHIEF.Strategy.PASSIVE then
-- Passive: No targets are engaged at all.
self:T(self.lid..string.format("Cancelling mission for target %s as strategy is PASSIVE", target:GetName()))
target.mission:Cancel()
elseif self.strategy==CHIEF.Strategy.DEFENSIVE then
-- Defensive: Cancel if not in border.
if not inborder then
self:T(self.lid..string.format("Cancelling mission for target %s as strategy is DEFENSIVE and not inside border", target:GetName()))
target.mission:Cancel()
end
elseif self.strategy==CHIEF.Strategy.OFFENSIVE then
-- Offensive: Cancel if not in border or conflict.
if not (inborder or inyellow) then
self:T(self.lid..string.format("Cancelling mission for target %s as strategy is OFFENSIVE and not inside border or conflict", target:GetName()))
target.mission:Cancel()
end
elseif self.strategy==CHIEF.Strategy.AGGRESSIVE then
-- Aggessive: Cancel if not in border, conflict or attack.
if not (inborder or inyellow or inattack) then
self:T(self.lid..string.format("Cancelling mission for target %s as strategy is AGGRESSIVE and not inside border, conflict or attack", target:GetName()))
target.mission:Cancel()
end
elseif self.strategy==CHIEF.Strategy.TOTALWAR then
-- Total War: No missions are cancelled.
end
end
end
---
-- Check Strategic Zone Queue
---

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@ -837,7 +837,7 @@ function FLIGHTGROUP:Status()
-- ROE and Alarm State.
local roe=self:GetROE() or -1
local als=self:GetAlarmstate() or -1
local rot=self:GetROT() or -1
-- Waypoint stuff.
local wpidxCurr=self.currentwp
@ -882,8 +882,8 @@ function FLIGHTGROUP:Status()
local curr=self.currbase and self.currbase:GetName() or "N/A"
-- Info text.
local text=string.format("%s [%d/%d]: ROE/AS=%d/%d | T/M=%d/%d | Wp=%d[%d]-->%d[%d]/%d [%s] | Life=%.1f | v=%.1f (%d) | Hdg=%03d | Ammo=%d | Detect=%s | Cargo=%.1f | Base=%s [%s-->%s]",
fsmstate, nelem, Nelem, roe, als, nTaskTot, nMissions, wpidxCurr, wpuidCurr, wpidxNext, wpuidNext, wpN, wpF, life, speed, speedEx, hdg, ammo, ndetected, cargo, curr, home, dest)
local text=string.format("%s [%d/%d]: ROE/ROT=%d/%d | T/M=%d/%d | Wp=%d[%d]-->%d[%d]/%d [%s] | Life=%.1f | v=%.1f (%d) | Hdg=%03d | Ammo=%d | Detect=%s | Cargo=%.1f | Base=%s [%s-->%s]",
fsmstate, nelem, Nelem, roe, rot, nTaskTot, nMissions, wpidxCurr, wpuidCurr, wpidxNext, wpuidNext, wpN, wpF, life, speed, speedEx, hdg, ammo, ndetected, cargo, curr, home, dest)
self:I(self.lid..text)
end
@ -1809,6 +1809,11 @@ function FLIGHTGROUP:onafterArrived(From, Event, To)
self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.ARRIVED)
end
if not self.isAI then
-- Player landed. No despawn.
return
end
--TODO: Check that current base is airwing base.
local airwing=self:GetAirWing() --airwing:GetAirbaseName()==self.currbase:GetName()

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@ -4395,6 +4395,7 @@ function OPSGROUP:onafterTaskDone(From, Event, To, Task)
if Task.description=="Task_Land_At" then
self:T(self.lid.."Taske DONE Task_Land_At ==> Wait")
self:Cruise()
self:Wait(20, 100)
else
self:T(self.lid.."Task Done but NO mission found ==> _CheckGroupDone in 1 sec")
@ -4790,6 +4791,11 @@ function OPSGROUP:onafterMissionExecute(From, Event, To, Mission)
-- Set mission status to EXECUTING.
Mission:Executing()
-- Group is holding but has waypoints ==> Cruise.
if self:IsHolding() and not self:HasPassedFinalWaypoint() then
self:Cruise()
end
-- Set auto engage detected targets.
if Mission.engagedetectedOn then
@ -9698,6 +9704,8 @@ function OPSGROUP:_CheckDamage()
for _,_element in pairs(self.elements) do
local element=_element --Ops.OpsGroup#OPSGROUP.Element
if element.status~=OPSGROUP.ElementStatus.DEAD and element.status~=OPSGROUP.ElementStatus.INUTERO then
-- Current life points.
local life=element.unit:GetLife()
@ -9708,6 +9716,8 @@ function OPSGROUP:_CheckDamage()
self:ElementDamaged(element)
damaged=true
end
end
end
@ -11845,7 +11855,7 @@ function OPSGROUP:GetAmmoTot()
Ammo.MissilesCR=0
Ammo.MissilesSA=0
for _,_unit in pairs(units) do
for _,_unit in pairs(units or {}) do
local unit=_unit --Wrapper.Unit#UNIT
if unit and unit:IsAlive()~=nil then