This commit is contained in:
FlightControl 2016-06-23 14:46:51 +02:00
parent 8d12cc2a4d
commit 9dcfe83ed8
40 changed files with 7702 additions and 6132 deletions

File diff suppressed because it is too large Load Diff

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@ -239,7 +239,7 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
if PlayerName then
self:E( { "Add player for unit:", UnitName, PlayerName } )
self.PLAYERS[PlayerName] = UNIT:FindByName( UnitName )
self.PLAYERS[PlayerName] = self:FindUnit( UnitName )
self.PLAYERSJOINED[PlayerName] = PlayerName
end
end

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@ -3,10 +3,31 @@
-- ===
--
-- 1) @{Detection#DETECTION_BASE} class, extends @{Base#BASE}
-- =====================================================
-- ==========================================================
-- The @{Detection#DETECTION_BASE} class defines the core functions to administer detected objects.
-- Detected objects are grouped in SETS of UNITS.
--
-- 1.1) DETECTION constructor:
-- ----------------------------
-- * @{Detection#DETECTION.New}(): Create a new DETECTION object.
--
-- 1.2) DETECTION initialization:
-- ------------------------------
-- By default, detection will return detected units with all the methods available.
-- However, you can specify which units it found with specific detection methods.
-- If you use one of the below functions, the detection will work with the detection method specified.
-- You can specify to apply multiple detection methods.
-- Use the following functions to report the units it detected using the methods Visual, Optical, Radar, IRST, RWR, DLINK:
--
-- * @{Detection#DETECTION.InitDetectVisual}(): Detected using Visual.
-- * @{Detection#DETECTION.InitDetectOptical}(): Detected using Optical.
-- * @{Detection#DETECTION.InitDetectRadar}(): Detected using Radar.
-- * @{Detection#DETECTION.InitDetectIRST}(): Detected using IRST.
-- * @{Detection#DETECTION.InitDetectRWR}(): Detected using RWR.
-- * @{Detection#DETECTION.InitDetectDLINK}(): Detected using DLINK.
--
-- ===
--
-- @module Detection
-- @author Mechanic : Concept & Testing
-- @author FlightControl : Design & Programming
@ -19,11 +40,12 @@
-- @field DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
-- @field DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
-- @field #DETECTION_BASE.DetectedUnitSets DetectedUnitSets A list of @{Set#SET_UNIT}s containing the units in each set that were detected within a DetectedZoneRange.
-- @field #DETECTION_BASE.DetectedZones DetectedZones A list of @{Zone#ZONE_UNIT}s containing the zones of the reference detected units.
-- @field #DETECTION_BASE.DetectedUnitZones DetectedUnitZones A list of @{Zone#ZONE_UNIT}s containing the zones of the reference detected units.
-- @extends Set#SET_BASE
DETECTION_BASE = {
ClassName = "DETECTION_BASE",
DetectedUnitSets = {},
DetectedUnitZones = {},
DetectedUnits = {},
FACGroup = nil,
DetectionRange = nil,
@ -34,7 +56,7 @@ DETECTION_BASE = {
-- @list <Set#SET_UNIT>
--- @type DETECTION_BASE.DetectedZones
--- @type DETECTION_BASE.DetectedUnitZones
-- @list <Zone#ZONE_UNIT>
@ -50,7 +72,116 @@ function DETECTION_BASE:New( FACGroup, DetectionRange, DetectionZoneRange )
self.DetectionRange = DetectionRange
self.DetectionZoneRange = DetectionZoneRange
self:InitDetectVisual( false )
self:InitDetectOptical( false )
self:InitDetectRadar( false )
self:InitDetectRWR( false )
self:InitDetectIRST( false )
self:InitDetectDLINK( false )
self.DetectionScheduler = SCHEDULER:New(self, self._DetectionScheduler, { self, "Detection" }, 10, 30, 0.2 )
return self
end
--- Detect Visual.
-- @param #DETECTION_BASE self
-- @param #boolean DetectVisual
-- @return #DETECTION_BASE self
function DETECTION_BASE:InitDetectVisual( DetectVisual )
self.DetectVisual = DetectVisual
end
--- Detect Optical.
-- @param #DETECTION_BASE self
-- @param #boolean DetectOptical
-- @return #DETECTION_BASE self
function DETECTION_BASE:InitDetectOptical( DetectOptical )
self:F2()
self.DetectOptical = DetectOptical
end
--- Detect Radar.
-- @param #DETECTION_BASE self
-- @param #boolean DetectRadar
-- @return #DETECTION_BASE self
function DETECTION_BASE:InitDetectRadar( DetectRadar )
self:F2()
self.DetectRadar = DetectRadar
end
--- Detect IRST.
-- @param #DETECTION_BASE self
-- @param #boolean DetectIRST
-- @return #DETECTION_BASE self
function DETECTION_BASE:InitDetectIRST( DetectIRST )
self:F2()
self.DetectIRST = DetectIRST
end
--- Detect RWR.
-- @param #DETECTION_BASE self
-- @param #boolean DetectRWR
-- @return #DETECTION_BASE self
function DETECTION_BASE:InitDetectRWR( DetectRWR )
self:F2()
self.DetectRWR = DetectRWR
end
--- Detect DLINK.
-- @param #DETECTION_BASE self
-- @param #boolean DetectDLINK
-- @return #DETECTION_BASE self
function DETECTION_BASE:InitDetectDLINK( DetectDLINK )
self:F2()
self.DetectDLINK = DetectDLINK
end
--- Gets the FAC group.
-- @param #DETECTION_BASE self
-- @return Group#GROUP self
function DETECTION_BASE:GetFACGroup()
self:F2()
return self.FACGroup
end
--- Get the detected @{Set#SET_UNIT}s.
-- @param #DETECTION_BASE self
-- @return #DETECTION_BASE.DetectedUnitSets DetectedUnitSets
function DETECTION_BASE:GetDetectionUnitSets()
local DetectionUnitSets = self.DetectedUnitSets
return DetectionUnitSets
end
--- Get the amount of SETs with detected units.
-- @param #DETECTION_BASE self
-- @return #number Count
function DETECTION_BASE:GetDetectionUnitSetCount()
local DetectionUnitSetCount = #self.DetectedUnitSets
return DetectionUnitSetCount
end
--- Get a SET of detected units using a given numeric index.
-- @param #DETECTION_BASE self
-- @param #number Index
-- @return Set#SET_UNIT
function DETECTION_BASE:GetDetectionUnitSet( Index )
local DetectionUnitSet = self.DetectedUnitSets[Index]
if DetectionUnitSet then
return DetectionUnitSet
end
return nil
end
--- Form @{Set}s of detected @{Unit#UNIT}s in an array of @{Set#SET_UNIT}s.
@ -59,10 +190,19 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
self:F2( { SchedulerName } )
self.DetectedUnitSets = {}
self.DetectedUnitZones = {}
if self.FACGroup:IsAlive() then
local FACGroupName = self.FACGroup:GetName()
local FACDetectedTargets = self.FACGroup:GetDetectedTargets()
local FACDetectedTargets = self.FACGroup:GetDetectedTargets(
self.DetectVisual,
self.DetectOptical,
self.DetectRadar,
self.DetectIRST,
self.DetectRWR,
self.DetectDLINK
)
for FACDetectedTargetID, FACDetectedTarget in pairs( FACDetectedTargets ) do
local FACObject = FACDetectedTarget.object
@ -115,28 +255,28 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
self:T( DetectedUnit:GetName() )
if #self.DetectedUnitSets == 0 then
self:T( { "Adding Unit Set #", 1 } )
self.DetectedUnitSets[1] = {}
self.DetectedUnitSets[1].Zone = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
self.DetectedUnitSets[1].Set = SET_UNIT:New()
self.DetectedUnitSets[1].Set:AddUnit( DetectedUnit )
self.DetectedUnitZones[1] = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
self.DetectedUnitSets[1] = SET_UNIT:New()
self.DetectedUnitSets[1]:AddUnit( DetectedUnit )
else
local AddedToSet = false
for DetectedUnitSetID, DetectedUnitSetData in pairs( self.DetectedUnitSets ) do
self:T( "Detected Unit Set #" .. DetectedUnitSetID )
local DetectedUnitSet = DetectedUnitSetData.Set -- Set#SET_UNIT
local DetectedZone = DetectedUnitSetData.Zone -- Zone#ZONE_UNIT
for DetectedZoneIndex = 1, #self.DetectedUnitZones do
self:T( "Detected Unit Set #" .. DetectedZoneIndex )
local DetectedUnitSet = self.DetectedUnitSets[DetectedZoneIndex] -- Set#SET_UNIT
DetectedUnitSet:Flush()
local DetectedZone = self.DetectedUnitZones[DetectedZoneIndex] -- Zone#ZONE_UNIT
if DetectedUnit:IsInZone( DetectedZone ) then
self:T( "Adding to Unit Set #" .. DetectedUnitSetID )
self.DetectedUnitSets[DetectedUnitSetID].Set:AddUnit( DetectedUnit )
self:T( "Adding to Unit Set #" .. DetectedZoneIndex )
DetectedUnitSet:AddUnit( DetectedUnit )
AddedToSet = true
end
end
if AddedToSet == false then
self:T( "Adding new Unit Set #" .. #self.DetectedUnitSets+1 )
self.DetectedUnitSets[#self.DetectedUnitSets+1] = {}
self.DetectedUnitSets[#self.DetectedUnitSets].Zone = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
self.DetectedUnitSets[#self.DetectedUnitSets].Set = SET_UNIT:New()
self.DetectedUnitSets[#self.DetectedUnitSets].Set:AddUnit( DetectedUnit )
local DetectedZoneIndex = #self.DetectedUnitZones + 1
self:T( "Adding new zone #" .. DetectedZoneIndex )
self.DetectedUnitZones[DetectedZoneIndex] = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
self.DetectedUnitSets[DetectedZoneIndex] = SET_UNIT:New()
self.DetectedUnitSets[DetectedZoneIndex]:AddUnit( DetectedUnit )
end
end
end
@ -145,10 +285,10 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
-- Now all the tests should have been build, now make some smoke and flares...
for DetectedUnitSetID, DetectedUnitSetData in pairs( self.DetectedUnitSets ) do
local DetectedUnitSet = DetectedUnitSetData.Set -- Set#SET_UNIT
local DetectedZone = DetectedUnitSetData.Zone -- Zone#ZONE_UNIT
self:T( "Detected Set #" .. DetectedUnitSetID )
for DetectedZoneIndex = 1, #self.DetectedUnitZones do
local DetectedUnitSet = self.DetectedUnitSets[DetectedZoneIndex] -- Set#SET_UNIT
local DetectedZone = self.DetectedUnitZones[DetectedZoneIndex] -- Zone#ZONE_UNIT
self:T( "Detected Set #" .. DetectedZoneIndex )
DetectedUnitSet:ForEachUnit(
--- @param Unit#UNIT DetectedUnit
function( DetectedUnit )
@ -156,7 +296,7 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
DetectedUnit:FlareRed()
end
)
DetectedZone:SmokeZone( POINT_VEC3.SmokeColor.White, 30 )
DetectedZone:FlareZone( POINT_VEC3.SmokeColor.White, 30, math.random( 0,90 ) )
end
end
end

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@ -0,0 +1,97 @@
--- This module contains the FAC classes.
--
-- ===
--
-- 1) @{Fac#FAC_BASE} class, extends @{Base#BASE}
-- ==============================================
-- The @{Fac#FAC_BASE} class defines the core functions to report detected objects to:
--
-- * CLIENTS
-- * COALITIONS
--
-- Detected objects are grouped in SETS of UNITS.
--
-- 1.1) FAC constructor:
-- ----------------------------
-- * @{Fac#FAC.New}(): Create a new FAC object.
--
-- 1.2) FAC initialization:
-- ------------------------------
--
-- ===
--
-- @module Fac
-- @author Mechanic : Concept & Testing
-- @author FlightControl : Design & Programming
--- FAC_BASE class
-- @type FAC_BASE
-- @field Set#SET_CLIENT ClientSet The clients to which the FAC will report to.
-- @field Detection#DETECTION_BASE Detection The DETECTION_BASE object that is used to report the detected objects.
-- @extends Set#SET_BASE
FAC_BASE = {
ClassName = "FAC_BASE",
ClientSet = nil,
Detection = nil,
}
--- FAC constructor.
-- @param #FAC_BASE self
-- @param Set#SET_CLIENT ClientSet
-- @param Detection#DETECTION_BASE Detection
-- @return #FAC_BASE self
function FAC_BASE:New( ClientSet, Detection )
-- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() )
self.ClientSet = ClientSet
self.Detection = Detection
self.FacScheduler = SCHEDULER:New(self, self._FacScheduler, { self, "Fac" }, 5, 15 )
return self
end
--- Report the detected @{Unit#UNIT}s detected within the @{DetectION#DETECTION_BASE} object to the @{Set#SET_CLIENT}s.
-- @param #FAC_BASE self
function FAC_BASE:_FacScheduler( SchedulerName )
self:F2( { SchedulerName } )
self.ClientSet:ForEachClient(
--- @param Client#CLIENT Client
function( Client )
if Client:IsAlive() then
local DetectedUnitSets = self.Detection:GetDetectionUnitSets()
local DetectedMsg = { }
for DetectedUnitSetID, DetectedUnitSet in pairs( DetectedUnitSets ) do
local UnitSet = DetectedUnitSet -- Set#SET_UNIT
local MT = {} -- Message Text
local UnitTypes = {}
for DetectedUnitID, DetectedUnitData in pairs( UnitSet:GetSet() ) do
local DetectedUnit = DetectedUnitData -- Unit#UNIT
local UnitType = DetectedUnit:GetTypeName()
if not UnitTypes[UnitType] then
UnitTypes[UnitType] = 1
else
UnitTypes[UnitType] = UnitTypes[UnitType] + 1
end
end
for UnitTypeID, UnitType in pairs( UnitTypes ) do
MT[#MT+1] = UnitType .. " of " .. UnitTypeID
end
local MessageText = table.concat( MT, ", " )
DetectedMsg[#DetectedMsg+1] = " - Group #" .. DetectedUnitSetID .. ": " .. MessageText
end
local FACGroup = self.Detection:GetFACGroup()
FACGroup:MessageToClient( "Reporting detected target groups:\n" .. table.concat( DetectedMsg, "\n" ), 12, Client )
end
return true
end
)
return true
end

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@ -5,6 +5,7 @@ Include.File( "Base" )
Include.File( "Scheduler" )
Include.File( "Event" )
Include.File( "Menu" )
Include.File( "Controllable" )
Include.File( "Group" )
Include.File( "Unit" )
Include.File( "Zone" )
@ -40,6 +41,7 @@ Include.File( "PatrolZone" )
Include.File( "AIBalancer" )
Include.File( "AirbasePolice" )
Include.File( "Detection" )
Include.File( "FAC" )
-- The order of the declarations is important here. Don't touch it.

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@ -260,6 +260,15 @@ function SET_BASE:_Find( ObjectName )
end
--- Gets the Set.
-- @param #SET_BASE self
-- @return #SET_BASE self
function SET_BASE:GetSet()
self:F2()
return self.Set
end
--- Adds a @{Base#BASE} object in the @{Set#SET_BASE}, using the Object Name as the index.
-- @param #SET_BASE self
-- @param #string ObjectName

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@ -1,7 +1,7 @@
--- This module contains the UNIT class.
--
-- 1) @{Unit#UNIT} class, extends @{Base#BASE}
-- ===========================================
-- 1) @{Unit#UNIT} class, extends @{Controllable#CONTROLLABLE}
-- ===========================================================
-- The @{Unit#UNIT} class is a wrapper class to handle the DCS Unit objects:
--
-- * Support all DCS Unit APIs.
@ -74,7 +74,7 @@
--- The UNIT class
-- @type UNIT
-- @extends Base#BASE
-- @extends Controllable#CONTROLLABLE
-- @field #UNIT.FlareColor FlareColor
-- @field #UNIT.SmokeColor SmokeColor
UNIT = {
@ -125,7 +125,7 @@ UNIT = {
-- @return Unit#UNIT
function UNIT:Register( UnitName )
local self = BASE:Inherit( self, BASE:New() )
local self = BASE:Inherit( self, CONTROLLABLE:New() )
self:F2( UnitName )
self.UnitName = UnitName
return self
@ -154,7 +154,10 @@ function UNIT:FindByName( UnitName )
return UnitFound
end
function UNIT:GetDCSUnit()
--- @param #UNIT self
-- @return DCSUnit#Unit
function UNIT:GetDCSObject()
local DCSUnit = Unit.getByName( self.UnitName )
@ -172,7 +175,7 @@ end
function UNIT:GetCoalition()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitCoalition = DCSUnit:getCoalition()
@ -190,7 +193,7 @@ end
function UNIT:GetCountry()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitCountry = DCSUnit:getCountry()
@ -210,7 +213,7 @@ end
function UNIT:GetName()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitName = self.UnitName
@ -228,7 +231,7 @@ end
function UNIT:IsAlive()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitIsAlive = DCSUnit:isExist()
@ -245,7 +248,7 @@ end
function UNIT:IsActive()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
@ -263,7 +266,7 @@ end
function UNIT:IsAboveRunway()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
@ -287,7 +290,7 @@ end
function UNIT:GetPlayerName()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
@ -308,7 +311,7 @@ end
function UNIT:GetID()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitID = DCSUnit:getID()
@ -328,7 +331,7 @@ end
function UNIT:GetNumber()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitNumber = DCSUnit:getNumber()
@ -345,7 +348,7 @@ end
function UNIT:GetGroup()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitGroup = GROUP:Find( DCSUnit:getGroup() )
@ -363,7 +366,7 @@ end
function UNIT:GetCallSign()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitCallSign = DCSUnit:getCallsign()
@ -380,7 +383,7 @@ end
function UNIT:GetLife()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitLife = DCSUnit:getLife()
@ -397,7 +400,7 @@ end
function UNIT:GetLife0()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitLife0 = DCSUnit:getLife0()
@ -414,7 +417,7 @@ end
function UNIT:GetFuel()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitFuel = DCSUnit:getFuel()
@ -431,7 +434,7 @@ end
function UNIT:GetAmmo()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitAmmo = DCSUnit:getAmmo()
@ -448,7 +451,7 @@ end
function UNIT:GetSensors()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitSensors = DCSUnit:getSensors()
@ -472,7 +475,7 @@ end
function UNIT:GetRadar()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitRadarOn, UnitRadarObject = DCSUnit:getRadar()
@ -491,7 +494,7 @@ end
function UNIT:GetDesc()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitDesc = DCSUnit:getDesc()
@ -511,7 +514,7 @@ end
function UNIT:GetTypeName()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitTypeName = DCSUnit:getTypeName()
@ -533,7 +536,7 @@ end
function UNIT:GetPrefix()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitPrefix = string.match( self.UnitName, ".*#" ):sub( 1, -2 )
@ -553,7 +556,7 @@ end
function UNIT:GetPointVec2()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitPointVec3 = DCSUnit:getPosition().p
@ -577,7 +580,7 @@ end
function UNIT:GetPointVec3()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitPointVec3 = DCSUnit:getPosition().p
@ -595,7 +598,7 @@ end
function UNIT:GetPositionVec3()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitPosition = DCSUnit:getPosition()
@ -613,7 +616,7 @@ end
function UNIT:GetVelocity()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitVelocityVec3 = DCSUnit:getVelocity()
@ -667,7 +670,7 @@ end
function UNIT:InAir()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitInAir = DCSUnit:inAir()
@ -685,7 +688,7 @@ end
function UNIT:GetAltitude()
self:F2()
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitPointVec3 = DCSUnit:getPoint() --DCSTypes#Vec3
@ -704,7 +707,7 @@ end
function UNIT:OtherUnitInRadius( AwaitUnit, Radius )
self:F2( { self.UnitName, AwaitUnit.UnitName, Radius } )
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitPos = self:GetPointVec3()
@ -726,7 +729,7 @@ end
-- @param Unit#UNIT self
-- @return #string The DCS Unit Category Name
function UNIT:GetCategoryName()
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitCategoryName = self.CategoryName[ self:GetDesc().category ]
@ -740,7 +743,7 @@ end
-- @param Unit#UNIT self
-- @return #number The DCS Unit heading
function UNIT:GetHeading()
local DCSUnit = self:GetDCSUnit()
local DCSUnit = self:GetDCSObject()
if DCSUnit then

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@ -43,6 +43,7 @@ COPY /b Moose.lua + %1\Base.lua Moose.lua
COPY /b Moose.lua + %1\Scheduler.lua Moose.lua
COPY /b Moose.lua + %1\Event.lua Moose.lua
COPY /b Moose.lua + %1\Menu.lua Moose.lua
COPY /b Moose.lua + %1\Controllable.lua Moose.lua
COPY /b Moose.lua + %1\Group.lua Moose.lua
COPY /b Moose.lua + %1\Unit.lua Moose.lua
COPY /b Moose.lua + %1\Zone.lua Moose.lua
@ -78,6 +79,7 @@ COPY /b Moose.lua + %1\PatrolZone.lua Moose.lua
COPY /b Moose.lua + %1\AIBalancer.lua Moose.lua
COPY /b Moose.lua + %1\AirbasePolice.lua Moose.lua
COPY /b Moose.lua + %1\Detection.lua Moose.lua
COPY /b Moose.lua + %1\FAC.lua Moose.lua
COPY /b Moose.lua + "Moose Create Static\Moose_Trace_Off.lua" Moose.lua

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@ -1,4 +1,5 @@
local FACGroup = GROUP:FindByName( "FAC Group" )
local FACDetection = DETECTION_BASE:New( FACGroup, 1000, 250 )
local FACDetection = DETECTION_BASE:New( FACGroup, 1000, 250 ):InitDetectIRST( true )

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@ -0,0 +1,63 @@
local FACGroup = GROUP:FindByName( "FAC Group Lase" )
local FACDetection = DETECTION_BASE:New( FACGroup, 1000, 250 )
local LaseScheduler = SCHEDULER:New(nil,
--- @param Group#GROUP FACGroup
-- @param Detection#DETECTION_BASE FACDetection
function( FACGroup, FACDetection )
if FACDetection:GetDetectionUnitSetCount() > 0 then
local DetectedUnitSet = FACDetection:GetDetectionUnitSet(1)
if DetectedUnitSet then
FACDetection:E( { "I have a unit set ", DetectedUnitSet } )
local FACUnit = FACGroup:GetUnit(1)
if FACUnit then
FACDetection:E( FACUnit )
local FACDCSUnit = FACUnit:GetDCSUnit()
local FACUnitController = FACDCSUnit:getController()
DetectedUnitSet:ForEachUnit(
--- @param Unit#UNIT DetectedUnit
function( DetectedUnit, FACDCSUnit )
FACDetection:E( DetectedUnit:GetDCSUnit() )
FACDetection:E( FACDCSUnit )
local JTAC = Spot.createInfraRed( FACDCSUnit, {x = 0, y = 2.0, z = 0}, DetectedUnit:GetPointVec3(), 1337)
end, FACDCSUnit
)
end
end
end
end, { FACGroup, FACDetection },
30
)
local LaseScheduler2 = SCHEDULER:New(nil,
--- @param Group#GROUP FACGroup
-- @param Detection#DETECTION_BASE FACDetection
function( FACGroup, FACDetection )
if FACDetection:GetDetectionUnitSetCount() > 0 then
local DetectedUnitSet = FACDetection:GetDetectionUnitSet(1)
if DetectedUnitSet then
FACDetection:E( { "I have a unit set ", DetectedUnitSet } )
local FACUnit = FACGroup:GetUnit(1)
if FACUnit then
FACDetection:E( FACUnit )
local FACDCSUnit = FACUnit:GetDCSUnit()
local FACUnitController = FACDCSUnit:getController()
DetectedUnitSet:ForEachUnit(
--- @param Unit#UNIT DetectedUnit
function( DetectedUnit, FACDCSUnit )
FACDetection:E( DetectedUnit:GetDCSUnit() )
FACDetection:E( FACDCSUnit )
local TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity
= FACUnitController:isTargetDetected( DetectedUnit:GetDCSUnit(), Controller.Detection.IRST )
FACDetection:E( { TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity } )
end, FACDCSUnit
)
end
end
end
end, { FACGroup, FACDetection },
40
)

View File

@ -18,6 +18,7 @@ do
:MenuSmoke()
:MenuReportTargets( 60, 20 )
:MenuResumeMission()
:MenuROE()
:MenuAssistedAttack()
local EscortGroupArtillery = SpawnEscortArtillery:ReSpawn(1)

View File

@ -0,0 +1,8 @@
local FACGroup = GROUP:FindByName( "FAC Group" )
local FACDetection = DETECTION_BASE:New( FACGroup, 1000, 250 )
local FACClientSet = SET_CLIENT:New():FilterCoalitions( "blue" ):FilterStart()
local FACReporting = FAC_BASE:New( FACClientSet, FACDetection )

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