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synced 2025-08-15 10:47:21 +00:00
Fixing SPAWNING of STATICS for CARGO and respawning of STATICS for CARGO. Please test.
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@ -154,7 +154,7 @@ do -- CARGO_CRATE
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if self.CargoObject then
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self:T("Destroying")
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self.NoDestroy = true
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self.CargoObject:Destroy()
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self.CargoObject:Destroy( false ) -- Do not generate a remove unit event, because we want to keep the template for later respawn in the database.
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--local Coordinate = self.CargoObject:GetCoordinate():GetRandomCoordinateInRadius( 50, 20 )
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--self.CargoObject:ReSpawnAt( Coordinate, 0 )
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end
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@ -672,10 +672,12 @@ end
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--- Private method that registers new Static Templates within the DATABASE Object.
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-- @param #DATABASE self
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-- @param #table GroupTemplate
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-- @param #table StaticTemplate
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-- @return #DATABASE self
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function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, CategoryID, CountryID )
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local StaticTemplate = UTILS.DeepCopy( StaticTemplate )
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local StaticTemplateName = env.getValueDictByKey(StaticTemplate.name)
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self.Templates.Statics[StaticTemplateName] = self.Templates.Statics[StaticTemplateName] or {}
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@ -704,11 +706,17 @@ end
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--- @param #DATABASE self
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function DATABASE:GetStaticUnitTemplate( StaticName )
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local StaticTemplate = self.Templates.Statics[StaticName].UnitTemplate
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function DATABASE:GetStaticGroupTemplate( StaticName )
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local StaticTemplate = self.Templates.Statics[StaticName].GroupTemplate
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return StaticTemplate, self.Templates.Statics[StaticName].CoalitionID, self.Templates.Statics[StaticName].CategoryID, self.Templates.Statics[StaticName].CountryID
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end
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--- @param #DATABASE self
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function DATABASE:GetStaticUnitTemplate( StaticName )
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local UnitTemplate = self.Templates.Statics[StaticName].UnitTemplate
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return UnitTemplate, self.Templates.Statics[StaticName].CoalitionID, self.Templates.Statics[StaticName].CategoryID, self.Templates.Statics[StaticName].CountryID
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end
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function DATABASE:GetGroupNameFromUnitName( UnitName )
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return self.Templates.Units[UnitName].GroupName
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@ -1,4 +1,4 @@
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--- **Core** -- SPAWN class dynamically spawns new groups of units in your missions.
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--- **Core** --Spawn dynamically new GROUPs of UNITs in your missions.
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--
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-- ===
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--
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@ -82,7 +82,7 @@ function SPAWNSTATIC:NewFromStatic( SpawnTemplatePrefix, SpawnCountryID ) --R2.1
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local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
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self:F( { SpawnTemplatePrefix } )
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local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticUnitTemplate( SpawnTemplatePrefix )
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local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate( SpawnTemplatePrefix )
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if TemplateStatic then
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self.SpawnTemplatePrefix = SpawnTemplatePrefix
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self.CountryID = SpawnCountryID or CountryID
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@ -90,7 +90,7 @@ function SPAWNSTATIC:NewFromStatic( SpawnTemplatePrefix, SpawnCountryID ) --R2.1
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self.CoalitionID = CoalitionID
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self.SpawnIndex = 0
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else
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error( "SPAWNSTATIC:New: There is no group declared in the mission editor with SpawnTemplatePrefix = '" .. SpawnTemplatePrefix .. "'" )
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error( "SPAWNSTATIC:New: There is no static declared in the mission editor with SpawnTemplatePrefix = '" .. SpawnTemplatePrefix .. "'" )
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end
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self:SetEventPriority( 5 )
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@ -124,25 +124,22 @@ end
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function SPAWNSTATIC:Spawn( Heading, NewName ) --R2.3
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self:F( { Heading, NewName } )
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local StaticTemplate = _DATABASE:GetStaticUnitTemplate( self.SpawnTemplatePrefix )
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local StaticTemplate, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate( self.SpawnTemplatePrefix )
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if StaticTemplate then
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local CountryID = self.CountryID
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local CountryName = _DATABASE.COUNTRY_NAME[CountryID]
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local StaticUnitTemplate = StaticTemplate.units[1]
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StaticTemplate.name = NewName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex )
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StaticTemplate.heading = ( Heading / 180 ) * math.pi
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StaticTemplate.CountryID = nil
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StaticTemplate.CoalitionID = nil
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StaticTemplate.CategoryID = nil
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local Static = coalition.addStaticObject( CountryID, StaticTemplate )
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_DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, CategoryID, CountryID )
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local Static = coalition.addStaticObject( CountryID, StaticTemplate.units[1] )
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self.SpawnIndex = self.SpawnIndex + 1
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return Static
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return _DATABASE:FindStatic(Static:getName())
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end
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return nil
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@ -159,32 +156,31 @@ end
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function SPAWNSTATIC:SpawnFromPointVec2( PointVec2, Heading, NewName ) --R2.1
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self:F( { PointVec2, Heading, NewName } )
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local StaticTemplate = _DATABASE:GetStaticUnitTemplate( self.SpawnTemplatePrefix )
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local StaticTemplate, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate( self.SpawnTemplatePrefix )
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if StaticTemplate then
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local CountryID = self.CountryID
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local CountryName = _DATABASE.COUNTRY_NAME[CountryID]
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StaticTemplate.x = PointVec2.x
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StaticTemplate.y = PointVec2.z
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StaticTemplate.units = nil
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local StaticUnitTemplate = StaticTemplate.units[1]
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StaticUnitTemplate.x = PointVec2.x
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StaticUnitTemplate.y = PointVec2.z
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StaticTemplate.route = nil
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StaticTemplate.groupId = nil
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StaticTemplate.name = NewName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex )
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StaticTemplate.heading = ( Heading / 180 ) * math.pi
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StaticUnitTemplate.name = StaticTemplate.name
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StaticUnitTemplate.heading = ( Heading / 180 ) * math.pi
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StaticTemplate.CountryID = nil
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StaticTemplate.CoalitionID = nil
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StaticTemplate.CategoryID = nil
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_DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, CategoryID, CountryID)
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local Static = coalition.addStaticObject( CountryID, StaticTemplate )
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self:F({StaticTemplate = StaticTemplate})
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local Static = coalition.addStaticObject( CountryID, StaticTemplate.units[1] )
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self.SpawnIndex = self.SpawnIndex + 1
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return _DATABASE:AddStatic(Static:getName())
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return _DATABASE:FindStatic(Static:getName())
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end
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return nil
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@ -199,24 +195,18 @@ end
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-- @return #SPAWNSTATIC
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function SPAWNSTATIC:ReSpawn()
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local StaticTemplate = _DATABASE:GetStaticUnitTemplate( self.SpawnTemplatePrefix )
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local StaticTemplate, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate( self.SpawnTemplatePrefix )
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if StaticTemplate then
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local CountryID = self.CountryID
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local CountryName = _DATABASE.COUNTRY_NAME[CountryID]
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StaticTemplate.units = nil
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local StaticUnitTemplate = StaticTemplate.units[1]
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StaticTemplate.route = nil
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StaticTemplate.groupId = nil
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StaticTemplate.CountryID = nil
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StaticTemplate.CoalitionID = nil
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StaticTemplate.CategoryID = nil
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local Static = coalition.addStaticObject( CountryID, StaticTemplate.units[1] )
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local Static = coalition.addStaticObject( CountryID, StaticTemplate )
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return _DATABASE:AddStatic(Static:getName())
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return _DATABASE:FindStatic(Static:getName())
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end
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return nil
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@ -230,24 +220,20 @@ end
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-- @return #SPAWNSTATIC
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function SPAWNSTATIC:ReSpawnAt( Coordinate, Heading )
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local StaticTemplate = _DATABASE:GetStaticUnitTemplate( self.SpawnTemplatePrefix )
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local StaticTemplate, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate( self.SpawnTemplatePrefix )
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if StaticTemplate then
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local CountryID = self.CountryID
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StaticTemplate.x = Coordinate.x
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StaticTemplate.y = Coordinate.z
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local StaticUnitTemplate = StaticTemplate.units[1]
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StaticUnitTemplate.x = Coordinate.x
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StaticUnitTemplate.y = Coordinate.z
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StaticTemplate.heading = Heading and ( ( Heading / 180 ) * math.pi ) or StaticTemplate.heading
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StaticTemplate.CountryID = nil
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StaticTemplate.CoalitionID = nil
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StaticTemplate.CategoryID = nil
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StaticUnitTemplate.heading = Heading and ( ( Heading / 180 ) * math.pi ) or StaticTemplate.heading
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local Static = coalition.addStaticObject( CountryID, StaticTemplate )
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local Static = coalition.addStaticObject( CountryID, StaticTemplate.units[1] )
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return _DATABASE:AddStatic(Static:getName())
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return _DATABASE:FindStatic(Static:getName())
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end
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return nil
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@ -265,6 +251,6 @@ function SPAWNSTATIC:SpawnFromZone( Zone, Heading, NewName ) --R2.1
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local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
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return _DATABASE:AddStatic(Static:getName())
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return Static
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end
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@ -89,6 +89,59 @@ function STATIC:FindByName( StaticName, RaiseError )
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return nil
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end
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--- Destroys the STATIC.
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-- @param #STATIC self
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-- @param #boolean GenerateEvent (Optional) true if you want to generate a crash or dead event for the static.
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-- @return #nil The DCS StaticObject is not existing or alive.
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-- @usage
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-- -- Air static example: destroy the static Helicopter and generate a S_EVENT_CRASH.
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-- Helicopter = STATIC:FindByName( "Helicopter" )
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-- Helicopter:Destroy( true )
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--
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-- @usage
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-- -- Ground static example: destroy the static Tank and generate a S_EVENT_DEAD.
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-- Tanks = UNIT:FindByName( "Tank" )
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-- Tanks:Destroy( true )
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--
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-- @usage
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-- -- Ship static example: destroy the Ship silently.
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-- Ship = STATIC:FindByName( "Ship" )
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-- Ship:Destroy()
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--
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-- @usage
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-- -- Destroy without event generation example.
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-- Ship = STATIC:FindByName( "Boat" )
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-- Ship:Destroy( false ) -- Don't generate an event upon destruction.
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--
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function STATIC:Destroy( GenerateEvent )
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self:F2( self.ObjectName )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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local StaticName = DCSObject:getName()
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self:F( { StaticName = StaticName } )
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if GenerateEvent and GenerateEvent == true then
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if self:IsAir() then
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self:CreateEventCrash( timer.getTime(), DCSObject )
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else
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self:CreateEventDead( timer.getTime(), DCSObject )
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end
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elseif GenerateEvent == false then
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-- Do nothing!
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else
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self:CreateEventRemoveUnit( timer.getTime(), DCSObject )
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end
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DCSObject:destroy()
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end
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return nil
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end
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function STATIC:GetDCSObject()
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local DCSStatic = StaticObject.getByName( self.StaticName )
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