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Fix for respawning cargo (should not go dead).
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@ -138,7 +138,7 @@ do -- CARGO_GROUP
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for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
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local Cargo = CargoData -- Cargo.Cargo#CARGO
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Cargo:Destroy() -- Destroy the cargo and generate a remove unit event to update the sets.
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Cargo:Destroy(false) -- Destroy the cargo and generate a remove unit event to update the sets.
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Cargo:SetStartState( "UnLoaded" )
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end
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