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Point optmized.
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@@ -105,6 +105,10 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
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<pre><code> local Vec3 = PointVec3:AddX( 100 ):AddZ( 150 ):GetVec3()
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</code></pre>
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<h2>1.3) Create waypoints for routes</h2>
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<p>A POINT_VEC3 can prepare waypoints for Ground, Air and Naval groups to be embedded into a Route.</p>
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<h2>1.5) Smoke, flare, explode, illuminate</h2>
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@@ -1222,6 +1226,7 @@ The new calculated POINT_VEC2.</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(POINT_VEC2).z" >
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<strong>POINT_VEC2.z</strong>
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</a>
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