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Defense test for TASK_CAPTURE_ZONE
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@ -4043,6 +4043,107 @@ do -- AI_A2G_DISPATCHER
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return ShortestDistance
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end
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--- Shows the tactical display.
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-- @param #AI_A2G_DISPATCHER self
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function AI_A2G_DISPATCHER:ShowTacticalDisplay( Detection )
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local AreaMsg = {}
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local TaskMsg = {}
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local ChangeMsg = {}
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local TaskReport = REPORT:New()
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local DefenseTotal = 0
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local Report = REPORT:New( "\nTactical Overview" )
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local DefenderGroupCount = 0
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local DefendersTotal = 0
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-- Now that all obsolete tasks are removed, loop through the detected targets.
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--for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
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for DetectedItemID, DetectedItem in UTILS.spairs( Detection:GetDetectedItems(), function( t, a, b ) return self:Order(t[a]) < self:Order(t[b]) end ) do
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if not self.Detection:IsDetectedItemLocked( DetectedItem ) == true then
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local DetectedItem = DetectedItem -- Functional.Detection#DETECTION_BASE.DetectedItem
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local DetectedSet = DetectedItem.Set -- Core.Set#SET_UNIT
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local DetectedCount = DetectedSet:Count()
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local DetectedZone = DetectedItem.Zone
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self:F( { "Target ID", DetectedItem.ItemID } )
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self:F( { DefenseLimit = self.DefenseLimit, DefenseTotal = DefenseTotal } )
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DetectedSet:Flush( self )
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local DetectedID = DetectedItem.ID
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local DetectionIndex = DetectedItem.Index
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local DetectedItemChanged = DetectedItem.Changed
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-- Show tactical situation
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local ThreatLevel = DetectedItem.Set:CalculateThreatLevelA2G()
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Report:Add( string.format( " - %1s%s ( %4s ): ( #%d - %4s ) %s" , ( DetectedItem.IsDetected == true ) and "!" or " ", DetectedItem.ItemID, DetectedItem.Index, DetectedItem.Set:Count(), DetectedItem.Type or " --- ", string.rep( "■", ThreatLevel ) ) )
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for Defender, DefenderTask in pairs( self:GetDefenderTasks() ) do
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local Defender = Defender -- Wrapper.Group#GROUP
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if DefenderTask.Target and DefenderTask.Target.Index == DetectedItem.Index then
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if Defender:IsAlive() then
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DefenderGroupCount = DefenderGroupCount + 1
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local Fuel = Defender:GetFuelMin() * 100
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local Damage = Defender:GetLife() / Defender:GetLife0() * 100
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Report:Add( string.format( " - %s ( %s - %s ): ( #%d ) F: %3d, D:%3d - %s",
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Defender:GetName(),
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DefenderTask.Type,
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DefenderTask.Fsm:GetState(),
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Defender:GetSize(),
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Fuel,
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Damage,
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Defender:HasTask() == true and "Executing" or "Idle" ) )
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end
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end
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end
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end
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end
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Report:Add( "\n - No Targets:")
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local TaskCount = 0
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for Defender, DefenderTask in pairs( self:GetDefenderTasks() ) do
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TaskCount = TaskCount + 1
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local Defender = Defender -- Wrapper.Group#GROUP
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if not DefenderTask.Target then
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if Defender:IsAlive() then
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local DefenderHasTask = Defender:HasTask()
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local Fuel = Defender:GetFuelMin() * 100
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local Damage = Defender:GetLife() / Defender:GetLife0() * 100
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DefenderGroupCount = DefenderGroupCount + 1
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Report:Add( string.format( " - %s ( %s - %s ): ( #%d ) F: %3d, D:%3d - %s",
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Defender:GetName(),
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DefenderTask.Type,
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DefenderTask.Fsm:GetState(),
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Defender:GetSize(),
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Fuel,
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Damage,
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Defender:HasTask() == true and "Executing" or "Idle" ) )
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end
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end
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end
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Report:Add( string.format( "\n - %d Tasks - %d Defender Groups", TaskCount, DefenderGroupCount ) )
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Report:Add( string.format( "\n - %d Queued Aircraft Launches", #self.DefenseQueue ) )
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for DefenseQueueID, DefenseQueueItem in pairs( self.DefenseQueue ) do
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local DefenseQueueItem = DefenseQueueItem -- #AI_A2G_DISPATCHER.DefenseQueueItem
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Report:Add( string.format( " - %s - %s", DefenseQueueItem.SquadronName, DefenseQueueItem.DefenderSquadron.TakeoffTime, DefenseQueueItem.DefenderSquadron.TakeoffInterval) )
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end
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Report:Add( string.format( "\n - Squadron Resources: ", #self.DefenseQueue ) )
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for DefenderSquadronName, DefenderSquadron in pairs( self.DefenderSquadrons ) do
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Report:Add( string.format( " - %s - %d", DefenderSquadronName, DefenderSquadron.ResourceCount and DefenderSquadron.ResourceCount or "n/a" ) )
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end
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self:F( Report:Text( "\n" ) )
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trigger.action.outText( Report:Text( "\n" ), 25 )
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end
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--- Assigns A2G AI Tasks in relation to the detected items.
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-- @param #AI_A2G_DISPATCHER self
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@ -52,7 +52,7 @@ end
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--- Add taskinfo.
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-- @param #TASKINFO self
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-- @param #string The info key.
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-- @param #string Key The info key.
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-- @param Data The data of the info.
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-- @param #number Order The display order, which is a number from 0 to 100.
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-- @param #TASKINFO.Detail Detail The detail Level.
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@ -194,6 +194,25 @@ do -- TASK_CAPTURE_DISPATCHER
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end
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--- Link a task capture dispatcher from the other coalition to understand its plan for defenses.
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-- This is used for the tactical overview, so the players also know the zones attacked by the other coalition!
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-- @param #TASK_CAPTURE_DISPATCHER self
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-- @param #TASK_CAPTURE_DISPATCHER DefenseTaskCaptureDispatcher
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function TASK_CAPTURE_DISPATCHER:SetDefenseTaskCaptureDispatcher( DefenseTaskCaptureDispatcher )
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self.DefenseTaskCaptureDispatcher = DefenseTaskCaptureDispatcher
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end
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--- Get the linked task capture dispatcher from the other coalition to understand its plan for defenses.
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-- This is used for the tactical overview, so the players also know the zones attacked by the other coalition!
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-- @param #TASK_CAPTURE_DISPATCHER self
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-- @return #TASK_CAPTURE_DISPATCHER
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function TASK_CAPTURE_DISPATCHER:GetDefenseTaskCaptureDispatcher()
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return self.DefenseTaskCaptureDispatcher
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end
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--- Add a capture zone task.
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-- @param #TASK_CAPTURE_DISPATCHER self
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@ -274,6 +293,9 @@ do -- TASK_CAPTURE_DISPATCHER
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CaptureZone.Task.TaskPrefix = CaptureZone.TaskPrefix -- We keep the TaskPrefix for further reference!
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Mission:AddTask( CaptureZone.Task )
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TaskReport:Add( TaskName )
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-- Link the Task Dispatcher to the capture zone task, because it is used on the UpdateTaskInfo.
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CaptureZone.Task:SetDispatcher( self )
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CaptureZone.Task:UpdateTaskInfo()
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function CaptureZone.Task.OnEnterAssigned( Task, From, Event, To )
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@ -228,11 +228,28 @@ do -- TASK_CAPTURE_ZONE
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local ZoneCoordinate = self.ZoneGoal:GetZone():GetCoordinate()
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self.TaskInfo:AddTaskName( 0, "MSOD", Persist )
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self.TaskInfo:AddCoordinate( ZoneCoordinate, 1, "SOD", Persist )
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self.TaskInfo:AddText( "Zone Name", self.ZoneGoal:GetZoneName(), 10, "MOD", Persist )
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self.TaskInfo:AddText( "Zone Coalition", self.ZoneGoal:GetCoalitionName(), 11, "MOD", Persist )
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-- self.TaskInfo:AddText( "Zone Name", self.ZoneGoal:GetZoneName(), 10, "MOD", Persist )
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-- self.TaskInfo:AddText( "Zone Coalition", self.ZoneGoal:GetCoalitionName(), 11, "MOD", Persist )
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local SetUnit = self.ZoneGoal.Zone:GetScannedSetUnit()
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local ThreatLevel, ThreatText = SetUnit:CalculateThreatLevelA2G()
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self.TaskInfo:AddThreat( ThreatText, ThreatLevel, 20, "MOD", Persist )
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if self.Dispatcher then
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local DefenseTaskCaptureDispatcher = self.Dispatcher:GetDefenseTaskCaptureDispatcher() -- Tasking.Task_Capture_Dispatcher#TASK_CAPTURE_DISPATCHER
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if DefenseTaskCaptureDispatcher then
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-- Loop through all zones of the Defenses, and check which zone has an assigned task!
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for TaskName, CaptureZone in pairs( DefenseTaskCaptureDispatcher.Zones or {} ) do
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local Task = CaptureZone.Task -- Tasking.Task_Capture_Zone#TASK_CAPTURE_ZONE
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if Task then
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if Task:IsStateAssigned() then
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self.TaskInfo:AddInfo( "Defense", Task.ZoneGoal:GetName() .. ", " .. Task.ZoneGoal:GetZone():GetCoordinate(), 30, "MOD", Persist )
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end
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end
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end
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end
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end
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end
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